- 🚨 LESS THAN 24 HOURS LEFT! 🚨 - 8 July 2026
Hey!If you haven’t stepped into my theme park yet, then this is your last chance to do it cheaper! There are less than 24 HOURS LEFT to grab Carnival Massacre at its absolute lowest price before the 2026 Steam Summer Sale ends!To those who purchased during the sale, or before: THANK YOU SO MUCH FOR PLAYING! ❤️❤️❤️If you haven't left a review yet, please consider leaving a few words on what you think about my first commercial project! :)
- Ver 1.5 fix - Dolly camera broken at start. - 4 June 2026
It would be me if it hadn't happened right at the very start. Sorry :/
- Update: ver 1.5 - 5 month report! - 3 June 2026
Hey Everyone!Carnival Massacre is officially 5 months old, wanted to make a report of how things are going regarding the game and the studio.Over the last few months I've been working on both Carnival Massacre updates and my next project, Dead Awake!(If you're interested in what I'm making next, feel free to wishlist it!)I think Carnival Massacre at this point deserves a 1.5 update, planning some stuff for the anniversary too so stay tuned!This update brought some fixes and additions to Carnival Massacre:Fixed a lot of performance issues, occlusion culling was bugging out at some points of the map, disabled scripts that were running in the background without reason, etc. Steam Deck performance should be more stable now.Fixed some out of bounds spots in the intro. Players cannot get stuck at the sewer area anymore.Fixed some bugs regarding the in-game map. Scrolling issues, objectives no…
- DEAD AWAKE ANNOUNCEMENT! - 21 May 2026
I want to officially announce my new game here too!It’s called Dead Awake. Originally, I planned to make something completely different, irrelevant to the survival horror genre, but this community has honestly grown on me a lot over the past few months. (And i like survival horror games)The game will feature a dual wielding system, meaning players can choose what Mae holds in her left and right hand.There’s still a LOT of work ahead of me, but my goal is to have a playable demo ready for October Steam Next Fest. I’ll keep everyone updated on the progress!If the game looks even a little, tiny bit interesting to you, PLEASE WISHLIST IT. Thank you! ❤️
- Update: version 1.3 - 24 January 2026
-Players can no longer get stuck next to the bookshelf puzzle wagon. -Players can no longer go out of bounds at the intro. -Players can no longer go out of bounds at the ferris wheel. -Fixed some ranking system bugs.
- Update: version 1.2 - 2 January 2026
-Fixed a bug where players can equip multiple weapons. -Inventory equip issues should be fixed now. -Players can walk thru stunned Bunny Masks now. -Quick turn is added back! (Q on keyboard, Right Analog Stick Press on controller, ONLY FOR TANK CONTROLS!!!) -Players can’t instantly quit from the theme park part of the game if they accidentally press Quit in settings. -Added tutorial popups for the Haunted Manor Train part.
- Instant fix: elevator bug - 30 December 2025
Fixed a bug where the elevator would dissappear if the players don't save.
- Patch: version 1.1 - 30 December 2025
-Players can no longer walk through a wagon in the circus. -Moved an enemy in front of the Royale Manor that could easily kill players during a cutscene. -The controller cursor should now disappear during the intro cutscene. -The connection between the Tunnel of Love save room and the corridor no longer shows red on the in-game map. -The mauled bunny masks’ death animation now plays through correctly. -Screen scaling issue in the ranking screen is fixed now.
- CARNIVAL MASSACRE IS OUT! - 29 December 2025
After 3 Years of development, it is finally out. Thanks for everyone who supported me / wishlisted / made a steam discussion post (yes, i read all of them)
- Instant fix - Weapon Equip bug - 29 December 2025
Fixed a bug where the players cannot equip weapons. This was a really big oversight from me when I built the exe of the game. Sorry!
- DEVLOG #3 - 7 September 2025
INTRODUCTIONHey everyone, finally got to write the third devlog of Carnival Massacre. I’ve got plenty of good news about the game’s progress, but also one piece of bad news that I want to get out of the way first…DELAYING THE GAME A BIT...My original plan was to release Carnival Massacre in the third quarter of this year, but unfortunately I’ll need to push the release to the fourth quarter of 2025. The reason is simple: like many indie developers, I can’t yet live off game development (yet), so I need to balance a regular job alongside creating the game.I know delays are really icky to hear, but I want my silly carnival game to be a good silly carnival game. Very sorry about the delay, this extra time will be really handy tho. Now for some good news!BOSSES!!!I’ve been putting a ton of work into the ringleaders of Carnival Massacre. Tried to make each of kind of unique. I don’t want to…
- Carnival Massacre X Tiny Teams - 7 August 2025
Hey Guys!Just wanted to let you all know that Carnival Massacre is part of Yogscast's Tiny Teams event! Be sure to check out the event page, there are a lot of great games there hiding in plain sight! ❤️❤️❤️Link: https://store.steampowered.com/sale/tinyteams2025Devlog #3 coming soon!
- DEVLOG #2 - 9 May 2025
INTRODUCTION Hey everyone! First of all, I’m not dead, still grinding away on the game! Just wanted to share some of the stuff I’ve been working on since the Carnival Massacre demo dropped. Also answering a bunch of questions at the end, including some suggestions you guys sent in. NEW AND REWORKED ENEMIES The base doll enemy’s attack animation was super spammy, so I toned that down a bit. Now you can actually dodge them… sort of. Also added a few new enemies that’ll show up in the next area of the park. Speaking of new areas… LEFT WING IS UNDER CONSTRUCTION The demo covered the right wing of Pebble’s Wonderland. The rest of the game takes place in the left wing, where the four ringleaders are waiting for Harley and Chloe. Still a lot of work to do on that part so stay with me. DOLLY CAMERAS Most areas in Carnival Massacre are pretty linear, which means lots of fixed camera angles. A so…
- DEVLOG #1 - 28 October 2024
Updated the Demo of My Game! Intro + Spider Boss Fight I decided to change the intro of the game and move the spider boss fight to a different location. I won’t spoil anything, but I’m really happy with the changes, and I intend to keep the intro this way. Run Animation and Controls I changed Harley’s run animation — it felt really clunky, so I hope the new one is better. I also made some tweaks to the tank controls. I’ve removed the modern control scheme for controllers for now, as I need a bit more time to work on it. Currently, I recommend playing the game with a keyboard and mouse! Music The music that played in the fairgrounds was copyright claimed by someone, somehow, so I tried to compose a similar piece. All the music in the demo is now created by me, so the game is safe for content creation! If your content gets copyright strikes, be sure to message me! Map Changes I made some…