- v1.2.11: Steam cards! - 2 June 2025
Surprise! Over a year after launch, Kingsvein gets Steam cards and other community items, like little emoticons and profile backgrounds! I commissioned some beautiful artwork from TEOFT for the cards, and they turned out awesome! He has a fun gritty style that matches Kingsvein well. I can't wait for people to get cards and see full hi-res versions of the art! CHANGES Steam cards, emoticons, and profile backgrounds added! Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives Slightly optimized texture loading Fixed crash on launch for users with certain language settings MODDING Added Lua function 'getGlobal_string()' Fixed formula 'w2:weight' using main hand weapon instead of offhand Modded drawOrderFX now use texture size as sourceRect if it isn't specified Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format Moved…
- v1.2.1: Fangs for playing - 13 March 2025
Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose! CHANGES New flail, the Stoneripper, which deals bonus damage to Poisoned or Bleeding targets found in the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet) Triggers and Lanterns wielded as weapons now work with Venom, Shield Bash, Fell Shards, and Vix Mark passives Inner Eye and Full Power passives now work with Titan's Suplex Fanger's 'Fang' ability rework! Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash 'Fang' can now be cast on an existing Fang Fixed Fangs sometimes getting pushed under characters and not dealing damage…
- v1.2: Anniversary patch! (Ability demos & new passive!) - 16 January 2025
It's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes. FEATURES New ability previews! Hover abilities in the class window to see a demonstration! New accessory, Shattered Heirloom, which powers up Defy Death, found in the Pale Ravine, but only for saves that haven't visited it yet New accessory, Lamprey Disc, which adds a debuff to shield attacks, found in the bottom of the Pale Ravine, but only for saves that haven't visited it yet New Titan passive, 'Full Power', which increases club, fist, and shield damage based on your HP BALANCE Fanger's 'Whiplash' base range increased by +1 Marksman's 'Backscatter' primary shot base damage is now a…
- v1.1.32: Re-Desecrated - 27 November 2024
Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities. CHANGES Crysolith's Desecrate reworked: It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood Base damage and range increased by +1 It now highlights the entire area you will affect when previewing Echo Casted Desecrate now works properly instead of dealing 0 damage It can now spread through and deal damage to Dark Ice Ashen's Catalyze reworked: It now deals full damage through all tiles with Blood, instead of only 1 damage Base damage reduced by 1 It now highlights the entire area you will affect when previewing Vanguard's Cover now also cures the ally's negative status effects Vanguard's Revitalize base healing increased from 4 -> 5 Vanguard's Barge base…
- v1.1.22: Big Tooltips - 30 September 2024
Here's a little update just in time for the Turn-based RPG fest! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger (perfect for playing on the small screen of a Steam Deck). v1.1.22 Added 'Double Tooltip Size' option Chisel's Gouge max ranks decreased to 4 and XP costs increased (characters who already have 5 ranks will keep them) Very stupid enemies (Groaches, Lotches, & Ogres) will now blithely walk into delayed abilities such as Bide or Inferno Fixed Sigil-scarred bonus not working with conditional bonuses such as the Groach Necklace Fixed Leap Strike buff being removed when undoing movement in certain circumstances Enemy Vixflies no longer scale with difficulty setting Fixed AI being able to use armor/accessory abilities when they are not equipped Fixed crash with certain characters in text (they are now replaced by *) Added e…
- v1.1.21: Bundles, bookmarks, and glyphs - 27 June 2024
Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle! v1.1.21 Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later. All Controller keybinds now use appropriate glyph icons Added Controller Icons to Options Ability icons on the quickslot bar are now raised slightly when being hovered or used Added example to 'Dyslexic-friendly Font' option tooltip BALANCE Dragoon's 'Weapon Master' passive now also increases Dodge Gatekeeper's 'Element Master' passive now also increases Max MP Ashen's 'Fireburst' passive now benefits from Bright Spark passive and Flame Scripture item Fanger's 'Impaler' passive now also applies to the initial damage o…
- v1.1.11: Delayed power - 19 April 2024
Now that it's been a few months, it's a good time to buff some underused abilities - especially single-target or weapon-based delayed attacks! Judgment, Snipe, and Meteor Slam all compete with Bide, because they all require extra team coordination to land consistently. But Bide outperforms them in raw damage, which is usually what you want from a team setup like that. So they've all been buffed to perform better in their separate niches (or just better in general). v1.1.11 Ashen's Thunderbolt base damage increased 4 -> 5 Chisel's Low Profile now also grants +4% Dodge per adjacent ally Mancer's Judgment now refunds 3 MP if it misses Titan's Meteor Slam now deals both weapon and magic damage combined to all in the area (separate damage numbers reduced to compensate) Titan's Meteor Slam now creates Spikes in all tiles, occupied or not Marksman's Snipe base damage increased 175% -> 180% Mar…
- v1.1: New class, the Swarm's Eye! - 4 March 2024
Kingsvein now has a 16th class, the Swarm's Eye! As a combination archer-summoner, the Swarm's Eye controls a swarm of Vixflies, calling them as allies or even shooting them directly at enemies. The Swarm's Eye has high versatility, power, and range, but high MP costs. They can also inflict a new status effect - 'Itchy' - which increases physical and ruin damage taken by +1. Anyone with 250 Fanger XP and 400 Marskman XP can become a Swarm's Eye. FEATURES New class: Swarm's Eye! Requires 250 Fanger XP and 400 Marksman XP. Added Vix Horn augment item (only for new games or those that haven't visited the final dungeon) Added Empty Quiver Charm (only for new games or those that haven't visited Pale Ravine yet) Speed Up Enemy Turn now shows a fast forward icon in the top left while active New hotkey: Speed Up (Toggle) - Press once to speed up enemy turns until it is pressed again BALANCE Fan…
- v1.072: Fell Shards - 23 February 2024
Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive. v1.072 Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2 Bone Shield now also grants +1 Max MP Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve Fixed Brave MP cost not being affected by any MP cost passives Changed final boss RUIN mode passives You can now jump over and shoot projectiles over the Underscarab Look mode is now properly canceled when ending a turn in combat Fixed characters that speak during combat being cured of all negative statuses Fixed being able to interact with certain unreachable items if you have your hands full at the time Fixed being unable to get items on the right side of small zones using controller on small screens Fixe…
- v1.062: Steam Workshop! - 16 February 2024
Kingsvein now has Steam Workshop support!! There are already lots of great mods - check out the workshop here! It's now been 1 month since Kingsvein released. Thank you all for giving my strange little RPG a shot! And thanks so much to the talented modders who have already created excellent mods for Kingsvein, and who helped me test and debug the Steam Workshop! FEATURES Steam Workshop support!! New in-game 'Mods' menu for toggling and re-ordering mods While active, Echo Cast and Spellstrike now show their icon in the tooltips of abilities they work with FIXES Spellstrike now triggers Quick Reload and uses up Pneumatic Lance Fixed Sparking Mass spawning on top of enemies in Dark Tunnel Dragoon's X-Strike can now only be used with two melee weapons Altered Corpryst Armor sprite to better distinguish it from Corpryst Plate Nelius now comments on slaying the Wisps west of him (new games on…
- v1.05: New Crysolith passive! - 3 February 2024
New passive, with more tweaks and fixes! Next up, even more fixes, especially for modding. I'd like to get Steam Workshop support ready for Kingsvein sooner rather than later! v1.05 Added new Crysolith passive 'Chilling Curse'! BALANCE Added a small extra encounter to the Commoner's Grounds (new games only) Fine Robe, Velvet Robe, and Mystic Robe grant +1 more HP Megasledge can now be augmented Very slightly reduced difficulty of Pauper Mounds and Narrow Pass spawns Vengeful Murk now grants status effect immunity for 1t FIXES Fixed Chargers having 3 less HP than they should Added a little more red on small blood pools to improve visibility Gambesons are now worth $0 Fixed being able to die when ending your turn on a Growth if Poisoned with 1 HP left Fixed Journal Entry Completion statistic at the end being slightly inaccurate Megasledge can now break tables and statues from any angle Sl…
- v1.04: making the balance less Fragile - 28 January 2024
It's Kingsvein's first balance patch! There's a few changes to over-dominant abilities, and some buffs for underused ones. (And plenty of bugfixes too.) The biggest change is to Fragile. Fragile gets too much mileage in mid- and late-game - for both the player and enemies - so its damage multiplier is getting reduced from 50% to 30%. This is not as big of a nerf as it seems, however: damage numbers get rounded up, so Fragile is still just as effective with multi-hit effects such as pushes, or on weapons that have augments like Barbs on them (they have their damage increased from 1 to 2 - no change between 30% and 50%). v1.04 BALANCE Fragile damage multiplier reduced from +50% -> +30% Fanger's Razorwire now also deals 1 (or more) physical damage Titan's Suplex now also scales with Fist Skill Dragoon's Storm Assault base damage reduced 60% -> 50%, but deals +20% more with melee weapons Al…
- v1.03: Glove for the archers - 24 January 2024
Time for some changes that archers should enjoy! A new 'Archery Glove' item that is usable with Bows can now be found in some of the late-game dungeons, and a crash involving the 'Decider' bow has been fixed. v1.03 Added new Archery Glove item (found in various late-game dungeons) Added an "Advanced Tips" section to the information Slate in the Watchtower Spear Banner healing reduced by 20%, but is now properly increased by Healer and Regeneration Gate: Stalactites is now able to be Echo Cast Caltrops now reposition with the caster when Echo Casted Increased XP reward from certain tough enemies Removed 'Strength' icon from top right of tooltips for abilities that deal weapon damage because some weapons scale off magic instead Fixed Ice extending the distance of falls Fixed Ability Tablets running out of possible tablets if you revisited Pale Ravine very frequently Fixed XP gains from ki…
- v1.02: movement shenanigans - 20 January 2024
More bugfixes today! Among them, removing a couple of bugs that could give the player infinite movement, or even let one of the secret bosses leave the combat area if it felt like it. Speaking of movement, the journal for Wyverns now explains how mounting them works: v1.02 Added description of mount mechanics to Wyvern journal entry Changed description of gloves to make it clearer they are weapons Added hourglass to inactive encounter icon to make it clear they respawn Fixed being able to move Wyvern infinitely if you open the menu as the rider after moving Fixed Narrow Pass having the possibility of spawning only 2 small weak creatures Fixed movement continuing if you Undo Movement while moving Added null checks to prevent certain AI tracking crashes Fixed rare crash at start of combat while Lazy Brace is equipped Fixed Low Profile making your mount Invisible Fixed Void Beam spawning f…
- Kingsvein review: monster-splatting RPG goodness that leads with its weak foot - 19 January 2024
I disliked turn-based RPG Kingsvein at first. Quite a bit, in fact. An earlier version of this review would have been a very negative on, filled mostly with complaints and annoyances about opaque and frustrating systems, most of which I've since got over as the intent behind its design has become more clear. It could definitely explain some things better, and its inscrutably tiny graphics remain a minor nuisance. But it's grown on me a lot, and though it may not be quite the kind of turn-based RPG I get on with best, it's an enjoyable one with a refreshing lack of bloat and timewasting, and with a class and combat system that will be pure catnip to a particular kind of player. Read more
- v1.01: first hotfix! - 16 January 2024
Time for Kingsvein's very first patch! A few rare crash issues snuck into v1.0, so I'd like to get rid of them quickly. v1.01 Fixed being able to glitch out intro army scene when standing in a specific spot Fixed being able to kill first Wisp too quickly, breaking the cutscene Fixed crash when highlighting certain enemies in certain situations Fixed being unable to change to non-party members using Next / Prev Player hotkeys Fixed crash when changing from non-party members using Next / Prev Player hotkeys Fixed crash when using certain controller setups Thank you all for playing Kingsvein, and please continue to send me bug reports either on the Steam forums or via email! EDIT: And one more emergency fix: v1.011 Fixed crash when using campfire following certain plot events