- Raw Fury Publisher Sale - 13 April 2026
It’s Raw Fury Publisher Sale time which means there are some fantastic deals to be had including 50% off Knights in Tight Spaces until 27 April 2026! Knights in Tight Spaces is a turn-based tactical game with a striking and stylish appearance with strong action-movie visual effects and animations. You must learn to master your surroundings, recruit new characters and assemble your party with care. Deck synergies and team-up moves will be key to your advantage. With over 300 cards, different classes, gear and an upgrading system there are countless hours of deckbuilding fun. Assemble your party now https://store.steampowered.com/app/2315400/Knights_in_Tight_Spaces/
- The Steam Game Awards Are Here - Vote For Us! - 24 November 2025
How you doin', fellow knights? It's been a while! 2025 is almost ending (can you believe it??), and it's that time of the year again: Time to vote for your favorite Steam games. We'd love to have your vote in the Best Soundtrack category. And we have no other than nervoustestpilot, the man himself, asking you for it! Remember, if you like it, you can buy our soundtrack as a DLC! https://store.steampowered.com/app/3301150
- Patch 1.0.10 - 17 October 2025
Our beloved Knights, it's been a while! Here we are with a small patch to address some of the issues you've reported in the last weeks. Again, we really appreciate your support! Indicate which archetypes have completed quest mode for better player achievement tracking Fix for Endless Mode failing to load when players have too much Legacy save data Fix for ability to break save data when quitting the level between the pause menu appearing the level end menu appearing Fix for weird occasional lock-up when restarting a game too soon after finishing the previous one Update Unity version for Unity security vulnerability (CVE-2025-59489)
- Patch 1.0.9 - 28 July 2025
Dearest Knights, fighters and all in-between,We come baring a brief update comprised of a few fine fixes. These include:FixesFixed an issue where Interruptible enemies (Skeleton Mage, Longbowman) were not being interrupted by damage other than direct attack damagedFixed a minor animation issue with Bow characters when Pushed while BlockingFixed a issue where one some systems the Advanced Tutorial would stall at the final stepThank you as always for your feedback and support. Battle feels like a breeze with you guys by our side.
- Patch 1.0.8 - 24 June 2025
Hello Knights. For this build we have been busy forging a brand new "Tight Mode" - a parallel for the Story Mode which provides an modified gameplay set-up; reducing run times, affording more replayability, and generally providing a more streamlined experienced. Also present in the much requested ability to sell weapons and equipment at Blacksmith's. Hopefully this will tidy up your inventories later in the game as well as providing a little bit of extra spending money. We've also made a bunch of changes that bring some behaviours in the game more in-line with your experiences within Fights in Tight Spaces, some adjustments to enemy AI, and more clarity in the status system. Full build notes are below, and - as always - please let us know in the comments, on the discussion boards or on the Games In Tight Spaces Discord what you think of it! New Features Tight Mode - a brand new alternat…
- Patch 1.0.7 - 29 April 2025
Howdy Knights! Here are this week's patch notes: Warlock Improvements We've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes). All Curses now exhaust on Discard Cursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only Reduced cost to play Apotheosis, Nightmare, and Bone Magic Remove Combo requirement for playing Crush Allowed Cursed Weapon to target others On the other side, we've slightly reduced the Warlock's melee damage to stop them being a magic casting brawler. Made "Channel" free to use. Fix for Cursed Lightning and Cursed Strike adding a curse before Damage is done, potentially alternating damage amount Consumable Changes Consumables haven't quite landed where we intended them to in the overall meta of the game. While they appear commonly…
- Patch 1.0.6 - 17 April 2025
Greetings, Knights, and welcome to another round of game updates: Gameplay Changes A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice: Quick shot has been replaced with Retreating Shot to offer more flexible movement options Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances Quick shot and its Upgrade have been given more basic damage Short bow adds two upgraded Quick Shots rather than four regular Quick Shots Heavy Arrow can now be used on adjacent targets (i.e. 1+ range) Also: Poison/Bleeding no longer trigger interruptible enemies leading to a stun-lock situation Fixes Fix for bonus push actions being added to abilities that down entities Auto-attack are no longer prevented by counter attacks Counter-attacks are no longer prevented by forced attacks (i.e Taunts) Fix for super-niche iss…
- The road ahead... - 7 April 2025
Dear Knights, Thank you all so much for playing Knights in Tight Spaces. Whether you're new the franchise or have stuck with us since Fights in Tight Spaces, we are hugely grateful that you've picked up the game amidst so many other amazing titles that are out there clamouring for your time. We also appreciate hugely the amazing feedback that you've been providing - as you'll have seen from our updates - we take all your feedback very seriously and hope that we've been able to address some of the issues that you've been having, but also make some of the improvements that you've been asking for. New players of the game will already be benefiting from the feedback that you've given and the changes we have made, and we will continue to update it to ensure that it offers the best possible ...Tight Spaces experience you could want. And because of that, we wanted to take this opportunity to l…
- Performance Patch - 7 April 2025
Hark, Knights! We come to you with another update. This patch may be small, but it’s mighty, as this little update packs a performance fix punch! This should remedy any FPS drops or similar issues, but as always, let us know in the forums if you have any further feedback or reports! Fixes A Performance Fix that prevents slowdown on some hardware configurations.
- Patch 1.0.5 - 3 April 2025
Greetings Knights, another update for you, and this one contains one of the most requested improvements: namely that ALL push attacks will count towards push-out objectives, even when the target has been killed as part of the attack. We've also made party play more powerful. Previously there were restrictions on the number of support attacks that could be triggered by a single attack, and this has now been unshackled, so each supporting party member is able to make a Support Attack if they can. This means that Split Kicks, Twin Arrows, Sweeps, Rends, etc. all become massive force multipliers if your squad is lined up correctly. Alongside these headline changes, there's a bunch of smaller fixes and improvements; and over the next couple of weeks we'll be making some changes to some of the Archetypes that have been underperforming; and talking of performance, thanks to our friends at Unit…
- A Sneak Peek Into KITS Art: Level Breakdown for the Blacksmith - 25 March 2025
Have you ever wondered what goes into making a tight space for knights to fight in? We thought we’d give you a run down so you can see how a level goes from an idea to a burning forge ready for combat. Concepts and blockouts The process of making a KITS level starts with concept art and a level design. The Blacksmith is a 5x6 play space surrounded by some half height objects, full height walls, and two knock out tiles. The distinction between object heights is important as it determines whether characters can jump or shoot over them during play. The initial art concept, made by Omercan Cirit, was designed to be useful for multiple layouts, with objects that could be moved around like tables and anvils, and with focal points like the forge and bellows. After being given the initial design the level is blocked out with aspects from the concept art used to fill the required tile layout. Th…
- Hotfix - 21 March 2025
Fix for timing issue where Throat Punch wouldn't stun when expected Fix for "phantom" pillar in Corridor level
- Build Notes - 20 March 2025
Greetings, fellow Knights! A new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience: New Features Once you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new game) This won't apply retrospectively, so progress will only be tracked from your next run (or when you complete a quest in your current run if you have one in progress) Because you are starting the game at a later point, you will miss out on recruits/rewards/upgrades that you would have gained from playing through from the start and parts of the game may become more difficult Hostage Changes Hostages now spawn closer to the player party, where possible Player characters and hostages will avoid sp…
- Ask The Dev: Join our Discord Q&A - 13 March 2025
Do you have any burning questions, comments, feedback you want to share with Ground Shatter? Come to the Raw Fury Discord on March 14th, 4PM CET / 3PM GMT / 8AM PT and join our Q&A with James Parker, Game Director of Knights in Tight Spaces. If you're curious to know what's coming next for the game, don't miss this chance to chat with James directly. https://store.steampowered.com/app/2315400
- Patch 1.0.4 - 12 March 2025
Salutations one and all, Can you believe it's been one week since we launched KITS into the big bad world?! We want to thank every single one of our players who have invested their time and energy into supporting our game and our little studio. There has been so much feedback, reviews and strategies in circulation since we hit the launch button here on Steam and we want to express our gratitude to each and every one of you. We've released several patches and a hotfix over the past 7 days to address your most pressing concerns. Our goal now is to shift from crisis response—focusing on crashes and softlocks—toward improving quality of life and fixing those lingering, annoying bugs. We also want to update you on a few key factors related to how and when we intend to patch. Ideally we'll be able to push patches each week until we hit a point of stability and balance. We'll be aiming for a m…
- Hotfix Update - Teleport - 8 March 2025
Hello all you weekend warriors, Quick update, we’ve just pushed a hotfix to address the teleport bug some of you were experiencing. Thanks to the detailed player reports (and the save files you shared), we were able to track down the issue and get it fixed last night. We’re still hard at work on bigger patches and updates, but we also want to tackle those immediate frustrations as fast as we can. This is the single hotfix note, marvel at it's glory: Fix issue where some players were experiencing a soft lock when teleport abilities are used Huge thanks for all the amazing support this week, we truly appreciate it and we'll be back cracking skulls and crushing bugs next week. Well, crushing bugs at least. Hope you all have a fantastic weekend and enjoy the game! Ground Shatter/Raw Fury
- End of Week One - 7 March 2025
First of all, thank you so much for such an amazing response. The whole team at Ground Shatter and everyone at Raw Fury has been blown away by how many of you have engaged with Knights in Tight Spaces. We’ve tried to stay on top of your reviews, your discussion threads, your Discord posts and your social media - we value all of your comments (good and bad) and are digesting them all. It’s only been 3 days but it feels like about three months, we’ve worked hard to patch some crashes that a small sub-set of the audience were experiencing, we’ve addressed some edge-case soft-locks, we’ve made a positive change to the audio mix to ensure that the hits feel a lot more solid, and we’ve made a few balance changes that didn’t quite make it in for launch. In a game as large and system-based as KITS, there’s always going to be some things that slip through the cracks, so we’re grateful for your p…
- Patch 1.0.3 - 7 March 2025
Hello world! It's Friday, and because it's Friday the team is going to be taking a well earned break for the weekend after the day is done. But before we down-tools, we wanted to push one more patch your way. Today we're addressing a very troublesome XP-gains bug that some players have been pointing out in the forums. We had a workaround, but now we have a fix. On top of that we wanted to introduce a quality of life improvement to the audio profile in KITS. We have seen your feedback in the threads, heard the things that were bothering you and made some alterations with that in mind. Onward to the notes: fixed issues that some players on controller/Steam Deck were having having where XP was not awarded at the end of a run In response to feedback, the in-fight audio-mix has been improved: slightly quieter music during fights heavier/punchier/louder impact sounds louder character audio ov…
- Patch 1.0.2 - 6 March 2025
Another day, another patch. Folks, you have been experiencing crashes and we've been trying our best to figure out what the hell is causing them. In almost all cases it appears to be something related to the engine, rather than lets say a missing call out in our game logic. With that in mind we've been running a test on a Unity engine update which we're hoping is going to crush this problem, and ideally not cause any new ones. Speed and accuracy are both priorities so this is a small patch for now: Engine update to resolve random crashes Fixed Softlock that would sometimes manifest at the beginning of the Golem fight One more thing I would like to mention is that we have a fix related to a brutal XP bug, however it is not going to be in this patch, but rather our next one, which could be tomorrow. The note will be: Fixed issue in relation to XP gains not being recorded While it's not in…
- Patch 1.0.1 - 5 March 2025
Hello everyone, It's been 24 hours since we launched Knights In Tight Spaces into the big bad world and let me tell ya, it takes a village! The amount of support we've seen in socials, our discord and right here on Steam has truly energized the team and we've been gathering around the various bug reports and feedback you've been providing for us through all those channels. The first order of the day is to address as many frustrating bugs as possible. Your player logs, save files and descriptive info has given us a big headstart on tackling these problems. With that in mind here is the first wave of patch notes for Patch 1.0.1: Fixed Three Strike Combo and it's upgraded version damage inconsistency Fixed Warlock being able to block damage despite having "Cannot Block" status Fixed Suplexing/Tackling enemy out of bounds not counting towards “Push enemy out of bounds” objective Fixed softl…