- Update 0.9 | Rise of the Necromancer - 18 September 2026
RISE OF THE NECROMANCERThe Necromancer has arrived! Version 0.9 is our first big content patch since Early Access, bringing a completely new way to play alongside tons of new content, systems, balance changes, and improvements. New class: THE NECROMANCERComes with its own unique weapons, items, abilities, rewards, and summoning mechanics.New Ghoulcaller and Rotbringer subclasses.New Minion System - summon allies that independently attack, scale with your stats, inherit effects and damage types, and even tank enemies.Many new summoning and minion-support items.MASSIVE POLISH, BALANCE AND QOL CHANGESMajor performance, UI, tooltip, audio, localization, shop, and visual improvements. Extensive balance changes across weapons, items, sets and enemies - plus hundreds of bug fixes. NEW CONTENT & SYSTEMSNew adventure zone featuring 4 major areas and a new final boss.New Invaders, altars, Sacrifi…
- Opt-in BETA 0.9 | Rise of the Necromancer - 9 September 2026
Backpack Survivors: Rise of the Necromancer - 0.9 Beta is LIVE!The Beta for our upcoming 0.9 release just became available!We’re inviting all members of the community to jump in, play the new content, and help us find bugs, balance issues, and anything else that needs some attention before the full release. Join us on Discord and learn how to join the beta!DiscordYour feedback is extremely valuable, especially when it comes to balance and the overall feel of the new content.For feedback, bug reports, and discussion, head over to the channel https://discord.com/channels/1067159692943573114/1545515203230441573For a detailed list of patch notes, take a look at https://discord.com/channels/1067159692943573114/1492526786096136373Progress made on the beta branch will (unless something massively breaks!) carry over to the main game when the 0.9 patch is released. The Beta will open on 7 sept 2…
- Early Access - 0.8.201 - 8 June 2026
Hi Backpack Survivors!We've just released a small update that introduces a new feature designed to help you track your discoveries and learn more about the world around you. It should also help you with finding that specific merge recipe, or to check what items or weapons would fit your build during a run!Introducing the Book of CollectionsThe Book of Collections is now unlocked for all players!This new compendium contains information on everything you've encountered throughout your adventures, including:WeaponsItemsBagsRelicsMerge RecipesEnemiesWhether you're trying to complete your collection, discover missing recipes, or simply learn more about the game's content, the Book of Collections is your new go-to reference.How to Access ItYou can find the Book of Collections in two convenient locations:From the TownDirectly through the Shop UINo unlock requirements are needed after this upda…
- Early Access - 0.8.196 - 12 May 2026
Fixes:- Fixed position of stars when returning a rotated item to storage by right clicking- Fixed dashes resetting after receiving any buff- Fixed Hellfire rewards not calculating Titan Soul rewards correctly- Fixed last Relic Reroll not working
- Two Weeks In. Thank You + What’s Next - 27 April 2026
It’s been just over two weeks since the Early Access launch, and what a ride it’s been.These first days have been exciting, stressful, rewarding, rocky at times, and honestly, everything we hoped it would be. Launching has been an incredible experience, and seeing so many of you jump in, play, share feedback, and support the game has meant the world to us.First and most importantly: Thank you!
- Early Access - 0.8.194 - 24 April 2026
Fixes:- Added conversion for missing talent points from hellfire completions- Added conversion for Mages that had their level incorrectly set to 0 - Fixed Hellfire unlock popup not showing
- Early Access - 0.8.191 - 21 April 2026
Fixes:- Fixed game bricking in Adventure Completed screen if the player pressed Space while rewards were still being shown- Fixed Talent point rewards not being added to the current player character- Fixed issues with the game unpausing when entering shop, pause or revive UI during a Boss animation
- Early Access - 0.8.190 - 19 April 2026
Fixes:- Fixed Hellfire not unlocking in certain conditions- Fixed Mage Talent trees sometimes being reset to 1 point, despite being higher levelBalancing:- Lowered the Base damage output from the Cord of Runic Power
- Early Access - 0.8.184 - 17 April 2026
Fixes:- Fixed achievements not getting updates when going over the max (Cold/Fire kills)- Fixed an issue where players could die during the boss spawn animation- Fixed an issue where players would continue to be hit and damaged during revive animation- Fixed Spike Surge Talent giving out too much Spiked- Fixed unlock descriptions being switched for Fire and Cold mage in other languages- Fixed multiple possible issues with resetting levels and adventures after runs- Fixed Writ of Golden Deeds giving out incorrect amount- Fixed multi-element weapons not counting towards specific kill achievementsBalancing:- Increased enemy pause duration after reviving- Moved Player Immunity to Entering the shop to prevent getting damaged while entering- Changed Flasked Lightning price to be in line with the other elemental 1x items
- Early Access - 0.8.182 - 16 April 2026
Main update: Players gain experience faster now and progress more quickly through the levels.Full update log below:Features:- Created merging page on the wiki, showing the merges in the game (https://backpacksurvivors.wiki.gg/wiki/Merging)Fixes:- Fixed (incompatible) Demo saves showing up in the Load Game list- Fixed Energy Dagger merge not working- Fixed localization issues not showing prices in some other languages- Fixed a potential freeze in the Adventure Completed screen- Fixed Ancient Greatsword collectable appearing in Hellfire 0- Fixed Revive button icon not correct when using controller- Fixed vendor sometimes spawning out of bounds on the Mountain Top map- Fixed a localization issue causing major slowdowns when opening the achievements screen with a non-Latin language- Fixed Loot Goblin coins not always dropping visibly- Fixed Merge Tutorial not working correctly in the final…
- Backpack Survivors is in EARLY ACCESS! - 13 April 2026
After more than 2 years of development, Backpack Survivors is finally releasing into Early Access.Carefully organize your backpack, discover powerful synergies, and survive increasingly intense waves of enemies and bosses across two full adventures with six playable subclasses.Experiment with more than 50 weapons and 200 items, discover unique merge recipes, and increase your power with a massive talent tree!And this is just the beginning. Throughout Early Access, we’ll be adding more weapons, items, characters, and brand-new adventures. A roadmap will be shared in the coming weeks!We’ve poured everything into this game, and we’re incredibly excited (and nervous!) to finally share it with you. We set out to make a game we would truly enjoy playing ourselves. We still have many cool ideas coming, and we aim to improve constantly during Early Access. As such, you can expect bi-weekly upda…
- Early Access - 0.8.166 - 13 April 2026
Systems Update: Levels, Experience & TalentsWe’ve made significant adjustments to progression systems to improve long-term balance and build diversity. We believe this will result in a better balance between power scaling and challenges, without losing the ability to break the game for those that seek the absolute best builds. Level Cap Reduced: Maximum character level is now 50. This may increase during Early Access based on talent tree scaling and other power factors.Experience Rework: Experience is now shared across a character instead of per subclass. Subclasses no longer require separate leveling.Talent Point Distribution: Talent points are now tied to individual characters. Subclasses still share points, but different characters must earn their own.Hellfire Rewards: Talent points can now be earned from certain Hellfire levels. These are shared across all characters, enabling some…
- Early Access Release on April 13 ! - 11 March 2026
After more than 2 years of development, Backpack Survivors is finally ready to open its gates… Backpack Survivors launches in Early Access on April 13! Jump into the chaos and start building your ultimate backpack in the Early Access version, featuring: 2 full adventures 8 mini-bosses + 2 epic final bosses 2 unique characters with each 3 subclasses to master 50+ weapons to discover 200+ items to combine and experiment with ːsteamthisː Many quality-of-life improvements ... and so much more! And this is just the beginning. Throughout Early Access we’ll be adding more weapons, items, characters, and brand-new adventures. Get ready to optimize your backpack, experiment with wild builds, and survive the chaos. Wishlist to get notified, follow development, and get ready to jump in on April 13. Join our Discord to follow development and stay up to date as we work toward the 1.0 release.
- Devlog - Build 152 - 10 March 2026
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Features:- Added Brazilian-Portugese to the localization- Implement ramping up of Boss attacks of final boss in 2nd adventureFixes:- Removed incirrectly placed underlines on keywords in tooltips- Fixed lingering effects not working in 1 specific level- Fixed unable to close achievement popup when clicking fast- Fixed camera shake not pausing in relic selection screen- Fixed background in 1 specific level- Fixed sprite of Tempest Feather item overlapping with other items- Fixed error when closing the adventure completed UI with space bar while rewards are still open- Fixed minimap for final boss level in 2nd adventure
- Devlog - Build 151 - 3 March 2026
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Features:- Made Mark of the Greatblade increase both slashing and blunt damage- Made spike damage work with enemies who do not damage player upon touch- Added 4 new relics that can be earned by completing achievements- Reworked starting equipment to be more intuitive for new players- Added tooltips to the loadout slotsFixes:- Fixed no enemies spawning at the end of Grasslands level- Fixed audio spamming when killing lots of enemies at once while having the Executioner's loop relic- Fixed entering shop while Timestop Altar is active would show those visuals over the shop- Fixed Hellfire 0 flame animating as though it is very high upon first opening the adventure select screen- Fixed sprites stretching after using Right-click to move them back to storage-…
- Devlog - Build 150 - 24 February 2026
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Fixes:- Fixed kill count in achievements visuals in game- Fixed descriptions of various achievements- Fixed Giant Scabbard's stats- Fixed Poison/Bleed damage using 0% as base instead of 100%- Fixed showing rewards when they have already been earned- Fixed error when combinin Replica Mark relic with Staff of Piercing Gold- Fixed buff duration (base duration got doubled)
- Devlog - Build 149 - 10 February 2026
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Features:- Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass- Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players- Removed running count in UI for achievements that do not keep a running count- Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately- Added default reward for hellfire/subclass combinations that do not have a specific reward for that combinationFixes:- Fixed issue when pausing the game mid animation- Fixed Timestop Altar pauses bosses, but does not pause weapons.animations- Fixed various map issues regarding colliders / chests- Fixed issue where finishing a hellfire level…
- Devlog - Build 148 - 27 January 2026
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Features:- Improved performance for enemy damage dealing and poison pools- Added showing tooltips for bags with stats that have items in them- Added icons to show which rewards are usable by which classesFixes:- Fixed item rotation and size of sprite on first frame when dropping in backpack- Fixed errors on killing Infernal Destroyer- Fixed poison pools not always cleaned up- Fixed Bosses resetting attacks upon getting a debuff- Fixed immunity time when boss spawns- Fixed issue when spamming the pause button- Fixed layering and visibility of tag count tooltip- Fixed Hellfire 29 reward not showing a tooltipBalancing:- Increased final shop chest reward to 500 coins- Changed sell price of reward items to 0
- Devlog - Build 147 - 13 January 2026
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Features:- Continued work on the Boss for the next adventureFixes:- Fixed errors on Twilight Eye explosions- Fixed waves not increasing in power over time for new adventure- Fixed collected rewards showing as uncollected- Fixed black backdrop not always being reset upon finishing adventure- Fixed some enemies being invisible- Fixed start position for Firebolt Staff projectile- Fixed Damage/DPS showing negative numbers when lowering damage below -100%- Fixed new boss not stopping attack sounds when dying- Fixed some errors on the new boss after returning to Fortress
- Devlog - Build 146 - 30 December 2025
Note: These changes are our work on the version that will become the Early Access version.These changes have not been added to the demo.Fixes:- Fixed Furious Warhammer not logging any damage- Fixed weapons in backpack showing incorrect elemental type if this was modified from original- Fixed error after unlocking new subclass- Fixed incorrect tilemap layers on Mountain Top- Fixed buff stacks not being gained until all stacks have depleted- Fixed shield visuals on characters without shield- Fixed issue with pausing the game causing problems- Fixed tooltip damage numbers able to go below 0- Fixed loadout filters not all working correctly- Fixed weapons with multiple damage types to get double damage calculatedBalancing:- Lowered number of enemies in Mountain Foot level- Lowered rarity of Bottomless bag to make it more relevant