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DOOM + DOOM II

DOOM + DOOM II Steam news

id Software, Nightdive Studios | Aug 3, 2007 | game

Released

231players observed · 21 September 2026 - 23:07:07 UTC

ActionFPSClassic1990'sGreat SoundtrackSteam Store

  • Latest observed players231 · 21 September 2026 - 23:07:07 UTC
  • SteamPulse tracked peak2,668
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

DOOM + DOOM II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players231 · 21 September 2026 - 23:07:07 UTC
  • SteamPulse tracked peak2,668
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews28,029
  • Release dateAug 3, 2007
  • Developerid Software, Nightdive Studios
  • PublisherBethesda

Genres: Action

Company pages: Developer: id Software, Nightdive StudiosPublisher: Bethesda

Top Steam chartsTop 100 gamesGame directorySteam Store page

DOOM + DOOM II Steam news

DOOM + DOOM II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DOOM: The Dark Ages | Official Launch Trailer - 9 May 2025

    Enjoy the Official Launch Trailer for DOOM: The Dark Ages Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem. Coming May 15, 2025. Pre-order on Xbox Series X|S, PC or PlayStation 5. https://t.co/DCP5jMAfk4 For more information on all things DOOM: The Dark Ages and id Software, follow these channels and join the Slayers Club. Bluesky: https://bsky.app/profile/doom.com Twitter: http…

  • DOOM + DOOM II Update 3 Release Notes - 10 April 2025

    Update as of 4/29: Sigil II music pitch has been corrected. Thanks to everybody who reached out! SIGIL II SIGIL II is now officially included as part of the DOOM + DOOM II package. It is available from the game select menu at startup. Note: Save games from the Mods version are not compatible with the officially included version. However, the existing Mods version will remain online to users subscribed to it. Improvements When viewing a match running a mod, you will now be directed to the Mods page if you do not have the mod Fixes Fixed a crash that could occur when using the automap Fixed sound issues with ceiling sounds on DOOM II MAP04 and TNT MAP04 Fixed a crash when playing BTSX Episode 2 in multiplayer Fixed a crash that may occur when downloading or deleting many mods during the same launch Custom menu logos appear at the top of the menu again when playing a mod Mod Compatibility…

  • DOOM + DOOM II adds multiplayer mod support but it's broken on Steam Deck / Linux - 29 January 2025

    The updated version of DOOM + DOOM II that bundles them together with enhancements from id Software / Nightdive Studios, Bethesda just got Update #2 with more improvements for playing with mods. Read the full article here: https://www.gamingonlinux.com/2025/01/doom-doom-ii-adds-multiplayer-mod-support-but-its-broken-on-steam-deck-linux/

  • DOOM + DOOM II Update 2 Release Notes - 28 January 2025

    Edit: For Steam Deck users a hotfix has been applied, so make sure you have the latest version installed before launching and thank you for the quick feedback and providing crashlogs! Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes! Improvements Multiplayer Mods Hosts need to activate the mod before entering the multiplayer menu Players will need to subscribe to the same mod before joining a match We recommend using room codes to join modified matches Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible General Resolved an issue in which some red doors did not display as red on the automap Fixed multiple crashes reported by the community when loading game saves Improved text line wrapping legibility for mod descriptions in Asian languages Removed map prefix from intermission screen to be consistent with original game beha…

  • DOOM: The Dark Ages - Gameplay Deep Dive - 24 January 2025

    Join Marty, Hugo and the team at id Software as we journey into our first gameplay deep dive for DOOM: The Dark Ages! Coming May 15, 2025. Pre-order now for up to 2-days Early Access! For a full transcript of the above video, click here. Check out this article for PC Minimum Specs. For those looking to preorder the physical Collector's Bundle, click here for the North America Gear Store and here for the International Gear Store. For a summary of everything discussed in this gameplay deep dive, click here.

  • DOOM + DOOM II Update 1 Release Notes - 3 October 2024

    Update 1 is live for DOOM + DOOM II and brings a handful of requested improvements and fixes! Improvements General Added 21:9 resolution graphics for DOOM, DOOM II, The Plutonia Experiment, and TNT: Evilution Left turn, right turn, and strafe keys added to keyboard bindings, allowing playing with old-school keyboard-only tank controls Added 3D sound option in Sound Menu, allowing more than 2 speaker setups to be used – this allows individual sound effect levels to be taken into account compared to the original DOOM sound system Cheats can now be activated from the pause menu. Entering the original game’s cheat codes will unlock them for future use. You can also unlock all cheats from the Gameplay Settings menu Multiplayer The multiplayer match browser can now be filtered and sorted Added timer and frag limit added to the multiplayer scoreboard Mods Players can now search for mods by nam…

  • Minor Update 2 for DOOM + DOOM II - 5 September 2024

    This minor update fixes a memory leak when minimizing the game window on PC in DOOM + DOOM II.

  • Minor Update for DOOM + DOOM II - 22 August 2024

    This minor update makes improvements to how clients communicate with the backend in DOOM + DOOM II.

  • DOOM + DOOM II Release Notes - 8 August 2024

    Developed by id Software and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available in a single combined release on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and Nintendo Switch, in addition to PC platforms and Game Pass (subscription required). This definitive enhanced version is our biggest effort yet with online cross-platform Deathmatch and Co-op for up to 16 players, community-published single-player mod support (with in-game mod browser), optimized renderer, accessibility options, optional modern IDKFA soundtrack by Andrew Hulshult (including brand-new DOOM II recordings) selectable alongside the original MIDI soundtracks, presented in up to 120hz in 4K on supported…

  • We’re simplifying the id Software Steam Store Listings - 10 August 2022

    Spanning across multiple decades, id Software’s library of work is as vast as it is full of amazing games. However, this means a number of the id’s offerings have been released or reiterated in ways that can make our digital storefronts a touch…confusing. Rather than write out the differences between Final DOOM, Ultimate DOOM and just DOOM, we’re consolidating our Steam library of titles! For those id Software experts that do know all the variations of our games released on Steam, bear with us as we simplify how our games appear so that newcomers have an easier time. HERE’S THE PLAN: Starting August 10, we will begin rolling out changes to our Steam Store listings for select id Software games. In short, we are consolidating each game under one major title and/or changing the title for a simpler shopping experience. Below will detail our current plans for Steam consolidation and how it a…

  • Mouse Fix Update Released - 6 October 2020

    A small update has been released for our modern DOOM and DOOM II ports today. The only change is a fix for FPS dependent mouse sensitivity. Your sensitivity will feel different for the same slider value compared to before, however it will now feel more consistent, especially at higher framerates when vertical sync is disabled.

  • DOOM Update - September 3 - 4 September 2020

    Note for existing users The unmodified, original DOS version running under DOSBox is still available! When launching the game, select "Launch DOS version" and you will have access to the previous version. https://images.ctfassets.net/rporu91m20dc/6aCAJjlPGQZW5nkioiiiSJ/07f1ab4d61e81aeb9824d722fb0204dd/New-Additions-Header.png Added Steam Support Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of D…

  • Sigil, John Romero's spiritual successor to Ultimate Doom, is delayed again - 9 April 2019

    Sigil , the John Romero-authored "unofficial spiritual successor" to Ultimate Doom that was announced late last year, has been pushed back yet again. It was originally supposed to be out in February 2019, but was delayed into April because of problems with the planned physical release. Now April is here and it has slipped yet again, for the same reason, to the first week of May.  The good news for fans is that the Sigil megawad is finished, and will still be free for everyone once it's out. But because Romero wants to ensure that people paying for the boxed editions have a fair first crack at it, the free release won't go out until a week after the paid release.  Romero didn't specify which piece of the physical edition of Sigil is causing trouble, but given that we still don't have an image of the pewter statue of John Romero's head on a spike—…

  • An ode to the shotgun - 17 May 2017

    Here's how big a deal Doom's shotgun was: in a game with another weapon called the Big Fucking Gun , the shotgun is the one we remember best. It's reliable at practically any distance. One clean shot to the chest will eviscerate most enemies. Somehow that pump action reload animation and its cha-chick are satisfying every single time with only five frames of animation. How many other games are confident enough to give you a gun this good 10 seconds into the first level? Before Doom, shotguns were for shooting clay pigeons. After Doom, they were for annihilating demons. And for annihilating practically anything else: as Doom birthed a new genre, you could rely on the trusty shotgun to be there almost anytime, more steadfast and reliable than a squirrely pistol or a ammo-hungry rifle. It's our pellet pal. Our blunderbuss buddy. In the wry words of John Romero, when we…

  • Retro DayZ: DoomZ Alpha Impressions - 21 October 2014

    “This is a a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls.” I love that. Puritanism in zombie games. If there was a Mojo magazine for games, “Doom is still the best engine in the world” would be its “the Beatles are still the best band in the world.” I digress. DoomZ really is DayZ in Doom, including the whole rickety, unfinished thing, at least for now. And, to be honest, there is some truth to its obstinate declaration about superiority – but it’s not because of anything to do with walking through walls, and more because of how its appearance affects -and enhances – my survival game mindset. …

  • DoomZ brings DayZ survival to the Doom engine - 18 September 2014

    Nothing warms my cold cynical heart like the creativity of the Doom modding community. We saw Donkey Kong Country recreated in the engine earlier this week, but now cast your eyes across this work-in-progress attempt to adapt DayZ's core gameplay into a 20-year old engine. DoomZ is the work of a modder disenchanted with the limitations of DayZ in its current, Enfusion-powered iteration. While Zdoom obviously has limitations of its own, it looks like the mod is making steady progress. The mod currently boasts a day and night cycle, a rather charming UI (see the image above), wildlife, fires and cooking, water, weapons, food, limb damage and much, much more. The goal is to make the game as close to the DayZ gameplay model as possible, though given the engine's limitations there won't be vehicles. Creator Robert Prest writes that the mod could move over to GZdoom, allowing for more flexibi…

  • Doom made to run on Canon printer to demonstrate wireless security flaw - 15 September 2014

    Sometimes, the only way to attract attention to dire warnings about weaknesses in a particular system is to exploit them in a way that can't be ignored. That's what drove Michael Jordon of Context Information Security to make Doom run on a Canon Pixma printer; not because it's cool (although it clearly is) but to demonstrate the inherent insecurities in Canon's wireless printers. The colors in the brief gameplay video posted by YouTube user SteveHOCP are wonky (and the music has obviously been added after the fact), but there's no question about it: This is Doom, id Software's greatest creation, running on a printer. It's a remarkable demonstration of how far technology has come over the past two decades, but the actual point was to demonstrate something else entirely: The web interface on Pixma wireless printers doesn't require user authentication in order to connect, which doesn't see…

  • Someone has made Donkey Kong Country in the Doom engine, watch it in action here - 15 September 2014

    People are still doing insane stuff with the Doom engine, and nowhere is this better demonstrated than with this Donkey Kong mod. The GZDoom mod turns Doom into a whimsical side scrolling platformer, which is obviously quite a change from its origins as a brutal first-person shooter. To give it a go you ll need GZDoom, a download of the mod as well as one of original Doom engine .WADs. Unless you're intimate with the Doom engine and its modding community, the video below will probably be a bit confusing: how (and I suppose more importantly, why) does one turn a first-person shooter into a sidescrolling platformer? Um, I have no idea, but there's an eerie pleasure in watching a version of Donkey Kong played out with the occasional appearance of old Doom assets. The instructions for installing the mod are over here in the video description. In other Doom mod news, this is quite impressive.

  • Doom co-creator John Romero is working on a new shooter - 11 August 2014

    After nearly five years spent developing social and mobile games with his studio Loot Drop, John Romero has let slip that he's working on a fully-fledged shooter. Speaking on the Super Joystiq Podcast, Romero said that he's working on "several" games at the moment, with one of them to release under the Romero Games handle, rather than Loot Drop. "I'm working on several games at once right now," Romero said. "But had mentioned earlier that I'm working with a concept artist, and so I've got some cool imagery for the main character. "I haven't made a shooter since 2000. So I'm basically starting to work on another one," he said. Founded in 2010 with partner Brenda Romero, Loot Drop has developed mobile and social titles for publishers including Electronic Arts, Ubisoft and Zynga. Given the new Romero Games name though, it's likely the duo will want to keep the shooter project separate from…

  • Brutal Doom v20 video shows 15 minutes of unrelenting gore - 21 July 2014

    The v20 update for Brutal Doom has been in development for a while but there's still no solid release date. While you wait for the gory mod to be finetuned, why not watch 15 minutes of it in action? The update includes a number of improvements, such as general performance tweaks, more realistic/brutal blood fountains and most importantly: ragdoll physics. Overall, expect more brutality, and expect to love the shotgun more than you ever thought possible. A few interesting tidbits: every single gib has been remade with better resolution, while the imp's midrange attack animation has been completely reworked. According to the Brutal Doom Facebook page there should be a solid release date for v20 very soon. In the meantime, this should sate any urges that Bethesda's recent Doom tease may have triggered. According to our interview with Bethesda marketing VP Pete Hines, we may not see any mor…

Patch notes and updates

S.noRelease datePatch nameGID number
110 April 2025DOOM + DOOM II Update 3 Release Notes1796631172249612
228 January 2025DOOM + DOOM II Update 2 Release Notes1789580505474824
33 October 2024DOOM + DOOM II Update 1 Release Notes6350729003494537664
45 September 2024Minor Update 2 for DOOM + DOOM II6242640076597112616
522 August 2024Minor Update for DOOM + DOOM II5875595438688871849
68 August 2024DOOM + DOOM II Release Notes5963414363391584434
76 October 2020Mouse Fix Update Released3807188575867464801

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