- Line Defense v1.0.23 — New Defense Upgrades & Rewards - 2 September 2026
Version 1.0.23 expands defensive progression with new unlockable Defense Upgrades, a new end-of-round reward system, improved Freeplay progression, and a number of character, enemy, UI, and gameplay changes.New FeaturesNew Defense UpgradesTwo new unlockable Defense Upgrades have been added:Turret Replication — Gives towers health regeneration.Living Walls — Gives walls health regeneration.These upgrades are rare unlocks that can appear through the end-of-round choice system.End-of-Round Bonus RewardsYour performance at the end of each round now affects your chance of receiving a special bonus reward opportunity.The chance for the Bonus Choice Room to appear is based on the percentage of your base that remains defended at the end of the round. The better you defend your base, the greater your chance of getting access to bonus rewards.Bonus rewards are divided into five rarity tiers:Commo…
- Line Defense v1.0.22 — Airborne Combat Update - 29 July 2026
Combat has become more dynamic than ever.Version 1.0.22 introduces an all-new airborne combat system, expands stamina management, adds new Generator upgrades, significantly improves the Perk Shop, and includes numerous gameplay improvements, bug fixes, and visual polish.New Gameplay FeaturesAirborne CombatPowerful attacks can now launch players and enemies into the air, creating entirely new combat interactions.Players can now be launched into the air by powerful enemy attacksEnemies can now become airborne from powerful player attacksAirborne targets are temporarily immune to most attacks until they landAirborne players and enemies now properly display hit flash effectsPlayers can now be launched over wallsBody parts and debris can also become airborne and retain momentum after landingExpanded Attack InteractionsSeveral abilities now make use of the new airborne system.Swindle's Slam n…
- Line Defense v1.0.21 — Interface & Big Quality of Life Update - 5 June 2026
The battlefield is becoming more polished, more rewarding, and more dangerous.Version 1.0.21 focuses on major user interface improvements, controller support enhancements, mutation progression updates, performance optimizations, and additional visual polish throughout the game.User Interface OverhaulHUD ImprovementsCompletely revamped UI for Money, Gold, Player Level, and Round informationRound progress now displays more clearlyUpdated Money and Gold HUD spritesMoney, Gold, and XP values now smoothly count up instead of updating instantlyFixed round displays showing decimal valuesMenu & Controller ImprovementsController sticks can now navigate all menusImproved pause menu navigationUpdated button prompts on the character selection screenFixed controller cursor snapping to mouse position while using a gamepadFixed incorrect player indicators appearing on menu cursorsLoad Game option now…
- Line Defense v1.0.20 — Mutations Update - 9 May 2026
The battlefield has evolved.Version 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements. Harder difficulties are now significantly more dangerous as enemies gain access to powerful mutated variants with enhanced abilities and shadow-form visuals.New FeaturesEnemy MutationsEnemies can now mutate into stronger variants on Hard difficulty and aboveMutated enemies now appear in shadow formIncreased mutation spawn chanceBosses can now mutate during regular rounds on harder difficultiesBoss mutations are now restricted from appearing in invalid situations or early Freeplay roundsExpanded Status Effect SystemAdded Shocked status effectAdded Crippled status effectPoison status effects expanded for both enemies and playersPlayers can now be inflicted with FireMultiple status effects can…
- Line Defense v1.0.19 – Faster Combat, Balance Changes & New Options - 15 March 2026
CharactersSward Special startup time halved.Default spin duration adjusted to 30 frames.Added sword after-image visual effect.Archy Special power reduced by 75% for balance.DocSyringe damage increased by 600%.Medpack projectile now pierces more enemies.Medpack projectile duration increased.EnemiesMecha Zambim now attacks every 10 frames instead of every frame.Gameplay & CombatMany moves no longer break character momentum, improving combat flow.Players now have per-move cooldowns.Character actions during attack cooldowns are now consistent.Increased the required number of enemies defeated per round.Increased the maximum number of enemies allowed on screen.Progression & EconomyRespecing player perks now costs 1G per perk point.Graphics & OptionsAdded V-Sync option to the graphics menu.Ensured V-Sync now applies correctly.Audio & Visual FixesFixed issue causing the Desertio Dunes song to p…
- Line Defense v1.0.18 – Major Visual & Combat Update - 11 February 2026
Visual Overhaul & Backgrounds• Began adding additional level backgrounds for greater stage variety. • Grass background texture updated. • Fixed incorrect backgrounds displaying in certain scenarios. • Fixed graphical issues with background clouds.Menu & UI Visual Improvements• Major menu background upgrades across multiple screens. • Added and refined screen transitions throughout menus. • Controls screen background updated. • Overhauled Results screen presentation. • Game Over screen redesigned and fixed display issues. • Fixed music continuing into the Results screen. • Began overhaul of Pause screen. • Fixed formatting issues in Character Creation text entry. • Removed flying letters during name entry. • Fixed Sward’s eye color on the title screen.CharactersMech Noe• Laser now matches correct visual size. • Laser damage and knockback increased. • Laser pierce reduced for better balan…
- Line Defense v1.0.17 Update – Bases, Floors & Combat Refinements - 9 January 2026
Line Defense v1.0.17 Update – Bases, Floors & Combat RefinementsBases, Walls & FloorsBegan adding multiple new stage backgrounds.Base floors added and expanded:Wood, Iron, Stone, Brick, Obsidian, and Diamond floors added.Floors can now be destroyed by enemies.Floor textures refined across materials.Diamond and Obsidian floor textures improved.Walls updated:Wall HP buffed at all levels.Wall upgrade costs increased.Level requirements for wall upgrades increased.Material-based resistances added to walls.Text descriptions added for each wall upgrade.CharactersArchy Arrows now charge slightly faster.Maximum arrow charge increased.Added additional arrow sprites for improved visual feedback.SwardCan now spin through damage without being interrupted.Spin is no longer disabled after dashing.Sword spin effectiveness doubled per perk level.Spin remains active even while being hit by attacks.Mech N…
- Line Defense - Version 1.0.16 - Freeplay Is Here! - 17 December 2025
Line Defense v1.0.16 Update - Freeplay Is Here!DocGreatly increased syringe damage and slightly increased hitbox.Special now has significantly lower cooldown.Can act faster out of main attacks.Ron Lightning damage increased; chain distance slightly reduced.Aura shield bolts now target enemies.Stacked shields merge into more powerful shields; shield strength caps at 50.Gains more orbs per perk level.AkbahSelf-detonation overhauled.Perk cost greatly reduced.Mech NoeAims more aggressively on higher difficulties.Fixed aiming glitch.Gameplay & BalanceDashing spin works correctly when hit by attacks.Molitov throw speed reduced.Player perks can now be respecced; bonus perk points awarded based on completion speed.Single turret knockback increased; towers now deal scaling knockback with level.Tower damage, range, and shockwave effects buffed with generator boosts.Towers no longer take damage wh…
- Line Defense - Version 1.0.15 - 18 November 2025
Line Defense v1.0.15 UpdateGameplay & BalanceDoc can act faster after her main attack.Player directional influence reduced by 50%.Dashing into walls now causes hitstun.Archy’s Cutlass now bounces off Tanks.Reduced end lag on Bo(m)b’s special.Parried projectiles now gain damage/speed multipliers based on weapon.Enemy cannonballs now gain power when parried.UI & DisplayAdded option to scale the GUI.Results screen fixed on non-1080p resolutions.Increased XP bar size.Bug FixesFixed projectile size glitch when parrying Archer arrows.Fixed rotation glitch when dashing into enemy attacks.Fixed graphical glitch when parrying Necro Master projectiles.Fixed car targeting reticle sprite error.
- Line Defense - Version 1.0.14 - 8 November 2025
Line Defense v1.0.14 UpdateGameplay & BalanceRebalanced enemy spawn rounds.More XP is now gained at higher difficulty levels.Adjusted player dash rotation speed.Fixes & ImprovementsFixed glitch where previous game progress loaded when starting a new game.Mech Noe’s laser hitbox now correctly matches its visual size.Game now compiles to native C for major FPS and performance improvements.UI & VisualsSwindle's shop sprite reworked.Added number indicator showing available perk points.Perk point number now scales its size dynamically for larger values.Gold now plays a collection animation.Gold coin pickup sound effect revamped.Began work on dynamic aspect ratios.Continued work on automatically scaling the GUI.Revamped Necro Master’s fireballs.Improved explosion visuals.Added menu cursors for all 4 players.Cursor now indicates which player has control.
- Line Defense - Version 1.0.13 - 16 October 2025
Line Defense v1.0.13 UpdateGameplay & BalanceBosses can now spawn naturally in regular rounds after being defeated.Boss round requirements reduced.All character dash cooldowns standardized.Sward’s spin hitbox size increased by 6%.Bo(m)b’s bomb shrap now deals damage and scales with damage perk level.Bo(m)b’s bomb knockback now scales with perk level.Player ghosts now have movement speed scaling based on perks.Increased maximum number of enemies visible on screen.Ghosts can now push through fallen Zambims instead of getting stuck.Reworked Necromaster’s attacks.Fixes & ImprovementsFixed multiple Lazer Gunner firing glitches.Fixed knockback direction calculations and Sward’s extreme stun issue.Fixed glitch when buying multiples of gold or money.Fixed save loading on deleted profiles.Fixed medals not awarding on game completion.Fixed achievements for beating Easy and Hard modes.Molitov glas…
- Line Defense v1.0.12 Update - 28 September 2025
Line Defense v1.0.12 Update Gameplay & Balance Defense stat now fully functional: scales guard, shield, and resistance. Player Defense perk increased (+0.04x per level). Added Luck and Defense stats to perk picks. Player ghosts now scale damage with player stats. All characters now have scaling damage stat. Perks & Level-ups Perk selection improved: correct display per player, highlights selected perks, and adjusts layout based on player count. Sound/animation added when upgrading stats. Post-round stat now shows perk points earned. Continued implementation of per-player perk systems and effects. Economy Updates Trade all gold for money at once (and vice versa). Large HP/Stamina values now display with commas. Bug Fixes & Systems Fixed crash when buying gold. Fixed essence magnetism when one player is alive and another is dead. Fixed shield/defense multiplier crash. Fixed game-breaking…
- Line Defense Version 1.0.11 - 16 September 2025
Line Defense v1.0.11 Update Gameplay Updates Enemy pieces now match the correct enemies. Knockback resistance now applies to dash collisions. Player ghosts can revive inside Doc’s special. Dashing collision system reworked and fixes for player dashing/Archer head. Snipe and Sharpy now spin with specials while dashing. Added unlock-all-characters cheat. Gold and treasure chest numbers now combine properly. Visual & UI Improvements Added kill cam action zoom. Revamped text box sprite. Added exit game sprite and fixed credits screen. Fixed/added “To Title” button in menus and shop options. Shop background updated with clouds and swaying trees. Systems & Balance Created a separate perk shop. Rebalanced difficulties.