- Alchemical Awakening Hotfix 0.7.3.0 - 15 July 2026
Aethermancers!We decided to release another small hotfix update 0.7.3.0, fixing some more bugsBugfixesFixed non-attack retaliate actions not triggering multiple times if stacked with echoFixed Accelerated Generation also triggering on 4th/6th action and so on (only triggers on 2nd action per turn now, as described)Leeching Bond is no longer tagged as an AuraFixed some missing translations and text issuesFixed Khepri skip button being useable during dialogue and making dialogue characters stay for the combatFixed Aether Spring zone not being an available choice in later runs after forfeiting run in Aether Spring zone
- Alchemical Awakening Balancing update 0.7.2.1 - 10 July 2026
Aethermancers! We just released another small patch accompanying our Alchemical Awakening update! We are nerfing some of the over-performing Echo skills, but also buffing some types that performed not as well recently. We also fixed quite some more bugs!Small ChangesAdded Skip Button to Khepri Cutscene (for now only works once you are in the “Combat” view part of the cutscene)When there is a conflict between a local and a remote savefile the timestamps of when each save file was last saved are now displayed to help with the decisionType, Monster & Other Balancing ChangesEcho:Molten Charm: Changed to: “Applies Echo to target ally. On Echo: Target ally generates 1 Random Aether. Free Action.”Old effect: Target ally generates 1 Random Aether. Applies Echo to that ally. Free Action.Ripple Charm: Changed to: “Applies Echo to target ally. On Echo: Applies Dodge to target ally. Free Action.”Ol…
- Alchemical Awakening Hotfix 0.7.1.0 - 1 July 2026
Aethermancers! We just released a hotfix update, fixing some of the issues found since the launch of the Alchemical Awakening update.Small ChangesPopups now only confirm the selection on mouse click anywhere on the screen if there is only 1 option available. (so you don’t accidently forfeit a run in the confirmation popup for example)Added a “In Development” overlay to the not yet available Vestige-4 difficulty for clarification.Khepri has proper Death animation nowBug FixesFixed Three Wishes not working properly with Bronze Lion’s Echoes of the FallenFixed Naga’s Fearless dodge triggering multiple times when the attack is followed up with sidekick attacksFixed Naga’s Fearless preview not workingFixed Incorruptible trait not triggering the corruption cleanseFixed retaliate traits that don’t do a retaliate attack (but other effects) not clearing the red exclamation mark right awayFixed T…
- The Alchemical Awakening Update is live now! - 25 June 2026
Aethermancers!The Alchemical Awakening Update is out now!The Alchemical Awakening Update is our biggest update yet, introducing a completely new biome, NINE new monsters (that will open up so many new possibilities for your teams), a new Monster Deity and more! Watch the newest Trailer on YouTube: Overview of the new UpdateNew biome: Alchemical Woods! The new biome is an alternative tier-1 biome which can be unlocked after having beaten the base difficulty and having collected 15 monster mementos9 new Monsters! All unique to play with, all beautiful, all viable new companions - waiting in the new biome, making it a total of 40 monsters in the game (not counting the shifts)One new Monster Type! Echo introduces a new buff, which lets you repeat support actionsA new Monster Deity! The second Monster Deity Khepri will truly test your skills as an Aethermancer - use everything you’ve learned…
- The Alchemical Awakening Update: A pre-release deep dive - 12 June 2026
Aethermancers!It is time for the Alchemical Awakening on June 25!The Alchemical Awakening Update will be our biggest update yet, introducing a completely new biome with new monsters that will open up so many new possibilities for your teams! You can probably tell that we are hyped about this update and hopefully you will be, too.To give you an idea of what you can expect, here is a little deep dive into some of the content of the update! (Don't read ahead if you do absolutely not want to be spoiled.)The Alchemical Woods - a new biome"The Alchemical Woods are a place unlike any other on Terastae. Once an ordinary forest, it was transformed by the divine magic of the Monster Deities after Vigil was formed nearby. It is now a wondrous place full of magical resources and unbelievable sights. Since its creation, the nearby monsterkin have always known of this place, frequently coming here fo…
- The Alchemical Awakening Update is coming on June 25! - 27 May 2026
Aethermancers!It is time for the Alchemical Awakening on June 25!The next stop on our roadmap is (almost) here! The Alchemical Awakening Update will be our biggest update yet, introducing a completely new biome with new monsters that will open up so many new possibilities for your teams!A little teaser of the Alchemical Awakening UpdateNew biome: Alchemical Woods! The new biome is an alternative tier-1 biome - letting you choose how you want to start your run9 new Monsters! All unique to play with, all beautiful, all viable new companionsOne new Monster Type! Echo enables new support action builds and introduces a new buffA new Monster Deity! The second Monster Deity will truly test your skills as an Aethermancer ... and more! Step into the Alchemical Woods and encounter the creatures that inhabit it as you venture further into the Void and uncover the story of Terastae.New monster reve…
- Pricing Announcement - 15 May 2026
Aethermancers!We have some important info to share with you. As we we announced when Aethermancer launched into Early Access last September, we have planned to increase the price of the game in small increments throughout the path from Early Access to our full 1.0 release. To reflect the content we've added to the game so far, and some major content we'll be adding soon, the price of the game will be increasing on May 20th 2026, from $21.99 to $25.99 (or your regional equivalent). Notes about the Price Increase:We're increasing the price of the game now, ahead of our planned major second free update as shown in our Early Access roadmap. It's a very big, very cool update and we'll be announcing more details for it very soonYou don't have to pay any extra if you already own the game and when you own the game you will continue to receive all future updates for free of courseWe want to let…
- Our Limited Edition Aethermancer Plushie - 8 April 2026
Monster Taming meets Roguelite meets CuddlesAfter working on Aethermancer for so many years, holding the first plushie of our game in our own hands feels INCREDIBLE! "Siriux and their little Mandragora" is a cooperation with Youtooz and it turned out so good! This is the very first Aethermancer plushie and it is perfect for adventures. And if you need a good reason to get it... The little Mandragora is detachable, so you can take it with you everywhere! Here are the hard facts: Price: 29.99$Height: 23cm / 9in Limited Edition Plushie - only the ordered amount will be producedThe little Mandragora is detachableAvailable for pre-order until 20th AprilPerfect for AdventuresOrder via Youtooz:H E R E
- Full of Fusion hotfix 0.6.2.1 - 27 March 2026
Aethermancers!We just released another hotfix update that fixes some more bugs:Bug FixesFixed breach the void working properly with Djinn’s Three Wishes (when infusing him that signature trait)Fixed signature traits appearing twice for some monsters after infusionFixed Input Bindings not working in certain casesFixed some monsters sometimes still appearing the Rebirth Shrine, despite having infused their signature trait to another Monster alreadyFixed Crystal Mark retaliate dealing wrong elements of damage‘Speed up long action’ setting now properly works if you disable itFixed typos in localizationFixed not being able to scroll through Monster Selection in Infusion MenuFixed not being able to scroll through monsters in Infusion Attribute SelectionFixed Currency Exchange event being useable multiple times after reloading save fileDécor shop now displays “Switch” for already bought, repla…
- Monster taming roguelite Aethermancer just got a big upgrade - 26 March 2026
From the developers of Monster Sanctuary, their latest monster catcher Aethermancer is shaping up very nicely with a big new upgrade. Read the full article here: https://www.gamingonlinux.com/2026/03/monster-taming-roguelite-aethermancer-just-got-a-big-upgrade/
- Full of Fusion Hotfix 0.6.1.0 - 20 March 2026
Hey Aethermancers!We just released a hotfix update, adressing some of the issues reported since the launch of the Full of Fusion update yesterday:Bug FixesFixed save files softlocking in some cases when loading mid-run savegames from pre-updateFixed softlock when infusion shifted Hundred Handed signature trait by Hecatoncheires onto one of your other monstersFixed potential softlock when jumping from a cliffWhen using an infusion at the rebirth shrine menu and closing it, the UI will reset to default state and not re-open in infusion mode next timeFixed Poise Purging removing more poise than intendedFixed ‘Free Souls’ meta upgrade not working when saving & loading at Merchant’s areaFixed mouse input not working in the Monster Shrine Menu for scrolling through the available monstersFixed actions with sub-actions (like Djinn or Dullahan) staying corrupted in Chernobog fight even after kil…
- The Full of Fusion Update is live now! - 19 March 2026
Aethermancers!The Full of Fusion Update is out now!The Full of Fusion Update introduces a second player class to Aethermancer, comes with two new Champion monsters to test your skills and more!Overview of the new UpdateAlternative Player Classes: Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim's RestThe "Aether Alchemist" player class lets you experiment with Monster Infusion Two new alternative Champion monsters wait for you to challenge and tame themArtifacts have received an epic upgradeYour monsters' Worthiness levels are now unlimitedMonsters with Worthiness level V or higher appear in Pilgrim's Rest now... and more! Check the full Patch Notes belowThe Aether Alchemist - the new Player ClassOnce you have beaten Chernobog for the first time, you can switch your player class in Pilgrim's Rest right before you start your next run. The Aet…
- The Aether Alchemist - Introducing the new Player Class - 2 March 2026
New Player Class: The Aether AlchemistA deep dive into the new Player Class "The Aether Alchemist" coming with the Full of Fusion Update on March 19.Siriux has many faces... meet the Aether Alchemist!Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim's Rest right before you start your next run. Currently, there are two player classes, the base class "Aether Tamer" and the new "Aether Alchemist". Each new class will come with entirely new abilities and shake up the way you play and build your team.The Aether Alchemist gives you a lot of chances to experiment - but beware - you're playing with fire!The Alchemist and the InfusionThe Aether Alchemist can fuse parts of any monster into other monsters. At every monster shrine you can not only use your monster souls to rebirth a monster but also choose to spend a soul to perform a Monster Infusion. W…
- The Full of Fusion Update is coming on March 19! - 18 February 2026
Aethermancers!Get ready for our first big update on March 19!The Full of Fusion Update introduces a second player class to Aethermancer, comes with two new champion monsters to test your skills and more!A little Teaser of the Full of Fusion UpdateThe new "Aether Alchemist" player class lets you experiment with Monster Infusion: Create the overpowered team of your dreams or go crazy with the weirdest Infusions - which might or might not work...Two new alternative Champion Monsters wait for you to challenge and tame themUnlimited Worthiness LevelsEpic Artifacts... and more! Everything coming with the new update will be revealed in the next weeks on our Discord, or anywhere else: • Bluesky • Twitter • Reddit • Instagram • Facebook • TikTok• YouTube
- Hotfix update 0.5.1.0 - 16 December 2025
Aethermancers,We just released another hotfix update, fixing some of the bugs reported with the last updateBug FixesFixed Splatter softlocking the game when spreading bleed to a dead monsterFixed a softlock for when you try to enter Pilgrims path boss zoneFixed an issue with ravager not leveling up past level 0 when rebirthedFixed guaranteed alternative champion after encountering the default champion three times & then losing a run before reaching the champion zoneFixed going out of bounds when teleporting to certain loot dropsFixed certain Sound banks not unloading after combatFixed Ravager boss particles in the overworldOther ChangesUpdated Credits to include the persons who did the live instrument recordingsDemo version patchedWe also applied Unity's security patch on the demo version of Aethermancer, fixing a security issue with Unity (the game engine we use)
- Aethermancer's second QOL Update (and a couple surprises...) - 11 December 2025
Aethermancers!The second Quality of Life update for Aethermancer is out now!Finally, it's time for the highly requested Combat Inspect feature as well as some other updates that will hopefully improve your gameplay experience. But that's not all. Despite us really wanting to focus on QOL features, we could not resist to add two little, exciting surprises to this update...Overview of what has been added todayCombat Inspect Feature - more details in section belowRedistribute Equipment - You can now redistribute old Equipment when replacing it with new EquipmentA new playable monster: Ravager! - more details belowFestive Pilgrim's RestClearer combat UI - a target and damage preview of enemy monsters and clearer Aether generation animationAn icon in combat for enemy monsters that can be captured... and more! Check the full patch Notes belowCombat Inspect FeatureYou can now use a Combat Insp…
- Aethermancer hotfix 0.4.2.0 - 18 November 2025
Aethermancers! We just released another small update (0.4.2.0) with some of the more important Bugfixes:Bug FixesEnemy shifted Star Spawn no longer uses Star Beam (but Light Beam instead)Random Monster button can now also select shifted Monsters (if available)Fixed possible Softlock when player minions diedJudgement (Serket signature trait) now triggers only once for Mass attacksPurge Boon now purges 3 Aether as intended (instead of 9)Overwhelming Heat no longer applies a “0 Burn” stack to enemies when you have no power buffsFixed Damage/Shielding/Healing preview being misleading when debuff cleansing skills were involved (often happening with Medusa)Meanwhile we're working on the second big QoL update!
- Aethermancer hotfix 0.4.1.1 - 12 November 2025
Aethermancers!We just put a small update live fixing a couple of issues which were introduced in the last patch:Fixed XBox controller input being choppy/inconsistent in the menusFixed possible softlock with popups at the Montser Shrine when you had no monster souls leftThe custom cursor we added to the game is actually visible now!Enjoy Aethermancer, while we're working on the second QoL update!
- The first QOL update for Aethermancer is out now! - 10 November 2025
Aethermancers!As promised, the first Quality of Life update for Aethermancer is out now!We got the highly requested key bindings and combat speed up options out to you as soon as possible along with other QOL features, balancing and bug fixing. Now we're continuing to work on the second QOL update which will bring you a combat inspector among other features.But now, let's talk more about what has been added today: Option to rebind game actionsOption to speed up the game including an auto-speed up for long trigger chainsMore UI clarity in several parts of the gameChoice to skip dialogues with NPCs and get straight to the eventDifficulty Badges for your monsters... and more! Check the full patch Notes belowThe Early Access RoadmapAs described in our dedicated Roadmap post, we first want to focus on including highly requested QoL features to improve the overall game quality. That means we…
- Get your Monster Designs ready... - 30 October 2025
Community designed monsters have become a tradition at moi rai games and it's time to introduce some of YOUR monster ideas to Aethermancer! In the Aethermancer Monster Design Contest you will be able to submit your own monster design for a chance to see your idea become a playable monster in our next Alchemical Woods biome! Everyone will be able to submit their monster design until 18. November 2025 (11pm CET | 7am PT | 6pm ET) in our Discord server.Out of all the entries, moi rai games will pick 30 finalists. Registered voters on Discord will then vote for their favorite ideas and the top two monsters will be put into the game along with one Developer's Pick.While we are at the topic, here is a work-in-progress look at the new biome...In the meantime, we are working on releasing the first QoL update as soon as possible!