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ASYLUM

ASYLUM Steam news

Senscape | Mar 13, 2025 | game

Released

2players observed · 23 September 2026 - 17:38:40 UTC

AdventureIndieHorrorPoint & ClickPsychological HorrorSteam Store

  • Latest observed players2 · 23 September 2026 - 17:38:40 UTC
  • SteamPulse tracked peak109
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

ASYLUM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 23 September 2026 - 17:38:40 UTC
  • SteamPulse tracked peak109
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews500
  • Release dateMar 13, 2025
  • DeveloperSenscape
  • PublisherSenscape

Genres: Adventure, Indie

Company pages: Developer: SenscapePublisher: Senscape

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ASYLUM Steam news

ASYLUM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ASYLUM haunting consoles too, plus discount reprise! - 21 July 2026

    Well, well, well, the big news keep coming! Following a very successful Steam Summer sale with our previous massive update, today we announce our partnership with SOEDESCO who are preparing ports for PlayStation 5, PlayStation 4, Xbox Series X|S, and Nintendo Switch later this year. That's a lot of machines!Check out the announcement here and a new trailer:It's noteworthy news even if you don't have any of these consoles, since the game is about to reach a huge new audience, and there's more coming for PC owners too. We're getting ready for a big Halloween season 🎃In the meantime, we're celebrating with another juicy discount!Remember that reviews, good or bad, play a big role in the Steam algorithm, especially when it comes to indie games. We appreciate any time you can take in leaving your thoughts 🙏Until next time with more! 👋

  • Supernatural horror adventure ASYLUM gets upgraded with Linux support - 26 June 2026

    ASYLUM from Senscape released back in March 2025, and after dealing with Unreal Engine issues - they finally released the promised Native Linux version. Read the full article here: https://www.gamingonlinux.com/2026/06/supernatural-horror-adventure-asylum-gets-upgraded-with-linux-support/

  • 40% off, major improvements and native Linux support! - 25 June 2026

    Greetings from beyond the grave! 👋We kick off this sunny (albeit for some of us very cold) Steam Summer sale with perhaps our biggest update yet. We've spent a lot of time during the past few months maintaining the code and optimizing everything we could. There's still room for improvement and we'll keep going, but so far we achieved a massive reduction in size, faster loading times and smoother framerates. The Steam Deck in particular has benefited from a huge gain in performance, along with other nice quality of life tweaks. Plus, an all-time low 40% off!Read on for a bit of technical mumbo-jumbo and additional notes!How the heck did we manage to trim off 20gb?!It's not like we were lazy, the process took quite a bit of time and research. As you may know, given ASYLUM has mostly pre-rendered graphics, the game relies on a large amount of big textures (truly thousands). Up until now,…

  • Celebrating a year of madness! - 19 March 2026

    Greetings, Steam community! Long time no speak. It's been quiet in the asylum which, all things considered, is always good news. With new inmates arriving and getting acquainted with the game every month, there's been practically no issues reported and everyone is enjoying a delightful stay in the Hanwell premises.Speaking of which...A year in the ASYLUM!Phew. It dawned on me during the past weekend that it's been a whole year since we launched the game. Unbelievable; these days it feels like we're speedrunning through life. It's not you, things are really fast-paced now. I mean, it's not even late March and it already feels like we should be wrapping up 2026. Take me back to the corridors of Hanwell with their eternal quietness and decay!Anyway, the overall balance during this past year has been really good. I appreciated and enjoyed reading the reviews, even the negative ones, as most…

  • The end is nigh so we celebrate with a discount! Plus, a goodie! - 11 December 2025

    Ahoy there! In case you haven't realized, it's December. Heck, almost halfway through December. You could say this was a special year (it certainly was for us!). I'm not feeling too eloquent right now for a lengthy post, so I'll just say that I'm delighted ASYLUM is out in the open while quite a few of you seemed to have enjoyed the game. Things are tough out there: promising games (good games even) are failing to gain any traction in the stores. As we're nearing 400 reviews —still averaging at "Very Positive"— you could say it was a good year for us, and we're very thankful for that. Your support has been invaluable too. After 15 years of development and much anticipation, a lot could've gone wrong, yet here we are. Some folks are beginning to like the ending even!So, first thing: we're 33% OFF. That's one third off the total price (not an accurate statement, mathematically speaking, b…

  • It's the Steam Awards season and we finally released a game! - 24 November 2025

    Did you enjoy your stay in the Hanwell Mental Institute? Have you spent months theorizing about the cryptic ending? Are you still wondering if an apparent plot hole is instead a massive clue? And finished reading every sentence of The ASYLUM Files in search for meaning?Then you could consider us for the Outstanding Story-Rich category! 🤩We think Game of the Year might be a little too much, so we settled with a more sensible proposal for you guys.And who knows, now that we're wrapping up this ASYLUM season, perhaps it's time to finally put hands to work on The Scratches Files 👀

  • The ASYLUM Files released with a chunky Halloween discount! - 29 October 2025

    It's that time of the year: the month of horror! We're in the middle of the Steam Scream festival and ASYLUM is at an all-time low 30% off. Do tell your family and friends. Heck, even enemies too, because everyone deserves horror!New reviews are coming in and we're seeing a renewed interest in the game. There's been plenty of positive reception to our previous update, so I want to thank everyone who chimed in with thoughtful comments. Today, we'll make it short and sweet: The ASYLUM Files is a PDF document now available for free that you can download and keep forever. It should be part of an automatic update as of this writing and pop up in your install folder; if for some reason it doesn't show up, you can get it here.The nearly 50-page long document features the original script with 100 annotations, plus trivia, WIP images, and other groovy insider details. It's meant to be a companio…

  • Show me the data! - 10 September 2025

    Greetings, fans of all things horror! I figured it was about time to deliver a proper update instead of glorified patch notes. Heartfelt as they were (and believe me, coming up with all those sneaky movie quotes was a major mental strain), I'm sure you were yearning to feel the warm, albeit distant, touch of a broken human being amidst the pervasive atmosphere of social decay and AI-driven apocalypse threatening our lives these days. So if you're tired of having your butt kicked by a Silksong boss, you may spend some time making sense out of these words... How did the launch go?! Ah yes, the question pounding in everyone's minds in a world where success is measured by the number of concurrent players and media buzz. When Scratches was released in 2006, there was virtually no data to work with — publishers had to pay handsome chunks of cash to acquire sales figures, and us poor indies we…

  • Patch 1.3.3069 codename "Don't tell them, act normal" - 28 July 2025

    Pssst, hey. It's me, your good friend Lenny. This is a very minor program update: New: Improved performance in a number of locations, especially the area outside the asylum and the "Tunnel of the Damned". Let us know if it works better, especially in lower-powered devices such as notebooks or the Steam Deck. Fix: Seems like a rare issue with the film projector in the Therapy Room persisted. To retrieve a reel, just clicking on the projector should do the trick. Hopefully you can all watch movies in peace now. Note: Speaking of which, good luck pinpointing the horror movie quote this time. Build string: version 1.3.3069 (test with CTRL + V).

  • Patch 1.3.3066 codename "Have you ever heard of insect politics?" - 19 July 2025

    Greetings! We have a surprise weekend update. A petit patch. Heck, practically a hotfix. Some minor requested tweaks, and one annoying issue addressed: Fix: Some players were unable to play a certain film reel in the Therapy Room. So, it turns out that a recent improvement to make it easier to manipulate the film projector made a previously rare bug more common. Sigh... But now we can make sure that darned projector bug is squashed for sure! Fix: When starting a new conversation with Bruno around 10:00 PM, he could say some lines that were out of place. No more. Fix: Character names in the log book now look properly translated for Russian/Ukrainian languages. Note that if you're loading a previous save, you're still going to see their names in Latin characters; I'm afraid that's how the system works. However, it should all look good now from a fresh start! Fix: Near the end of the game,…

  • Patch 1.2.3058 codename "What have you done to its eyes?" - 4 July 2025

    We bring you a comfy and mostly run-of-the-mill patch, yet with a number of fixes some of you were requesting: Fix: During the ongoing storm around mid-game, rain sounds were very faint when inside the asylum. Now you can hear the storm outside, thus further enhancing the atmosphere throughout this momentous occasion. Fix: Last time we suggested everything should be properly localized now, but some problems remained in the menu. Now it really should be ready, including all achievements in the Steam client. Hopefully that's all! Fix: Following feedback from Russian fans, we reverted the wording for "Interviews/Logs" to a more appropriate one. You complain, we listen. Fix: After finding a certain little item related to another certain musical item, the task from the notepad kept throwing an incorrect feedback, thus confusing poor players to no end. None shall be confused moving forward. F…

  • Patch 1.2.3044 codename "Sometimes, dead is better" - 24 June 2025

    Well, well, well, look at this. You thought we forgot about updates, but nooooo... All of us were still working hard to put ASYLUM in pristine shape!This is a sizable changelist. Nothing groundbreaking, but it's the sum of the parts what matter this time around. There's got to be something you were looking for. All the reports you sent have been taken into account and addressed. We're very close to tackling pretty much all (yes, ALL) of them!The update today is particularly noteworthy because it marks the last of our localization tweaks. All 11 languages should be in top shape now. However, please do let us know if you bump into any other inconsistencies or typos.Also, lots of people have been writing to say how much they enjoyed the game. Thank you very, very much for those kind words! There's still a good deal of discussion about the story and conclusion, so be sure to check out the S…

  • Trading cards, soundtrack, Steam Deck verified, and more! - 30 May 2025

    Ahoy inmates! We trust you've been enjoying your stay in the Hanwell Mental Institute. It's been over two months since ASYLUM was finally unleashed, now nearing 300 reviews with a Very Positive rating. I can tell you that everyone at Senscape is delighted with the reception of a game that was a challenge to produce, and as a big 'thank you', today we bring a number of promised cool updates: Trading cards! At last, they're here. Find your favorite characters, all eleven featuring their original concept art. The big cards feature an in-game location that is somehow connected to each character: Also, the badge progression is particularly cool, if I may say so. And wait till you see the foil one! Who will get it first? Animated stickers! Animated wallpapers! Animated everything! In addition to the cards, our Points Shop is open for business too. Players can now express themselves in a numbe…

  • Patch 1.2.2985 codename "We're gonna get you" - 23 May 2025

    A minor, yet cozy update this week. More quality of life tweaks, addressing your comments. Note that the Mac build is finally in great shape! New: We're Steam Deck verified! Mac: Fixed an annoying issue in which cutscenes would lose sound. Mac: Properly switches to fullscreen now. Fix: Menu pages can now be turned with gamepad shoulder buttons. Fix: Eberschacher's tape can be played multiple times. Fix: Just as well, Hawthorne's tape can be played multiple times, in case you want to relive the horror. Fix: A certain item during a certain puzzle at 12:00 AM is now more visible. Nobody likes pixel hunting. Fix: Sometimes music could be missing when entering the Foyer for the first time. Fix: Conversation log feature more readable in different resolutions and properly honoring the selected language. Fix: Sometimes Julia could be missing while in certain areas of the foyer. Fix: A weird bla…

  • Patch 1.2.2971 codename "Your mother ate my dog!" - 17 May 2025

    Ah, nothing like a Friday night game update! The crux of this particular release involves Steam Deck fixes to guarantee the Verified status, much more readable Cyrillic fonts, extra love for Mac customers, and many more quality of life tweaks. Also, we're applying some small changes to our upcoming trading cards, profile wallpapers, and points shop items following feedback from Valve. We expect to launch them next week and (rumor has it) they're pretty cool. As for the patch dreaded by canines: Fix: Improvement stick sensitivity when using a gamepad. Fix: Better Russian/Ukrainian font characters. Fix: More readable menu items across the board in small screens. Fix: Just as well, the whole 3D menu is larger when the screen resolution is low. Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense. Fix: Changed the format for se…

  • Horror adventure ASYLUM updated for Steam Deck and on the way to being Verified - 6 May 2025

    Senscape continue to tweak their supernatural horror adventure ASYLUM, with a recent update making a few changes to be on the way to getting it Steam Deck Verified. Also, the developer is still working on the Native Linux version. Read the full article here: https://www.gamingonlinux.com/2025/05/horror-adventure-asylum-updated-for-steam-deck-and-on-the-way-to-being-verified/

  • Patch 1.1.25430 codename "I've got a real good eye for prime meat!" - 3 May 2025

    Ahoy there, inmates! Here's an interim update, yet delightful, while a bigger one is on its way: New: Now fully Playable on Steam Deck! Only a few tweaks left related to font sizes to get the coveted Verified status next. New: Full controller support validated! Moving the cursor during close-ups with a gamepad should feel much smoother now. Fix: Greatly improved detection of a connected gamepad to properly show tutorials and input tips. Fix: Menu settings wouldn't properly detect fullscreen status. Now they do. Fix: A non-essential transitional cutscene late in the game was missing following a previous fix. It has been reinstated in all its cutscene-y glory. Fix: Also, 2 frames were fixed in the aforementioned cutscene. No idea what this means, I'm going to trust the changelist on this one. Fix: That puzzle in the topmost floor still had a few issues involving the timing of certain soun…

  • Patch 1.1.25421 codename "Ki ki ki, ma, ma, ma" - 22 April 2025

    Another straightforward maintenance patch, and quite short, but hey, this means the list of big issues is growing smaller by the minute: New: You can now fast forward feedback lines while interacting with the notepad. Just click on the same notepad row while the line is typing to complete it. New: Steam Deck improvements across the board. Give it a try and let us know! Should be verified soon. Fix: The new option to disable camera effects for those players sensible to motion sickness was enabled by default for new customers. Please, make sure you have the option "Disable camera effects" unchecked if you want to see all the fancy camera animations. Fix: A certain puzzle involving the morgue could get unfairly difficult to solve depending on which documents you had read at that point, and in which order. This is now better streamlined. Fix: Similarly, a certain puzzle in the topmost floor…

  • Patch 1.1.25411 codename "Death by stereo!" - 11 April 2025

    What's this, more boring Friday patch notes? The macOS build is deemed fully operational now. Thanks everyone for your reports and patience. We've been testing the in-game videos with a new Unreal media player (for future generations, it's called Electra), and that's been working great. Please report any further issues, though. Fixed an occasional freeze when credits were launched from the menu. Unacceptable. Nasty bug preventing some folks from achieving the 6AM achievement has been resolved. The whole basement puzzle is better executed now, with red lights appearing when they should appear. No more unnecessary confusion with incorrect lighting when you're bored and leave the puzzle. Subtitles during the intro no longer appear in front of the amazing actors who were involved in the game. Users running the game with Proton on Linux reported a softlock in the morgue while trying to push…

  • Patch 1.1.2544 codename "It's gone, MacReady" - 4 April 2025

    A rather mundane maintenance patch this time, but still a patch: New "Apply" button when setting different resolutions in the menu. Unlimited framerate now showing a more user-friendly infinite symbol instead of 0.0 in the menu. That 0.0 was weird. Technically speaking, an infinite framerate is physically impossible, but it still makes more sense. Localized new menu options to other languages, plus some minor tweaks. Better menu behavior when completing the game. You're no longer allowed to save games in a vacuum. Proper handling of saves when completing the game: autosave gets deleted, and launching the game again will start a brand new game, as it should. Fixed regression from previous update: Discharged achievement now working correctly again. Fixed Julia briefly flashing before the cutscene when entering the asylum for the first time. That was creepy. Fixed incorrect volume settings…

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2025Patch 1.3.3069 codename "Don't tell them, act normal"1806064758752541
219 July 2025Patch 1.3.3066 codename "Have you ever heard of insect politics?"1805431065407560
34 July 2025Patch 1.2.3058 codename "What have you done to its eyes?"1803527891779336
424 June 2025Patch 1.2.3044 codename "Sometimes, dead is better"1803527891456600
523 May 2025Patch 1.2.2985 codename "We're gonna get you"1800357164451622
617 May 2025Patch 1.2.2971 codename "Your mother ate my dog!"1799817379521633
73 May 2025Patch 1.1.25430 codename "I've got a real good eye for prime meat!"1798454487652908
822 April 2025Patch 1.1.25421 codename "Ki ki ki, ma, ma, ma"1797820624408761
911 April 2025Patch 1.1.25411 codename "Death by stereo!"1796631172290308
104 April 2025Patch 1.1.2544 codename "It's gone, MacReady"1795917897370956
1127 March 2025Patch 1.1.25326 codename "Bedelia! I want my cake!"1795283637826562
1219 March 2025Patch 1.1.25319 codename "Angels to some, Demons to others"1794102528282127
1318 March 2025Patch 1.1.25317 codename "Send more paramedics!"1794102528219342
1414 March 2025Patch 1.1.25314 codename "Death to Videodrome"1794102528119757

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