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Tank kingdoms

Tank kingdoms Steam news

Moondolino | Apr 18, 2023 | game

Released

0players observed · 24 September 2026 - 12:27:47 UTC

ActionRPGStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Tank kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateApr 18, 2023
  • DeveloperMoondolino
  • PublisherMoondolino

Genres: Action, RPG, Strategy, Early Access

Company pages: Developer: MoondolinoPublisher: Moondolino

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Tank kingdoms Steam news

Tank kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Save combat version game file until it is released as new title - 21 November 2023

    The medieval combat version will soon be deleted. It is DRM free, so those who want to play it should save whole game file. Owners of Tank Kingdoms will also own the newly released separate version of the medieval combat game. The integration may take 3 to 10 days after its release. so do not buy new medieval combat version game.

  • The further updates violate Steam policies. Game retire and solution - 10 November 2023

    Updating from a tank game to a medieval combat game is interpreted as a complete change of game, which is not allowed on Steam Steam recommends releasing the medieval version as a new game, automatically granting ownership to Tank Kingdoms purchasers. I plan to follow this method, and approximately in 10 days after the new game is released, the ownership of the two games will be merged. Tank Kingdoms will be retired in a few days, and the separately provided medieval version will be removed in 10 days. Players are advised to manually back up their save files before the 10-day period elapses. The save file location is the same as the game's save location.

  • Game changed - Total blade - 8 November 2023

    An actual playable version has been updated. The neutral territory system I mentioned previously has been added. These 30 or so territories each have their rival territories, and if a player destroys one, you can obtain unique items, special recruit rights for soldiers, and allies from the other side. I've created a temporary main quest. It has been applied, but we will remove all the current main quests and create them from scratch in the future. Game balance and difficulty have not been tested.

  • Biomes and changes fo beta version - 4 October 2023

    The beta version will not include main quests, but all other systems will be in place, allowing for extended gameplay. It is scheduled to be released in November. In the beta version, various biomes will be implemented. Each biome will have a different management map, and ground and weather effects will affect soldiers during battles. Marshlands and deserts reduce movement speed, but lizards and camels are immune to biome penalties. Accuracy at long range decreases during nighttime and rainy weather. Gameplay As mentioned before, the grand strategy elements have been removed. Instead, all settlements and residents have unique stories and personalities, reacting differently based on quest choices. Settlements generally have competing counterparts, and depending on which one you support, you can receive rewards such as companions, trade rights, and the recruitment of soldiers. These settl…

  • Alpha version uploaded - 24 September 2023

    Battle works find. But this version does not support long term play. Future plan: Removing grand strategy contents. Convert to overworld adventure RPG game

  • Alpha version of Overhaul soon - 30 August 2023

    An update for the game will be released in 1 to 2 weeks. In this alpha version update, voice acting, mounts, storylines, quests, and siege battles will not be available. I'm sure that you're familiar with this UI. We've added prisoner system. prisoners can be recruited or sold, and you can even capture faction leaders as prisoner. Soldiers are now managed individually with an upgrade tree. There are a total of 200 types of soldiers. Item icons have been recaptured to fit the classic RPG-style inventory. Item interactions, such as clicking and moving, have been designed for maximum intuitiveness. However, this means console controllers will no longer be supported. Items can be decomposed, and you can gather materials to craft new items. Upon leveling up, player and companions will receive basic stat points and perk points. Stamina has become crucial in battles. Players can block attacks…

  • New inventory system and ranged units - 14 July 2023

    It will be changed to a grid-based inventory system. There is a minor issue where the top left corner of an item sticks to the mouse instead of the center when clicked, but it doesn't affect usability. There are no stackable items. The long-range weapon of humanoid soldiers has been restored. Currently, ranged weapon can be used as melee, but the melee attack feature will be removed because it makes hip shots impossible. When the next update log is posted, an alpha version of the game will be available. The alpha version will be released without the story, character dialogues, voice actors, unique companions, and cavalry.

  • World play style change - 8 July 2023

    At first, we attempted a camera perspective similar to Wartails, where the player clicks on characters from a top-down view. However, the 0th character, which is controlled by the player as an avatar, is crucial, so we couldn't use the Wartails approach. To immerse the player in the 0th character, when they enter a region, they switch to controlling a third-person shooter (TPS) character state. Within the region, you can interact with NPCs to engage in trade, interact with boxes or carriages, and access item exchange or troop management UI. Currently the player can only interact through conversations in the village. However, in the long run, the goal is to allow players to steal items within a time limit from hostile factions, return to the carriage, and then return to the overworld, similar to Tarkov. This game mechanic is expected to be possible by the end of the year, as story mode d…

  • Giants and all weapons - 24 June 2023

    Giants can accurately aim and stab a girl four times smaller than them with the tip of a spear, and they can rush towards a girl eight meters away and precisely slash her with a small dagger. I tried to make the animation stance change depending on the weapon, and it works surprisingly well. There won't be any significant changes in melee combat for infantry than this, except for ultimate skills and hit sound. Although it wasn't my intention, I discovered that the halberd is extremely effective in killing giants. Small soldiers are more likely to be hit by the staff part of the halberd rather than the blade, but giants always get hit by the blade. On the other hand, the longsword is the best weapon for giants. The longsword is designed to attack multiple enemies effectively, and giants are prone to being surrounded by numerous foes. However, in one-on-one situations, the sword and shiel…

  • Melee combat- long sword - 21 June 2023

    To block attacks, stamina is depleted. Giants, in particular, have a high Impact coefficient, making it difficult to block their attacks. Regular attacks consist of two alternating motions. There are also two types of power attacks. performing a power attack while moving forward results in a charge attack. The block direction is determined based on which side the attack hits the player's body, rather than the opponent's position. For example, with a harvesting scythe, using the motion of pulling, it might be possible to strike the back of an enemy facing you. Among all the melee combat systems created so far, this is the most outstanding one. It is not as complex as the previous 4-way attack system, but it is popular and dynamic. The next update will include videos featuring giant soldiers, beast soldiers, 8 categories of melee weapons and shields, and various hit animations. It will ta…

  • Big change - 17 June 2023

    New Additions - There will be a 3D pilot for the tank, allowing you to exit the tank and shoot guns or wield a knife. All 2D elements will disappear, and conversations, village interactions, and companion management will all take place in a 3D environment. The inventory will undergo realistic changes. Since the console controller has been abandoned, items can now be moved and equipped through click and drag. Removals - The feature to customize the player's tank will be removed.

  • Turn based world map - 18 May 2023

    The world map will be changed to a turn-based system based on hexagonal tiles. Each turn, the player will receive a certain amount of movement points and will explore special locations or resource spots in the vicinity. The production queue list is associated with companion characters. It is designed to give a sense of straying in the world map in any task. Initially, I tried constructing ship rooms and assigning companions to those rooms, but the results were not satisfactory. The adventure in the world map is already the most important element, and introducing a complex ship management system made it feel like playing two different games simultaneously. I plan to apply the update within this month, but the exact schedule is still unknown. The introduction of an XCOM-style ship management/production system was attempted but didn't fit well, so this approach was abandoned. While the hol…

  • Dev state 230507 - 7 May 2023

    Making a world map in 3D is overwhelmingly easy, but there are issues with performance, pathfinding, and compatibility with 2D sprites. To address this, I have tested a 2D world map solution over the past week. If the world map is 2D, each town can have buildings that match their cultures, and players can control 2D characters to explore town inside. This increases immersion in interactions such as shopping, questing, and finding hidden items. players can destroy ground tiles to create lakes or burn down forests. However, this 2D world map is not determined. Conversely, if all characters are made in 3D and NPCs are visited in 3D spaces for conversation and trading, the game will be more cohesive and easier to focus on. The problem is that it is difficult to make separate 3D character outfits for each culture. Previously, I gave up on 3D characters because of the cultural clothing issue,…

  • Update 230429 - building concept change - 28 April 2023

    Old save compatibility - NO. The vehicle design system has been completely changed from the ground up. Caps on parts are temporarily unlimited. Speed is determined by the engine and overall weight, not by the wheels. A flight power value has been added for flying capability. The class system has been split into three basic engine types. Companions and origin system have been removed from the game. Everything will be changed in the next patch. Similarly, monsters share the same tank design. This update is not perfect and gameplay will become more abundant in the next update. Bug discovered - as the frame rate drops, the flight altitude and top speed increase. Playing is possible at 20-100 fps, but there will be serious issues at 244 fps. Next update - it will be the biggest update for this game yet. Almost every aspect of gameplay will be changed. Players will construct buildings within…

  • A new concept is coming this weekend - 26 April 2023

    This update is scheduled for sometime this week and save files from the current version will not be compatible. After this update, there will be another big change coming soon, so most soldiers and monsters will continue to use the same tank design for the time being.

  • Deer powered tank - 24 April 2023

    I am currently in the process of changing the existing cube-based combination system to an actual parts assembly system. This has resulted in increased flexibility and improved aesthetics due to the variety of available specifications. However, there will be no decal or painting functions available. The optimization performance will remain the same as before Additionally, a thruster is being added to convert the tank into a flying unit. Although it will have high speed, it will be unable to increase altitude. A class system will also be introduced, with the animal-based wheels featured in the video being exclusive to the Druid class. Fighters will receive bonuses for using large parts, while Rogue classes will receive bonuses for using small, sturdy parts. Unique concepts such as donut wheels or baguette armor plates will only be dropped by certain factions. This process will take appro…

  • Update 230423 - Diplomacy - 22 April 2023

    AI nations are waging war against each other. Each country has a desire to reclaim their stolen land and an obsession with a particular foreign city. The player can recruit enemy generals using Prestige. The more generals recruited, the more Prestige is consumed. When the AI generals determine their war objectives, they teleport to the target location. Distant terrains are unloaded for optimization, making it impossible for the AI generals to move realistically. Realistic movement will be supported when the world map is renewed and returns to a single chunk map. A button has been added to speed up world time by 3x. The player and AI's health regeneration rate has decreased by one-fifth. Bug fix-the world time did not stop when monsters attacked the player. New bug - the attack button does not disappear when encountering a general of the player's faction. The data transfer method within…

  • UPdate 230421 - Battle map update - 21 April 2023

    All maps have been revamped. With long-range combat now effective on all maps, weapon balance has been altered - the accuracy of all howizer has been halved and the damage of all Railguns has been reduced by 35%. There is no change to cruise Missiles. but the hit rate of the anti-air MG is always 100%. Save file compatibility - perfect Next update - diplomacy It will take a lot of time as it includes AI general movements, town building management, recruiting generals, and defense towers for siege battles. It will take up to two weeks at most.

  • Update 230420 - Companions and lone wolf - 20 April 2023

    Companion system: you can hire companion from each capital city. You can customize companion tank and perks. New origin - Lone wolf : Can not hire army card, only can use companions. Mothership and player tank are stronger in this origin. Changes : Added world time resume button so that player can spend time without moving. Default block caps increased. Bandit motheship use weaker weapon. Control stat now increase accaracy. Old save comparability : good. but companions won't be shown with old save files. Later update : All battle map will be changed upcomming sunday or monday.

  • Development speed is increasing - 3 April 2023

    Cube build based tank system made it easy to make new faction. 6 kingdoms added. so at the early access release, world connected from England to Japan. The time difference between the Timurid Empire and the Mughal Empire is causing an issue, as Akbar the Great meets Sultan Shah Rukh. The game has a unique Origin system, where each origin has its own play style, growth direction, and content. Additionally, monster tanks are extremely unique in their form, with each monster having a distinct weapon that you can obtain by winning a fight. There are three monsters for each culture, except for Central Asia factions which do not yet have their own monster culture. Unit cards can be upgraded at certain levels, but it's possible to keep leveling up without upgrading. As the level increases, the gap between T1 and T3 soldiers narrows. In a future update, a specialized origin for the T1 soldier w…

Patch notes and updates

S.noRelease datePatch nameGID number
128 April 2023Update 230429 - building concept change5133583642656131492
222 April 2023Update 230423 - Diplomacy5133583099804034384
321 April 2023UPdate 230421 - Battle map update5133583099798582478
420 April 2023Update 230420 - Companions and lone wolf5133583099795173285

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