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Slime Slayer

Slime Slayer Steam news

BOOSTED BYTES | Oct 24, 2025 | game

Released

0players observed · 24 September 2026 - 09:02:01 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Slime Slayer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews11
  • Release dateOct 24, 2025
  • DeveloperBOOSTED BYTES
  • PublisherBOOSTED BYTES

Genres: Action, Indie, RPG

Company pages: Developer: BOOSTED BYTESPublisher: BOOSTED BYTES

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Slime Slayer Steam news

Slime Slayer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • We're live! - 24 October 2025

    1.0 Is live now! Thanks everybody for following along through all of development! I hope you have tons of fun and kill lots of slimes!

  • Development Updates! - 7 June 2024

    Slime Slayer is still in development! After a brief pause due to some marketing deadlines, I'm back at it! Slime Slayer will be participating in Steam Next Fest next week and should be on track for a fall launch! Here's what I have in the works right now, alternate base abilities! After you unlock your first alternate ability, you'll be able to slot any combination of abilities into any ability slot. This is the new Meteor ability! Meteor is a charged skill that does more damage and has a greater area of effect the longer you charge it. With the right setup, a fully charged Meteor can wipe through a wave of enemies. Once this ability is done, I'll get started on the next charged ability Thanks for reading and sticking around for the intermission in development!

  • Last Call Demo Update! - 30 October 2023

    New Update! Firstly, this is the last big demo update! (aside from any bug fixes). I will be pulling the demo in 2 weeks or so in preparation for the Prologue release! The Prologue will be a free permanent version with a few more features and a bit more content in the way of enemies, bosses, and at least one or two alternate base abilities. The current release timeline for the Prologue is mid December! This patch contains : 7 new runes! -Launched Spell Rune - Create a projectile that casts your spell at the end of its destination -Recast Rune - Hitting with your spell recasts your base spell on that enemy *For both of these runes, subsequent modifier runes apply to the triggered spell. Any Previous runes apply to the spell doing the triggering 🤔 -Global AOE Rune - HUGE % increases to radius of the attached spell and any secondary effects (Spell orb, mines, launched spell, etc) -Bonus R…

  • Small Roguelike Celebration Update! - 19 October 2023

    I've pushed a small update to the demo branch in celebration of Roguelike Celebration! This update includes -New loading screens -rebalanced and scaling monster difficulty -Updated visuals for shooter and mortar slimes -Updated slime spawning variation logic -A new enemy! -Updated AI pathing and speed Hope you enjoy and be on the lookout for the new slime! They're deadly! Thanks for playing! Steven

  • Development Updates! - 5 October 2023

    Hey Look! A dev update! I recently finished work on 4 new runes! Projectile on Hit, Projectile on Conclude, Nova on Hit, and Nova on Conclude On Hit runes cause you to cast that spell on an enemy when you hit, and on conclude causes you to cast that spell whenever the casting spell "concludes" After slotting these runes in, any future runes will apply to the triggered spell instead! This gives room for some pretty crazy interactions Shown here is Projectile on Conclude alone, then a Volley Projectiles that all have projectile on conclude, then a single projectile that has a projectile on conclude supported by a Ring of Spells, and then all of them combined! As well as a Fire Dash supported by Projectile on Conclude, then Nova on Conclude, then Ring of Spells! Along with this update is some balance and scaling updates. Enemies now scale in power with every room! Along with that, enemeis…

  • 2.0.1.1 Patch Notes - 22 August 2023

    Pushing a small QOL patch to the demo! -Fixed a bug where the direction of the player was resetting when there was no input -Updated the Tutorial Complete popup -Updated the Rune Upgrade cost econ a bit -Buffed Ice scaling a bit, nerfed Earth a bit -Added space for the new Hard and Hell difficulty Doors

  • Demo 2.0.1 Update - 19 August 2023

    Based on the feedback from a discord user, I'm experimenting with slightly modified mouse/keyboard movement scheme, let me know what you think and happy slaying!

  • Demo 2.0 OUT NOW! - 18 August 2023

    Demo 2.0 is Ready to Play! Included in this update is : 6 new zones! Over 30 new Relics! Full 60 rooms of gameplay! New Control Scheme and perspective! Upgradable and Variable Rune Power! Main Hub Area with different doors for different Difficulty Levels! In the coming weeks I'll be tightening up this Demo version and adding some new monsters, bosses, and features for what will eventually be the Prologue version of the game! Feel free to drop by with some thoughts, feedback, or suggestions on what types of content you'd like to see next! Thanks for playing! Steven

  • Demo 2.0 Update coming soon! - 27 July 2023

    Hey All, Thanks to everybody who has tested out the demo so far! I've been putting in a lot of work to add a lot of new content, and I'm going to push pretty much all of it to the demo! This means the game will be playable with all 60 floors and all 7 zones. I've also added some new features! First is Relics! Relics will provide some pretty big build and game changing bonuses. I've added 34 Relics so far ranging from Rare to Legendary rarities. Relics give permanent passive bonuses to your character that upgrade your build and give you pretty crazy new tools for some cool combinations. I've also added Potions! Potions have super powerful one time uses. They can give gold, health, access to other elements outside of your current build, or some potions that are complete chaos. I have a few more tasks to wrap up with the new version but I hope to have it in players hands as soon as possibl…

  • Demo Coming soon! - 4 May 2023

    Hi All! My name is Steven and I'm the lead (sole) developer of Slime Slayer! I've been working hard to build the best demo I can packed with content, and it should be available very soon! I'm looking forward to hearing feedback and seeing some fresh faces get their hands on the game. In the meantime, jump into the discord server for weekly updates on the games ongoing development and to be part of the conversation! Thanks for stopping by and checking out my game!

Patch notes and updates

S.noRelease datePatch nameGID number
119 October 2023Small Roguelike Celebration Update!5218041989044533554
222 August 20232.0.1.1 Patch Notes5127964289191962674
319 August 2023Demo 2.0.1 Update5127964289181343517

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