- RIFTSTORM 0.6.3.1 - This is my weapon, this is my mod... - 17 September 2026
Changelog 0.6.3.1Hey everyone,0.6.3.1 adds our first iteration of Weapon Mod Transfer system, giving you a way to move a mod you like from one weapon onto another.This is still an early pass on the system, especially on the UX and lore side, so we’re very interested in hearing where the flow feels confusing, slow, or awkward.Weapon Mod TransferYou can now transfer a Weapon Mod from one weapon to another through the Armory, after completing Directive: Duskfall Protocols.How It WorksOpen Weapon Mod Transfer tab in the Armory.Select the Donor Weapon — the weapon containing the mod you want to move (will appear on the Left Panel marked Donor).Select the Receiver Weapon (will appear on the Right Panel marked Receiver).Choose the single Weapon Mod you want to transfer from the Donor.Choose the mod slot you want to replace on the Receiver.Ensure that you have the requisite materials and Creds…
- RIFTSTORM 0.6.3 - Here comes the boom! - 10 September 2026
Changelog 0.6.3Hey everyone,We've got three new weapons and a Launcher rework to push today.Our Launchers have been underused for a while, and the feedback has been pretty consistent that they just weren’t pulling their weight. After digging into it, the problem wasn’t only raw numbers — their explosions also weren’t scaling properly with weapon damage bonuses and buffs, which meant they fell off harder than intended later in the game.Launcher RebalanceLauncher explosions have been reworked so they now scale properly with weapon damage effects and buffs, including bonuses from things like Lythograms.Previously, the projectile itself could benefit from these effects, but the explosion often did not. That made Launchers scale poorly into higher Threat levels.We’ve also increased Launcher damage overall and leaned harder into what we want their identity to be:Very strong explosive damage a…
- Hotfix 0.6.2.6 - Crashing during Missions - 5 September 2026
Fixed crashes on Mission Start caused by certain conditionsFixed Camera Shakes logging False Crash Reports
- Hotfix 0.6.2.5 - Weapon Aura Crash - 4 September 2026
Fixed crashes caused by players leaving missions with Aura Mods on an Inactive WeaponFixed missing Health Bars on some enemies and bosses
- RIFTSTORM 0.6.2.4 - More Control, More Loot - 3 September 2026
Changelog 0.6.2.4Hey everyone,Another small update today, mostly focused on giving you a bit more control over moment-to-moment play and making some of the higher-risk encounters feel more worthwhile.We’ve added new reload behavior options, reworked how terminating a mission works, improved Elite rewards, and cleaned up a few more crash and gameplay issues.QoL UpdatesWeapon Reload BehaviorAdded new reload behavior settings (found under Gameplay settings):Constant Auto (current)Reload On Empty (new default)ManualManual reload now has its own dedicated keybind.We’ve also added proper dry-fire feedback when trying to fire an empty weapon, and manual reloads can no longer be interrupted by shooting.NOTE: The R Skill keybind is now moved to T to allow for manual reloads. For players who have been playing game so far, you will need to manually select the option to Reload On Empty or Manual.Ad…
- Hotfix 0.6.2.3 - Mission Loading Error - 27 August 2026
Fixed errors certain DNS conections can cause the game to be unable to connect into missions.Increased Killbox drop item quality to be the same as 9999 CP Threat IV Urgent Missions.
- RIFTSTORM 0.6.2.2 - A Little Less Broken, A Few More Scars - 26 August 2026
Changelog 0.6.2.2Hey everyone,Another batch of changes this week, mostly focused on making the everyday parts of RIFTSTORM a little smoother:We’ve added some frequently requested QoL features around salvaging, weapon management, and finding lobbies, alongside another balance pass and continued work on co-op stability and desync issues.QoL UpdatesAdded a Select All button when salvaging weapons at the Forge.Weapons can now be locked, preventing them from being accidentally salvaged.Expanded Lobby Filters with additional options:Mission Selected — whether the party has already selected a mission.Mission Status — whether the party is currently in a mission or at HQ.Mission Type — including Urgent Missions, Killbox, and specific Keystones.Enemy TypeThreat LevelAdded separate connection status indicators for Steam and the Photon server.This should also help us better identify where connectio…
- RIFTSTORM 0.6.2.1 - Scarred Weapon Repair Update - 21 August 2026
Changelog 0.6.2.1Hey everyone,We held off pushing a couple earlier patches so we can make sure these work and 0.6.2.1 ended up slightly bigger one than we originally planned, so thank you for your patience.The main addition in this patch is the Weapon Repair function you can now find in the Armory. This has been one of the more consistently requested features since launch and we're happy to put out a quick implementation of it in. Alongside that, we’ve made a few progression and QoL changes, cleaned up some rough edges, and rolled in another batch of fixes from your reports.HighlightsAdded Weapon Repair functionality to the ArmoryReduced the difficulty of Op. Aegis Core to make progression smoother.Added duplicate keybind detection when remapping controls.Increased the pickup radius for loot.Bug FixesPartially Fixed several issues with Purple Challenge Walls that could cause players to…
- RIFTSTORM 0.6.2 — Less Friction, More Shooting - 18 August 2026
Changelog 0.6.2Hey everyone, The team buckled down over the weekend to get this ready, and we've got about 48 hours of testing on all the functions so far and we're okay pushing this live. This update focuses on player controls, early-game progression, combat readability, performance, and another round of stability fixes.PLEASE NOTE: You will not be able to join Lobbies with different builds. In most cases you will not be able to see Lobbies with different version numbers, but if you try to join a lobby via Invite or Lobby Code to a different version, you will likely cause a crash. Please run a Verify Integrity check to make sure your game is up to date.HighlightsCustom Keybinding for Keyboard & ControllerAdded custom keybinding for Keyboard & Mouse and Controller input in SettingsIncreased Cred RewardsIncreased Credit rewards for completing missions.Threat 2 rewards increased x1.5, Thr…
- Launch Week Feedback Recap & What We're Doing About It - 14 August 2026
Your feedback matters.Hey everyone,We have been reading your discussions, reviews, bug reports, and feedback. A few issues are coming up more often than anything else, so we wanted to share what we are currently working on and our present order of priority.We know that “we hear you” only means something when fixes follow. This is not an exhaustive patch list, and priorities may move if we find something more critical, but this is where the team’s attention is currently going as head into the weekend.1. Severe FPS Drops and Simulation Thread CountWe are working to safely raise the default Simulation Thread Count while investigating the root causes of the performance issue within our multiplayer engine. Until that work is complete, players experiencing extremely low FPS after entering a mission should continue setting Simulation Thread Count to 2 under Options > Settings.We have also impl…
- Hotfix 0.6.1.1 - Small Offline Build Patch - 12 August 2026
Fixes small error that may cause an error during Offline Build initialization. This fix should apply to all regions.
- RIFTSTORM Update 0.6.1 — Solo-Offline Beta - 12 August 2026
ATTN Weavers:Our first update is here.First, thank you to everyone who has jumped into RIFTSTORM, shared feedback, reported issues, and helped us understand where we need to focus first. We’re still very much at the beginning of Early Access, and these first hours are already giving us a lot to work with. A lot of this work has been in the pipeline for awhile, but as your input continues to flow in, we wanted to get a first iteration into your hands as quickly as we could rather than wait for everything to be perfect.Solo-Offline BetaVersion 0.6.1 introduces a Solo-Offline Beta mode for players who want to play RIFTSTORM without connecting to the online service.Your save data should be compatible between Online and Solo-Offline play, and you can choose which mode you’d like to use when launching the game.We’re calling this a Beta for now while we continue testing it across a wider range…
- Workaround & Solution for Stuttering/Performance Issues - 12 August 2026
Hey everyone,We have been reading through everything you’ve been reporting, and we want to keep this note as direct and useful as possible.Below are the issues we currently know about, the workarounds available:🛠️ KNOWN ISSUES & WORKAROUNDSVery Low FPS After Entering a MissionFrequency: High, particularly on some high-end CPUs.Workaround: Open Options > Settings and set Simulation Thread Count to 2.Crash During GameplayFrequency: Low.Action: If this happens, please send us a report and attach your Player.log file. (Log location: %USERPROFILE%\\AppData\\LocalLow\\Confiction Labs\\Riftstorm\\Player.log). Please collect the file before reopening the game to prevent overwriting.Multiplayer Movement DesynchronizationFrequency: Low. (Allies moving differently across devices).Workaround: Extract from the current mission, regroup, and try the mission again.Player Trapped Inside a Purple Barrie…
- 🚨 RIFTSTORM Is Now Available in Early Access + Roadmap Reveal - 11 August 2026
ATTN: Weavers,RIFTSTORM is now available in Steam Early Access.After nearly five years in development and three massive public playtests, this marks the beginning of the game we will be building alongside all of you: a co-op PvE action game where squads of Weavers deploy into Mythic Protocol operations, fight escalating threats, collect weapons and Lythograms, push their luck, and extract before the mission goes bad.What Is Available at Launch?At launch, you can deploy with five playable Weavers:Rook, our adaptable Protocol generalist.Starling, a sustained-fire Vanguard weapons specialist.Hertz, a Roseguard frontline disruptor built to hold enemy attention.Botsy, a Containment technician who turns the battlefield into a problem for the enemy.Caracal, an Interregnum marksman supported by his Kestrel drone.The Early Access launch build includes our onboarding campaign, the opening PADDOCK…
- RIFTSTORM Demo Coming Offline - 11 August 2026
ATTN: Weavers, With RIFTSTORM launching in just a few hours, we’re taking the Steam Demo offline.The reason is pretty simple: we need to focus the team on the main game build. There are still issues we’re actively working through, and at this point we’d rather put all of our development and QA time into getting fixes, updates, and improvements onto the version of RIFTSTORM everyone will actually be playing at launch.The demo is also an older branch of the game, and we haven’t been able to give some of its remaining issues the attention they deserve. Keeping it online would mean splitting our focus between two increasingly different builds at exactly the moment we need that focus most.Thank you to everyone who played the demo, reported bugs, sent us feedback, and helped us shape RIFTSTORM along the way. A huge amount of what we learned from those sessions has gone directly into the game.…
- Known Performance Issue: Low FPS in Missions Post-Tutorial - 1 August 2026
ATTN: Weavers,We are still investigating a performance issue causing some players to experience extremely low framerates, often around 5-9 FPS, in missions after completing the tutorial.The issue appears to be caused by our multithreading settings not working correctly with some high-core-count CPUs.If you are experiencing this issue, congratulations on your high-end CPU. Unfortunately, RIFTSTORM currently appears to be intimidated by it.While we work on a permanent fix, please use the following workaround:Open OptionsSelect SettingsChange Thread Count to 2This should substantially improve performance for affected players.We apologize for the disruption and will share another update once a permanent fix is ready.Thank you for your patience.
- New RIFTSTORM Demo Out Now - 28 July 2026
ATTN: Weavers,We’ve just rolled out a new update to the RIFTSTORM demo build.This latest demo update features three playable missions, updated graphics, and a new HQ setting that better reflects the tone, structure, and atmosphere we are building toward for Early Access.The new HQ space is an important part of how we want RIFTSTORM to feel between deployments: less like a menu, and more like a larger than life secret underground base in a midst of a containment breach with a built-in guide in the form of our enigmatic PAAM.As always, this demo is still a work-in-progress snapshot of the full RIFSTORM experience. All content, weapon and enemy balance is subject to change and evolution as we continue to develop the game.Welcome back to the Mythic Protocol.
- Devs Play RIFTSTORM Demo Build - 28 July 2026
Watch the dev teams play the new Demo build of Riftstorm!
- In or Out? Extracting in RIFTSTORM - 21 July 2026
ATTN: Weavers, Over the last year of production, one of the biggest challenges we tackled was dialling in our mission structure.After watching hours of gameplay and digging through user data, it became pretty clear that some of our lengthier, more linear missions didn’t quite feel right. They had strong moments, but the overall structure could sometimes feel too much like moving from A to B to C, rather than making meaningful decisions inside a dangerous space.At the same time, the player response to Operation 1411’s more open-ended survival-meets-extraction style mission helped cement something for us: RIFTSTORM feels better when players have more agency over how far they want to push, when they want to leave, and what risks they are willing to take along the way.Earlier this year, we integrated extraction mechanics into our mission structure. That meant adding extraction zones to miss…
- RIFTSTORM Demo will be down for major maintenance and updates - 16 July 2026
Dear players,As we count down the days to our Early Access launch, the current version of the RIFTSTORM demo will be temporarily unavailable as we work to reset our servers and upload an updated version.This demo version of RIFTSTORM was uploaded over a year ago and does not reflect the love and attention that we’ve lavished onto the project since. We will be replacing the demo with a condensed experience that features an improved version featuring a new first-time experience, smoother gameplay, new weapons, and a much clearer look at what’s coming in August.We expect the updated demo will be ready in the next few days.Thank you so much for playing, we are excited to show you how far RIFTSTORM has come since 2024.- The RIFTSTORM team