- Unity security patch - 15 October 2025
Needed to update the game to fix a security flaw found by Unity recently. Working hard on the upcoming update! Tim
- Small update 0.5.4 - 19 August 2024
List of changes: Shards are now also given beyond wave 100 (to give to the friendly wizard) You can now re-arrange items in inventory by dragging When a recipe is active in the tower, all the inventory slots will be green The items in the wizard shop now can only be bought once The amount of shards you receive is more variable, but buffed in the end. The Archangel boss wave now end when you defeat all the enemies spawned during the wave AND by killing the boss Certain recipes would suppress certain stats (like Fire Storm would suppress burn from it's items), this has been removed for the stats. The effects of the items in a recipe are still suppressed (like the effect of Lit Match in Fire Storm) Frost Gold per Kill value is now consistent in both the in-game description and progression description Fixed a bug where enemies that entered your base did not get instantly killed (because ene…
- Update 0.5.3 - 8 August 2024
Fixes and changes for update 0.5.3 - The friendly wizard now will keep on providing you items for shards after wave 100! - The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling) - Adjusted the scaling in endless mode. Wave 1000 should be much harder to reach - All endless enemies with the modifier Regeneration should heal now - Changed the descriptions of some achievements where the description still said some old information - Changed the description of the gold amulet achievement. The items have to be in the tower inventory! (that's how it worked but I but a wrong description in the achievements) - Resolution of items in tower inventory is restored back to before previous update - Fixed a bug where you did not get the achievement of unlocking all modifiers if you first beat two-lane hardmode, then one-lane hardmode (while having all re…
- Small patch 0.5.2 - 6 August 2024
Thanks for all the bug reports on both the discord and the steam forums! Fixes and changes Fixed some item unlock conditions not working properly (for example the 10 lightning towers condition) Corrected certain achievements, now they all should show/work properly! No more level continue when getting defeated Fixed a bug where the endless popup kept showing up when loading a game in wave 50 or higher You can now decrease the range of a tower to 0 and in turn unlock the Sunflower item when reaching range 1 Fixed the flamethrower tower bird causing errors Increased the resolution of the question mark of unrolled items
- Small patch (still called 0.5.1 by accident) - 3 August 2024
Some quick fixes Made the endless scaling scale more exponential Made some item text descriptions more clear Golden Lootbag unlock condition should work now
- Small patch 0.5.1 - 3 August 2024
Fixed a couple of small bugs and a buff to Motion Sensor and Location Radar Fixed a bug where custom maps did not get to go into endless mode (an error happened when getting 1 of the new achievements, which resulted in more weird bugs like not being able to go into endless mode) Buffed the Motion sensor and the Location radar. Also made their description more clear Golden lootbag now works as per description Thank you all for the bug reports!
- Fixed leaderboards/achievements - 2 August 2024
There was a small bug in the leaderboard and the achievements where not properly setup
- Big game update 0.5.0 - 2 August 2024
Hello all! Finally after too many months I can proudly announce a new update. The update is a bigger one than previous updates :) Why did it take me this long? There are a couple of reasons: studies, some personal things, had to fix some garbage code to add new features (first time bigger game code and all...), scraped things after building them(they did not make sense, either based on the content or based on balancing) and because certain things took more time than I had anticipated. Now onto the update and what changed: Damage numbers got a rework The damage numbers now look better and show little icons to better understand what damage is being dealt. The damage number system is also made using a very efficient method allowing me to spawn lots and lots of damage numbers without impacting the fps much/at all! Tower ability changes Certain towers had abilities that did not feel good to…
- Hotfix language fixed - 1 April 2024
I was implementing localization, not finished yet, but I didn't know it automatically used it when a system was on that language. Sorry for the inconvenience!
- Hotfix 2 v0.1.5 - 31 March 2024
Fixed the bug with the strange force and white squares. Also fixed another bug with the strange force and saving/loading
- Quick hotfix - 31 March 2024
A small hotfix with tower inventory sort
- Update 0.1.5 - 30 March 2024
I took a break the past week and finally have the following update that addressed hopefully most of the bugs that you all encountered :). Also a small tweak to boulder damage and fire money earning. Will post another update in a week that will contain more bigger changes! - Fixed a bug where you could level a tower cheaply by using a tower without a crystal. Thanks for the user reporting this bug! - Fixed a bug where the wizard appear text appeared in the bottom left of the screen - Fixed a bug where the burn of towers would not credit them with the kills the burn made - Fixed a bug where inventory slots where not visible when saving and loading the game - Fixed the visual bug of the Meteor item - Fixed various bugs that could cause an error which would result in a bunch of other errors (like incorrect stats in end screen, no leaderboard entries etc.) - Added two buttons to the tower in…
- Update 0.1.4 - 19 March 2024
- Made an optimization to make the map load faster (so starting and restarting should be a bit faster), this is also a stepping stone for implementing endless mode - Added new cursor colors so you do not lose them anymore in intense situations :) - Added the option to disable disable water reflection (This one will improve FPS a decent bit!) - On larger screens the reset all text will not be super small anymore - UI scale will not reset to 100% anymore when starting up the game - When putting speed mode on speed 4, it will remember last mode and fall back to that one when an enemy gets damaged New cursor colors: https://i.imgur.com/fGxqKhc.png
- Fixing lots of bugs - 18 March 2024
- Fixed bug when towers hit max level it allowed you do to all kind of crazy things - Fixed a bug with leaderboards showing incorrect data when pressing global and friends sections - Fixed the Boxing glove, didn't work properly - Fixed the Pike, also didn't work properly - Fixed StartCaptial and buffed it a bit from 100 -> 333 - Fixed Arcane progression ArcaneIncome, now gives you the money at the end of each wave - Fixed an issue where the wave would sometimes not end since it said that an enemy was still alive - Fixed a weird bug that would happen when upgrading a tower and selecting a tower ability, then removing the crystal and than saving and loading the game up again - Fixed a bug where arcane attack speed would keep increasing without having the skill unlocked - Increased the difficulty from bosses from wave 60 to wave 100 - Increased the amount of progression gained from wave 25…
- Update 0.1.3 - 17 March 2024
- Fixed issue with two-lane hardmode not working as intended. You can now properly play two-lane hardmode - Fixed issue with attack speed going above max - Re-balanced the progression exp amount a bit - Burning poison should now translate 100-100, previously poison got reduced based on enemy armor, this is not the case anymore - Changed the path generation algorithm a bit to have a higher chance of splitting later - Added two new leaderboards, timing for two lane normal and timing for two lane hardmode!
- Crystal Guardians early access release! - 17 March 2024
Hello all, Very excited to share with you that the game has been released into early access!!! (for 1 day now) Differences between Prologue/Demo and early access New and upgraded visuals https://i.imgur.com/ce60XWH.png https://i.imgur.com/vcyuyhJ.png 4 Modes, 2 with 2 lanes and the hardest going up to wave 100! https://i.imgur.com/sUXa9Mq.png Can you beat the final boss in hard-mode at wave 100? Explore 30 new items https://i.imgur.com/xKOzh8v.png Explore new OP combinations and find your best build! Explore the bigger and improved progression menu https://i.imgur.com/MOAOnwE.png Many new paths and builds to explore and try out Defeat the 6 new bosses https://i.imgur.com/CYpblwP.png https://i.imgur.com/A9kEv6s.png Enemies have new capabilites, modifiers and abilities https://i.imgur.com/Z7jSlL3.png And much more to come with regular updates planned! Leave feedback in the discord (link)…
- Fixed some more bugs! - 17 March 2024
- Resolution is the main menus should be a bit better - Added a new speedup button that speeds more up until damage is taken by an enemy. This should help in long maps where the enemy takes ages to get to the middle. The enemy won't gain more speed which was the case in the previous version. - Fixed typos - Achievements for hardmode and normalmode + two lanes are now achievable
- Fixed issue with waves not ending - 16 March 2024
- Fixed issue with wave not ending - Change version number to 0.1.2 - Too many items were distributed
- Another 0.1.1 update (fixes) - 16 March 2024
- Fixed an issue with the last boss that prevented you from winning - Hardmode two-lane enabled after fixing the in that difficulty - Order of crystals now coincides with the shortcuts - Progression tree lightning branch fixed - No more item duplication - Rebalanced a couple of items - Gunner drone not unlocking bug - Reworked amount of experience gain a bit, your level should change a little bit when starting the game - Rebalanced a couple of waves/enemies (Gilbert twin is now harder and the waves leading up to him are also more difficult, same goes for the waves leading up to the final boss)
- Patch 0.1.1 (small fix) - 16 March 2024
- Middle mouse button rotation camera - Added some more info in the handbook (about poison and the wizard and mysterious force) - More slots in mysterious force - Wizard shop a bit cleaner - Can close progression menu with escape now - All achievements should work properly now