- Watch official trailer of Red Glare The Reckoning and play free demo - 15 September 2026
Red Glare: The Reckoning — DemoThe war is over. But the hunt has just begun.It is 1946. The Third Reich has fallen, but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.You are part of an elite Allied squad, reactivated under clandestine orders. Track fugitives across the globe, from the ruins of Berlin to scorching deserts, frozen snowfields, and dense jungles.PLAY THE DEMO YOUR WAYThe demo lets you experience one hour of Red Glare: The Reckoning and choose how you want to play:Roguelike Mode — Earn XP, choose powerful perks with drawbacks, and adapt your strategy as each run changes.Fog of War Mode — Explore an uncertain battlefield where bushes, enemies, and hidden threats are revealed only through scouting and discove…
- Update v1.22 - 13 August 2026
Fixed Trapper's Toy not explode on enemy who has taken it but explode on random enemy. Now Johny's Explosive toy can be seen in far range viewcone but Sniper's cigarette can only be seen in close range viewcone.
- Small Update - 3 August 2026
Fixed a bug where noise circles visible after killing enemies with wire kill skill of Max. Fixed other issues where sometimes enemies leave noise circles visible even after death. more optimization.
- Wishlist Red Glare The Reckoning - 21 July 2026
Wishlist Red Glare The Reckoning on steam. KEY FEATURESRogue-Like ModeEvery run offers new challenges and new ways to test your skills. Earn XP through kills — stealth kills reward more XP than loud kills. Fill your XP bar and choose one perk from three options. Each perk comes with an advantage and a disadvantage. Earn up to 3 perks per mission and build your playstyle as you fight.Fog of War ModeA genre first in real-time tactics. Map layout and objectives are visible — but bushes and enemies are hidden until discovered. Send Fritz ahead to reveal cover positions and scout enemy locations. Track last known enemy positions marked by red triangles. No two runs feel the same.New commando to the team, Fritz the dog.He handles dead body management automatically so players can focus on tactics instead of cleanup can also be used in tactical pause to distract enemies.Two New Enemy TypesDrunk…
- Update 21 v.1.2 - 18 July 2026
Fixed an issue where issuing a move command with all characters selected would only stop one character.Fixed several noise circles not working correctly, including the Wire Kill noise zone and noise generated by players while running near enemies.Fixed snow maps being overly bright, making the cursor difficult to see. Adjusted map lighting for better visibility.Fixed running not generating visible noise correctly. Replaced the shockwave effect with standard yellow noise circles for improved clarity.Fixed the noise circle not appearing for Johny's new Strangle ability.
- Red Glare The Reckoning - 13 July 2026
Red Glare: The ReckoningThe war is over. But the hunt has just begun.It is 1946. The Third Reich has fallen but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.You are part of an elite Allied squad, reactivated under clandestine orders. Your objective: track these fugitives across the globe, from the ruins of Berlin to the back alleys of Cairo, from Vatican sanctuaries to South American jungles. But as the operation unfolds, a darker truth emerges. Some of these war criminals aren’t just hiding, they’re being protected.Behind the hunt lies a web of silence. Intelligence factions are recruiting ex-Nazis, bargaining secrets for science, and rewriting history for strategic gain. Loyalties will be tested. Allies will fall. A…
- Update 20 v.1.1 - 28 June 2026
🔧 RED GLARE — UPDATE PATCH NOTESThank you all for your continued support and feedback! This update brings several bug fixes, quality of life improvements, and a major performance boost.━━━━━━━━━━━━━━━━━━━━━━🐛 BUG FIXES━━━━━━━━━━━━━━━━━━━━━━• Fixed a bug where the jail could not be opened by free characters during Mission 6 on the second playthrough• Fixed an issue where changing to a higher resolution caused the mouse cursor to become locked on screen• Fixed Johny can not whistle where trap is placed.• Various minor fixes and stability improvements━━━━━━━━━━━━━━━━━━━━━━⚙️ IMPROVEMENTS━━━━━━━━━━━━━━━━━━━━━━• Johnny now has a melee attack, Works great in Tactical Pause Mode.• Multiple characters can now pick up and drop bodies simultaneously.• Hold CTRL and click anywhere while carrying a body to drop it at a precise location.• Now you can set which time of day you want to play in gamep…
- Update 19 v.1.09603 - 28 August 2024
Fixed a bug in second playthrough in mission a new path where William can not trigger interior of buildings. Fixed a bug in second playthrough where Walter and Max can not take key from officer.. minor other fixes in main menu.
- Small update - 3 July 2024
Fixed a bug where character health substracted to half after last update Minor other fixes and optimization
- Update 19 v.1.09602 - 10 June 2024
Sorry for quick update there was a bug in statistics screen Fixed a bug causing statistics screen to add two hours instead of one in completion time of missions. Fixed Foot prints disappearing faster than they should in fast forward mode.
- Update 18 v.1.09601 - 9 June 2024
This update fixes and improves many things according to players feedback. Now camera is perfectly isometric. Previously it felt like it is top down. Camera changes take effect when you start a new mission or complete your current mission. Now search lights have a visible zone where light can detect player. New statistics screen after completing each mission. How many enemies you killed, how many times you saved and loaded the game, How much time you took to complete the mission etc.... Many other fixes and improvements If you encounter memory leak issues or frequent crashes then locate game folder and run the game without steam or epic games launcher.
- Small Update - 30 March 2024
-Fixed Some memory leaks -optimization
- Update 16 - 23 March 2024
Fixed a bug where William stuck when canceling throwing knife ability while climbing. Now unpicked ammo boxes will be shown in mini map. Minor other fixes and improvements. New challenge maps Kasbo Village Pearly Forest Secret Outpost Whispering Sands Total missions in game are 12. You can also play campaign second time with all five characters in each mission and totally different enemy setups total play time of game is now 40 to 50 hours and depend on your skills and difficulty it may increase more than 50 or 60 hours if you want to kill every enemy on maps.
- Update 15 - 29 February 2024
Fixed a grappling point in mission one where William stuck while climbing down. Fixed some enemires don't patrol in siege of von lowe's camp mission in second playthrough. Fixed visual glitches. Fixed some other minor bugs related to maps.
- Update 14 - 27 February 2024
This is another major update with many fixes and improvements. Now you can play second playthrough if you already completed the game with different and most difficult enemies placement in same campaign and all 5 characters in each mission. Just open and close last mission to unlock second playthrough. Now Anti Aliasing method option given in settings. So you can change any method of Anti Aliasing which is available in unreal engine 5. If you don't like blur in trees motion then switch AA to FXAA. Now you can open or close full map of the whole mission by clicking magnifying glass button at the lower corner of mini-map. Check the example screenshot below. Fixed if multiple enemies see and gather around dead body on same time sometimes they don't trigger alarm. Fixed if multiple dead bodies are at same place enemies continue to see same body again and again. Fixed sometimes dog don't die…
- Bug fixes - 17 February 2024
Fixed Enemies see deadbodies out of their viewcone in hard difficulty. Minor other fixes
- Bug Fixes and optimization - 14 February 2024
Fixed some times line of sight marker freezes and don't get removed. Fixed enemies see line of sight marker out side of their viewcone. Increased lighting brightness at night in desert maps. Lighting optimizations. Specially in snow maps where lighting at night cause fps drop.
- Small Update - 13 February 2024
Fixed searchlights detect character on load if character is hiding in bushes. Now Snow maps have different colour of Line sight, noise, weapon range and projectile circles. Fixed some times enemy stuck in logic after alarm or after detecting deadbody and do not patrol. Fixed if character is in enemy sight but viewcone yellow colour has not reached to character and you run and hide behind obstacle but enemy can still see you behind obstacle. Now enemy will not detect if you quickly hide behind an obstacle and viewcone yellow colour has not reached to character.
- Tactical Pause Mode is Now Available! - 12 February 2024
This is another major update with many fixes and improvements. Tactical Pause Mode is now available. Try it to kill multiple enemies at once. Initialy it was not possible but I changed some code to make it possible. Game will be more fun to play due to high quantity of enemies in maps and you can use multiple characters to take down multiple enemies in just one click. Press Left Shift to enter tactical pause mode and plan your moves then press Enter to execute. Fixed character can't pass through metal doors while crouched or walking. Now if you click RMB while mid of climbing character will stop there and you can change direction of climbing(Up or Down). Faster Ladder climbing. Other minor fixes related to ladders/Vines. Enemy Deadbody fixes. Now enemies will not see same deadbody again and again. Now John's sub-machine gun ony uses 4 bullets for one round instead of 7 or 8 bullets. Pre…
- Major Quality of life Improvements - 4 February 2024
Created a tutorial mission for new players to teach basics of the game. Now characters will not stuck and stop when you click on a surface or object where navigation is not possible instead they find a closer point in navigation and move there so overall movement of characters now feel smooth. Now characters automatically drop dead body in bush if you move them towards bush while they are carrying dead body. Now characters automatically drop dead body if you crouch them. Stone Distraction time increased from 6sec to 15sec. Now distractable and undistractable both type of enemies can be distracted by throwing stones except enemy officers. Minor other bug fixes and improvements.