Undergrown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2300950
- PriceNo longer available on Steam Store
- Release dateTo be announced
- Developerflxp
- Publisherflxp
- Parent gameNot available
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: flxpPublisher: flxp
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Undergrown Steam news
Undergrown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Works # 3 / 1,000,000 - 30 December 2023
Hi again, today we are doing a short update, to keep updated, updated. here are the beautiful patch notes, enjoy vvv. the-patch-notes: transparent backgrounds ability to ui windows. re-stylised the code for windows / panels. (for myself to understand better) renamed scrollbar to slider, as a more proper base class. sliders almost have accurate tick / tickers able to display when snapping (this is terribly broken, trust me bro) nineslice ability to render a certain strip of the sprite. fixed up slider slightly glitchy visuals. progress bars can now render as a cropped sprite instead of just a nineslice bar. added error item sprite for items that are not complete / broken. added item variants for all liquids in the game. (like hold-able liquid water, instead of a bucket of water) fixed some more ui naming inconsistencies. fixed some item ui scaling bugs with the error sprite. due to world…
- Speed Update - 27 December 2023
Hello there, it's been 4 months!!! why I waited this long to send out an update??? the mystery is unknown, unsolved and oh hey, look its some patch notes vvv (before we get to the patch notes) I wanted to mention, by unanimous vote and my general boredom. I will be spamming updates much more frequently. that is all, read those notes now. the-patch-notes: fixed alot of minimap tile colors. fixed old world data messing up button's text causing an error. added multi-language translation support to all window titles. added a `/place block_id` command, places a block at the mouse position. added a preferred_layer for blocks themselves. (for the /place block_id command) now certain tiles can influence the player's walking speed when touching them. added more user-friendly multi-line support to .lang files. fixed ui popups to process correctly and not visually update every frame. optimized alo…
- Patch Works # 2 / 1,000,000 - 4 June 2023
now certain tiles can slow down / speed you up when walking on them. currently only wooden planked flooring will make you faster. added more user-friendly multi-line support to .lang files. (dev thing) fixed ui popups to process correctly and not visually update every frame. (optimization) wooden pedestals can now have items such as torches on them and produce light. optimized alot of world-related fps problems. overall 30% more fps when moving around in the world. fixed a bug where liquid moving would duplicate floor tiles. fixed a liquid-related memory leak. Hi there, just a daily update, working on optimizations for the world was just working on a few QOL things for myself so I can start expanding the world a little bit anyways, this is just a quick update, hope I didn't break too many things
- Patch Works # 1 / 1,000,000 - 3 June 2023
Quickfix today Made sure all file reads are actually open, so no more file not found/opened errors. Fixed some button text rendering issues. (popped up related to old world saves) Nothing entirely game breaking. Because if you click "play world" as you created a new world Then if you never crashed before atleast one autosave, Then you could have just used the Recent World load button, Which would have never thrown this error. Anyways, please break my game more, and tell me about it. (actually) Also have fun!
- All Has Meaning Update - 2 June 2023
Hello there, it's been 2 months, in this update I redid quite alot of things. To start, now there is a main storyline to the game. (no major spoilers) Carland our brave adventurer, Needs our help. You can now talk to Carland and he will guide you along The first few steps of the game, to help you get started. That means, we have npc's with dialogue, and choices to make! (although linear atm) Since the entity re-write, now Carland can theoretically die. I didn't have enough time to make what allows the player to revive him. But he has alot of health, and I've never accidentally killed him... yet. (warning you will break progression if you kill him at the moment.) Certain entities can get hungry and path towards tiles they find as food to prevent starvation. Entities have a predator / prey sense that makes them target other things in the world and chase after or run away from them Added i…
- Gamify gamers - 31 March 2023
hello there, its been a while, this update is a little earlier than I hoped it to be but I just felt like updating today, so here is the patch notes: added reset and default settings to volume levels. added achievement screen. fixed torches being able to be placed on doors. fixed some particles being in the wrong spot sometimes. fixed dungeons to be very dungeon-like. added resourcesless mode, which is actually not real, it still uses a window. added a cheese chest. fixed containers being open far away from the player. - or as I like to imagine it, the player now has shorter arms. fixed atleast 200 million bugs. added object_culler (for the big tree's animations and lighting). - makes it easier to know if the tree should be rendered or not. added different wind track to other biomes. added fade in / out for music. waypoints now save to the world, and are stable. can select a blank image…
- Hello, Cheese Biome, Working on. - 27 February 2023
fixed volume unfocused slider - to have mute and not ever be louder than master volume. fixed delete world/character confirmation box. fixed loading bar in world creation menu from flying off the screen. - and crashing into something.. dangerous. fixed various scenerios where - the loading bar in world creation would get stuck. made world generation seeds consistent. fixed torches spawning on water. fixed plants from spawning on water, when they weren't supposed to. made blank world seeds randomly choose a seed. changed world seed box to say "seed... (blank = random seed)". added wigglyness to loading bar. broke all previous world saves. (hehe fun) (hehe, sorry..) world seed is saved to worlds now. added new biome. fixed alot of world generation stuff, allowing for easier ways to - change the world generation. added dungeon_maker node to be used in all future dungeons. alot of "today"(t…
- More Fix For Broken Game - 12 February 2023
List of changes made during this update. added benchmarking to file feature, to track lag spikes overtime. fixed sign ui from being not close-able. (pressing escape) - but its still not usable :P added the ability to move minimap icons (default key: G). can also nudge them with arroy keys (default keys). added function for the controller to simulate typed/repeated keys. added loading circle graphic. made sprite loading a little bit faster. fixed a bunch of objects that had code where functions - happened in rendering actions, leading to mis-clicks. added a more proper way to track lag spikes. waypoints now can be added and modified. default image for waypoints will be "marker_default". - (which is a crosshair-like sprite) bug: waypoint positions for static waypoints are not - correctly positioned when opening/closing the minimap added image scrolling node, allowing to designate icons to…
- Fixes everywhere - 8 February 2023
List of changes made during this update. color picker window node fixed torch minimap color changed added minimap markers - allows for character rendering - allows for waypoint/item rendering fixed minimap background in fullscreen mode fixed mouse scrolling in mininmap fullscreen fixed some visual bugs with the context menus fixed some button heights in key recognition window synced the new character renderer to the player - animation, sprite, colors, clothing color, facing direction merged steam_api p2p to work with the UDP server. fixed minimap frozen zooming/panning. minimap can now be clicked on to fullscreen it. disabled mouse wheel player actions when fullscreen on the minimap. start sending player's movement packets - after the world has been fully sent. added a few achievements. text edit ui object mouse interaction fixed. server sends over missing chunks during multiplayer conn…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 December 2023 | Patch Works # 3 / 1,000,000 | 5410576585163169488 |
| 2 | 4 June 2023 | Patch Works # 2 / 1,000,000 | 5151601211237446637 |
| 3 | 3 June 2023 | Patch Works # 1 / 1,000,000 | 5151601211231554097 |
| 4 | 8 February 2023 | Fixes everywhere | 5036749277224848741 |
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