SPSTEAMPULSELIVE ANALYTICS
Folklands

Folklands Steam metadata

Bromantic Games | Mar 24, 2025 | game

Released

1players observed · 22 September 2026 - 07:41:39 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players1 · 22 September 2026 - 07:41:39 UTC
  • SteamPulse tracked peak22
  • Units sold (VGI)3,997
  • Revenue (VGI)$42,430
  • Review score75% positive

Folklands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 07:41:39 UTC
  • SteamPulse tracked peak22
  • Units sold (VGI)3,997
  • Revenue (VGI)$42,430
  • Review score75% positive
  • Total reviews53
  • Release dateMar 24, 2025
  • DeveloperBromantic Games
  • PublisherLight Up Games

Genres: Simulation, Strategy, Early Access

Company pages: Developer: Bromantic GamesPublisher: Light Up Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Folklands Steam metadata

Folklands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2282890/metadata
Steam Storehttps://store.steampowered.com/app/2282890/
Steam Communityhttps://steamcommunity.com/app/2282890
PCGamingWiki search
IGDB searchSearch IGDB for Folklands

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 40 positive, 13 negative

Price and discount

$10.49 (30% off from $14.99)

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Cross-Platform Multiplayer

Achievements

Not available

Platform releases
  • Steam 24 March 2025

Latest Steam announcements

  • Update 1.0.08 patch notes - 16 September 2026

    Happy Wednesday (or Thursday, depending on your preferred timezone)! Another update rolls out today with fixes for issues that have been reported! Please keep reporting issues via the in-game feedback form, Discord or via the Steam forums 🫶 Here's the list of changes / improvements in this release: Fixed an issue where unlimited resources like well water and fish was incorrectly counted Updated the logic when moving the harvest area for harvesting buildings (like the fishing hut) so it immediately updates the warning flag for whether resources are available Fixed a bug that caused berry bushes to be removed when destroying a berry hut Added a message in the trading post for the demo and tutorial game mentioning that trading is disabled in the tutorial game (this is the only available game mode in the demo) Fixed a bug that made research unavailable if your combined number of educated /…

  • Update 1.0.07 patch notes - 14 September 2026

    A very special thank you to everyone who is helping us track down and fix all these annoying lag issues! Your savefiles and feedback makes a huge difference! It's also wonderful to see all the different settlements you're building! Here's the list of changes / fixes for this release: Found and fixed a couple of performance-related memory leaks which would cause degrading performance when playing the game over a period of time Fixed an issue where guards would be stuck looking for tools forever if you reloaded a save where there were previously looking for a weapon set (you know who you are) Fixed several performance-related minor bugs Actually updated the in-game version number

  • Update 1.0.06 patch notes - 12 September 2026

    This release focuses mainly on fixing several reported game breaking crashes. If you're still experiencing crashes, please keep reporting them via the in-game "Send feedback" button, attach the save file and try to let us know if there is any recognizable pattern to the crashing (what did you do right before the game crashed). Chages / fixes: Fixed several cases of game crashing bugsFixed an issue that caused incorrect research costFixed an issue where the shown research cost and the actual cost didn't matchFixed a bug that caused experts salary to not be budgeted as an expenseFixed several bugs that could prevent unhappy villagers from actually leaving the villageFixed a bug that caused fenced buildings to not have their fences removed when the building was destroyedFixed a bug so that the "missing resources" warning now disappears when you move the work area of a building to an area t…

  • Update 1.0.05 patch notes - 12 September 2026

    Thank you to everyone reporting issues. Sending us savegames with your feedback helps a lot! Here's the list of changes / fixes / updates in this patch: Fixed two random game crashes that were introduced in 1.0.02 and 1.0.03 Fixed a bug that made it impossible to manually assign workers Fixed a bug that caused NPC quests to appear way too frequently Fixed a bug that prevented continuing the previous game in the demo Updated the wandering logic to reduce stutter

  • Update 1.0.04 Patch notes - 11 September 2026

    Another day, another update! This updates contains the following improvements / changes: Fixed an issue that caused pig farms to not properly produce pigs Fixed an issue with delivering production resources Fixed Townsfolk staying unhappy because they couldn't bother to take a trip to the pub Fixed a scaling issue on the stone mine, diamond mine, gold mine and diamond resources

  • Update 1.0.03 patch notes - 10 September 2026

    What is this? Two updates in one day?? It sure is! Here's a list of things fixed in this update: Fixed a bug that could cause a soft lock if you destroyed the last builder's hut Fixed a bug that caused fire guards to only go to the market and stock up their home if buildings were burning (not the best fire guards, then, are we) Fixed a bug that allowed you to assign folks with lower education to education-required jobs Tweaked a few numbers that could cause some stutters for certain pathfinding scenarios Keep sending feedback and reporting issues via Discord, Steam forums or the "Send feedback"-button in-game!

  • Update 1.0.02 patch notes - 10 September 2026

    Thanks to everyone who is reporting issues and providing feedback both in the Discord server, via the Steam forums and using the "Send feedback" button in-game! Here's the short list of issues fixed in todays update: Fixed a bug in the tutorial that didn't unlock decorative gardens Fixed a bug where you couldn't add workers to your buildings if you only had unemployed educated or expert folks Fixed an issue that could cause early stutter on large maps with many resources We hope you keep enjoying the game!

  • Version 1.0.01 changelog - 9 September 2026

    We're releasing a quick hotfix for the 1.0 release because a nasty bug that prevented multiplayer games from starting properly managed to sneak in! FIXED An issue the caused infinite recursion and a game crash for the client player very quickly in multiplayer games

  • Folklands 1.0 is OUT NOW! - 9 September 2026

    We did it.Folklands has officially left Early Access and 1.0 is available now!Folklands started because the four of us wanted to make the kind of settlement builder we grew up playing. Something inspired by games like The Settlers, early Anno, Caesar and Pharaoh, where starting with a few Folks and slowly turning an empty piece of land into a functioning town is the fun part.Early Access gave us the chance to build that game together with all of you, and with the release of 1.0, Folklands has become the game we wanted to make with you.What's new in 1.0?We have already taken you on a journey for the last few days, sharing more information about the 1.0 release, our story and how we got there. But if you haven't checked that out (or just forgotten about it), here's a quick summary of what we're adding in 1.0:More settlement progression with increasingly demanding Folks, a deeper economy a…

  • Demo version updated - 9 September 2026

    Hi everyone!In preparation for the release later today, we've updated the demo, so you can all play the most up-to-date version, even in the demo!Enjoy!

  • FIVE WAYS TO WIN. ONE DAY LEFT. - 8 September 2026

    When three brothers and a close friend make a game together, eventually somebody is going to ask the important question:Okay, but who won?For most of Early Access, Folklands was happy to let you answer that yourself.Maybe you had the biggest settlement. Maybe your economy somehow worked despite all evidence to the contrary. Maybe you simply survived the increasingly unreasonable demands of your Folks.With 1.0, we wanted to give you some more concrete goals to build toward too.In 1.0, you can choose which victory conditions are active before starting a game.There are now five different victory conditions:Monument Construction is about reaching the point where your settlement can construct one of the available city statues.Prosperity Score rewards building up the overall strength of your settlement.Regional Dominance is for players who would rather keep expanding until a large part of the…

  • YOUR NEIGHBOR HAS OIL - YOU HAVE WINE. FIGURE IT OUT. - 7 September 2026

    As your settlement gets larger, trying to produce absolutely everything yourself can start becoming a bit of a problem - maybe your map has plenty of Oil, but not much good land for Wine. Maybe your friend settled somewhere with exactly the opposite problem.With 1.0 we're adding a global market, which lets you buy and sell goods instead of having to build every production chain yourself.That means specializing your settlement becomes much more useful. If you've got easy access to something another player needs, you can produce more of it and put the extra goods up for sale. They can do the same with whatever you're missing.And because friends can join an existing game later, you don't all need to start together or carve up the map perfectly from the beginning. Someone can show up, find a nice patch of land, realize you've already taken all the Oil, and work out another way to make thems…

  • HOW FOUR GUYS ENDED UP MAKING FOLKLANDS - 6 September 2026

    We're a team of three brothers and one very close friend who is basically a fourth brother, and we originally started making games for a pretty simple reason: we like playing games together.Our first project was a deckbuilder - starting off an idea one of the brother had for a movie. We worked on it on and off for around ten years - both digital and physical - before one of us finally asked a question that probably should have come up a little earlier:“Does any of us really like playing deckbuilders?”It turned out none of us did.So we started talking about the games we actually enjoyed playing, and we kept coming back to The Settlers, early Anno, Caesar and Pharaoh. These were games we'd been playing together since the '90s, and there were things we loved about all of them.Settlers had that satisfying idea of taking one resource somewhere and turning it into something useful. Anno kept…

  • GOOD LAND IS GETTING HARDER TO FIND - 4 September 2026

    Yesterday, we said Folklands 1.0 means More Folk. More Lands.There is, unfortunately, a small problem with the second part: The good land isn't always where you want it to be!As your settlement grows, each new tier brings new buildings, new opportunities, and new demands on your economy. As your settlement grows, so does the need to expand - farms need more space, production buildings need more resources. And eventually, staying comfortable inside your little corner of the map stops being an option.Sometimes you have to go looking.With this release, exploration and expansion play a much bigger role in how your settlement develops. The interesting resources are scattered around the map, and some of them are even protected!With improved map generation logic, no two maps put the same opportunities in the same places. Map size, water level and resource abundance can all change, which means…

  • MORE FOLK. MORE LANDS. - 3 September 2026

    MORE FOLK. MORE LANDS.Folklands 1.0 launches September 9.A journey that started almost 4 years ago is almost coming to an end - or is it a new beginning? This is the moment we’ve been building toward ever since we started!Since Folklands entered Early Access, the game has grown alongside the settlements you’ve built in it. Your feedback, ideas, strange little towns, extremely ambitious production chains, and occasional disasters have all helped shape the game into what it is today.And now we’re almost at 1.0.Building a thriving settlement and turning it into a well-functioning small town creates a whole new set of things to worry about. That's why - over the next several days - we’ll take you on a journey to show you what’s coming.The final game will provide more ways to grow, new challenges to manage, more decisions to make and most of all: more opportunities to build the settlement of…

  • Changelog 0.9.0.2 - 23 August 2026

    This is a minor update to fix an issue that prevented the game from launching via OpenGL

  • Changelog 0.9.0.1 - 21 August 2026

    Huge thanks to everyone playing the new builds and reporting issues! We read all feedback, so keep it coming. Here is a list of issues fixed in the current release: (Fixed in 0.9.0.1) When an expansion building collapses for any reason, multiple other buildings may collapse as well, disregarding their coverage area or service levels (Fixed in 0.9.0.1 for new accepted quests) When two quests require the same resource, the trading post will stop storing the resource after the first completed quest (Fixed in 0.9.0.1) Quest descriptions are missing the resource name in the excerpt In addition to this, we are very interested in save games where you experience visible stuttering as the settlement grows. If this affects you, please join our Discord to send us a copy of the save game for debugging. Happy building!

  • Folklands 1.0 Launches September 9 + Quality-of-Life Update Available Now - 12 August 2026

    Hi everyone!We have two exciting pieces of Folklands news to share today:Folklands will officially leave Early Access and launch into 1.0 on September 9, 2026. We have also released a new quality-of-life update today, featuring several interface improvements, new production statistics, bug fixes, and other refinements based on your feedback. Our Road to 1.0It has been a little while since our last devlog. We promise we have not been slacking. In fact, it has been quite the opposite.Following the feedback we received from our previous milestone updates, we took some time to review the remaining Early Access roadmap and make sure it aligned with both the game we set out to create and the game our community has told us they enjoy playing. After putting our heads together, we decided to combine the final two milestone updates into one larger 1.0 release.This gives us the opportunity to deli…

  • Release 0.9.0 - 12 August 2026

    Today’s update focuses on improving the information available to you while managing your settlement, making important systems easier to understand, and addressing issues reported by the community. Redesigned Villager Happiness Panel The villager happiness panel has been redesigned to provide a clearer overview of what your villagers need and what may be affecting their happiness. Overhauled Building Overview The building overview has received a complete overhaul. It now provides clearer information about the services each building requires, which services are currently covered, and other important details about its performance. New Productivity Statistics You can now view more detailed productivity statistics and track production on a building-by-building basis. This should make it easier to identify bottlenecks, compare performance, and improve the efficiency of your settlement. Improv…

  • Games of Norway - 10 May 2026

    Next week kicks off the "Games of Norway" event, and Folklands is partcipiating together with a whole slew of other Norwegian-made games! If you haven't yet, check out the updated demo, and don't forget to visit the Games of Norway homepage to see all the other amazing indies participating in this event!

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2026Changelog 0.9.0.21841579228673957
221 August 2026Changelog 0.9.0.11841579228667767
312 August 2026Release 0.9.01840944183774036
47 May 2026Patch notes 0.8.5.11832065502812258
521 April 20260.8.5 The Multiplayer update patch notes1830163047268739
610 February 2026Patch notes 0.8.0.11823825466507984
723 January 2026Patch notes 0.7.1.11822556746162985
827 November 2025Patch notes 0.7.0.51817483467036001
92 October 2025Patch notes 0.7.0.41811772772488706
1020 September 2025Patch notes 0.7.0.31811138915469286
1116 September 2025Patch notes 0.7.0.21810503566589529
1211 September 20250.7.0.1 Patch notes1810503566428357
1310 September 20250.7.0 Patch notes1810503566389852
142 April 2025Patch notes 0.6.7.61795917897302151
1526 March 2025Patch notes 0.6.7.41795283637791166
1626 March 2025Patch notes 0.6.7.31795283637781679
1726 March 2025Patch notes 0.6.7.21795283637770158
1824 March 2025Path 0.6.7.11794830911010359
1919 February 2025Patch notes playtest build 0.5.11792116353163142
207 February 2024Demo bugfix update5589599109261775264

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2282890
Live current players1
SteamPulse tracked peak22
Live count (today's peak floor)1
Price$10.49 (30% off from $14.99)
Free to playNo
Discount30%
Original price USD$14.99
Current price USD$10.49
Release dateMar 24, 2025
DeveloperBromantic Games
PublisherLight Up Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent75%
Positive reviews40
Negative reviews13
Total reviews53
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2282890/

Short description

Folklands is a relaxing settlement builder with a retro look and feel set in a fantasy Nordic-inspired world. Harvest, produce and trade resources from multiple production chains as you grow your settlement. Keep your folks happy and safe and tend to their needs in a living and changing world.

About this game

Build up and manage a settlement and care for your folks in this relaxing settlement builder with simulated citizens. You will need to provide shelter, guarantee a steady supply of food, resources and products, protect against the threats of nature. All the while paying attention to their well-being, to ensure your folks are happy, employed and safe. Settle down in uncharted lands, and harvest its resources. Refine raw materials into processed goods to build and expand your settlement. Create production chains that enhance or combine materials to create even more advanced products as the needs of your settlement grows. Establish trade routes with the nearby kingdoms to stock up on resources you don't have, or become a trade hub supplying goods and resources. Trade with one of the 3 kingdoms in singleplayer or with other players in multiplayer. Face different challenges as your settlement grows. Manage the production and distribution of necessary resources to combat and prevent the dangers of fire, sickness and crime. A procedurally generated world tuned to your liking, guarantees that you will never play the same game twice. Adapt to the surrounding terrain and the availability or scarcity of resources to ensure a growing and happy settlement! Build a peaceful thriving settlement or enable the optional disasters or conflict mode for additional challenges. Planned Steam workshop support will let you create or install new content or modify the game rules to your liking. Please your citizens to attract different types of people and trade with the neighboring kingdoms. Play with or against your friends or enjoy a relaxing settlement building experience alone. ...and more! Ever since the project started, we have been improving the game and adding new features based on community feedback. We’re making a relaxing settlement builder so if you want to be part of it with us, we always have room for more folks, in Folklands!

Supported languages

English * , Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Norwegian, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Traditional Chinese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
27Cross-Platform Multiplayer
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $10.49
  • Highest observed: $10.49

Folklands's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.49, the highest is $10.49, and the first visible tracked price is $10.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -30%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -30%, with a lowest recorded final price of $10.49 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.49, from Sep 22, 2026 through Sep 22, 2026. The latest run records $10.49 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.49
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Folklands at $10.49 in USD, with a listed base price of $14.99 and a -30% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.49$14.9930%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.49$10.49No change30% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$10.49$14.9930% (Steam sale)Steam Store - Steam sale

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Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 08:56:05 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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