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Last Train Outta' Wormtown

Last Train Outta' Wormtown Steam news

Get(Color) Games | Jan 17, 2025 | game

Released

8players observed · 25 September 2026 - 19:18:23 UTC

ActionIndiePlatformer3D Platformer3DSteam Store

  • Latest observed players8 · 25 September 2026 - 19:18:23 UTC
  • SteamPulse tracked peak142
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Last Train Outta' Wormtown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players8 · 25 September 2026 - 19:18:23 UTC
  • SteamPulse tracked peak142
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews1,749
  • Release dateJan 17, 2025
  • DeveloperGet(Color) Games
  • PublisherGet(Color) Games

Genres: Action, Indie

Company pages: Developer: Get(Color) GamesPublisher: Get(Color) Games

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Last Train Outta' Wormtown Steam news

Last Train Outta' Wormtown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Achievement Fix - 8 June 2026

    Woops! The "Naughty List" achievement should be fixed now!

  • BERRY BURY BERRY - Available Now! - 29 January 2026

    HOWDY! My next game, Berry Bury Berry, is now available on Steam! It's a juicy first-person incremental game about feeding an ominous hole. Multiple Endings, secrets to unlock, and mysteries to solve! (it's a little bit spooky, too!) Check it out! Show it some love! https://store.steampowered.com/app/3370870/Berry_Bury_Berry/

  • Woopsies, here's a bug fix patch! - 18 December 2025

    I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade. I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c Anyways, this update: - Previously, if a player left the game during the lobby phase, map generation would completely break for the other players. Fixed! - If a player left the game while grabbed by the Worm, it would softlock the Worm. Fixed! - Players wouldn't drop their inventory items on the ground when leaving. Fixed! - and fixed a few other bugs related to disconnecting players Please let me know if you run into any…

  • NEW GAME REVEAL! Berry Bury Berry! - 19 November 2025

    Howdy! Over the last year, I've been working on two projects, and it's time to finally reveal one of those today! Introducing: Berry Bury Berry a juicy and absurdist first-person physics incremental game about growing berries and putting them down an ominous hole. Head over to the store page to try out the DEMO now! And don't forget to WISHLIST the game - it really helps out! (p.s., I'm also working on my next multiplayer game - but not *quite* ready to reveal that one yet! :D)

  • Dynamite changes + Bug Fixes - 31 August 2025

    Howdy Pardners! Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update: Dynamite And Worm Changes:Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid itThe interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspectiveThe "Worm blasted by dynamite" event feed message no longer shows up if the explosion was nullified by the Worm's armor abilityMisc Changes/Bug Fixes:Drastically reduced the Sink Hole Pardner movement slow effect from 75% -> 45%. Originally, the cooldown of Sink Hole was so high that using it for an easier Pardner grab felt like a fair trade…

  • Wormling Balancing + Bug Fixes - 31 July 2025

    Howdy! Small update with some balancing and bug fixes: Wormling tweaks:Added a grace period when frozen by an Ice Wormling, making you immune to another freeze effect for 5 seconds.Fire Wormling's burn radius reduced from 2.5 > 1.75Fire Wormling's "camp' time has been drastically reduced from a 10 - 20 second range, to 3 -7 seconds. This means when they reach their destination, they won't linger there for nearly as long.Misc. Changes:Added new hint text for "aimed" equipment (Rifles, Cactus Seeds, Dandylions etc.) to show how to aim and use them.Prior to this patch, the Escape Balloon was coded to never show up if there were only Wormlings and no Worm player, regardless of if the Balloon was checked in the match settings. Now the Balloon respects the match setting and can show up with only Wormlings active. With this in mind, the Balloon gets auto checked off in the settings when Wormli…

  • Welcome, Wormlings! - 18 July 2025

    Howdy, Pardners! I'm excited to announce a new content update for Wormtown! Welcome, Wormlings! Wormlings are small AI controlled Worms with unique attacks and behaviors. Wormlings can be played against entirely co-op with a team of Pardners, solo, or added into standard games alongside player-controlled Worms too! Check out the match settings panel for a new section devoted to the Wormlings. Wormlings first spawn in as eggs that will slowly hatch over time. Throwing an egg into the Train Furnace gives a good chunk of fuel - but beware, the egg can hatch in your hands! Damaging eggs by throwing them also increases how fast they'll hatch. Dev Note: Since Wormtown first released, common feedback from players has been there isn't a way to play Wormtown solo or with just a couple friends (I mean, you CAN 1v1, but good luck surviving Pardner!). The Friend's Pass was always intended to help a…

  • 30% Off for the Summer Sale! + Working on New Update, coming soon! - 26 June 2025

    Howdy! Hope everyone's having a lovely summer! The Steam Summer sale begins today through July 10th, and Wormtown will be 30% off! It's a great time to dust off those ol' cowboy boots (wait... Pardners don't wear clothes...) Additionally, I'm working on a new content update for Wormtown! I was hoping to have it ready to release for the Summer Sale, but it's become a bit more involved than originally planned. Keep an eye out for more details and that new update soon! I'm also still working on my next game, and hoping for an EA launch later this year. Stay tuned! Have a great summer everyone, and as always, Stay safe out there, Pardner

  • Proxy Chat! + Daily Deal! + What I've been up to! - 18 April 2025

    Howdy! Happy Birthday Wormtown! Let's celebrate with Proxy Chat and a Daily Deal! It's crazy to think that Wormtown released into Early Access 2 years ago - so Happy Birthday Wormtown! To celebrate, I've added (after many many many requests) proximity voice chat to the game! On top of that, Wormtown will be a Steam Daily Deal for 40% off from April 18th - 25th! It's the perfect time to wrangle up the crew for some rowdy games of Wormtown. Patch Notes: + Added Proximity Voice Chat and Lobby Voice Chat - There are 2 "channels" for proxy chat in game, living and dead. Living Pardners and Worms can hear each other, and Ghosts can hear living players but can only be heard by other ghosts - unless a Pardner has the Luigi Board equipped, that is! - You can checkout the new voice settings from the options menu, and choose between open mic, push to talk, or disable it all together. - You can fin…

  • Bug Fixes - Jan 24th, 2025 - 24 January 2025

    Howdy! Just a small, mostly bug fix patch! Changes: 🌵 Worms using the Stealth ability no longer make noise or particles when breaching the sand surface 🌵 Increased Lobby search range 🌵 Changed the "Bullyworm Rifle" achievement to only require 3 shots on a Worm, instead of 5 Bug Fixes: 🐛 Fixed Lobby Browser panel issues: - Lobby Names could overlap player count - Player Count and Game State not updating/displaying correctly 🐛 Fixed the Train Key indicator (similar to the big red arrow pointing to players Heart Jars) not being visible when it should 🐛 Fixed getting stuck in the Guidebook if you have it up when the round starts 🐛 Fixed cases where the tutorial could remain active when joining a normal game, causing a handful of issues

  • Beloved multiplayer game just one of you needs to own hits Steam 1.0 - 19 January 2025

    The one thing that makes online gaming hard is ownership. Convincing all of your friends to buy the latest craze is difficult when there are so many free-to-play games out there, but developers have been working around that limitation for some time. This is where Last Train Outta' Wormtown comes in. A multiplayer game with up to 16-player lobbies, only the host needs to have bought the game for everyone else to play. Best of all, the game just pulled into the Steam 1.0 station, so it's better than ever. Read the rest of the story...

  • Last Train Outta' Wormtown 1.0 is out NOW! - 17 January 2025

    Howdy, Pardners! After more than 2 years of development, Last Train Outta' Wormtown has officially left Early Access! As a dumb little project I started back in 2022, I couldn't have imagined the tremendous support everyone has shown Wormtown. From the bottom of my heart jar, THANK YOU!! And a massive shoutout to Diggc for additional coding help and our community manager Beariff, your help has been invaluable. Full Change log: Additions: ⭐ Added Airdrops: When it's 66% of the way to sundown, Ed throws 5 chests randomly from the sky. Look for the parachutes! ⭐ Rock Spires: - Added 3 large rock structures to the map generator. These cannot be destroyed by dynamite, but do get affected by Sinkhole. These structures are great places to shoot ziplines from, or to store cactus fruit/kit/items on top of for safe keeping... until the Worm Sinkholes it, that is. ⭐ New platforms added on the West…

  • Wormtown Leaving Early Access January 17th! - 5 January 2025

    Howdy, Pardners! I'm super excited to announce the 1.0 release date for Last Train Outta' Wormtown - January 17th 2025! I've been working on this game for the last 2 and a half years, so it's wild that it's finally leaving Early Access. What to expect for 1.0? - New gameplay changes: including new environmental landmarks, and a late-round event that delivers more loot for Pardners! - A new Kit item for Pardners - A new map theme - New cosmetics - and a bunch of bug fixes, requested QOL features, and polish! Price Increase As with most Early-Access games, the price of Wormtown will be increasing as it moves to 1.0, and I wanted to give everyone a heads-up on that! The price will be increasing to $11.99 USD - with The Friend's Pass (ALWAYS) remaining completely FREE! The price change doesn't go into effect until Jan 17th, so if you want to pick up the game for the current EA price, now's…

  • Balance Changes, Bug Fixes, and Player Onboarding - 23 November 2024

    Howdy! Balance Changes: Sandstorm: - Normalized Sandstorm Tornado's pushing and effects. Basically, Pardners and Items should behave more consistently when being affected by the tornado. Previously you may have been thrown halfway across the map OR just a few feet depending on how the physics calculated. - Fixed the Tornado not affecting Pardners who entered the AOE while it was still growing. Tar Wall: - Tar Wall duration reduced to 12 seconds (was 18) Design Insight: Tar Wall has always been a lesser picked ability, so I was basically buffing it until it was actually picked - but I may have overdone it recently. Slowly over the development of Wormtown I've removed a handful of what I refer to as "stalling abilities" (old Sandstorm and Scorching Sands, as examples). They seem to be the biggest point of frustration for Parders as *waiting isn't very much fun*, despite the clear strategi…

  • Friend's Pass Issue Resolved: "Full Steam Ahead!" Update is live! - 15 November 2024

    The issues involving the new version of the Friend's Pass has been resolved and the "Full Steam Ahead!" update has been reinstated. You can see all of the changes in the previous announcement here: https://steamcommunity.com/games/2318480/announcements/detail/4551542855324139740 Hope you enjoy!

  • The "Full Steam Ahead" Update is live! - 14 November 2024

    Howdy again! As we get closer and closer to Wormtown's 1.0 release, there was a big laundry list of bugs, polish, and QOL features that needed addressing first. This update is a big "spring cleaning" patch, but with a handful of exciting changes and new features, too! Steam Servers: We have now swapped over to using Steam servers for the network traffic. What does this mean for you? + Lag has been noticeably reduced + Joining/Inviting directly through the Steam Friend's list + Player panels in game are now associated with the Steam user, and clicking their name will show their profile NOTE FOR FRIEND'S PASS PLAYERS: This required some changes to how the Friend's Pass was implemented, and as such, there is an updated version of the Friend's Pass available from the Store Page you'll need to download to play on this patch! Gameplay Changes: Worm Ability: Armored Carapace Changes: Armored C…

  • Changes to Cactus Fruits - 27 August 2024

    Howdy! The recent changes to Cactus Fruits in the Seismic Shift update had very split opinions on it. The ones who liked it simply *liked* it, while the players who disliked it *really disliked it*. With that in mind, I wanted to try out a more middle-ground approach that still interacts with new digestion system, while also trying to minimize some of the original frustrations I was trying to solve. A new balance patch is live on Steam with the following changes: ⭐ Cactus Fruit Changes: - Removed the 3 stacks and +move speed bonus for Cactus Fruits - Cactus Fruit now heals for 15 health - Each Cactus Fruit eaten adds +20 seconds to the digestion time of your next Heart Jar. The additional digestion time ONLY resets when eaten by a Worm (and not from dying by any other means) - Cactus Fruit spawns reduced back to 8 per game on normal settings. (they were doubled for the previous patch) N…

  • The Seismic Shift Update is Live! - 24 August 2024

    The Seismic Shift Update is now live! This update is aptly named, as it contains: + Reworks and significant changes to core mechanics of Wormtown + 2 New Pardners Kit Items + 2 Worm Ability Reworks + QOL features + more! It's a doozy, so let's get right into it: Mechanic Reworks With this update, I wanted to focus on the core gameplay systems of Wormtown and how changes could fix a handful of the friction points players have with the game. While I know change is scary - and this patch has significant changes - I hope everyone can give it a fair shot before grabbing the proverbial pitchforks. The community has been testing these changes on the Beta branch for weeks now, and overall I'm confident it's solves many of the frustrations players had with the game. Friction points this patch attempts to solve: - Games were going on waaaaaaaay too long - If you were eliminated early on as Pardne…

  • The new Player Progression Update is now live! - 20 June 2024

    New Features: Player Progression Level up and Earn XP while you play and unlock a bevy of new cosmetics! Challenges and Achievements 150 challenges have been added to the game to complete! Challenges reward you with in game currency as well as Steam achievements! (Note: Don't worry, there are absolutely NO microtransactions) Cosmetics On top of a bunch of new cosmetics for both Pardner and Worm, try out the new silly "Noise Makers", too! This update took a bit longer than expected due to the number of new systems and art assets needed (not to mention I had to take a few weeks off to move!) - So I super appreciate the patience! Player Progression has been on the roadmap for a long time now, so I'm excited to have it in-game so I can focus on more gameplay related content next. We're pushing closer and closer to that 1.0 release, but I have some fun and experimental ideas I want to play a…

  • Player Progression Public Beta Update - 17 May 2024

    Howdy! I’ve been a bit quiet the last few weeks getting a bunch of behind-the-scenes stuff setup for the upcoming Player Progression update! This will include unlockable cosmetics, leveling up your player profile, completing challenges, Steam achievements, and rank rewards! While there’s still a bit of work to do before the full update is out, there is a new patch on the Public Beta branch for testing now. This test patch includes: New cosmetics to unlock A bunch of challenges to complete Leveling your player profile To access the public test patch, Right Click on Wormtown in your Steam library → Properties → Betas → and select the public beta from the drop down list. A few notes: - Anything unlocked/completed in the test patch will carry over to the full player progression update. - Stats and Challenges are saved for Friend’s Pass users, but won’t be rewarded with XP or currency until…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2026Achievement Fix1834602721200050
218 December 2025Woopsies, here's a bug fix patch!1819386365088327
331 August 2025Dynamite changes + Bug Fixes1809235871691688
431 July 2025Wormling Balancing + Bug Fixes1806698490693326
524 January 2025Bug Fixes - Jan 24th, 20251789580505349567
623 November 2024Balance Changes, Bug Fixes, and Player Onboarding1783872412030325
715 November 2024Friend's Pass Issue Resolved: "Full Steam Ahead!" Update is live!1783238125230834
827 August 2024Changes to Cactus Fruits6240387642448595878
97 March 2024Beta Branch Update: New scoring system + Town Well + Bugs/Balancing5679673637650261322
1025 February 202416 Player Lobbies - Beta Branch Update5728086065194392796
116 January 2024Jan 2024 Small Update + 2024 Mini-Roadmap5410576585189513498
124 December 2023Small bug fixes + crossbow oomph5395937983676662330
132 December 2023Dec 2nd, 2023 Hotfix5395937983669502219
1420 November 2023Nov 20th, 2023: Small Bug Fix Patch5382426458967869964
1521 October 2023Theme Switcher + minor bug fixes5218041989048519998
1629 September 2023Terrain Destruction + Spectator Mode Improvements5220291886491663108
1722 September 2023Spectator Mode + Balance Changes5219165352629017749
1814 September 2023Public Beta Patch Notes: September 13th, 20235480373588780774963
199 September 2023Public Beta Patch Notes: September 8th, 20235159491482914783609
202 September 2023Public Beta Patch Notes: September 1st, 20235141476355663420355

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