SPSTEAMPULSELIVE ANALYTICS
GB BASIC

GB BASIC Steam metadata

Tony Wang | Aug 19, 2025 | game

Released

0players observed · 4 October 2026 - 05:41:14 UTC

IndieRPGSimulationAnimation & ModelingDesign & IllustrationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,177
  • Revenue (VGI)No data available
  • Review score93% positive

GB BASIC metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,177
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews14
  • Release dateAug 19, 2025
  • DeveloperTony Wang
  • PublisherTony Wang

Genres: Indie, RPG, Simulation, Animation & Modeling, Design & Illustration

Company pages: Developer: Tony WangPublisher: Tony Wang

Top Steam chartsTop 100 gamesGame directorySteam Store page

GB BASIC Steam metadata

GB BASIC metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2308700/metadata
Steam Storehttps://store.steampowered.com/app/2308700/
Steam Communityhttps://steamcommunity.com/app/2308700
PCGamingWiki search
IGDB searchSearch IGDB for GB BASIC

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 13 positive, 1 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Cloud, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 August 2025

Latest Steam announcements

  • v1.14 Is Available Now - 1 October 2026

    This update introduces a new code debugger. Combined with the existing VRAM debugger, you can now fully debug both code and assets within an integrated environment. You can set breakpoints in your code (whether in BASIC or ASM), during runtime the emulator will pause program execution at the appropriate moment, allowing you to inspect and debug variables, threads, objects, or hardware assembly through the inspector. The original text rasterizer was a general-purpose function supporting variable-width, unaligned text rendering. This update introduces an optimized rasterization path for 8x8, tile-aligned text, speeding up regular font rendering. It also optimizes symbol exports and aliases, along with various other improvements and fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog…

  • v1.13 Is Available Now - 1 August 2026

    This version expands the limit to over 4,000 arbitrary elements per single font asset (The previous version supported a maximum of 256 elements). Accompanying this change, a new arb(...) statement has been added to get the arbitrary index of a specific font asset of a Unicode character. Additionally, the font editor now supports editing arbitrary ranges and exporting the full UTF-8-to-arbitrary-index mapping. This makes it easier for wide range dynamic character drawing, for purposes such as multilingual, user input characters, etc. The IME example added in this version fully utilizes recent new features, including arbitrary filling, assembly blocks. The assembler received important improvements. This update also includes various bug fixes and performance improvements. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/g…

  • v1.12.1 Is Available Now - 13 July 2026

    This patch update includes a bunch of bug fixes. It also introduces new features such as importing tiles, map, actor, and font assets, or project icon, and icon of desktop builds from .psd files, and generating font and i18n reference code. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.12.1.txt

  • v1.12 Is Available Now - 9 July 2026

    This update introduces support for overriding Interrupt Service Routines (ISRs) in BASIC code using named assembly blocks. It also adds a comprehensive internationalization (i18n) pipeline featuring compile-time dictionary lookups and dedicated asset management, alongside a new LSTR(...) statement for retrieving text from the i18n dictionary. Additionally, with a new official kernel "Scene Transfer", a new blit_scene function has been added to facilitate scene data transfer, alongside another scrolling transitions via a similar sub-region transfer method transition_scene. This version also includes various other improvements and bug fixes for the assembler, serial port communication, project validation, and text/Unicode handling, etc. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v…

  • v1.11 Is Available Now - 8 June 2026

    This update introduces direct calls to user-defined assembly instructions. Updated the RAM symbols. Improved the VRAM debugger and graphical editors. Optimized the wobble effect. This version also includes other improvements and bug fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.11.txt

  • v1.10 Is Available Now - 22 May 2026

    This release includes significant improvements to the kernels, adding support for using the SFC/SNES mouse as a click/touch backend via SGB features, along with a very simple yet fun speech synthesis feature. Both features are present in the official kernel source code. Please note that the kernels bundled with the application do not enable these new features. If needed, you can follow the links to the kernel download page to install them yourself. The kernel management, macro and native function features have also been updated. A new "Text Input" example was added to demonstrate how to implement simple text input via a virtual keyboard. This version also includes many other enhancement and bugfix. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.10.txt

  • v1.9 Is Available Now - 24 April 2026

    This release mainly includes numerous improvements to the BASIC compiler. Which includes a new constant folding mechanism, enhancements to macros - and leveraging these features - optimizations in expression evaluation, and conditional compilation directives as #if ... #else if ... #else ... #end if allow static determination of which code participates in compilation. The new #message ..., #warn ..., and #error ... diagnostic directives help provide custom compile-time feedbacks. It also includes enhanced for, while, and repeat loops to support more flexible single-line syntax. bankof(lbl) and addressof(lbl) now support code labels as arguments. This update also contains other feature improvements and bug fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.9.txt

  • v1.8.3 Is Available Now - 9 April 2026

    This update introduces a number of enhancements to the syntax and compiler, adds a mechanism for passing macros via build command line arguments, and includes various bug fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.8.3.txt

  • v1.8.1 Is Available Now - 24 March 2026

    This update adds error visualization in the edit-as-image mode for the map editor, along with tiles and actor assets analysis features to help build more compact and organized assets. The map's edit-as-image mode now saves image data to the project file, allowing editing to resume later. This release also improves editor usability and fixes known issues. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.8.1.txt

  • v1.8 Is Available Now - 10 March 2026

    This update brings significant enhancements to the map editor. New support for local palette has been added, allowing referencing, previewing, and code exporting of palette locally within a specific map asset. Additionally, when importing map assets from external images, you can now choose to automatically populate the local palette. A new edit-as-image mode has also been introduced, enabling pixel-by-pixel editing of map resources intuitively like editing an image. Upon completion, the map asset is automatically populated with tile and map cel data. This update also includes various editor improvements and bug fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.8.txt

  • v1.7 Is Available Now - 14 February 2026

    This update introduces the syntactic sugar load dialog to simplify initializing chat-style GUI operations. This version also optimizes RPN data fetching and calculation, improves VM instruction execution, optimizes building flags for the kernels, and boosts performance in certain computations; for example, the built-in "Mandelbrot Demo" program now runs approximately 12% to 14% faster compared to before optimization. Additionally, for the VRAM debugger feature added in the previous version, this update enhances the user experience and improves palette calculation. A kernel panic caused by numeric calculation overflow is fixed, along with some other fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.7.txt

  • v1.6 Is Available Now - 26 January 2026

    This release introduces a new VRAM debugger, which allows for verification and debugging of graphics element allocation in VRAM during development, and supports learning and referencing the VRAM usage patterns of other ROMs. This version also upgrades the underlying libraries, GBDK-2020 and SDL2. With several bug fixes and feature improvements, the stability of the program itself and its compatibility on Linux have been enhanced. Additionally, starting from this version, all tutorial chapters are now complete. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.6.txt

  • All tutorial chapters are complete - 19 January 2026

    Click the Main Menu, Help, Tutorials in-app to open it directly. Or see the following link. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

  • v1.5 Is Available Now - 26 December 2025

    This release introduces support for custom kernels, allowing users to replace the default game runtime for their projects. The editor now supports installing and selecting custom kernels. Added new syntax to support more flexible actor control. It also includes many other improvements and bug fixes to the runtime, compiler, and usability. A new "Scroll Shooting" kernel and a starter kit which takes use of it were also added. Added new tutorials chapters and content. There are also other updates to the examples and documents. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.5.txt

  • v1.4 Is Available Now - 28 November 2025

    This release introduces support for SGB features. It also includes a number of quality of life improvements, for instance, direct preview for map, scene, and actor assets with one-click. The memory related statements have been updated to support getting bank and address of assets, inline data sequence. Added new tutorials chapters and content. There are also some other improvements and bug fixes. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.4.txt

  • v1.3 Is Available Now - 28 October 2025

    This release introduces support for importing and managing external ROMs, providing greater flexibility for developers working with existing game assets. There are two new sprite properties available `BANK_PROP` and `OBJPAL_PROP` which enhanced coding flexibility for CGB sprites. Now emotes support 8x8px-per-tile based sprites. Fixed some known bugs, improved usability and compatibility. Added new tutorials chapters and content. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.3.txt

  • v1.2 Is Available Now - 5 October 2025

    This release introduces a public Tutorials platform, which provides a learning environment that is easier to read and practice with than the built-in documentation. Currently, about one-third of the content is complete, with subsequent content to be updated gradually. You can find the entry point by clicking the main menu, then clicking Help. Additionally, this update enhances the syntax's adaptability and convenience for different coding styles and fixes some bugs in the runtime, compiler and asset pipeline, and the editors. This version also adds a new "Minimal" starter kit for quickly building your game framework. Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.2.txt

  • Back to School Games Celebration 2025 - 27 August 2025

    Class is back in session and so is the fun! ✨ Join us for the Back to School Games Celebration, a limited-time event celebrating the start of the new school year. Running from August 25th - (1pm ET / 10AM PT) to September 1st - (1pm ET / 10AM PT) Event link: https://store.steampowered.com/curator/44695353/sale/BacktoSchoolGamesCelebration2025

  • Roadmap of v2.0 - 24 August 2025

    The next major update will primarily focus on four areas: Tutorial, App, Compiler, and VM. For the App, the most significant updates will include support for using custom VMs, as well as the addition of a debugger and code auto-completion. The Compiler will see improvements in macro preprocessing and constant optimization in expressions. The VM will introduce several new features and optimizations. Additionally, I want to emphasize that I will release a tutorial platform as early as possible in this version and continue to improve its content in subsequent updates. The existing reference manual is sufficient for querying needs during game development, but I hope the new tutorials will better help new users step-by-step in understanding and mastering the basic and advanced features of GB BASIC. See full roadmap: https://steamcommunity.com/app/2308700/discussions/0/601913636778152154/

  • GB BASIC Is Available Now - 20 August 2025

    The first public release of this software - GB BASIC v1.1 - is now available, marking a major milestone with over 5,000 commits in development. This release includes fully functional editors for writing code and creating/editing assets, a BASIC compiler and resource pipeline for generating the final ROM, a built-in emulator for rapid iteration during development, and the capability to export to ROM and other target binary formats.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2308700
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateAug 19, 2025
DeveloperTony Wang
PublisherTony Wang
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent93%
Positive reviews13
Negative reviews1
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime forever490 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2308700/

Short description

GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.

About this game

GameBuilder BASIC ( GB BASIC ) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc. Why GB BASIC? GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware. GB BASIC compiles fast GB BASIC generates ROMs for various mappers, devices and emulators Features Programmable in BASIC, an easy to learn and fun to use programming language Easy to use API for graphics, input, audio, and other facilities Built-in libraries for scene, actor, controllers, GUI Built-in libraries for collision detection, persistence, RTC, etc. Extension feature including mouse & touch, shell command, debugging, etc. Handy tools for editing tiles, map, scene, actor, font, sound, etc. Project can be exported into real ROM Dozens of example projects Specs CPU : 4.19MHz/8.38MHz for classic/colored respectively Threads : up to 16 concurrent execution contexts Display : 160x144px Code : BASIC, supports multiple source pages Gamepad : 8 buttons (D-Pad + A/B + Select/Start) Mouse and touch : supported by extension Tiles : up to 256 units per page Map : up to 255 tiles in one dimension per page; two layers (graphics, attributes) Sprite : supports 8x8 and 8x16 sprites Scene : up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors) Actor : up to 8x8 tiles per frame; up to 256 frames per page Font : supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp Audio : 4 channels; supports importing from JSON, VGM, WAV, FxHammer Palette : 2bit (4 colors) per tile, palette of map and actor is configurable for colored device GUI : supports label, progress bar, menu, etc. Persistence : supported RTC : supported Serial port : supported Programming Paradigms Imperative paradigm Non-structured programming Concurrent processing approach Declarative paradigm Data driven approach

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: Free
  • Highest observed: Free

GB BASIC's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

GB BASIC's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records GB BASIC at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-04FreeFreeNo discountSteam Store

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War Thunder46,5044 October 2026 - 05:19:22 UTC125,317781,076Gaijin Entertainment
How to Fish43,5864 October 2026 - 06:48:03 UTC373,97130,342Dazed Games
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Hearts of Iron IV35,9214 October 2026 - 06:55:04 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2730,7614 October 2026 - 06:20:12 UTC88,015842EA CANADA, EA Romania
RimWorld28,2544 October 2026 - 06:35:49 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord26,9114 October 2026 - 07:10:20 UTC248,034297,199TaleWorlds Entertainment

Animation & Modeling

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine84,8674 October 2026 - 07:04:56 UTC150,2711,008,495Wallpaper Engine Team
VTube Studio9,7884 October 2026 - 04:26:15 UTC23,5116,878DenchiSoft
Blender9,0304 October 2026 - 03:09:17 UTC16,23886,547Blender Foundation
YoloMouse - Cursor Changer8,0913 October 2026 - 20:59:42 UTC13,7932,996Dragonrise Games
Aseprite5,1924 October 2026 - 03:59:13 UTC7,07225,707Igara Studio
Desktop Mate4,1454 October 2026 - 06:12:16 UTC18,3198,762infiniteloop
Anima Engine1,8273 October 2026 - 20:17:10 UTC2,039778MarroIndustries
VBridger1,5083 October 2026 - 15:49:33 UTC1,709200PiPuProductions, Serp
Krita1,1734 October 2026 - 02:36:35 UTC1,7627,752Krita Team, Krita Community Contributors
Source Filmmaker1,1203 October 2026 - 22:29:52 UTC3,97543,140Valve
Live Wallpaper1,0543 October 2026 - 23:09:24 UTC5,699739Fionnshare
Warudo8494 October 2026 - 02:53:54 UTC1,692644Hakuya Labs

Design & Illustration

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine84,8674 October 2026 - 07:04:56 UTC150,2711,008,495Wallpaper Engine Team
Blender9,0304 October 2026 - 03:09:17 UTC16,23886,547Blender Foundation
YoloMouse - Cursor Changer8,0913 October 2026 - 20:59:42 UTC13,7932,996Dragonrise Games
Aseprite5,1924 October 2026 - 03:59:13 UTC7,07225,707Igara Studio
ShareX2,2094 October 2026 - 06:15:57 UTC3,7468,265ShareX Team
Krita1,1734 October 2026 - 02:36:35 UTC1,7627,752Krita Team, Krita Community Contributors
RPG Maker MZ1,1404 October 2026 - 04:44:30 UTC1,4872,226Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Live Wallpaper1,0543 October 2026 - 23:09:24 UTC5,699739Fionnshare
Stream Avatars8244 October 2026 - 07:02:55 UTC1,3882,426Travis Miller
Mouse X7164 October 2026 - 06:45:28 UTC1,028434CenterPoint Gaming
Wallpaper Animator58826 September 2026 - 03:16:46 UTC86523Kinett
RPG Maker MV5774 October 2026 - 00:42:25 UTC1,3618,798Gotcha Gotcha Games, KADOKAWA, Yoji Ojima

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