- Patch v1.0-2586 - 4 March 2026
Hello Heroes! We’ve got another batch of fixes & adjustments this week! Make sure your game is updated to v1.0-2586! Techniques & TrinketsTiger School: Will no longer give Focus by default, it comes from Pounce.Mindblast: Now counted as a long range attack.Adventurer: Fixed bug causing technique to not work.These trinkets can now drop in the game:Cursed DiceWeapon strapFoldable FanGeneral Fixes & ChangesForce Close: Fixed a bug where force closing the game when you die causes the run to be not archived and the summary to show the wrong run stats.Total Run Count: Fixed a bug where total run count would increase whenever you continue a run from the Title Screen.Foe Lancer: Tweaked so that the punch no longer misses + reduced speed of the attack to avoid lock stun case with the barrel.Subobjectives - Jump over enemies: Will only appear if you have the Pounce technique equipped.Subobjective…
- Patch v1.0-2559 - 14 February 2026
Hello Heroes!Our first patch of 2026 is live.Fixes, tweaks, and improvements are the focus of this patch - as always thanks for all your feedback. Make sure your game is updated to Patch v1.0-2559 Techniques/TrinketsShocking Tale: Player can no longer get affected by the techniquePerformer: Now triggers between boss phasesRetreat+: Fix instances of the technique affecting multiple enemiesMindblast: The damages is now properly counted as player damagesSee no Evil+: Fix instances of the technique procing on other instances than Friend FireDiving Fang+: When you're next to the wall, you can no longer trigger the bounceTreason: Change text display to avoid confusionArmor of Vanity: Inverted normal and upgrade versionHeaven or Hell: Fixed order so that it procs before Negate DeathAshes of Life: Will now be triggered if the Player or VIP dies or falls off the levelIncense of Wealth: Increased…
- Предсказания и кунг-фу: Обзор Forestrike - 18 January 2026
За прошедшие годы разработчики roguelike-игр успели опробовать самые разные комбинации из сеттингов и геймплейных идей, некоторые из которых звучат максимально абсурдно (вроде Drop Duchy , где смешали Tetris со средневековым градостроительным симулятором). Forestrike от инди-разработчика Томаса Оллсона и студии Skeleton Crew тоже не чурается экспериментов.
- Patch v1.0-2394 - 11 December 2025
Hello Heroes! We’re wrapping up the year with one last patch! Thank you all for the love and support you’ve shown us this year. Your feedback, passion, and energy to keep Forestrike growing has been wonderful to witness - and those epic fights you've been sharing with us over in the Discord!Now onto the patch notes!Make sure your game is updated to v1.0-2394! Techniques/Trinkets Pounce: Updated animation sprites to put more intention in anticipation and attack segments.Pounce: Anticipation is now a little longer and moves less, but makes dodging projectiles easier.Pounce: Attack motion is just a little faster, and has a more generous vertical hitbox to avoid projectiles going over it and hitting you.Pole jump: Now has phase frames to allow chargers that wouldn't hit you to pass through.Open fire: Reduced input window (from pole arm attack) to prevent common accidental executions.Peaceke…
- Patch v1.0-2385 - 5 December 2025
Hello Heroes!We’ve just rolled out another patch for Steam! There was a major progression bug that we solved in this update. So if you experienced a case where you finished a run but did not receive rewards, completing the run again should now give you those rewards properly. Additionally, Secret Stash was not working for many players. This should now be fixed and you can all finally enjoy pulling an entire table out of your pocket! More detailed patch notes below!Make sure your game is updated to v1.0-2385!Techniques/Trinkets Spark: Replaced Talgun's laugh sound by Onya's laugh soundLevitation: Fixed input text for SpanishCrab Guard: Rarity changed from Common to DualFortune Dash & Fortune Block: Added a cap to the gold gained to avoid issue with invincibility and some other weird interactionsSquabble: No longer bypasses armorFruits of Labor: Fixed an issue where defeating a surprised…
- How Forestrike Was Made 🔥 - 3 December 2025
First of all, a huge thank you to each and everyone of you who has bought, played and taken the time to leave a review for Forestrike! As a small team of 4, we really appreciate that you've given our game a chance!Today we're excited to bring you behind the blade to take a closer look at how Forestrike was created. From the inspirations behind the designs of our martial arts combat system, to the pixel art style.We hope you enjoy!
- Patch v1.0-2377 - 2 December 2025
Hello Heroes!We have received even more valuable feedback and bug reports from you all! Thank you for your patience as we address all your reports and feedback. We are currently a small team of 4, so we do have limited firepower, but we do see all your feedback and really value your efforts to help us refine Forestrike! We’ve begun implementing the first round of improvements to the Tiger style based on your feedback. This update focuses on reworking Pounce (its basic special attack) and giving players more control over Flying Claw. Additional adjustments are planned in future patches, as we aim to make Flying Claw as engaging as the other two starters - while preserving Tiger’s identity as an expert style with its own unique difficulty curve. More detailed patch notes below! Make sure your game is updated to v1.0-2377!Patch notes:Tiger School Improvements Flying Claw: You can now do a…
- Patch v1.0-2330 - 21 November 2025
First of all, thank you so much for playing Forestrike! Your bug reports and feedback have been instrumental in continuously improving the game to greater heights! They have all been read, and we have been hard at work addressing your reports and feedback. Notably, we have seen reports of truly impossible and unfair fights. Whilst there are some fights that seem impossible, but can be solved with a bit of patience and creative thinking, there are some that are truly unfair and this is something that we find very important to address. Two recurrent patterns have been identified and addressed with some small mechanic adjustments and balancing. Another important change we would like to highlight is that we now allow randomly gained techniques and special attack reward selections to be skipped. Since special attacks replace a technique, they can essentially remove a technique pivotal to you…
- Forestrike is a martial arts roguelite like no other where you see the future - 17 November 2025
Using the power of Foresight, in the 2D martial arts roguelite Forestrike you can see how each fight will go down, and it's really damn good. Read the full article here: https://www.gamingonlinux.com/2025/11/forestrike-is-a-martial-arts-roguelite-like-no-other-where-you-see-the-future/
- Forestrike is OUT NOW! ⚔️ - 17 November 2025
The wait is over, Forestrike is OUT NOW!Skeleton Crew Studios and Devolver Digital proudly present Forestrike, our tactical martial arts roguelite that challenges your precision, patience and philosophy. Step into the light, Hero. Sharpen your mind, steady your breath and prepare to face the trials that await. Your training has led you here, to the moment where mastery and destiny collide.In Forestrike you play as Yu, a warrior on a mission to free the Emperor from a powerful Admiral’s grip. Despite the odds, you wield a secret art: Foresight, that allows you to rehearse every fight in your mind before it begins. Choose from five distinct martial arts schools, under the guidance of legendary masters who’ve perfected their art. You'll uncover not just their secrets, but the truths they’ve bled to protect. Your journey begins today. Win the fight before it begins. Make sure to join our Di…
- Demo Patch v.3-270 - 22 October 2025
Honorable heroes, Thank you all for playing the demo during Steam Next Fest! Your feedback on the game so far has been amazing. We just released a new patch that adds some community suggested improvements, bug fixes and better quality of life. PATCH NOTES v.3-270FixesFixed some sprites not appearing on PCs with lower texture size constraintsFixed replays sound so as they now are properly affected by volume levelsFixed replay slow motion button and save replay button conflict on controllersFixed status effects remaining active after Brawls finishedFixed some narrative and technique events not properly running when playing in languages other than EnglishFixed visual bug where hat shadows were desynced from the characters' shadowsFixed broken hurtbox on marauder charge hitFixed scorcher kick recovery timeFixed hanging temple ultra wide red bordersFixed various SFX assigned to wrong channel…
- Forestrike launches November 17! 💥 - 13 October 2025
Dearest Heroes,The time for practice is over, the true fight begins now.Kyoto-based developers Skeleton Crew and publisher Devolver Digital are excited to announce that Forestrike is officially launching November 17 for PC and Nintendo Switch! 🙏We are also thrilled to bring you a fresh new gameplay trailer to reveal a deeper look into the rich world of our tactical martial arts roguelite. For those eager to sharpen their skills before release, we also have an updated Steam Next Fest demo live right now, featuring:🥋 A third martial arts school to master🌏 New locations to explore ⚔️ New ways to refine your techniques and prepare for what’s to come-🌀 About ForestrikeStep into the role of Yu, a warrior on a quest to free the Emperor from the grip of a ruthless Admiral. The odds are against you - but you wield the secret art of Foresight.Foresight allows you to preview and replay battles…
- Cold Eye School Trailer & Demo Update LIVE! - 2 June 2025
Dearest Hero, Prepare your mind (and body) for pain as you learn to master the art of Endurance and Retaliation in the updated demo! Revealing the Cold Eye School, a brutal new martial path in a fresh gameplay trailer for Forestrike. The latest update adds this hard-hitting discipline to your arsenal, alongside the evasive Leaf Style. Cold Eye School ❄️ Founded by the ruthless Master Nodai, the Cold Eye school is the second of five martial paths in Forestrike. Built around the chilling principles of Endurance and Retaliation, Cold Eye fighters block or even sacrifice health to absorb incoming damage and fuel devastating counterattacks. Driven by a thirst for revenge after being discarded by the Imperial court, Master Nodai’s merciless techniques reflect a philosophy forged in pain and war. Only by embracing pain can one deliver true justice. Leaf Style is here to stay 🍃 Of course, Mast…
- Patch v.1-120 - 2 April 2025
Honorable heroes, Thank you all for playing the demo and for your feedback on the game so far! We just released a small patch that adds community suggested improvements and better quality of life. PATCH NOTES v.1-120 Input Added Key Rebinding for both Keyboard and Controllers Added support for multiple Controllers connected at once and input hot swapping Added support for many more niche controllers Other Settings Added Support for many more resolutions Fixed an issue with some resolutions cropping off the sides of the fight screen Fixed an issue with some UI elements not scaling correctly on ultra wide resolutions Added options for VSync Fixed an issue with some sounds not being affected by Sound Level settings Other Fixed an issue where technique tips wouldn't show up on some technique menus Adjusted techniques UI to fit the screen better across most menus Fixed an issue with some tec…
- Our first Forestrike demo is live NOW on Steam! 🍃 - 24 March 2025
Dearest Hero, Your patience has been rewarded and the Forestrike Demo is officially live! The time has come for you to embark on your journey and master the skill of Foresight. Step into the shoes of Yu, a skilled martial artist who is on a mission to liberate the Emperor. You will have to master the unique ability of Foresight that allows you to preview your fights and strategize in advance the perfect combat sequence before striking. Leaf School 🍃 Meet Master Talgun who sees combat not as a means to destroy, but as a path to understanding. He is the first of five masters you will encounter on your journey and will guide you through the Leaf Style, a martial art rooted in evasion and redirection. Violence is your last resort, instead turn your enemies' force against them, deflecting blows, seizing their weapons, and exploiting every mistake they make. Evasive, graceful, flowing: such…