- Winnie's Hole V0.9.18 - 1 October 2026
ChangelogːFrogChampː = Community request or bug report Bug FixesːFrogChampː Fixed Perks which weren't appearing: Grumbles, Blood Splatter, BackupFlurry works with more Movement mutationsNibbler works with SurgeFix for Plague Doctor minionsFix for Rethink Perk Twice Different Discord for more discussion and events!
- BETA update v0.9.17b - 23 September 2026
ChangelogStalemate situationsWe're finding certain builds in the game can get into a stalemate where both Winnie and the enemies are unkillable. For example, Spike/Counter builds with no offense rely on the enemies attacking, and so over time I've been adding attacks to pretty much every enemy to accommodate this... Still, it's not been the most ideal solution because this means everything becomes more homogenous. I've really wanted a way to have enemies which don't need offense and are still a threat, and been thinking about a mechanic like environmental damage in an autobattler... This is actually what first inspired the status effect Hunger, which inflicts Physical on everyone at the end of each turn. So far Hunger has mostly used in a single Virus Strain, but we do have more synergies coming for it.Testing Hunger as a stalemate solutionIn this Beta I'm trying an idea to help increas…
- Winnie's Hole V0.9.17 - 17 September 2026
ChangelogːFrogChampː = Community request or bug report Bug FixesːFrogChampː Fixed save states sometimes not working from the pause menu ːFrogChampː Fixed combat music stopping when entering a new event after completing a combat ːFrogChampː Fixed an issue that caused the upgrade screen to be empty ːFrogChampː Fixed Perk Leapfrog Fixed statistics showing no value for Tiles Captured Fixes issues with controller returning to the title screen Improvements Grow Brain tiles now have a tooltip Collection shows the amount of repeat enemy moves have Twice Different Discord for more discussion and events!
- The Evolution Update - 16 September 2026
New FeaturesMid-game saveNow you can exit and continue runs! Multi-block placement in combatAn issue we've been thinking a lot about is how to give players more agency.In combat, the brain dealing randomness limits the order you can play actions.The game has been designed with this in mind, but it's still not ideal, and means players need to think about how a move will resolve before placing a block. When you place a block in combat, the order of actions resolve left to right, top to bottom. New players often overlooked this, as it's extra complexity on top of learning the rest of the game. We added damage previews to ease this, but often people would just look at the previews without understanding their moves.Play the whole brain each turn!Capture actions in the order you want to activate them, and use Redraw to discard uncaptured actions.Virus Strain reworksWe'd done a full pass on Vi…
- BETA update v0.9.15bf2 - 3 September 2026
ChangelogTranslationsRussian, French, German and Polish translations are all in now.Virus Strain rebalancingFinally had a chance to audit all the current Virus Strains and give them more testing.We've now aligned strains (excluding Godly) to start with the same amount of block tiles across the starter block shapes. I found the progression to be too quick in many strains so we've also pared back the amount of block modification in the maps.In doing this I've also tried to make the block and brain shapes more interesting. A few will likely get more iteration but here's an example I think is interesting. Stunlock now has disjointed blocks which can fit together in different combinations to fill a + shaped brain. BalanceAction Upgrade changes: Removed overcomplicated movement actions which had multiple effects, connected the upgrade trees of many Actions missing pathwaysAdded some new Actio…
- BETA update v0.9.14b - 19 August 2026
ChangelogPolish translationsAdded missing translations, thanks to Paweł Turaczyk - kantal.Boss reworkMinimal spoilers... \Donkey\ has a new device. What could this be?Bug FixesWhen hovering UI buttons the block gets hiddenFix Elephant's Forge perk name and description. Fix for Unbreakable perkFix incorrect number on a healing perk description.ImprovementsAdded reactive text on characters when blocking or immune to damage Conduction Perk works with any combo action, not just Bonus To access the Beta: Right click Winnie's Hole in your Steam library, select Properties. Select the BETAS tab and choose the Beta you want to install.
- BETA update v0.9.13b - 27 July 2026
ChangelogNew Upgradable ActionsFilling in more gaps in Action Upgrade branches with more new content.Bug Fixes Fixed empty upgrade choice Fixed issues with virus select screen visually showing the incorrect virus strain Fixed Surge triggering on kill condition with each repeat Fixed combat tiles turning grey after using a brain ability Fixed an issue with an enemy's stun projection when using a brain ability Changes to have the gamepad glyph appear on certain buttons Improvements Clicking back on the virus selection screen, after abandoning a run will return to the title screen Elite Encounter choices pick at least 1 from different available regions when possible. Other The game defaults to automatically selecting encounters To access the Beta: Right click Winnie's Hole in your Steam library, select Properties. Select the BETAS tab and choose the Beta you want to install.
- BETA update v0.9.12b - 24 July 2026
ChangelogStreamlining combat and rewards reworkWith this update we've been working on an overhaul to how resources tie into rewards and the rewards you get from combat.Our big goals here are to make the game flow faster so you're spending less time in UIs and more time exploring and battling, while also making it easier to understand how resources affect rarity.Resources now affect the rarity/power of Exits instead of Combat RewardsResources collected in each depth will increase the rarity of the next Exit Event.eg. If the exit will give you a Mutation, collecting more resources will increase the rarity.This means you can see exactly how many resources you need for the next rarity tier while exploring a level. Previously it would also collect resources from enemies, but you wouldn't know ahead of time how many resources enemies would have, so couldn't plan for it.Combat rewards are now…
- BETA update v0.9.04b - 14 June 2026
Changelog Features Shops now include a Remove Action choice for purchase. This only appears once per shop, and its price will increase upon use. Events now let you back out of a choice Added an option in the settings to change the way tooltips appear There are now three options: On Hover / On Hold / Toggle By default this key is Alt, you can specify which key to toggle or hold in the control remap settings. Added a grow brain tile to exploration Bug Fixes Fixed an issue when clearing mid-game saves Fixed First Blood perk Fixed an issue with Leech perk Hybrid perk spawns mutations rather than just giving you the action tiles Fixed an issue with Overstimulate causing softlocks Fixed an issue when using Neuron Activation with an aimed action Fixed issues with certain actions not triggering at the end of turn, or start of next turn Fixed issue where some actions got the benefits of bonus tw…
- BETA update v0.9.02 - 12 June 2026
ːFrogChampː = Community requested feature / bug report FeaturesNew region 1 elite - Mockingbird, Tit and WrenBug FixesːFrogChampː Fix for Growth TraitːFrogChampː Fixed a mid-game save issueFixed bug with random ally speechesFix Olm Salamander's actionsImprovements Added trail particle FX to new actionsBalanceAdjustments to some enemies and actionsAdjusted Juggler and Martial starting decks and blocks to better suit the new systemsKnown issue:Softlock in one of the random eventsTo access the Beta: Right click Winnie's Hole in your Steam library, select Properties. Select the BETAS tab and choose the Beta you want to install.
- BETA update v0.9.01b - 11 June 2026
Following on from yesterday's big update we've made some adjustments and added a couple of extras!ːFrogChampː = Community requested feature FeaturesːFrogChampː In Settings menu we've added an option (on by default) called Enemy Encounter Choices.If you disable this option, the game will skip the encounter selection UI and auto-select your next encounter. We'd still like to add a way to choose when at region crossroads, but for now this can give you an idea of how it feels to play in this way.Bug FixesFixed an issue with depth 3 map not spawning Fixed grapple sprite in tutorialFix Armadillo's first actionAdded missing gain Forceful FXImprovements Added a new animation between combat rewards and getting the reward. Still work in progress but we're making this transition faster and juicier. Songbird encounter now has art and is a Myna bird instead. Traits you've added are displayed on Upgr…
- BETA v0.9.00 Massive upcoming features - 10 June 2026
Beta Features and ContentLots of new features and content to try!We've been hard at work on a huge update, and want to get some new features into a Beta.NOTE: The tutorial has also been updated to teach new features. We recommend replaying it.These features include big system reworks, which are not finalised.We'll continue to balance. I've written out what we're thinking below, and why we feel this direction will help improve the game long term. We are always interested in your feedback though! You can join us on Discord to discuss.This Beta needs a lot more balancing because of the scale of these changes, but we want to get you all involved in what we're working on as we continue, and hear what you think about these new systems.Mid-game saveThis is our first release of the mid-game save system, so you can finally exit and continue runs! If you find any inconsistencies, please use the b…
- Winnie's Hole V0.8.03 - 24 March 2026
ChangelogBug FixesFix exploration UI when Winnie has a lot of healthFixed the particle effect that would play when enemies perform the move feintFixed camera issues when playing with the gamepadImprovementsAdded animation for revealing a new discovery in the collection Adjusted the way collection selection works with mouse controlsDeath preview UI adjustmentStatus Effect UI appears in front of death previewBalancePenultimate Form reduced from 2 -> 1 Self DamageGrowth Trait is not upgradeable Twice Different Discord for more discussion and events!
- Winnie's Hole V0.8.02 - 19 March 2026
Features Added a visual indication of which exit you'll take Community suggested content is now credited in the Collection! If you'd like to be involved, join us on the Twice Different Discord, where we run events to influence future game content.Bug Fixes Fixed nested keyword tooltips not showing Metabolize no longer works on summons and Inanimate enemies Fixed blocks given to you by Migration perk having different rotation pivots Fixed cleave attacks not playing the hit effect in the correct location Fixed an issue where the game would soft lock when dying after using a Brain Ability Fix issues when dying to the Bucket Cub Fixed an issue where a red line would stay active on enemies health bars Fix controller navigation during perk, shop and mutation after performing a reroll Fixed issue where two of the same perks or mutations could appear in eventsImprovements Added additional speec…
- Winnie's Hole gets bigger and easier to play with on the go in a fresh update - 17 March 2026
Winnie's Hole is one of my current indie favourites from the creators of Ring of Pain, with you infecting the classic Winnie-the-Pooh character. Read the full article here: https://www.gamingonlinux.com/2026/03/winnies-hole-gets-bigger-and-easier-to-play-with-on-the-go-in-a-fresh-update/
- Winnie's Hole V0.8.01 - 13 March 2026
A minor patch for the Collection update. We're excited to have this out and keen to work on more future content!AdjustmentsImproving some controller interactions in the CollectionAction name text should have better sizing with larger textBug FixesFixed Pinch text typo and tooltip not showingFix for Combat victory UI layoutFeel free to join us on the Twice Different Discord for more discussion!
- The Collection Update - 12 March 2026
The Twice Different team is very excited to release our first big content update! ːFrogChampːThe CollectionTrack your discoveries with the first iteration of our Collection menu feature - an archive of enemies, Perks and Mutations you've discovered.Entering a combat will reveal those enemies in your Collection. Study your foes with reference to their Perks and Actions. Text Size Settings for Steam DeckWe've added Small / Medium / Large text size options in the Video Settings Menu.The game will default to Medium size on Steam Deck and Small size on desktop.20+ new Research Recipes40+ new Perks and MutationsTutorialisationIn an attempt to better highlight the more implicit game mechanics, we've added some animated tips to the Opener and Leech Perks, to help show the importance of action order in combat.Build NotesOther ImprovementsAdjusted shop UI layout to suit larger text sizesReworked…
- Early Access Roadmap - 20 February 2026
Early Access RoadmapHere's the current plan! This is subject to changes - as we continue making and releasing features we'll be looking at the response and taking guidance from community.Coming in March: The Collector's UpdateWe're currently working on our first big update for next month!Here's a little peak at some of the content we'll be including. Full details will be posted when the update goes live!Collection MenuFor this update we're planning to include the first iteration of our Collection Menu.This will help you track all the Creatures, Mutations and Perks you've discovered... and more in the future.Perks, Mutations, RecipesMore to unlock!...Alongside our big features, this first content update will have new Perks, Mutations and Recipes. Many of which have been suggested by the community!Text Size OptionsFor full Steam Deck compatibility and accessibility we're also working on f…
- Winnie's Hole V0.7.89 - 17 February 2026
AdjustmentsShow number value on action Curl Up and FlexAdjusted the visual representation of undiscovered perks in the requirements section of the research panelBug FixesFixed capturing wall tiles providing the player with another wall tileFixes for the Action deck UI staying upFixes for the resource tooltipHave Plague Doctor's Minions walk to the correct place when they appearFixed achievement Heavy HitterFixed issues when capturing tiles that start with lock, and have had a lock trait upgradeFixed usage of the Bonus and Repeat tile when using the Preserve tileFixed issue where enemies could still attack when they were knocked outFixed perk Stacking BonusFixed Focus action behaviourThanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back in…
- Winnie's Hole V0.7.88 - 11 February 2026
AdjustmentsFixed Target Mouse's attack damage 0->1Added movement to Jackal so it can pass rocksFleeting actions cannot have Exhaust. Exhaust is now only compatible with actions which can cycle through the deck.Bug FixesFixed issues where some perks would appear locked in the research panelFixed issues where the skills panel stays openFixed issues with the skip button sometimes not working during cutscenesFix pausing during certain cutscenesFixed a UI issue where enemies would provide more than 3 rewardsFixed an issue where the camera would move instantlyFixed an issue where you can't place a tile in the tutorialFixed an issue where the virus would sometimes not appear in exploration after placing a blockFixed issues with the brain preview on the pause menuFixed a rare issue where the game would not launchWhen enemies who spawn allies on knockout are defeated on the same turn, the enemy'…