- Everwarder is taking part in the Ukrainian Games Festival 2026! - 17 August 2026
Another amazing opportunity for Everwarder to attract more players!
- Everwarder: 35% Off in the Steam Summer Sale! - 25 June 2026
Everwarder is 35% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2307170/
- Everwarder is OUT on Nintendo Switch! - 29 January 2026
Everwarder is now available on Nintendo Switch! Here's a link to Nintendo store: https://www.nintendo.com/us/store/products/everwarder-switch/
- Nintendo Switch Release on January 29th! - 22 January 2026
Hey! It's been some time. I've been working on a port of the game to consoles, specifically Nintendo Switch.And I'm happy to announce that Everwarder is coming live on Switch on January 29th! The exact timing on the day might change, but it should become available 9 AM PT.
- Everwarder is a part of Ukrainian Games Festival 2025! - 14 August 2025
I'm happy to announce that Everwarder is a part of Ukrainian Games Festival 2025! This is an amazing opportunity for the game to expand it's audience, especially across my home country Ukraine. It's also a great time for you to get a copy of the game if you don't own it yet, as Everwarder is on a 20% sale right now!
- Small Patch v1.0.10 - 29 April 2025
* Fixed Sharder unit not showing that it gets homing bullets on 4th level. * Fixed some of the artifacts not appearing during runs: Reaper, Chaos Mark, Celestial Crown, Malaise Pulse, Blade Loop, Corrupted Key, Fragile Shard. The last one is a fairly critical bug, that for some reason went unnoticed, but you can treat it as an update which adds 7 new artifacts!
- Everwarder is on sale! - 11 April 2025
If you were thinking about getting the game, now is a great time to do so as we are part of the indie.io Publisher Sale! Catch the game on sale from April 11th through April 25th. Check out other great indies of the indie.io Publisher Sale to add them to your collection. https://store.steampowered.com/app/2307170/Everwarder/
- Small patch v1.0.9 - 21 March 2025
- Fixed key rebinding resetting unrelated keys. - Other minor fixes.
- A new season, a new deal! - 13 March 2025
If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th. Make sure to also check out other great games on sale from my publisher here.
- Small Patch v1.0.8 - 22 February 2025
* Fixed corrupted pedestal having common artifacts. * Fixed chaos affecting lower difficulties. * Units now target enemies of stronger nature on chaos difficulty, but only if no other suitable targets are in range. * Slightly increased Splasher's homing bullets fly distance (for both ability and branch).
- Small patch v1.0.7 - 14 February 2025
I've received a lot of feedback that it was hard to know of which nature is the enemy, so I've added an icon that shows it near their healthbar. Actually the color of the healthbar was meant to carry this information, but it went unnoticed by most players. * Added enemy nature icon near their healthbar. * Some players still found boss scaling unfair, so I further reduced it. * Added Skill tree/Discoverer node flickering if can be upgraded. * Added clarifications for dual/triple point scaling artifacts.
- Small Patch v1.0.6 - 12 February 2025
- Fixed artifact tier doubling when picking up artifacts from the world. - FIxed Artifacts tutorial Fork having wrong gem color, to match the tutorial text. - When choosing artifacts you sometimes couldn't pick a certain artifact due to internal exceptions, now it should be fixed. - Other small fixes
- Small patch v1.0.5 - 9 February 2025
There weren't any bug reports which I wasn't expecting at all. I've read the reviews and there were some complaints about the boss difficulty, so I lowered it a bit. I also added a note in the tutorial about enemy scaling to encourage players to be more efficient, because time is against them. * Added info about difficulty scaling in the tutorial * Reduced boss health scaling * Fixed a typo in the Artifacts tutorial Thanks everyone who's playing the game, this means a lot to me. I hope you are enjoying it!
- Everwarder is a fresh tower defense roguelite hybrid about clearing the darkness - 7 February 2025
Everwarder asks: how long will your light last? Not very long in some of my attempts. It's a fresh feeling spin that merges tower defense with a bit of roguelite action together, as you attempt to break through the darkness. Read the full article here: https://www.gamingonlinux.com/2025/02/everwarder-is-a-fresh-tower-defense-roguelite-hybrid-about-clearing-the-darkness/
- Everwarder is OUT NOW! - 6 February 2025
After trying the game for some time please leave an honest review! This is crucial for the game's success and would mean a lot to me — thank you! I wanted to create a truly unique experience for both tower defense fans, and everyone else. It's a project of last three years of my life, and I really hope there will be people out there who will enjoy playing this game ;) Go give Everwarder a try. I hope you'll enjoy it! - qLate https://store.steampowered.com/app/2307170
- Everwarder is coming out on February 6th! - 20 January 2025
I'm thankful to everyone who supported me on this journey, and I hope Everwarder will be able to live up to all of your expectations! 🌌 A Dynamic World Shrouded in Darkness Face an ever-changing, procedurally-generated world covered in darkness. Protect your crystal – and your trapped friend – as you navigate through the unknown. 🛠 Evolve Your Strategy Every run is an opportunity to grow stronger. Gather resources, unlock upgrades, and customize your defenders to adapt to the increasing threat. Every choice shapes your path to victory. ♾ Endless Replayability No two runs are alike! With random layouts, unique challenges, and countless artfact combinations, every attempt pushes you to discover new strategies and synergies, keeping the battle against the darkness fresh and exciting. 🌟Join the Countdown Don’t forget to wishlist the game and join our growing Discord community to be notif…
- Everwarder Is Taking Part in Steam Next Fest! - 14 October 2024
I'm excited to announce that Everwarder is taking part in Steam October NEXT Fest! The demo has been activated and you can play it right now! Thanks to everyone who's been supporting me and the game for the past few years of development. It's been quite a journey, but here we are, getting closer and closer to the release!
- Experience Everwarder at Tokyo Game Show! - 25 September 2024
I have some exciting news! The game publisher indie.io is at Tokyo Game Show preparing for a weekend with a demo of Everwarder! Play the demo on the floor or download and play it on Steam until Sept 29th! We're hoping to gather lots of feedback as the game gets closer to the release. It evolved quite a bit since the last playtest, so be sure to give it a try!
- Official Publisher Announcement - 6 August 2024
I'm thrilled to announce that Everwarder is officially joining forces with indie.io! This partnership marks an exciting new chapter for the game. About indie.io For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. Why indie.io I've received a few other publishing offers, but still decided to partner with indie.io because they have a great track record with helping other indie games become successful. I'm sure they have a great team. Their passion for indie games will undoubtedly help me bring Everwarder to more players and ensure that it…
- [MAJOR UPDATE] Skill Tree & Playtests 🎮 - 3 November 2023
Hello Warders. Thank y’all for playing Everwarder and sharing your opinions at PGA2023. We gathered lots of amazing feedback which helped us in developing more features and polish existing ones. But what are new features if players can’t test it? That’s why we want to announce playtests coming this weekend! https://i.imgur.com/sQNM8No.gif From 3.11.2023 to 10.11.2023 we decided to give you whole week to have some fun and share your feedback with us. Since last open demo Everwarder has changed a lot, that’s why we listed the changes to the game below. 🎮 Gameplay changes CHANGED main currency from 1 to 4 types of shards: common, rare, epic and rainbow NEW Added ores containing shards. They work like normal darkness cell, but are undiggable until proper tier of skill tree is unlocked. Common requires T1 skill tree, rare T2 and so on. NEW Added unclearable darkness NEW Added biome system a…