- Fix soft lock in tutorial. - 10 July 2024
- Fixed soft lock in the tutorial if you click a "hidden" button.
- 1.0 hotfixes and changes - 27 October 2023
Changed dash behaviour so that when you're standing still, you will still dash. When using mouse/keyboard: in the direction of the mouse. When using controller: in the direction of your last move direction. When using controller and manual aiming: in the direction of your target. Fixed some spacing issues in Russian on the success/failure screen. Fixed a problem where the nest spider would walk on the spot during buy phase. Boss drops won't spawn out of bounds any more, they will be moved to the closest boundary. Free rerolls will now stack when holding level ups. Reduced SHR22 damage from 24 -> 18.
- Battle Grid - 1.0 Released! - 25 October 2023
Thank you to everyone for playing our game! Included in the 1.0 release is the GAMEPLAY UPDATE. New bosses: Face off against two brand new bosses if you initiate an extinction event after winning a run on the Moon or Ice Planet. Dash move: Dodge and position your squad (SHIFT or middle click). Alternate boss moves: Use the new alternate boss moves modifier in the ladder to see the new boss moves that have been added. Manual aiming: Available in the options menu. New enemy type: Exploding plant that surrounds players. Corporate ladder now gives increased hex gain (10% per level). Updated FX. Progression changes New corporate ladder items: No salvaging, less levels per perk, escalating shop prices (instead of increased shop prices). Reworked Annihilation Protocol synergy: is now a hybrid synergy with guns and synthtech. Reworked which synergies you can unlock in Grid Upgrades. The Ice Moo…
- UI Update 2 Hotfix - 19 October 2023
- Fixed an issue where the DPS increase shown could be a NaN. - Fixed an issue where Grid Support items were showing the DPS of previous weapons.
- Hotfix: UI Update 2 - 16 October 2023
- Fixed a problem where the grid capacity grid upgrade wasn't applying. - Changed info panel to get smaller when reducing a weapon (the button space wasn't being removed). - Fixed an issue where you couldn't move properly with WASD if a gamepad was plugged in and the stick would drift slightly.
- UI Update 2 & 1.0 Release date delay - 13 October 2023
- New mech models to make it easier to recognize individual units, and what synergy they belong to. - New weapon models to help identify weapons more easily. - New end screen that shows units, weapons, damage, synergies and perks. - Info panel will now show stat increases that come from unit specials, perks and synergies. - Updated the look of the info panel. - Updated the look of the perk list. - Main menu tutorial pop ups. - End screen shows total damage instead of DPS. Balance changes: - Increased levels required per perk from 4->5. Bug fixes - Fixed a problem where the grid capacity upgrade wasn't applying. - Fixed an issue where highlight and tooltip wouldn't go away when selling with the controller shortcut. We still have the Gameplay Update to complete, and in order to complete that in time we need to delay the 1.0 release date by 1 week. The new date for release is 25 October! L…
- Controller update hotfix: pause bug - 9 October 2023
Fixed a problem that would cause the game to freeze when pausing in some cases.
- Controller update hotfix. - 8 October 2023
Fixed a bug where the game would freeze in buy phase, and you couldn't hold to ready.
- Controller support - 6 October 2023
Controller support available now!
- 1.0 Release Date Announcement, and price increase. - 5 October 2023
It has been an exhilarating experience to share and update the game with everyone over the last few months. Unfortunately, we haven't generated enough revenue to complete the roadmap of features we set out to release when we entered Early Access. We're sorry to disappoint anyone who was looking forward to any specific features we had planned. Here is the updated roadmap, as always feel free to suggest anything or let us know what you think. Updated roadmap Upcoming updates Controller update (next update). UI Update 2 (following update). More detailed end screen. New mech models. New shop models. Show synergy/special bonuses in unit/weapon info. New tutorial, and more prompts in the main menu. Gameplay update (final big update) More boss moves. Environmental explosives. Movement changes (Manual aiming, dash). New boss. Bug fixes & balancing. Cancelled updates Corporate contracts. Deck ma…
- PERKS UPDATE - 22 September 2023
Perks Grid Upgrade Trees have been split out, and are now perks. There is no longer a choice when choosing a perk, you can only upgrade it. Increased perk choices from 4->5. Receive a perk every 4 levels. Nests Nest bosses no longer drop perks. Nest bosses now drop a supply drop. A supply drop rolls 4 choices of random mechs or weapons, each choice has a chance to be a: Mech upgrade (30%) Weapon upgrade (30%) Mech synergy upgrade (20%) Weapon synergy upgrade (20%) New weapon A new Harvest Guild Arms weapon has been added: The Extractor. Balance changes All level 1 perks now increase existing stats, instead of adding. Weapons buffed: Oil Trap, Creeping Scythes, and The Eye. Weapons nerfed: Naga Chaingun, Chaos Emitter, Apocco Launcher, Doomwheel, Oscillator Rifle, and Obliteration Ray. Mech nerfed: Royal Harvester. UI updates Ordnance now shows a timer for team buffs. Payment screens, da…
- Fix tutorial - 13 September 2023
Fixed a bug where tutorial that wouldn't let players enter battle.
- Bug fix - 7 September 2023
- Fixed a problem when entering battle phase, where your grid would become misaligned.
- Small camera adjustments - 5 September 2023
- When entering battle mode, the camera swap is faster (1s->0.3s). - When moving around, there is no longer a 'dead zone' in which the camera would not follow your mechs.
- Graphics Update - 4 September 2023
Graphics Improved the look and feel of lighting. Added high quality shadows to all enemies. Adjusted synthtech and bullets to suit the new lighting. Mechs now have 'casting' FX when using synthtech. Mechs now leave dust where their feet hit the ground (with a sound effect). Gameplay In the buy phase the grid expands. This should help with drag/dropping and seeing your units and weapons.
- Fix economy bugs - 25 August 2023
Fixed a bug where negative economy wasn't being calculated, and interest was being calculated one extra time.
- Optimization and bug fixes - 23 August 2023
- Improved performance by +-30%. - Fixed a bug where if you had lightning and cc tree active the game could crash. - Fixed a bug where the final grid upgrade was 'free'.
- Fixed a bug which would cause the game to crash. - 23 August 2023
Fixed a a bug where if you had overkill (with a special or from the perk) and didn't have slow/stun the game would crash.
- Localisation update and small UI change - 22 August 2023
Fixed Russian localisation spacing, and incorrect values. Updated perk tree window to automatically open the first perk of all the perks listed.
- GRID UPGRADE TREES - 21 August 2023
The main goal of this update is to allow for more build variety. Boss and Nest Grid Upgrade changes: Instead of stacking upgrades, players are able to traverse a 'tree', where each tree is related to specific builds. Each tree has 4 levels, and you choose one of two upgrades at each level. 48 Grid Upgrades from all trees (24 selectable in each run). 6 Trees: Bullet Smith, Crowd Controller, Electromancy, Survivalist, Synthomancy, and Venture Capitalist. Gameplay Change: Instead of forcing level ups, players can initiate a level up by pressing a button. Please let us know what you think of the new update, and if you have any suggestions.