The Age of Decadence news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players27 · 22 September 2026 - 00:25:20 UTC
- SteamPulse tracked peak703
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews3,968
- Release dateOct 14, 2015
- DeveloperIron Tower Studio
- PublisherIron Tower Studio
Company pages: Developer: Iron Tower StudioPublisher: Iron Tower Studio
The Age of Decadence Steam news
The Age of Decadence news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Thank you - 25 June 2026
We’re happy to announce that The Age of Decadence has sold 250,000 copies. We never thought we’d hit this number as AoD is a harsh and unforgiving RPG built around choices and consequences. And yet every year, more than a decade after release, new players still discover and enjoy the game. For a small independent studio, that's more than a sales milestone. It's the reason we're still here, still making games and telling stories. We're grateful to everyone who bought the game, recommended it to a friend, and wrote a review. Thank you for giving our game a chance. We wouldn't be here without you.
- Colony Ship is out now! - 13 November 2023
It is the Year of Our Lord 2754… You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him. The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it. We proudly present COLONY SHIP - an isometric, party-based RPG inspired by Heinlein…
- Update Notes For Sep 28 - 28 September 2023
Bugfixes for Polish localization.
- July '23 Update - Polish Localization - 25 July 2023
The title says it all - the AoD story can now be experienced in Polish, thanks to the tireless Polish community and their many months of work. If you always wanted street thugs to yell "Kurwa!" at you while in a knife fight, your dream just came true. Use "Options -> Gameplay" menu to switch the language, and don't forget to check the credits screen to see who made this possible.
- Vagrus - The Riven Realms Launching on Steam! - 6 October 2021
Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam. Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. https://cdn.steampulse.org/steam/apps/909660/extras/line.png Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures. Feature list A DARK REALM A vast realm is yours to explore, filled with u…
- Colony Ship coming to Early Access on April 6 - 3 April 2021
We've been working on Colony Ship for 5 long years, modifying the engine, building tools and systems (character, combat, stealth, dialogue, inventory, AI, pathfinding, etc), creating thousands of assets, and - finally - the first chapter of the game: Turn-based combat with action points and different attack types with different pros and cons. Gather a party of adventurers or explore the Ship alone. Turn-based stealth: action points, noise and alert meters, and takedowns. Dialogues with various checks: stats, skills, reputation, items, deeds, etc. You start the game in the Pit, a container town sitting in one of the Ship's cargo holds. From there you can travel to two nearby 'locations': the Armory and Hydroponics. These and other locations will change and evolve throughout the game. The Pit. The Free City. Ever since you were a kid, this has been your home: a sprawling heap of vacant ca…
- Knights of the Chalice 2 Kickstarter live - 26 May 2020
Greetings to you, worthy friends! KotC 2 is the brilliant offspring of acclaimed computer role-playing game Knights of the Chalice (now available on Steam). The new game is intended to recreate the best aspects of past 2D D&D computer RPGs such as Baldur's Gate 2, Temple of Elemental Evil, Dark Sun Shattered Lands, Champions of Krynn and Planescape: Torment. KotC 2 uses the OGL 3.5, the ruleset at the root of tabletop RPG Dungeons & Dragons 3.5. D&D 3.5 is well known for its tactical depth and the wealth of its character classes, feats and spells. KotC 2 expands the library of races, classes, feats, skills and spells in order to be even more Devious & Deadly than D&D! KotC 2 comes with a powerful integrated editor giving YOU the opportunity to turn your own idea of the perfect RPG scenario into the reality that many players will enjoy in years to come. The best modules may also generate…
- Vagrus - The Riven Realms Open-World Release is now LIVE - 22 April 2020
Our dear Friends at Lost Pilgrims Studio have just released the Open-World main campaign for Vagrus - The Riven Realms. Vagrus is a turn-based, open-world, dark fantasy RPG. The development team has been playing table-top RPGs (like DnD) on their home-brew setting, the Riven Realms, for over two decades, then based this game on it, so it has incredibly deep lore and immersive stories. They have just posted a huge announcement on their Steam development blog about releasing the open-world main campaign of Vagrus to all their Crowdfunding Backers in preparation of bringing the game to Steam. https://cdn.steampulse.org/steam/apps/909660/extras/line.png https://cdn.steampulse.org/steam/apps/909660/extras/laurels-fekv-3-small.png Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader who makes a l…
- Colony Ship's combat beta will be released tomorrow - Apr 15 - 14 April 2020
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/ As the title says, the hopefully long-awaited combat demo will be released tomorrow. A public release, even if it's only a combat beta, is a big milestone, as it's the foundation on which the rest of the game will be built. All the key features are there: the character system, increase-by-use skills, the combat system and AI, party mechanics, dialogue, inventory, pathfinding, etc. It's a game in itself, which is why it took so long to get to this stage. I can talk some more about this journey and its emotional impacts, but instead let's talk about something that really matters - how are you going to survive in the demo? I know, I know. Just the other day you killed three dragons and fifty two ogres, so why should you worry about some malnourished humans coveting what little you have? Well, I think you s…
- La version Française est désormais disponible - 2 October 2019
La version française de The Age of Decadence est aujourd'hui disponible. Vous pouvez changer la langue dans le menu des Options (via la sélection déroulante du choix de langue). Si vous avez la moindre question sur le jeu ou ses mécaniques, postez-les dans le forum et nous répondrons au plus vite. Nous tenons à remercier la communauté francophone qui a fourni un travail de longue haleine pendant 2 ans et demie, traduisant 600 000 mots de textes. Nous sommes profondément touchés et très, très reconnaissants de leurs efforts pour faire connaître le jeu à des gens qui autrement n'auraient pas pu y jouer. Leur travail acharné est un gage d'approbation et nous tenons à remercier tous ceux qui ont participé à ce projet. Nous espérons que de nombreux joueurs francophones qui aiment les RPG hardcore apprécieront également leurs efforts. En cas d'incertitude quant à savoir si ce jeu vous convien…
- Read Before Buying - 25 June 2019
If you wondering whether or not to buy this game, you've come to the right place. While we do want to sell more copies, we don't want people disappointed with what they buy, so to help you make an informed decision we put together this handy guide – written not in the marketing speak high Elven but in plain English – giving you 3 good reasons (3 most common complaints) not to buy this game. No, this isn't reverse psychology marketing but a fair warning. 1. Difficult Combat You aren’t a mighty hero smiting evil-doers by the dozen but a regular Joe (or Jane). You’ll be outnumbered and outgunned, so you’ll have to figure out how to even the odds, which might take a while. In the meantime, you will die a lot. If that's not your idea of having a good time, you’ll be very disappointed. 2. Requires Specialization First-time players should NOT play a jack of all trades (aka master of none), no…
- First Look at Colony Ship's Combat - 23 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32943135%2F01418084bb329514db20ac9d5c0c0574c9901948.png After nearly 2 years of work we finally have a playable build, which is very exciting. It's very rough, of course, as it's the First Iteration of the game and things will change a lot by the time the game is ready to be released. Right now you can talk to people, fight, loot bodies, increase skills and equip new gear. The dialogue scripts are working like a charm, so you can go through all the fights and get one of 5 endings of the upcoming combat demo. The AI is doing a pretty good job seeking cover, flanking, and using different attacks, so overall things are moving in the right direction. I'd say we need 2 months to get the combat system into shape before we start beta-testing, then another month before we release the combat demo and get some feedback. Anyway, here…
- May 2018 update - 6 May 2018
We constantly update the build sitting on the public test branch and every now and then move it to the default branch, so it's business as usual. This time around we fixed two recently reported issues: high level poison was applied incorrectly to arrows and Gaelius' troops accompanying him to the temple were too weak and didn't stand a chance against the Imperial Guards holding the Dead River pass. While we were at it, we decided to integrate Sunfire's (who's a giant among men) most excellent and comprehensive mod into the core gameplay files. The changelog is too long to include here, so here is a summary of fixes and improvements: - Death screens and endings - Quest and combat rewards (sp, cs, reputation) - Minor consistency issues (when Faelan is killed or Ganezzar is taken) - Map visuals, interaction, and passability - Added proper banners and soldiers when House Aurelian or the Imp…
- The Leaders of Tomorrow! - 31 December 2017
Since we don't have a proper page for our new game yet, I'll post the last update here in the spirit of Christmas: A setting is defined by the factions it spawns. For example, 9th century England is not defined by dudes sporting swords and chainmail but by the warring kingdoms, Viking factions, puppet rulers, the Danelaw, and a clash of religions. In turn, the factions are defined by their leaders who reflect the current state of affairs, and the leaders are defined by the challenges they face. Thus the time has come for you to meet the finest sons and daughters of Starfarer: the elected, appointed, hand-picked, hereditary, and self-proclaimed leaders who hold the fate of the Ship’s inhabitants in their hands. Let’s start with the three main factions fighting for control over the Habitat – the central living complex housing 80% of the Ship’s population. For more information on the Ship’…
- The Leaders of Tomorrow! - 31 December 2017
Since we don't have a proper page for our new game yet, I'll post the last update here in the spirit of Christmas: A setting is defined by the factions it spawns. For example, 9th century England is not defined by dudes sporting swords and chainmail but by the warring kingdoms, Viking factions, puppet rulers, the Danelaw, and a clash of religions. In turn, the factions are defined by their leaders who reflect the current state of affairs, and the leaders are defined by the challenges they face. Thus the time has come for you to meet the finest sons and daughters of Starfarer: the elected, appointed, hand-picked, hereditary, and self-proclaimed leaders who hold the fate of the Ship’s inhabitants in their hands. Let’s start with the three main factions fighting for control over the Habitat – the central living complex housing 80% of the Ship’s population. For more information on the Ship’…
- Updates - 18 December 2017
While we stopped adding new content, we haven't stopped updating the game so every now and then you'll see 'update queued'. There is no reason to post an announcement every time we fix or tweak something, so I'll post everything here to avoid confusion and multiple threads. This particular update: Adds missing combat skill points Tweaks some post-Maadoran endings not taking into account certain decisions Fixes several localization issues affecting Russian and Spanish versions Improves localization support for mods Adds modding options for alchemy As always, we'd like to thank you for your continuous support and patronage. PS. Don't miss an upcoming The New World update. You'll meet the finest sons and daughters of Starfarer: those elected, appointed, hand-picked, hereditary, and self-proclaimed leaders who hold the fate of the Ship’s inhabitants in their hands. * * * Хоть мы и перестали…
- Updates - 18 December 2017
While we stopped adding new content, we haven't stopped updating the game so every now and then you'll see 'update queued'. There is no reason to post an announcement every time we fix or tweak something, so I'll post everything here to avoid confusion and multiple threads. This particular update: Adds missing combat skill points Tweaks some post-Maadoran endings not taking into account certain decisions Fixes several localization issues affecting Russian and Spanish versions Improves localization support for mods Adds modding options for alchemy As always, we'd like to thank you for your continuous support and patronage. PS. Don't miss an upcoming The New World update. You'll meet the finest sons and daughters of Starfarer: those elected, appointed, hand-picked, hereditary, and self-proclaimed leaders who hold the fate of the Ship’s inhabitants in their hands. * * * Хоть мы и перестали…
- The New World - our next RPG - 5 July 2017
http://irontowerstudio.com/new-world-features As you probably know, our next game is a sci-fi RPG inspired by Heinlein's Orphans of the Sky (a generation ship novel). The overall design will be similar to that of The Age of Decadence and follow the same principles: Turn-Based combat with action points and different attack types based on tradeoffs. Skill-Based character system. Class-based systems offer you different packages of skills and abilities, designed to ensure that no man is left behind and your rogue can kick as much ass as your fighter. It’s a good, time-honored design that makes it very hard to make mistakes. In comparison, skill-based systems offer all the freedom you can handle and don’t restrict you in any way, so the chances of you screwing up your character is fairly high, especially for the first time players. Neither system is better by default so it comes down to pers…
- The New World - our next RPG - 5 July 2017
http://irontowerstudio.com/new-world-features As you probably know, our next game is a sci-fi RPG inspired by Heinlein's Orphans of the Sky (a generation ship novel). The overall design will be similar to that of The Age of Decadence and follow the same principles: Turn-Based combat with action points and different attack types based on tradeoffs. Skill-Based character system. Class-based systems offer you different packages of skills and abilities, designed to ensure that no man is left behind and your rogue can kick as much ass as your fighter. It’s a good, time-honored design that makes it very hard to make mistakes. In comparison, skill-based systems offer all the freedom you can handle and don’t restrict you in any way, so the chances of you screwing up your character is fairly high, especially for the first time players. Neither system is better by default so it comes down to pers…
- Modding Support & Font Size - 18 May 2017
Now that we're done with the content and mechanics we can look into various non-critical improvements. Modding support and a larger font size were two most frequently requested features so let's start there and see what happens. Modding What's done? you can modify all scripts permanently or by copy-pasting modified files into mods\ folder mod files are isolated and don't require overwriting game files; individual mods can be enabled/disabled, mods can be loaded by categories (requires manual text file editing right now) the mods will override any scripted functionality: combat formulas, scripted events, AI functions, etc. I.e. everything that is in *.cs files theoretically you can override GUIs too, but we haven't tried yet. What can be added: loading new or overriding existing dialogues from mod folder adding or modifying items (weapons, armor, etc) but not adding new in-game models ad…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 September 2023 | Update Notes For Sep 28 | 5220291886485136729 |
| 2 | 25 July 2023 | July '23 Update - Polish Localization | 5124584051988834538 |
| 3 | 4 February 2016 | A Bit Of Everything | 3819571572130257336 |
| 4 | 29 December 2015 | Expanded Ending | 3819571572130258038 |
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