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Charon - Zhetan Chronicles

Charon - Zhetan Chronicles Steam news

FervorCraft | To be announced | game

Coming Soon

GameSteam Store content

AdventureRPG

  • Steam app typegame
  • Steam App ID2329050
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperFervorCraft

Charon - Zhetan Chronicles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2329050
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperFervorCraft
  • PublisherFervorCraft
  • Parent gameNot available

Genres: Adventure, RPG

Company pages: Developer: FervorCraftPublisher: FervorCraft

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Charon - Zhetan Chronicles Steam news

Charon - Zhetan Chronicles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DEMO UPDATE #4 - 3 October 2026

    OVERALL:Adjustments made based on live feedback from the NEXUS Nerd Festival 2026 in Leipzig.GRAPHICS:Map designs in Lera Plains (gameplay mode) adjusted for better visibility of jumping points.TEXT:Lore text adjustments and formatting.GAMEPLAY:Added a hint regarding the Fire Crystal barrier in Lera Plains (gameplay mode).Characters can learn new actions upon reaching specific levels (implemented for levels 5 and 10).BATTLE SYSTEM:Balancing adjustments for the Mikhail Mines.Visuals and logic for enemies with shield auras reworked and simplified:Any attack can reduce a shield aura.Attacking an enemy's weak point reduces the aura significantly more.FIXES:Fixed various bugs, spelling and dialogue errors

  • DEMO UPDATE #3 - 17 September 2026

    OVERALL:When starting a new game, you can select the exclusive "Gameplay Mode." You begin in an area within Chapter 2 with three party members and are free to explore it! This is for players who simply want a quick look at the game's gameplay loop.GRAPHICS:Adjustments and finalization of various assets (including new combat poses for Sai and Mara, and a new character sprite for Lazaar and Salm)TEXT:Adjusted and reformatted dialogues in Chapter 1Improved English translationImproved story segments in the prologueGAMEPLAY:The puzzle in the "Bellmount" side quest has been revised - optional elemental essences are no longer required. Theoretically, you can now complete the quest in one go."Chronite" crystals introduced which can be used and linked in combat and influence the turn orderBATTLE SYSTEM:Coupling system with chronite for offensive attacksFine-tuning of balancing and skill setsRewo…

  • STORY DEMO 2026 - 7 February 2026

    We have updated the story demo once again to the most current build!Here is what’s new in version 0.9.4.1.9:GRAPHICS:Updated UI for menus, the battle system and dialogue boxesFace graphics enlarged and finalizedPolished level and map design in Chapter 1TEXT:Adjusted and reformatted dialogues in Chapter 1Improved English translationGAMEPLAY:Adjusted EXP curve for the party and level recommendations for areasSide quest 'Bellmount' is now fully available within the demo contentBATTLE SYSTEM:Improved balancing and damage calculationRevised distribution of stats (hero party and enemies)Along with the new UI, various enemy and character skills have been reworkedSai can now switch his stance manually without having to use an offensive skill; furthermore, passive skills no longer change his stanceMara now uses Dark Arts as a buff for her physical attacks; she can choose between status ailments…

  • DEMO UPDATE #2 - 8 March 2025

    UPDATE PROLOGUE: Updated texts and dialogue Updated section about counterattack against the daemons Auto Heal for Sai during battles of the counterattack removed but his LP don't drop to 0 UPDATE: Updated single art assets Updated pictures for chapter names FIXED BUGS: Guild Errands in Mikhail are loaded correctly Small bugs fixed

  • STORY DEMO 2025 - 3 February 2025

    While the development of the full game is steadily coming along, the story demo has been updated to the most current state! And that's new in version 0.9.2: Game Player runs with MKXP-Z engine Improved window and fullscreen mode Controller support (XBox and PlayStation) for input and UI New Balancing and damage calculation for battles New battle sprites for the heroes Finalized portrait graphics for main characters and NPC Improvements of dialogues (content and formating) Updated English translation Runs on SteamDeck, too! We wish you much fun with the new demo and would love to read or hear about feedback from you! Regards, Team FervorCraft

  • Developer's Log 2024 #02 - 28 May 2024

    We are back again… A lot of time has passed! Don’t worry, we from team FervorCraft were just very busy working on the game. Well, and during February and March we also had conventions to attend in Dresden (DeDeCo) and Leipzig (MCC 2024), thus needing to invest some of our time into creating new prints for our booth as well. But apart from that we have continued working on it and managed to make a lot of progress. A Semi-Linear Story Section When we weren’t busy attending conventions, we took care of the first sections of Chapter 3 in which the players will have to take action themselves: the entire Southwest of Zhetan will be available to you! What does that mean? Here, the plot will continue semi-linear. While the main quest will give you a final destination, numerous optional locations are open to visit - even if some might prove to still pose a sizeable challenge. But an extensive tr…

  • Developer's Log 2024 #01 - 27 January 2024

    Hello everyone! We hope you had a great start into the new year! Over the turn of the year it has been quiet around team FervorCraft but we managed to make plans for chapter 3 and work on a roadmap regardless. Thus we used January to really start working on chapter 3 - admittedly not on the main stages yet - to get things moving again. Workflow Adjustments for Dialogues and Scenes: One change that was mainly noticeable behind the scenes but will improve a better workflow in development going forward has been the export of dialogue. Starting with chapter 3 - I previously used this technique for the lore books in the game - dialogues will be exported to external text files which, depending on language settings, are then getting loaded into the game at the game start. I then have to specify the fitting texts in the game code so they get assembled during the run time. Admittedly, this is no…

  • DEMO UPDATE #1 - 19 December 2023

    UPDATE: Updated Texts (dialogue, terms and lore) for German and English Updated of some art assets Updated shop system with new UI Shops now have a function to sell all loot items at once NEW DEMO CONTENT: Mining Town Mikhail Dungeon Mikhail Mines New Quests and Mercenary Errands New gameplay elements

Patch notes and updates

S.noRelease datePatch nameGID number
18 March 2025DEMO UPDATE #21793384379445193
219 December 2023DEMO UPDATE #15409450219991941152

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