SPSTEAMPULSELIVE ANALYTICS
Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead Steam news

CleverRaven | Mar 31, 2023 | game

Released

41players observed · 25 September 2026 - 18:09:29 UTC

AdventureRPGTraditional RoguelikeSandboxSurvivalSteam Store

  • Latest observed players41 · 25 September 2026 - 18:09:29 UTC
  • SteamPulse tracked peak66
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Cataclysm: Dark Days Ahead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players41 · 25 September 2026 - 18:09:29 UTC
  • SteamPulse tracked peak66
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews503
  • Release dateMar 31, 2023
  • DeveloperCleverRaven
  • PublisherKorGgenT

Genres: Adventure, RPG

Company pages: Developer: CleverRavenPublisher: KorGgenT

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Cataclysm: Dark Days Ahead Steam news

Cataclysm: Dark Days Ahead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.I (Ito) has come to Steam! - 24 August 2026

    It has been a rocky few months for me, but I have finally made some changes in my own life for the better, and have found my way back to developing. I apologize for the delay; the stable itself took a long while, and my own updates also took over 2 1/2 months to come to fruition. But! It's here! And! With the help of a colleague who may choose to be named later, the Linux build is available again! You can read our specific release notes here but if you're like me, you might just jump into the game itself and see all of the new changes!I feel it necessary to again mention here, in this update, that I do not intend for experimental to be available on steam. The growing number of commits that are required for the steam interfaces make it so that it is not feasible to automate, and I would not want to automate a nightly build anyway on steam due to instability of the experimental. The steam…

  • Fix - add sounds back - 26 December 2024

    The update deleted CC-sounds, so I added it again from the public repo. If you started the game without it, it would have reverted, and you'll need to go to the options menu and select CC-sounds again.

  • 0.H Herbert Stable Release is HERE! - 26 December 2024

    It's here! a month after 0.H Herbert has released fully on GitHub, I have had the chance to sit down and add all of the steam code necessary to run workshop and other things that have already been integrated before. I'm not a very wordy person, so I won't really go on and on here in the steam release announcement, but Kevin has written up a very nice 0.H release announcement HERE. I'm still working on my Master's degree, so I haven't really had much development time either here on the steam release or on the main branch. That will be finishing up hopefully this semester, where I will have more time to work on projects that are not school related. I definitely have a lot of ideas for Magiclysm specifically, and even am excited already for the features that will make it in to 0.I such as the new UI features and the work that's being done on the savefile sizes, which should allow me to fix…

  • Workshop mod loading hotfix - 19 January 2024

    - fixed folder path for steam workshop mods - fixed workshop id for in-repo mods so they don't show up in workshop upload list

  • Workshop is live! - 18 January 2024

    You can now upload and download mods via Steam Workshop! I made it as simple as possible - you create a mod that the game can see as a mod (see the documentation on creating mods on the repo) and you press "Upload"! It's as simple as that! To play a mod from the workshop, all you need to do is subscribe, and the mod becomes installed. Then you create a new world with that mod enabled as normal! I hope to see much use of the workshop now that it is available publicly! I will note that the Linux build will lag behind the Windows build. Hopefully it's out within a couple days. It's been a really long road, much longer than expected. I first was very optimistic about the Steam Workshop nearly a year ago, but I ran into some significant roadblocks with development, and then ran into Real Life (TM). Not to put too fine a point on things, but I had to go to my day job in addition to going back…

  • Disable Cloud Config - 1 April 2023

    There are some issues with having configs saved in the cloud, such as not being able to delete and reset them easily, and also if someone has multiple platforms they play on with different keybindings. For that reason, the cloud no longer syncs config files.

  • C:DDA official Release Announcement - 31 March 2023

    Guys it's here! I'm so excited! Cataclysm: Dark Days Ahead on Steam! There are just too many feelings and thoughts to roll into an event description like this, but this release surely wouldn't have happened without the continuous encouragement of the community for the past 5 years. Here's to 5 more! and beyond!

  • Now with Steam Achievements! - 30 March 2023

    With the help of I-am-Erk with graphics, I have implemented Steam Achievements into DDA. Expect to see some more fun achievements in the future! We have a nice slew of achievements to meet us right out the gate in time for our March 31st release date!

Patch notes and updates

S.noRelease datePatch nameGID number
126 December 2024Fix - add sounds back1786573930837232
219 January 2024Workshop mod loading hotfix5510784213101018515
31 April 2023Disable Cloud Config6839319551990221501

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