- Bi-weekly Update…? 8/30/2026 - 31 August 2026
“…Oh, hello there everyone!”“MKRU has been very busy this week, so I have taken it upon myself to share a bit of what he has been working on!”“What’s with that suspicious look on your face? Who am I, you ask? Why, a friend of course!”“Now then, take a peek at this early screenshot of the shores of Thuhenia!”“This slice of the region of Thuhenia is surrounded by treacherous waters, making sailing here dangerous for inexperienced seafarers. It’s rather secluded, but there’s still some folk that live near the old castle, fearing it as cursed. They’re pretty dumb, though. It’s just a decrypted pile of ruins now!”“Oh, oh, oh check this out, I got a preview of something MKRU sketched this week. I’m sure he wouldn’t want me sharing this to you so soon! “What do you think is going on here? I already know, but I won’t tell! Hoho!”“It’s time I take my leave. I’m sure we’ll be seeing each other ag…
- BI-WEEKLY UPDATE!! 8/16/2026 - 17 August 2026
I’ve spent a lot of time lately thinking about where exactly I should begin with this next chapter. There’s a lot that needs to get done for the finale, and I’ll admit that looking at everything ahead of me has felt a little overwhelming. My day job also gets particularly busy around this time of year, so my head has felt pretty clouded trying to figure out what I should prioritize—especially as I settle into this new bi-weekly update schedule.Ultimately, I decided the best approach was to stop worrying about tackling everything at once and instead focus on accomplishing something small each day. A little map creation here, some sketching there... all of these things need to get done eventually, so every small task I finish is one less waiting for me later.One of those tasks was beginning work on the edge of a new region players will visit during this chapter: Thuhenia. Although you’ll…
- BI-WEEKLY UPDATE!! 8/2/26 - 3 August 2026
You read that headline correctly. Weekly Updates are becoming Bi-Weekly Updates!There are a few reasons for this change. First and foremost, Crimson Veil has officially entered its final chapter. While I still have plenty I want to share with you all, I also want to preserve the surprises that come with bringing a story like this to its conclusion. As we get closer to the end, it becomes increasingly difficult to find things to preview each week without revealing too much.The second reason is that I want to begin easing my Patreon into its next stage. Once Crimson Veil is complete, I still fully intend to remain active here, but there will no longer be any weekly updates for the game. The type of content I create will naturally have to evolve. I have a long list of artwork I’ve wanted to make for years but never had the time to focus on making it while simultaneously developing the gam…
- Crimson Veil 5.8.1 Now available to EVERYONE! - 6 July 2026
The latest update (5.8.1) is now live on Steam and Itch.io for Windows and Mac!Go download it now and check out the latest content in the vampire route, including two brand new contract quests!Crimson Veil on itch.ioCrimson Veil on SteamIf you’ve been enjoying your time with the game, I’d really appreciate it if you left a review. Whether it’s a few sentences or a full breakdown, praise or criticism, I want to hear your honest thoughts. Your feedback plays a huge role in shaping each new update and making Crimson Veil better for everyone.For returning players: Please keep in mind that save files created in older versions have compatibility issues. For the best experience, please use the multiple save files provided in the link below:5.8.1 Save Files LinkIf you need additional help, the walkthrough can be viewed at the link below:5.8.1 WalkthroughAs I stated previously, I will be taking…
- WEEKLY UPDATE 6/28/26 - 29 June 2026
This week, I've been keeping busy with a variety of things behind the scenes while Patrons have been enjoying Version 5.8. It's always nice to finally have a release in everyone's hands and shift my focus toward updating the supporting resources that go along with it. First off, the Crimson Veil Walkthrough has now been updated to Version 5.8. If you're looking for help with the two new contracts, item locations, or any of the latest additions, you can find it here:https://docs.google.com/document/d/1VbSILz60_Yc7NyU-DRv3mrX0FVua3WSBD9nlN0Bf5jk I've also given the Crimson Veil Lore Bible a much-needed update with all of the new characters, locations, enemies, and story information introduced in Version 5.8. If you're interested in diving deeper into the world's lore, you can check it out here: https://docs.google.com/document/d/1NRbhr7Hfb5n33OZl--BgGTw-lBouuAOSOkMoHmXWoeU As always, bewa…
- Crimson Veil 5.8 Now available to all Patrons! - 21 June 2026
The latest version of Crimson Veil is now available on Windows and Mac to all Patrons! (Mobile version will be released at a later date)https://www.patreon.com/MKRUdesignCheck the changes below:•2 new contracts added to Vampire Route. ("A Merchant's Folly" and "Ashes to Anatomy")•New area of Naishon added to vampire route during chapter 3-V.•New Quest available in the Naishon Weapon shop to obtain the best whip for Mila. (Vampire Route)•Some scenes have been adjusted during chapter 3-V.•Silver Weakness and Freezing status now wear off after walking for a bit.•Ophelia's training level cap has been raised during chapter 3-V.•New (Dark) skills added to Mila and Seraphina. (Vampire Route)•New (Chaos) element skills added for Seraphina. •Various changes to weapons in the Vampire Route.•Enemy weaknesses adjusted.•7 Images added to Picture Gallery. (177 total)•Misc. bug fixes.Tier 2 and higher…
- WEEKLY UPDATE!! 6/7/26 - 8 June 2026
Today, I sent an early build of Version 5.8 to my testers!Over the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dialogue, adjusted events, fixed bugs, and polished various scenes. At this point, I've reached the stage where fresh eyes are needed, so now it's up to my testers to uncover anything I may have overlooked. I'm looking forward to hearing their feedback and seeing what improvements can be made before release.Assuming everything goes according to plan, I intend to release Version 5.8 to all Patrons on Sunday, June 21st, with the public release following on July 5th.With the build now in testing, I'm going to take next week off and give my brain a chance to rest. Development has been my primary focus for quite a while now, and I think a short break will do me some good before I…
- WEEKLY UPDATE!! 5/24/26 - 25 May 2026
This week, I got very close to finishing up the Merchant’s Folly quest line. I began importing the final portion of the written script into the game and implementing the last major scene that still needed to be added. As of writing this, I’m nearly finished with that process and have started doing an early playthrough of the quest from start to finish.I think players are really going to enjoy how the two new quests in this update contrast with each other tonally. Together, they offer a more rounded experience—different moods, different themes, and different kinds of horror. In a lot of ways, these quests feel like the culmination of everything I’ve learned about designing compelling side stories over the past 7+ years working on Crimson Veil.Additionally, I realized there was one last CG I had forgotten to draw for this update. Thankfully, I managed to both sketch and complete it this w…
- WEEKLY UPDATE!! 5/17/26 - 18 May 2026
This week, I completed one of the larger scenes I still had pending—the introduction of the kitsune sisters, Kohta and Rin. I’ve shared early screenshots of this scene before. This sequence involved a large number of moving NPCs and layered interactions, so getting everything to function correctly took hours of testing and adjustments. Scenes like this are always deceptively complicated, but I’m really happy with how it turned out in the end.Working on this scene also reminded me that there is still one final illustration I need to complete for a specific bad ending… One that can occur if you choose to accept a charm these sneaky foxes offer you… However, this scene comes with a unique twist: it will integrate directly with the party member you choose to bring with you! Once Mila falls under the kitsune’s spell, she will attempt to force her companion to submit to them as well. Dependin…
- WEEKLY UPDATE!! 5/10/26 - 11 May 2026
This week has been spent filling out the remaining events with missing dialogue, images, and finally doing some proper test runs of the quest from start to finish. There are still things that need tweaking—enemy spawn locations, treasure placement, balancing, and general polish—but it feels really good to finally be able to play through the entire scenario in one go. Even in its unfinished state, it’s satisfying seeing all the moving pieces come together.In other news, this update will finally allow players to obtain Mila’s Ultimate Weapon just before the final chapter becomes available. Once both of the new quests are completed, players will gain access to the materials needed for the blacksmith Hao in Naishon to forge the legendary weapon known as the End Bringer. With the proper materials and compensation for his craftsmanship, Hao will create Mila’s strongest weapon yet—a tool that…
- WEEKLY UPDATE!! 5/3/26 - 4 May 2026
This week, I finished writing the remainder of the script for the final contract in the Vampire Route. This one took a bit longer than usual, as I wanted to make sure I included all the important details without overloading the scenes or making anything feel forced. I went back and forth on a few sections, but I’ve finally landed on a version of the script that I’m happy with.With that done, I’ve started importing the script into the game and building out the scenes within the new maps I created:Once everything is in place, I’ll need to make a few adjustments based on player choices—specifically whether Mila has previously met Muddy, and whether the player chose to give her the warm blanket earlier in the game. Players who took the time to complete that optional interaction will receive a small reward here, which I think is a nice bit of continuity.On the enemy side, I also finished wri…
- WEEKLY UPDATE!! 4/26/26 - 27 April 2026
I’ve just returned from my two-week trip to Europe! I got to see a lot of incredible sights and experience customs that are quite different from what I’m used to in the U.S. It was a refreshing change of pace. I even took this photo of the Roman Colosseum at night, alongside a tiny Coco Jumbo figure I picked up during my trip to Japan:A fun little way to tie together two of my recent big trips. That said, I’m very happy to be back home and settling back into my usual routine.While I didn’t have a ton of time to work on the game while abroad, I still managed to make a bit of progress here and there. I shared a flats preview of one of the ending scenes with my Tier 3+ patrons over on Discord:https://www.patreon.com/MKRUdesignhttp://discord.gg/Mqz6WGn95jThat piece came together during a particularly slow day, and it was nice to have something creative to focus on. I also did a bit of writi…
- WEEKLY UPDATE!! 4/5/26 - 6 April 2026
This week, I focused on cementing the map design for the final contract quest, which will bring players back to the ruins of the Lingrave Clinic. This was a bit of a challenge to conceptualize at first, since the location was already in a ruined state during the Hunter Route. The question became how much worse could it realistically get in the Vampire Route?Rather than simply reusing the old layout, I approached it from a different angle. The player will now start from the middle section of the map, with many familiar pathways either blocked off by debris or removed entirely. In essence, it uses the skeleton of the original design while introducing new twists to keep returning players on their toes. Additionally, I went and edited the tileset for the clinic as well as the wastelands area to give it grim and grimey tone. Items like boxes and shelves have a bit more ruined detail, which I…
- WEEKLY UPDATE!! 3/29/26 - 30 March 2026
This past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentioned previously, all of the sketches were already complete, so my focus has been on coloring, correcting details, and creating alternate versions for key sequences. I’m happy to say I made some solid progress this week. Those of you in the higher tiers may have seen a few of the WIPs I’ve been sharing over on the Crimson Veil Discord:discord.gg/Mqz6WGn95jFor this week’s preview, I have a teaser of the completed Kitsune ending for Mila. The full version is already available on the Discord for all Tier 2+ patrons, and it will also be posted on Patreon later this week.https://www.patreon.com/MKRUdesignLastly, I have some unexpected news that may affect development somewhat. I…
- WEEKLY UPDATE!! 3/22/26 - 23 March 2026
This week, I continued fleshing out the town of Naishon. While the exterior of the town was mostly complete, I shifted my focus to building out the interior maps. Players will be able to explore new shops such as weapon, armor, and accessory stores, along with a cozy noodle shop, a bar, and a tea house. The interiors are noticeably tighter than most locations in the game, and that was a deliberate choice inspired by my time in Japan, where many shops felt compact but full of character.On the art side, I also finished the final sketches needed for this update! This includes Mila’s Kitsune form and attire, along with her transformation sequence.I experimented with a new hairstyle for her Kitsune form—slicked-back bangs tied into a bun. I’d love to hear what you all think about the look! I've also posted the sketches uncensored on the Crimson Veil official Discod. Sketches and Works in pro…
- WEEKLY UPDATE!! 3/15/26 - 16 March 2026
This week, I focused primarily on map design, continuing to build out the new town of Naishon. Located east of Fallholt, this mountain settlement draws heavy inspiration from several Asian cultures. Despite sitting in a frigid alpine region, Naishon has become a popular tourist destination, thanks to its naturally occurring hot springs and resort. The town also features plenty of touristy shops filled with unusual knickknacks, local foods, and other curiosities that travelers can browse while visiting.There’s still quite a bit to flesh out, but here’s a preview of how the town is starting to come together:Naishon isn’t the only map I worked on this week, however. The Tundra Tower has also undergone renovations by the locals during the century since we last saw it. Its halls now carry a refreshed gothic–Asian aesthetic, giving the structure a new identity while still preserving its impos…
- WEEKLY UPDATE!! 3/8/26 - 9 March 2026
This week, I began importing some of the older maps from the Hunter Route into the Vampire Route, specifically areas from the Lingrave Clinic. They’re not quite ready to be shown just yet, as I want to give them a proper makeover to reflect the passage of time between the two routes. The clinic was already in pretty rough shape during the Hunter timeline, so in this version things will be even more dilapidated and decayed. This will also affect how the area is navigated—overall, it will be a more condensed version of the clinic, so players won’t have to trek through it quite as extensively as before.That said, I’ll admit I didn’t spend quite as much time in the engine as I planned this week. I’ve honestly just been enjoying drawing lately. I did finish this new sketch—the reverse scenario of the one I showed last week—where Mila now finds herself in the clutches of a lamia preparing to…
- WEEKLY UPDATE!! 3/1/26 - 2 March 2026
This week, I’ve been putting the final touches on a brand-new illustration to celebrate Crimson Veil’s 7th Anniversary. If you didn’t know, Version 1.0 first released back in March of 2019. I’ve been working on this project on my own ever since, and it’s kind of surreal to think about how much time has passed. I’ll be sharing more about the anniversary when the day officially arrives.In the meantime, I also worked on a new sketch featuring Mila chomping away at a new serpentine victim. You can see a preview here:But what about the reverse scenario? What happens when vampiric Mila is the one being bitten by the lamia? Well… if you know anything about this game, you already know the answer. It results in her turning into one herself, of course! Here’s a preview of the completed illustration:Tier 2+ patrons can check out the full version right now on the official Crimson Veil Discord, disc…
- WEEKLY UPDATE!! 2/22/26 - 23 February 2026
This week, I began putting together the brand-new town of Naishon. Nestled in the mountains just east of Fallholt—where the Tundra Trail once lay in the Hunter Route—Naishon is a settlement formed by immigrants from the east who migrated during the century Mila rested in her coffin. Over time, they established a thriving home high in the mountains.Unfortunately, their peaceful town now faces a growing problem. Mischievous and malicious kitsune have begun stirring trouble in their midst.On the development side, I’ve completed the final character portraits needed for this update, as well as finishing their character sprites. As shown above, all of Rin and Kohta’s portraits are now available for Tier 2+ patrons on the official Crimson Veil Discord: discord.gg/Mqz6WGn95jThese images will also be posted on Patreon later this week: https://www.patreon.com/MKRUdesignLastly, the newest episode…
- WEEKLY UPDATE!! 2/15/26 - 16 February 2026
This week, I spent some time back in the game engine working on new character sprites and a few new maps—most notably Patty’s underground laboratory.This hidden lab is where she conducts her many experiments on various corpses, though she does her best to keep the place relatively tidy with the help of her wight assistant, Muddy. The lab lies deep beneath the Lingrave Wastelands, carefully concealed from the watchful eyes of the Knights of Friedrich… or at least, that’s what Patty believes.The laboratory also connects to the long-abandoned Lingrave Clinic, a decaying facility that’s not only fallen into ruin over the past century, but is now crawling with scurrying lamia and Patty’s Wandering Experiments.Speaking of which, I also finished the digital art for Patty’s fourth experiment, and you can see a preview of her here:Tier 2+ patrons can view her full-resolution version, along with…