SPSTEAMPULSELIVE ANALYTICS
Metropolis 1998

Metropolis 1998 Steam metadata

Yesbox Studios | 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategyFree To PlayEarly Access

  • Steam app typegame
  • Steam App ID2287430
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperYesbox Studios

Metropolis 1998 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2287430
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperYesbox Studios
  • PublisherYesbox Studios
  • Parent gameNot available

Genres: Indie, Simulation, Strategy, Free To Play, Early Access

Company pages: Developer: Yesbox StudiosPublisher: Yesbox Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Metropolis 1998 Steam metadata

Metropolis 1998 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2287430/metadata
Steam Communityhttps://steamcommunity.com/app/2287430
PCGamingWiki search
IGDB searchSearch IGDB for Metropolis 1998

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Patch - Alpha 0.2.1 / Itch.io - 22 May 2026

    Update - Alpha 0.2.1 - STABLEAlso: Itch.io is being updated this morningThere is always one thing that is missed after marking a build as stable ːsteamsadːBUG FIXESFixed invalid error message when placing utility pole (mouse hover, before click). Placement looked like it would cause an error/be invalid, when it's not.

  • Patch - Alpha v0.2 - STABLE - 21 May 2026

    Update - Alpha 0.2 - STABLE - Will be live soonOnly critical updates will be applied to the game going forward. Time for me to return to making progress towards the early access release build!QOLUpdated zone flood fill depth control (SHIFT) to use an anchor point so it overrides splitting the area in half within an enclosed blockBUG FIXESFixed camera tracking disabling itselfFixed wall lights not lighting the room if a floor object is placed on the same tileFixed blueprint business overlay / road paint sometimes leaving road painted after moving blueprint preview away from roadFixed utility pole selection tile not turning red when illegal placement on mouse hover

  • Patch - Alpha 0.1.7d - 19 May 2026

    Update - Alpha 0.1.7dThis will hopefully be one of the last few updates before marking the build as "stable". Once stable, I will update the itch.io build, and only critical fixes will be appliedNEW FEATURESAdded game speed options (1,2,3,4 on keyboard, or icon bottom right (next to pause icon))Some key bindings have changed. Press F1 (after loading a city) to see the updated listQOLAdded supply info to blueprint text for businessesZone mouse hover highlight tile now turns red when placement is invalidImproved the 'edit object menu' iconWhen placing blueprint, holding SHIFT will disable the additional rotation checksUpdated some warning icons. Added some new onesFixed warning icons not immediately updating position on camera rotation when game is pausedExpanded tutorial to cover creating the first 10 housesBUG FIXESFixed zones going off/on market when using road expansion toolFixed colo…

  • Patch - v0.1.7c - 16 May 2026

    Build Update- Alpha 0.1.7cMAJOR BUG FIXESFixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some playersFixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away when copying or placing a blueprint of affected building). These was causing save files to fail to load. Units would move into the property without a room for themselvesQOLAdded Apartment number to zone-building-room output (e.g. when placing room)And changed "building" to "business" in this tooltipAdding / deleting subdivisions outputs this tooltip nowIncrease default tooltip text sizeSubdivision hover highlight tile now turn red when there's an errorZone alpha tiles/boarders now output when adding/removing subdivisionsImproved the vehicle deceleration code when stopping for a red light Output "family deleted" messag…

  • Alpha v0.1.7b (again) - 14 May 2026

    Update - Alpha 0.1.7bBUG FIXES- Fixed rare road deletion and expansion crash- Added missing UI sounds to auto zone menu icons- Disabled traffic sound when game is paused- Fixed building density being removed when building is under construction- Fixed custom roofs outputting bad rotations in blueprint preview when camera is rotated- Fixed parking not outputting correctly in blueprint preview when camera is rotated- Fixed businesses not creating jobs when the road they're on is extended (using expand/contrast tool). (they are readded to market using this tool)- Resolved the "strange error" blueprint placement error that demolished the building after placement- Fixed top down office chairs sprite position/rotation- Fixed the top down room selection tile not outputting when camera is rotated- Fixed terrain brush not outputting terrain when mouse is first pressed- Fixed camera tracking jumpi…

  • Patch - Alpha v0.1.7 - 11 May 2026

    Update - Alpha v0.1.7NEW FEATURESReorganized the Building Menu. Also added place window, delete zone, delete room.Reorganized the Auto Zone Menu. Created / added icons for both placement options, and added demolish zone iconsQOLFixed not being able extend road if selection did not start at the edge of the roadPrevent delete sound from playing when deleting room but no room is deletedImproved the tutorialUtility pole and water pipe placement can now start on source connection point on federal propertyRoad nodes highlight in red when placing zone now

  • Patch - Alpha v0.1.6d - 10 May 2026

    Update Alpha v0.1.6dNOTE: This update will overwrite the config file (graphic options, etc). This is required for the new text scaling feature.NEW FEATURESAdded text scaling to option menuArrow keys move cameraQOLImproved mouse-edge camera panning (added corners detection, improved QOL)Clicking gear icon to open option menu clears action state and closes all GUIsPressing R to rotate blueprint when mouse in GUI no longer erases the previewBuilding UI "Level" will output "Off Market" for buildings off marketBuilding UI "Density" will output "N/A" for buildings being designed by the player. Building density is now set when building is placed on marketVisual Building Level Edit Tool: mouse tooltip now outputs visual lock value, not the actual building levelDisabled icon interaction when option menu is openOTHERFixed breeze pixel movement not working on HUGE trees and all tree shadowsFixed 1…

  • Patch - Alpha v0.1.6c - 10 May 2026

    Fixed bug that prevented placing building on market when loaded from a save and the game is not unpausedFixed UIs not properly positioning text immediately on first loadAdded create blueprint icon to building UIChanged delete blueprint sound to delete sound (instead of error sound)More icons updatedALL Blueprint placement default to original design by default nowAdded check to prevent multiple uploads of the same blueprint (i.e. "create blueprint")TAB now randomizes blueprint (removed "next blueprint"). (Was '3' key)Fixed not being able to delete single stairs (was deleting all stairs in vertical column)

  • Patch Alpha v0.1.6b - 6 May 2026

    Should be live soon!- Fixed rare crash when placing water pipe- Fixed rare pathing crash- Fixed Mixed Use zones not calculating jobs properly. It was counting objects in the entire building instead of within the business area- Fixed unit, building, vehicle UIs icon overlapping which caused two icons to be clicked on the edges- Fixed rotating object GUI item icons being slow- Removed rock windows from being randomly chosen in output- Updated demand box. Now it shows supply that is N/A (e.g. missing utility). Also updated colors- Updated zone/building/room mouse over tooltip (when placing room) - Text size scaling/adjustment is in progress and almost done

  • Patch Alpha v0.1.6 - 2 May 2026

    ### Update Alpha 0.1.6 - Should be live soon- Demolish zones in selection box- Game starts paused when loading from save file- Tutorial, goals, and warning icons update when game is paused- Buildings demolished or taken off market will teleport unit home if its pathing to it- Added missing tooltip text for "!" warning icon- Business Supply is now counted even if building does not have all utilities. This fixes the demand going out of whack when a utility is missing (or a new one is unlocked)- Updated electricity/water overlay modes to paint the roads when active- Stopped drawing power/water alpha tiles when placing a road- Overlay GUI: can now unclick icon to disable view mode- Demolish zone state now highlights the zone in red on mouse hover- Both Blueprint GUIs now hide properly when clicking another menu- Fixed a save failing to load issue. When loading a save, zones that are imprope…

  • Update v0.1.5c - 1 May 2026

    This update should fix the road/terrain draw order when zoomed out for AMD users.

  • Patch Alpha v0.1.5b - 1 May 2026

    Update Alpha v0.1.5b has been pushed to Steam. Should be live soon- Fixed save not loading when reason it failed is actually safe- Finished enhancing code safety of road placement/deletion code.- Fixed vehicles popping off screen too early (when zoomed in, edge of screen)- Fixed dirt terrain popping out of the ground for non AMD users- Made blueprints rotate to closest road even if there's an error (before it stopped rotating)- Fixed supply overlay (when placing business blueprint) sometimes not clearing after moving the building away from road or through an intersection- Fixed some blueprint info containers not being updated when blueprint is created/deleted

  • Patch Alpha v.0.1.5 - 30 April 2026

    Update Alpha v0.1.5 has been pushed to Steam. Should be live soon- Fixed zones with corner driveways sometimes connecting to wrong edge- Fixed crash caused by buildings under construction (uncommon)- Going through all the road placement/deletion code, making it safer to prevent possible crashes (unspecified). \]- Units on roads that are deleted are now sent home instead of being deleted. - Stopped playing midnight and 5 AM chime, lowered volume of other chimes- More progress on icon overhaul \]- Fixed grass drawing on roads when zoomed out for AMD users (NEEDS TO BE VERIFIED)

  • Patch - vAlpha 0.1.4 - 28 April 2026

    Hey everyone, pushed out a patch. Improved the tutorial a bit!Should be live soon- Added checks to prevent zone/road placement on the utility pole connection tile- Updated office auto zone validation now that low density has 4 tile depth minimum- Fixed building demand UI outputting red for locked building subtypes- Fixed power poles not turning blue when in a zone (when placing)- No connection warning icons output over external utility hookups when not connected- Added more error message / placement logic for road expansion tool- Fixed driveway selection tiles not always outputting/updating when placing water/power lines (and when deleting)- Fixed overlay mode not being set when deleting water pipes- Improved the tutorial- Fixed warning icons not updating immediately when camera is rotated- Fixed copying building orientation issue- Updated supply/demand box text- Updated road paint pixe…

  • Patch - Alpha v0.1.3 (again) - 25 April 2026

    Forgot to change the version in the game opening screen, so this is still v0.1.3. - Prevented objects from being delete when expanding a road, or when creating/editing intersection- Fixed bug that allowed buildings to be copied that were not complete, but when pasted, were put on the market- Fixed parking position issues- Fixed copy exterior building design tool not working in some cases (may not work with buildings in existing save)- Added room by room exterior wall matching when copying exterior building design if blueprint IDs are the same- Fixed building color blending adjustments not updating after placing exterior wall- Fixed copied buildings not updating the buildings color blending- Fixed vehicles immediately teleporting for save files that were created before the teleport slider was addedFixed rare crash when deleting road

  • Patch - Alpha v0.1.3 - 24 April 2026

    Should be live soon.- Fixed duplicate errors outputting- Added (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting- Made the WARNING and ERROR boxes more prominent- Fixed vehicle-pedestrian collision check. Vehicles were stopping when units were on sidewalks and not in the way- Fixed CPU intensive zone construction. Expensive function was being called with every room update when it only needed to be called once per building- Fixed water fountains sometimes not animating when placed from blueprint. - Also fixed animations halting when outputting terrain- Fixed terrain GUI not returning first tile when first loaded- Fixed not being able to wall object when an object exists on the floor tile- Fixed water pipe/power line alpha tiles not rotating when graph is rotated- Fixed bug when clicking in building GUI (and not cli…

  • Metropolis 1998 is now in Alpha - Demo Updated - 22 April 2026

    Metropolis 1998 is now in alphaThe demo has been updated!I'm excited!Hello Builders,Over the last year, I've added dozens of new features to Metropolis 1998. The updated build (demo) is now live, ready for you to try out!Alpha means the game is >80% of the way there. Nearly all the major features are added, and many are feature complete. Parts of the game might be unbalanced. Existing features might be significantly tweaked. Please take a minute to share your thoughts if you play the new build? ːsteamthumbsupː MAJOR UPDATESMAJOR UPDATES - DescriptionGame LoopSupply and demand play a major role in growing your cityHomes wont upgrade until their inhabitant's needs are fulfilled. Businesses, offices, and industry also rely on this system.Features unlock as your city grows.Creative mode still exists. :)UtilitiesElectricity, telecom, cable, water, sewage, garbage, recycling, postal services,…

  • Developer Update -- Nov'25- Feb'26 - 27 February 2026

    Hello everyone!It's been awhile since my last update (insert sweaty smiley face hard at work). I'm happy to share there's been a lot of new updates since my last post (which also contains a lot of new content, in case you missed it!)Also check out the new screenshots on the main page :)Im working towards the big demo update. Initially I was planning on waiting until the game was in alpha, but it's almost been a year since the last update (wow!). So this next update will be the last pre-alpha update. I dont have a date yet though, sorry! To the point: New Features!Business now have multiple shifts24 hour businessesLots of new job titlesDemand/supply info UI outputs when placing a businessesStarted added economy to the game (with pie charts!)GUI Icon overhaul (in progress)Both adults in a family will now own a car. This is required since there are not other transportation options, and sid…

  • Developer Update - A Real Game Soon - 1 November 2025

    Howdy Everyone. (I'm in Texas now y'all). It's been awhile! About time I post an update. First off, there's two major bugs in the demo for some people:Textures are black when starting or loading a mapWhat happened: shaders are not compiling for AMD hardware. Solution: The next build will fix this issueThe game wont stop zooming inWhat happened: I forgot to comment out controller/joystick code (for media creation)Solution: Unplug all joysticks/controllers. I'll comment out the code in the next buildThe next demo update will be awhileI've reached the point in development where I'm adding simulation gameplayThese features are strongly interconnectedThus: Pushing out an update is not feasible until all the parts are working togetherThis might be the final push to alphaːsteamhappyːWhat have you been working on? \ -- Gifs are below!Terrain height, generation, and manipulation. Note: Roads and…

  • Roadmap to Launch (And New Features!) - 22 June 2025

    Hey everyone, I've updated and revamped the roadmap Metropolis 1998Link: https://www.yesboxstudios.com/roadmap/Launching is now on the horizon which is really exciting! There's no set date yet, but the earliest possible launch is Q4, 2025. The main reasons why I can't give an exact date yet is because:I'm not sure how long it will take to balance the core game loop.I'm not sure which marketing events I want to participate in. Most have set dates and require planning for in advance. I haven't launched the Steam demo page. I want to let some time pass to gather reviews (feedback is critical). The game needs to be further developed before I do this. I need to create a trailer and proper feature-teaser videos. Creating a great trailer can take a long time. (Fun fact: David Wehle said he took 3-4 months to create the trailer for "We Harvest Shadows". It clearly paid off for him too! David We…

Patch notes and updates

S.noRelease datePatch nameGID number
122 May 2026Patch - Alpha 0.2.1 / Itch.io1833334318571896
221 May 2026Patch - Alpha v0.2 - STABLE1833334318569851
319 May 2026Patch - Alpha 0.1.7d1832700592801943
416 May 2026Patch - v0.1.7c1832700592795175
514 May 2026Alpha v0.1.7b (again)1832700592790509
611 May 2026Patch - Alpha v0.1.71832065502822424
710 May 2026Patch - Alpha v0.1.6d1832065502819868
810 May 2026Patch - Alpha v0.1.6c1832065502818534
96 May 2026Patch Alpha v0.1.6b1832065502810224
102 May 2026Patch Alpha v0.1.61831432155574538
111 May 2026Update v0.1.5c1831432155572311
121 May 2026Patch Alpha v0.1.5b1831432155572207
1330 April 2026Patch Alpha v.0.1.51831432155569950
1428 April 2026Patch - vAlpha 0.1.41830797770246521
1525 April 2026Patch - Alpha v0.1.3 (again)1830797770239247
1624 April 2026Patch - Alpha v0.1.31830797770237091
1712 June 2025Hotfix v0.8.5m1802354289564309
182 June 2025Hotfix v0.8.5l1800991756453978
1928 May 2025Hot fix v0.8.5k1800991756286081
2025 May 2025Patch v0.8.5j1800357164504708

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2287430
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperYesbox Studios
PublisherYesbox Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A fresh, modern city builder with charming aesthetics. Detailed agent-based simulation and scheduling. See inside buildings. Design and customize almost anything. Business-specific zoning, and mixed use zones too!

About this game

Welcome! Metropolis 1998 is a new city builder entrant that pushes familiar gameplay into unexplored territory. Despite the charming retro aesthetics, this is a modern city builder. Every single citizen is it's own entity with their own needs, job, schedule, and family. As the mayor, you will manage infrastructure, utilities, citizen needs, municipal and emergency services, zones, traffic, pollution, and more! The game offers extensive customization tools for players who enjoy designing, creating buildings, and customizing the look of their city. New features Metropolis 1998 adds to the genre: See inside every single building and every individual floor. This includes the people living or working inside! Optionally design any building you want within the game world. Save it as a blueprint. Place copies or randomize the textures and colors. Share with other players. Citizens will demand specific businesses, not general zones. Businesses are individually placed and have a supply radius for residential customers (otherwise it's global). True mixed use zones. You can combine any mix of building types (excluding utilities). Residential buildings level up as their inhabitants' needs are fulfilled. Businesses level up when their customers do, and office and industry level up as the businesses they supply level up. Other features include: Performant pathfinding. The engine can handle 80,000 to 150,000 sims (depends on your CPU). Beautiful 90s/00s isometric pixel art enhanced with shaders (optional). Complex agent simulation. They will eat, sleep, work, run errands, enjoy leisure activities, and more. Overlays to view detailed information about your city. Top down camera mode. All the classic features of the city builder genre: utilities, roads, transportation, municipal services, emergency services, citizen happiness, schools, economy, and more! Day/night cycle and weather (no precipitation yet). Early access communication Some features will not be implemented when the game launches (but are planned): Transportation options. Sims can only walk or drive. Placing roads or buildings on elevated terrain. Intricate road types, bridges. Functional bodies o…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Metropolis 1998's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Metropolis 1998's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Metropolis 1998 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.