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Chronicles of Taldun: The Longing

Chronicles of Taldun: The Longing Steam news

Square Weasel Studio | Coming soon | game

Coming Soon

GameSteam Store content

AdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID2320150
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSquare Weasel Studio

Chronicles of Taldun: The Longing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2320150
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSquare Weasel Studio
  • PublisherSquare Weasel Studio
  • Parent gameNot available

Genres: Adventure, Casual, Indie, RPG

Company pages: Developer: Square Weasel StudioPublisher: Square Weasel Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Chronicles of Taldun: The Longing Steam news

Chronicles of Taldun: The Longing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Longing development resumed - 9 December 2025

    Hi, it's been a while since we worked on the Longing, but we're back at it now.I (Ze) will be completing the draft, which had sat at around 90k words since last I touched it(over 6 months ago). We have a bunch of artworks already done, which I think looks pretty cool, you have ancient Seas mouths, remote villages, lonely mountain peaks, temples, all kinds of goodies. More will come once the script is done. I'm aiming to finish it somewhere around the 12-18 months mark. That's the short of it, if you want the long:We kind of lost focus after the Remainder, we explored a bunch of things, like sketching out a story for the Hunger, which will follow the Longing, making a bunch of pixel art for characters, testing out different narrative game design tools, just... so many things. At one point I even made a framework for a 3d walking simulator with a model of Evin and flappy cloths and stuff.…

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