- January 2026 - patch! - 22 January 2026
Equipment will now drop on the nearest open tile following a set pattern of preference.Dispelling a General now removes 1 durability from all equiped artifacts.Fixed a bug where equipment effects could be replicated with cloning spells like Fractal Replication.New keyword: Tech. Tech works the same as Ability but it does not exhaust the minion when using it. Dreadbought and Unbound Berserker had abilities with text stating they did not exhaust. Changed their abilitis to Tech. This means they remain functionally the same.Furor Chakram: Attack bonus reduced from 2 to 1.Beastbound Savage. attack increased by 1. 2 health and frenzy moved to equipment.Prongbok. 1 attack, 2 health and the extra movement moved to equipment.Timekeeper. Removed from the game.Huldra. Ability cost reduced from 2 to 1.Taegon the Citrine Dragon. Effect is now Opening Gambit and Tech 4.Slo. is now a 1/3 with equipmen…
- Fusion weekend: Concordat of six - 28 February 2025
This weekend, come mix your favorite factions or uncover the ultimate combos. From 28 February to 3 March
- Aspects - 15 January 2025
Reintroduced Trials as "Aspects". Aspects are 0 mana cards that gives their owner permanent advantage and disadvantage. Like trials they are also added to the starting hand as a 6'th card. If the player players any card before the Aspect, the Aspect will automatically activate. The following Aspects has been created. Mythron Wanderer Hatefurnace Underlord Xorxuul Grand Strategos
- 20th August 2024 - patch - 20 August 2024
Added a visual indicator when selecting a Ranged unit to show it's range on the board. Introduced "Reach". Spell, opening gambit and ability effects now all have a "Reach". It is similiar to ranged in that it limits how far you can target them. It is indicated by a number on a little eye icon infront of the relevant effect text. It is also shown on the board when selecting a spell/ability or summoning a minion with an opening gambit. The origin of spells will always be your general. The origin of abilities and opening gambits will be the minion. As a side effect Twilight Sorcerer will now use BBS's abilities relative to himself (as if he was the general). The text for many BBS spells and opening gambit's are changed to remove "nearby" or "adjacent" since those can now be indicated by reach. By default all existing spells, opening gambits and abilities that had targeted global range effe…
- 1st August 2024- BIG patch - 1 August 2024
We have made huge changes. We've nerfed all removal, Changed the ranged keyword and creep tiles, reworked a bunch of underplayed cards into new ones and balanced a lot more. We removed a few cards, most notably the trial cards, and increased the maximum hand size to 7. We want to make the game more focused on the board and positioning of minions. This means nerfing some "answer or die" cards too since most of the removal is also nerfed. Here're the full patch notes: Ranged minions attack range is now limited depending on the strength of the Ranged keyword. Most ranged minions are Ranged (2), some have more. Small stat increases have been givin to certain ranged minions. Widowmaker now has equipment (Blacksteel Glave) that gives Range (2) Ephemeral Shroud mana cost increased from 2 to 3 and attack from 1 to 2. Reworked Plasma Storm. It now gives all minions Grow -2/-2 EMP openging gambit…
- Fusion mode event: Triple Trouble - 18 February 2024
Our first ever Fusion mode event is starting on Friday the 23'rd!! It will last 4 days and let you build and queue with multi faction decks!
- Duelyst GG Open #8 - 18 January 2024
The next DGG Open will have a Cash prize. Registration is now open until the tournament starts. Registration and more information on the rules at the discord ● Start time: February 17, 2024 9:00 PM ● Enter with 1 or 2 decks ● No limitations on which of the two decks you use each round Prize pool distribution: ● 1st: 55.55% ● 2nd: 27.77% ● 3rd: 16.66% Prize pool estimate: $330
- Patch - January 10, 2024 - 10 January 2024
Better scaling and alignment for all unit sprites. Concealing Shroud now has a visible effect on the general. Improved pre-loading of sprites in the deck builder making going between pages smoother. Better alignment of ladder options (MMR limit etc). Added a little bit more margin to the left of card texts. Fixed continue button not working for ranked and gauntlet. Roguelike button renamed "Restart" to avoid potential confusion. Added general portraits in the deck builder list of decks. Prettier HD cancel button on the ladder search screen. Fixed units sometimes appearing on top of others when they're on a row "behind". Fixed an issue that often caused games against practice bots to end instantly. Fixed emotes setting not having proper initial value. Fixed a bug with Aperions Claim where it would still affect invulnerable Obelysks. Fixed an issue with Fate Seeker were it would behave we…
- Patch - December 18, 2023 - New Card Expansion - 18 December 2023
NEW CARDS: Paleclaw Brawler and Paleclaw Gauntlet Skyshield Operator and Skyshield Whitestone Pendant Volatile Crystal Fate Seeker Savage Chain Spirit Conduit and Arcane Spirit Whispering Horn and Flurry Crimson Guide and Minor Summoning Circle Geoforce Charm Argeon's Authority BALANCE CHANGES: Rolling Snowstorm damage increased from 4 to 6. Lavastorm Walker gains Ability 2: Summon a Wind Dervish adjacent. BUG FIXES: Fixed bug in the roguelike where after clicking a button on the end game screen the click sometimes went through to rewards choice menus and selected something random. Fixed a bug that caused certain cards to be misaligned on their cards if they belonged to the player on the right. When doing practice matches against bots you can now start on either side instead of always being the left player.
- Patch - December 13, 2023 - 13 December 2023
Added a user setting option to enable/disable emotes. End of match screen now has 3-button navigation: back to menu, continue playing, and go to deck builder. End of match screen background now also higher quality. In the deck builder, you are no longer limited to 9 pages of decks. In the deck builder, you can now right-click on buttons for fast forward and rewind 5 pages at a time. In the deck builder, There is now a search bar on the main screen as well. This search bar can be used to filter cards and it can also be used to filter your decks by their names. In the deck selection screen before a match, you can use text to search for a deck. In the deck builder, Card sprites will now scale to their correct sizes and they will also be aligned correctly. During a match, the player can click on the left-side enemy recently played card to dismiss it. Better alignment of 2-digit mana costs i…
- Patch - December 3, 2023 - 3D cards - 3 December 2023
Implemented 3d cards that can be obtained from boosters. Boosters can be gained by winning ladder matches and filling up the Gauge. Patreon supporters will unlock a bonus Gauge wich will help them gain boosters faster. MK2 skins as well as Rogue Legacy Argeon and Doge Kaleos can no longer be added to a deck in their base forms, you will need to get a set copy of them from a booster to use them. Two 3D sets have been created that contain all cards. "Obsidian Falls" and a very rare "Gold" set. All existing accounts have been given 2 free boosters. Fixed issue with Sun Elemental where his buff was not dispellable. Fixed an issue with Radiant Standard where units summoned by it could have been under the control of the wrong player under certain rare circumstances. BALANCE CHANGES Blood of Air when cast now increases the mana cost of all other blood of air's you have by 1 Dreamshaper mana co…
- Patch - November 4, 2023 - 4 November 2023
Fixed a bug in Underlord Xor'Xuul where the destiny effect could stop working if Underlord Xor'Xuul was converted. Spell damage boss reward in roguelike reduced from 4 to 3. Added 2 new hostile nodes to the roguelike Unit death animations no longer block other events. This means a unit's dying animation will play and other queued up actions can happen at the same time. The background on which damage taken is displayed on for a unit will now be hidden during a unit's dying animation. Before now it partially obstructed the dying animation. Unit movement speed across the board increased by 20% for non-flying units and 62% for flying units (flying units were already faster than non-flying units, this further increases the gap) Units that are summoned in succession from different sources (for example multiple Exhuming sands summoning Sand Dervishes in response to a unit summoned from hand) w…
- Patch - October 1, 2023 - 2 October 2023
Adjusted the size of all Roguelike maps. Maps will now be smaller. Added Vetruvian to the Roguelike. Zirix Starstrider is now an unlockable General. Added 3 new reward nodes and 8 new hostile encounters to Roguelike. Fixed 2 Boss nodes to have the correct rewards. Fixed issue where the player would automatically win on Angry Okadok node. Bolded "Sentinal" on Skullprophet text Fixed typo on Zephyr Fixed type on Cruel Taskmaster BALLANCE CHANGES Spriggen: gains Ability:3 summon 3 Spriggin kin nearby your General. Feralu: gains Ability 2: Put 2 copies of a Nearby frendly tribal minion into your hand. Sun Elemental: stats increased from 3/3 to 4/4. Opening Gambit removed. Gains Ability:2 up to two nearby friendly units gains +3 attack and Ephemeral. Swamp Entangler: gains ability 2: Summon a Swamp Entangler nearby. Solarius: stats increased from 3/2 to 3/3. Katara: gains ability 1: Give a n…
- Patch - September 1, 2023 - 1 September 2023
-NEW CARD: Vyling - 1 mana uncommon Magmar minion -NEW CARD: Bloodsun Hellion - 3 mana rare neutral minion -NEW CARD: Cruel Taskmaster - 3 mana legendary neutral minion -Fixed a bug that could cause the game to get stuck on a black screen when launching it from Steam. -Added visual indicators (Crowns) to General's in the Roguelike to mark them clearly and to differentiate between true Generals and secondary Generals. -Added Vanar Area to the Roguelike. -Added Faie Bloodwing as new playable General in Roguelike. -The leaderboard displays on the main menu will now cut of excessively long player names. -Fixed bug in Spirit of the Wild that sometimes caused it to reactivate your General as well. -Fixed a spelling mistake in Ancestral Divinations text. BALLANCE CHANGES -Steadfast Formation: now also gives +1 Health in addition to provoke. -Wild Warbird: ability cost reduced from 2 to 1. -Des…
- Patch - May 1, 2023 - New cards - 1 May 2023
NEW CARDS - Lavastorm Walker: Vetruvian Minion - Gatekeeper: Neutral Minion - Rolling Snowstorm: Vanar Spell
- Patch - April 28, 2023 - 28 April 2023
- Enemy token minions (or any other enemy minion that came into play via an effect) will now also scale in quest/labyrinth. - The damage dealt by enemy spells will now increase the deeper you go in quest/labyrinth. - Added 9 new hostile encounters (3 of which are area bosses) for quest/labyrinth - Added a Friendly node - Dioltas - It will give your general a permanent effect that will make it start each match with a tombstone placed randomly nearby it. - Added a Friendly node - Celebrant - It reduces the manacost of any of your cards by 1. - The Boss reward that increases your starting mana can now only be taken once. - Various hostile nodes now has more cards in their decks when encountered on higher levels (especially more hard removal). - Fixed various issues where certain enemy minions/generals did not properly scale in quest/labyrinth. - Fixed an issue with the Chimes, Lady of Rue…
- Patch - April 23, 2023 - 23 April 2023
-Added abyssian area type to the Roguelike. -Area backgrounds will reflect weather its a surface or underground area in the Labyrinth. -Lillithe Blightchaser is now unlockable in Quest. Once unlocked she can be used in both Quest and Labyrinth. -At the start of a Roguelike run you can now choose your General and the starting deck that goes with it. -Gateways at the end of each area will indicate the direction of travel in the Labyrinth. -A lot of the encounters got rebalanced and the overall power level and power increase rate is lower. -When defeating a boss at the end of an area you will get rewards that affect your General instead of the normal card reward. -Areas in the Roguelike will now load in more smoothly. -Fixed an issue with the deciptibot node where the deciptibot General would summon mechs under the players control instead of its own. -Fixed an issue where the wrong music w…
- Patch - April 9, 2023 - 9 April 2023
- Fixed issue in roguelike that sometimes crashed the game whenever you navigated between nodes or loaded an existing run. - Fixed an issue in the roguelike that would cause the Deceptibot encounter to crash the game. - for the Boss Battle - Chime, Lady of Rue - Her pillars are now Generals, wich means most spells cant affect them anymore, She will also act more aggresively while having undying than before. - You will now see other players move around in the Labyrinth - When another player is defending an Arena node in the Labyrinth his general will now be shown to stand in the middle of the arena facing left. - Minions stationed in the labyrinth will now abandon their owner (and the node they are stationed on) if they are left there for 2 days + 1 day for each extra depth level. (so 2 days in the first area, 3 days in the next etc.) - Fixed an bug that could crash the game after an Are…
- Patch - April 7, 2023 - 7 April 2023
- Nodes in the roguelike will now display as animated sprites standing on type specific platforms instead of static text. - Paths in the roguelike will now partially fade out when you moved past them and it becomes impossible to use them. - Fixed issue in roguelike where if you click to dismiss the victory screen you could select things on the roguelike screen with the same click. - Fixed an issue where the defender on an Arena node in labyrinth could under certain circumstances instantly loose the fight since the server considered him to be offline even when he is not. - Increased the HP of the gryphon in the gryphon node from 3 to 15. - Fixed an issue with the Windcliffe node where one minion could spawn on a mana tile. - Added 3 new battle nodes (Farelu, Deceptibot and Pandora). - Fixed an issue where the roguelike music was not affected by the music volume setting.
- Patch - April 6, 2023 - Alpha Roguelike - 5 April 2023
- Singleplayer and Multiplayer Roguelike modes are now available in an early alpha state. - Menu buttons on the main menu will now shift when hovering over them - The wheel on the left side of the main menu will now always turn and speed up when hovering over various menu items. Lefthook has joined the development team as a programmer, He will for the time being primarily focus on UI improvements, he already started working with us a while ago and some of his changes are in the latest patch.