- Serious Sam Revolution Update 1.03 - 20 February 2020
Hi all! As promised earlier this week, we're updating Serious Sam Classics: Revolution with some relatively small, but very important changes. Namely, Revolution is now available with full Russian localization, including all in-game text and achievements. A huge shout-out to the members of our community, as without them this would have never happened. We love you all! The second part of the update has sorted out the issues which prevented some players from unlocking achievements. All achievements should now be in working order in singleplayer and multiplayer. A small note, updating the game will override your saved progress, and you will have to start fresh. This is an unfortunate limitation of the old engine and is unavoidable in situations like this. If you are not keen on starting over, you can choose to stick with the current version of the game for good. To do that, please right-cl…
- Serious Sam: Revolution Update Incoming - 17 February 2020
Hi all! This Thursday we will be releasing a small update to Revolution. With this update, players should no longer have issues with unlocking achievements, and the game will be getting full Russian localization. The update is currently available in Open Beta. You can download it by right-clicking on Revolution in your library, going to the "betas" tab, and selecting "publicbeta" from the drop-down menu. Please keep in mind that updating the game will override your saved progress, and you will have to start fresh. This is an unfortunate limitation of the old engine and is unavoidable in situations like this. If you are not keen on starting over, you can choose to stick with the current version of the game for good. To do that, please right-click on Revolution in your library, go to the "betas" tab, and select "revo-1.02" from the drop-down menu. This will also stop the game from updatin…
- Serious Sam Revolution Update 1.02 - 3 October 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2Fa5af9969dd30529657179846636d219d0ea64682.jpg Hi everyone! I can’t believe it’s been a month already, but we’ve been hard at it, trying to make Revolution into what it was meant to be at first. We were all over your reports and feedback, fixing, readjusting, rebalancing and expanding in the meantime. Our main focus was fixing game-breaking issues as well as the Workshop issue that came up, as we love seeing your mods shine. This was sorted out, so please make magic happen, we can’t wait to check all your custom stuff out. This update also takes care of the leaderboard issues with survival levels, as well as many smaller issues with Netricsa, collision, textures and such. More detailed update notes can be found below. Stay Serious! - Danny, on behalf of Croteam. General changes Workshop items will now show up prop…
- Serious Sam Classics: Revolution v 1.01 - 3 September 2019
Hey folks, thank you to everyone who jumped back in Revolution over the past couple of days and thanks for all the feedback you have shared across our channels. We've just updated the game with additional changes, looking to balance the game further. Here's a rough changelog: - fixed missing spawns on several levels throughout the game - fixed several issues that prevented progression in some cases on Bright Island - various tweaks and rebalances to fights across all difficulties based on community feedback - many smaller bug and glitch fixes across the board We'll be making patches like this in the weeks to come, so please share all your additional feedback and concerns here on Steam forums. We're watching in a totally non-creepy way. Cheers, Danny on behalf of Croteam.
- Serious Sam Classics: Revolution is finally out of Steam Early Access - 2 September 2019
The goofy run-and-gun FPS Serious Sam: The First Encounter was released in 2001, setting Croatian developer Croteam off on a trajectory that would eventually lead it to talkative philosophy puzzler The Talos Principle . (I'm not sure how that happened either.) It was really good, and spawned a number of sequels that followed no particular numerical or chronological order: The First Encounter was followed by The Second Encounter, after which came Serious Sam 2, then HD versions of the Encounter games, but not Serious Sam 2, because it kind of sucked.  A fan-made update of the first two games called Serious Sam Classics: Revolution launched on Steam Early Access more than five years ago, but the project went dormant near the end of 2016; development team Alligator Pit said that the long silence was due to "life happening." But it was recently brought back to life by Croteam, whi…
- Serious Sam Classics: Revolution is out of Early Access! - 30 August 2019
Happy days! Serious Sam Classics: Revolution is out in the wild as a fully released game, and we're celebrating with a huge discount! You saw this coming, let's be honest, as we have recently announced Croteam will help to get this project through the door. Serious Sam Classics: Revolution is now THE best way to enjoy Classic old-school Serious Sam games, improved and expanded upon with many often requested changes, tweaks, and fixes, as well as a brand new original campaign - Bright Island. The game features 8 new maps, on top of those available in the originals, and some brand new achievements. We mustn't forget the workshop support, so get in and showcase your modding skills. We can't wait to see what your imagination will spawn. Huge thanks and congrats to everyone Alligator Pit and everyone else involved with this project over the past couple of years. Big cheers from Croteam! http…
- Serious Sam Classics: Revolution Status Update - 26 August 2019
Hi Everyone! We bet this comes as kind of a shocker to some of you, but we’ve been lurking from the shadows for some time, looking to revive Revolution properly. That’s right, the project hasn’t been abandoned. Instead, it was “on ice” for a while due to life happening to Alligator Pit dev team. This is, after all, a fan project that was developed on top of the original Serious Sam Classics. With that being said, we have always been eager to get Serious Sam Classics: Revolution through the EA door, and the time is almost right. The development has been kickstarted recently and we have made some huge steps forward. Anyhow, we’re almost ready to wrap it up and will do so by the end of the week. Before we do, however, we have decided to test the waters with an open beta available to everyone. To play it, simply right click on the game in your Steam library > properties > betas > and select…
- AP_3381 is now live! - 19 December 2016
First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun! Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!) Added a scrapped map from The First Encounter: Classic Hole! Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme. Fixed minor HUD issu…
- AP_3381 is now live! - 19 December 2016
First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun! Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!) Added a scrapped map from The First Encounter: Classic Hole! Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme. Fixed minor HUD issu…
- AP_3338 is now live! - 24 October 2016
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4306939%2Fc9668812a40d299ef03d56d2dd96dac5a340ab07.png Thanks to everyone for their feedback and reports, here are the latest changes: Added a new survival map: Dimensions Neon! Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! Added a unique random seed to every match, this adds a little bit more randomization to some levels. Added blue and yellow blood types. Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes. Updated some levels to look better. Updated weapon models for Tommygun and Flamethrower to include hands in first person view. Reduced cannonball resistance for big beasts. Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods) Fixed issue with achievements sometimes not unlocking. Fixed a problem w…
- AP_3338 is now live! - 24 October 2016
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4306939%2Fc9668812a40d299ef03d56d2dd96dac5a340ab07.png Thanks to everyone for their feedback and reports, here are the latest changes: Added a new survival map: Dimensions Neon! Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! Added a unique random seed to every match, this adds a little bit more randomization to some levels. Added blue and yellow blood types. Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes. Updated some levels to look better. Updated weapon models for Tommygun and Flamethrower to include hands in first person view. Reduced cannonball resistance for big beasts. Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods) Fixed issue with achievements sometimes not unlocking. Fixed a problem w…
- Serious Sammy is here! (AP_3216 is now live) - 25 June 2016
https://4o4.nl/sammy_banner.png As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game! It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off! Added the Serious Sammy player model! Added a custom speed scalar to enemies in the editor. Added a Destroyer enemy for modding. Removed the libpng dependency, and added the ability to create textures from several more file formats. Fixed not all crosshairs showing in the options. Fixed Steam achievements and statistics not working most of the time since the last patch. Fixed missing shadows in lava caves in Land of the Damned. Fixed some issues with CCC, and added !ban command to CCC. Fixed the ti…
- Serious Sammy is here! (AP_3216 is now live) - 25 June 2016
https://4o4.nl/sammy_banner.png As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game! It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off! Added the Serious Sammy player model! Added a custom speed scalar to enemies in the editor. Added a Destroyer enemy for modding. Removed the libpng dependency, and added the ability to create textures from several more file formats. Fixed not all crosshairs showing in the options. Fixed Steam achievements and statistics not working most of the time since the last patch. Fixed missing shadows in lava caves in Land of the Damned. Fixed some issues with CCC, and added !ban command to CCC. Fixed the ti…
- AP_3141 is now live! - 25 May 2016
It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost! Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff! Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check it out at docs.samrev.com. This documentation can be contributed to on Github as well, so feel free to submit any pull requests if you have anything to add. Added a new mutator: Enemies Replacer. This randomly replaces enemies in any level with ran…
- AP_3141 is now live! - 25 May 2016
It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost! Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff! Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check it out at docs.samrev.com. This documentation can be contributed to on Github as well, so feel free to submit any pull requests if you have anything to add. Added a new mutator: Enemies Replacer. This randomly replaces enemies in any level with ran…
- AP_2972 is now live! - 4 May 2016
Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter, via the forum, or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you. So, let's get to the changes: Added a "Custom Message" editor property to enemies to give them custom Netricsa messages. Added a new biomech enemy type: "Spawner". Added a new beheaded enemy type: "Vaporwave". Added the ability to make custom crosshairs. The game will now list all crosshairs that it can find in the "Textures/Interface/Crosshairs" folder in…
- AP_2972 is now live! - 4 May 2016
Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter, via the forum, or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you. So, let's get to the changes: Added a "Custom Message" editor property to enemies to give them custom Netricsa messages. Added a new biomech enemy type: "Spawner". Added a new beheaded enemy type: "Vaporwave". Added the ability to make custom crosshairs. The game will now list all crosshairs that it can find in the "Textures/Interface/Crosshairs" folder in…
- AP_2894 is now live! - 27 April 2016
Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!) Added few more customizable properties to enemies, such as custom score and custom projectiles. Fixed a bug in Sacred Yards where the player would suddenly jump real high and die. Experimental fix for slowdown with lasergun and tommygun. Fixed autodownloader sometimes not downloading map dependencies. Fixed broken destructable models from the last patch. Fixed lighting in Tomb of Ramses. Fixed an issue with the resolution toggle in the video settings menu cycling th…
- AP_2894 is now live! - 27 April 2016
Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!) Added few more customizable properties to enemies, such as custom score and custom projectiles. Fixed a bug in Sacred Yards where the player would suddenly jump real high and die. Experimental fix for slowdown with lasergun and tommygun. Fixed autodownloader sometimes not downloading map dependencies. Fixed broken destructable models from the last patch. Fixed lighting in Tomb of Ramses. Fixed an issue with the resolution toggle in the video settings menu cycling th…
- AP_2856 is now live! - 20 April 2016
It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam: Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. Added a bunch of plasma and mine ammo in the levels. Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.) Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners. The RCon tool is now open source: https://github.com/AlligatorPit/RCon Changed the startup resolution to be windowed mode by default. Changed that only player 1 can control the menu in the case of gamepads. Changed the default maximum quick slots count…