- NEW UPDATE - Performance Improvements, Gearheart Fixes & More - 25 September 2026
Hello, Mages 🧙Our latest update for Revenge of the Mage is here! This update brings performance improvements, adjustments to the Gearheart boss fight, more reliable saving, and a range of gameplay, audio, UI, and localization fixes.We’ve also added an optional in-game feedback survey to make it easier for you to share your thoughts with us. Check out the full patch notes belowPatch NotesThe public-test branch is now active with work-in-progress content.Added the Gearheart Boss achievement.Fixed a placeholder objective name in CloudTown.Reduced performance hitches during Gearheart's ability casts.Fixed issues with Gearheart's phase transitions.Fixed issues with Gearheart's ability animations.Rebalanced Gearheart's health and DPS check, and updated the appearance of its DPS bars.Gearheart now recovers faster after Overload before using its next ability.Polished sound effects in CloudTown…
- ⚡ NEW UPDATE - Twitch Integration, French Support & Fixes - 21 September 2026
Hello Mages! 🧙♂️Following our recent Major Update, we’re back with a smaller update focused on improving and polishing the experience along with a brand-new integration🎥 Twitch IntegrationTwitch Integration is now available in Revenge of the Mage!You can now connect Twitch with the game and bring a new level of interaction to your runs.⚔️ Gameplay ImprovementsRing of Revenge now properly combos with relevant Cards and Items.Fixed issues with the Boss Intro Sequence.🌍 Localization ImprovementsFrench language support has been added! 🇫🇷Fixed and improved localizations across all currently supported languagesWe’ll continue working on fixes, improvements, and polish as we move closer to Version 1.0.Thank you for playing Revenge of the Mage and for continuing to share your feedback with us ❤️See you in the Multiverse, Mages ☁️
- ☁️ MAJOR UPDATE – Cloud Town, Deck Building, New Equipment & More! - 18 September 2026
⚔️ MAJOR NEW UPDATE Another Major Update has arrived in Revenge of the Mage!As we continue to our journey toward Version 1.0, this update brings some of the biggest additions we've made to the game so far including a brand-new Multiverse, the new Deck Building system, expanded crafting and equipment, new cards, new Perma Upgrades, major optimization improvements, and more. A large part of the systems we've been developing for the full release are now making their way into the game. And there's still much more to come with Version 1.0! ☁️ New Multiverse: Cloud Town A brand-new Multiverse has arrived: Cloud Town! Take your Mage into a completely new environment filled with new challenges, enemies, and encounters as you continue your journey across the Multiverse. Cloud Town expands the world of Revenge of the Mage and marks another major step toward the content planned for the full releas…
- ⚔️ MAJOR UPDATE – New Pirate Multiverse, Japanese Support & More! - 11 August 2026
⚔️ MAJOR NEW UPDATEA major new update has arrived in Revenge of the Mage!With this update, we're bringing new content, major performance improvements, smoother combat, and a wide range of gameplay improvements and fixes.We've been working hard behind the scenes to make your journey through the Multiverse smoother, faster, and more enjoyable.And this is just the beginning!🏴☠️ New Pirate MultiverseA brand-new Pirate-themed Multiverse has been added to the game!Explore this new world, fight dangerous enemies, and discover what awaits you in this mysterious realm.🇯🇵 Japanese Language SupportJapanese language support is now available in the game!We'll continue working on localization in future updates and do our best to bring more languages to the game.📈 More Engaging XP SystemEnemies now drop XP orbs when defeated.Collect them during your runs to level up your Mage and grow stronger as…
- 🗺️ The Final Portal: 1.0 Roadmap, Major Update & Japanese! 🧙♂️ - 11 August 2026
Mages, gather around!We’re continuing to work hard to expand the world of Revenge of the Mage and move confidently toward Version 1.0!Today, we’re excited to share both our 1.0 Roadmap and a brand-new major update for the game.This update adds Japanese language support, along with plenty of new content, improvements, and fixes. 🇯🇵But this is just the beginning! There’s much more to come as we continue to expand Revenge of the Mage. 🧙♂️✨✨ Release 1.0 Roadmap (Q4 2026)🗺️ New Maps & RealmsExplore brand-new Multiverses, including:☁️ Cloud Town and its unique boss.🩸 Blood Moon Realm, featuring a dangerous vampire-themed world.👑 Final Boss Realm, where the ultimate challenge awaits.🧙 New Unlockable MagesDefeat powerful bosses to unlock brand-new playable mages. Each comes with unique abilities and new ways to build your character:🌑 Umbral Mage: A shadow-themed mage unlocked after def…
- Sales! 25th May to 1st of June! - 25 May 2026
Go and get your favorite game ! New content is on the way!
- Patch v0.0.1.190 is Live! Leaderboard & Achievements - 8 May 2026
Greetings Mages! This update focuses on new ways to track your progress and compete, along with visual polish to make every spell feel more impactful. It's been a while, but we'll be updating more in the following weeks. Small yet effective updates are on the way. Steam Achievements Your milestones are now official! We’ve integrated a full suite of Steam Achievements to track your journey through the multiverses. Currently, there are 14 achievements implemented. Be sure we'll add much more—and yes, the cake one is at the top of our list! :D Leaderboards See how you rank against the best. Think you’re the most powerful Mage in the multiverse? Now you can prove it with our new leaderboard integration. Climb the ranks and claim your spot at the top. Visuals & UI Impact Feedback: Enemy health bars now shake when taking damage, providing more tactile feedback for every hit. Boss Indicator: A…
- Dev Diary #4 - A Peek at the Next Update! - 12 September 2025
Hello Mages! We're back with another Dev Diary!First to know, instead of releasing one large update, we've decided to break these features (that we have teased in our latest blog) into multiple patches/updates. We are currently working on three (and possibly four) key features that will be added to Revenge of the Mage soon: Steam Achievements, the Talent System, Voice Acting (and Leaderboards). These features are designed to enhance long-term goals and player progression, as well as to elevate the game's storytelling. Achievements We are currently testing Steam Achievements to give you specific milestones to work toward. We’ve designed a variety of achievements that track different accomplishments in the game. Some will be tied to general progression, while others are designed for specific, challenging tasks.These achievements are intended to add a new layer of goals and replayability f…
- Dev Diary #3 - The New Game Mode & More - 16 July 2025
Hello Mages! We're back with another Dev Diary to talk about the future of Revenge of the Mage. First of all, we want to thank each and every one of you who played the game, shared feedback, wrote reviews, and supported us throughout this journey. Your input has been incredibly valuable, and we’ve been carefully analyzing everything you’ve said since the day we launched. Over time, a few recurring themes stood out in the feedback we've received. We want to take this opportunity to acknowledge those points, share our thoughts, and give you a clearer picture of how we’re planning to address them in the coming updates. Most Mentioned Topics Since the Start of Early Access Repetitive Gameplay & Lack of Content Variety One of the most common pieces of feedback has been that the gameplay loop feels repetitive. Many players noted that missions tend to follow a similar structure and that the de…
- Patch v0.0.1.175 is Live! & Announcement for the future. - 11 June 2025
Greetings Mages! We've added new cinematics and made some quality-of-life improvements. This patch also includes gameplay tweaks and bug fixes for a more magical experience. Plans for the future We’re excited for what’s ahead and will be sharing our plans for future updates soon, in the style of our previous Dev Diaries. Thank you so much for your patience and continued support, it means a lot to us! New CinematicsLevel Intro Cinematics New intro cinematics have been added for Cathedral, North, and Tokyo. These are designed to deepen the immersion and set the tone for each run.Next up for cinematics: Boss Intro Cinematics for all multiverses! Player ExperienceGem Crystal Visual: Added a glowing effect to Gem Crystals to make them stand out more.Boss Health Bar: Adjusted boss health bar to make remaining health easier to understand.Small Teleport Panel Adjustment: Added a scaling animati…
- Patch v0.0.1.172 is Live! - 28 March 2025
Greetings Mages! Since our first major update, we’ve made several quality-of-life improvements and gameplay adjustments based on your feedback. This patch focuses on refining mechanics, balancing spells, and enhancing the overall experience. Here’s what’s new: Steam Cloud Integrated Steam Cloud: We've prioritized Steam Cloud integration based on community requests and moved it up in our roadmap. Now, our dear Mages can sync their saves seamlessly! Before syncing Steam Cloud, we recommend backing up your files just in case. This will allow you to recover them if any errors occur with Steam Cloud. Save Files Location: AppData/Local/RevengeOfTheMage\Saved\SaveGames Gameplay Changes Energy Detonation: We’ve received feedback about the ability and immediately revised it. Lowered the animation sound volume. Increased the effect area: 1.75m → 2.50m Increased the cooldown to balance the effect:…
- Patch v0.0.1.168 is Live! - 18 March 2025
Hello Mages! Good news—we’ve resolved the crash issues that appeared after the major update. A new patch is now live with the fix in place! Along with the crash fix, we’ve also made a couple of small changes: Updated power-up locations in Forest and Cathedral multiverses. Removed Eclipse stone indicators from all multiverses except the Forest. Thanks for your patience and support—you helped us squash this bug fast! See you in the game, –The Dev Team
- Crash Issues After the Latest Update – We’re On It! (Solved) - 16 March 2025
Hello Mages! We’re aware that some of you have been experiencing crashes after the latest major update. We take this seriously and are actively investigating the issue. If you've encountered a crash, please keep sending us a report—it really helps us track down the cause faster! While we know this has been frustrating, we’re confident that we’ll get it fixed and will release a patch as soon as possible. Thanks for your patience and support—we’ll keep you updated! -The Dev Team
- Unleash The Storm Major Update is live! - 14 March 2025
Hello Mages! We’re thrilled to release our first major free update for Revenge of the Mage! This update introduces the brand-new Lightning Archetype, a Ring Crafting & Equipping system, a General Progression Level system, and plenty of gameplay improvements, balance tweaks, and bug fixes. Dev Note: We invite you to test this major patch and share your thoughts on the new features. Two days after the update, we’ll begin adjusting costs and gameplay balance based on your feedback. In the meantime, we’ll keep you updated with Steam Announcements & Discussions. You can also reach us in a heartbeat :) on our Discord server! Summary For those who prefer a quick rundown, here’s what’s new! Pet the Wizard Cat! – Yes! As you requested, you can now pet the Wizard Cat! :) New Archetype: Lightning – Command the power of storms! New Combo Gauge System: Keep fighting to deal even more damage! New Cra…
- Dev Diary #2 - More details for Lightning, Crafting & Progression System! - 10 March 2025
Hello Mages! We’re back with another diary about the progress and adjustments of our most exciting upcoming features. Your feedback has been invaluable, and we’ve been hard at work refining every detail. Here’s what’s new: An Electrifying Progress The Lightning Mage has undergone a significant transformation since our last dev diary. We've fine-tuned every ability and reworked some to deliver the ultimate gameplay experience. Before diving into the details, here is a video showing what we’ve brewed. (Dev Note: WE’RE EXCITED!) Let’s go deeper! We've updated related visuals to emphasize the lightning theme to have a yellow, electrifying color. We also worked hard on hand animations to create a dynamic look that matches the casted spell. Here are two gifs from before and after the visual updates. BEFORE CURRENT Abilities of the Lightning Mage focuses on fast-paced combat and area control.…
- RoTM - Fixes, New Animations & Additional Language Support - 20 February 2025
Hello Mages! We've listened to your feedback and made some more changes and fixes to improve the game. This update brings new features, improvements, and bug fixes to make your gameplay more magical. Enjoy the latest update! Crash fixes Game Not Launching: Some players were experiencing an issue when launching the game, it closed immediately. This issue has been resolved. (DEV Note: If this issue still occurs please inform us again.) Bug Fixes Boss Objective: Fixed the “Defeat the Boss” objective not being completed in some multiverses. Boss - Mumadonna's Weapon: The issue with Mumadonna’s staff is fixed. (DEV Note: That we announced in the latest patch note.) Cathedral Boss: Fixed Ashtur getting out of the boss area and Ashtur now doesn’t deal damage when he is dying. Tokyo Boss Area: Fixed a spot where AI doesn’t follow you. Boss Music: Boss fight music now stops properly when the bos…
- RoTM - Unleash The Storm! Dev Diary - 14 February 2025
Before we get into the details of the first update of the game, another patch with more fixes is coming in a few days. We wanted to gather as much as possible before releasing it, rather than pushing rapid patches. Now, let's talk about the the update! A Sneak Peek at What’s Next! Well, beyond fixes and adjustments we’ve been brewing something magical behind the scenes. We are currently focusing on 3 main features. The Mighty Lightning Archetype Yes! Our electrifying mage is coming together. We’re working to make it feel like you are the one bringing down the bolts. This lightning-wielding spellcaster dominates the battlefield with devastating bursts of electricity, chaining attacks between enemies and summoning storms to obliterate foes. We can't imagine a Lightning Mage without a Chain Lightning spell! Chain Lightning arcs between multiple foes, unleashing twin bolts that leap across…
- Patch v0.0.1.140 is Live! - 31 January 2025
Hello Mages! Our latest patch brings stability improvements, exciting updates, and improvements based on your feedback! Here’s everything new: Crash fixes Addressed the most frequent crashes to improve overall stability. Please continue sending crash reports so we can resolve any remaining issues! Gameplay Changes Gold Chests: Now automatically collected when approached—no need to interact. Ability Updates Fire Arrow: Crossbows now appear on the character’s arm, and arrows fire from there. Added a special reload animation. (DEV Note: Cavill's iconic “arm reload”, that was fun to add lol) Animation Obliterate: Now plays an animation on activation. (DEV Note: There’s also a hidden animation accessible via a cheat code) Also Implemented an SFX for the new Obliterate animation, including its secret animation version. A spawning sequence for the Forest Boss has been added. Community Requests…
- Reflecting on Our Journey Since Early Access Launch - 30 January 2025
Hello Mages! As we released the demo version of our game, we wanted to take a moment to reflect on the journey we've shared since the early access launch. Your incredible feedback and support have been the driving force behind every decision we’ve made, and we’ve learned a lot along the way. Before diving into the details, we’d like to kindly recommend ensuring your graphics drivers are up to date for the smoothest and most magical experience. A quick update can make a world of difference in performance and visual quality. Challenges We’ve Faced Optimization and Stability: Creating a visually detailed world with fluid performance was one of our biggest challenges. Reports from our community pushed us to improve stability, and we’ve made significant progress. Gameplay Refinements: Adapting gameplay elements to player feedback to enhance the overall experience was one of our key focuses.…
- Patch v0.0.1.102 is Live! - 27 January 2025
Hello Mages! We’ve continued implementing your feedback and improving the gameplay experience. We’re getting closer to creating a stable version and will soon begin adding more features in future patches. We’ve resolved many crash issues; however, we’re aware that some still remain and are actively working on a fast fix. Here’s what’s included in this patch: Bug Fixes Missing Loading Screen: Missing loading screen when returning to hub /menu from pause menu fixed Ability Updates Missing Multicast Functionality: Added missing multicasting functionality to Arcane Missiles, Arcane Turret, and Blazing Surge abilities. UI/UX Improvements: Gold Recovered: A gold recovered widget added to improve feedback. Are you sure widgets: Are you sure widgets added to return to hub and return to menu buttons. Added reminder for card selection on screen. We’re always grateful for your feedback and excited…