Death Must Die news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players114 · 5 October 2026 - 23:02:55 UTC
- SteamPulse tracked peak10,256
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews21,474
- Release dateNov 14, 2023
- DeveloperRealm Archive
- PublisherRealm Archive
Genres: Action, Casual, Indie, RPG, Early Access
Company pages: Developer: Realm ArchivePublisher: Realm Archive
Death Must Die Steam news
Death Must Die news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Act 4 News - 17 August 2026
INTROHello everyone, it's been a long time since our last post.We're still working on the game and the overhauls we mentioned previously (you can find the previous post here: ).TLDR: We are behind schedule but making progress and wanted to share how things are shaping up.GOD BLESSINGSIn terms of gameplay content we're adding in a TON of new god blessings and item abilities.With Act 2 and 3 we kept adding new gods and blessings, which diluted pools and synergies. What was working with Act 1 just didn't scale well. Rerolls and alterations became a cheap solution for deeper, more fundamental issues.Now the entire God system has been rebuilt from the ground up. Slots have been removed and instead god blessings focus on inherent synergies rather than slot separation. Here's what we aimed to solve, and how it turned out:Buildmaking and Synergies: We've added both within-god and cross-god mech…
- Snowswatch is here! - 17 December 2025
The Snowsfather has returned once again to spread joy and laughter (and presents)! Enjoy the winter scenery and have a happy holiday season!P.S.: The Snowsfather also cut down some of the trees in the moor.Hotfix 0.8.7: Fixed Snowswatch items not spawning on some saves
- Roadmap News - 21 November 2025
INTROIt's been a while since our last post, so we wanted to communicate what we've been working on and expand on the roadmap ahead.In short, we are making sweeping changes, increasing the scope of the game to create a bigger and more cohesive experience.ENVIRONMENT & ARTThe world of Death Must Die started as an infinite plane, with a few objects scattered throughout. This is missing the sense of exploration and adventure we want to bring.Which is why we are developing a real environment, with large open areas, winding pathways, passages to secret rooms, special encounters and expansive scenery. To do all of this we are building a proper map editor, tools to procedurally generate dungeons and updating the enemy pathfinding. But most of the work is creating art assets - walls, props and such, for all 3 current acts + the upcoming act 4.GAMEPLAYWe've always imagined the game as an Action R…
- Patch 0.8.5 - 22 May 2025
TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books Environment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near Unique Items: • Cipher reworked Blessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120%…
- Patch 0.8.4 - 9 May 2025
Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summons: • Stone Golem now has proper Spawn & Death animation Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll Talents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form) • Warchief Attack Damage 80% > 90% • Cooldown 1.2s > 1.0s Shop: • Doubled mythic drop rate progression in shop Locations: • A certain location now drops Jade Rabbit to help with achievement hunting Darkness: Summ…
- Patch 0.8.3 - 1 May 2025
A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations to allow completing the “Face Yourself” achievement, as well as a new rare location that gives +1 Dash slot as an alternative way to get the “Breaking The Rules” achievement. Status can now become Prime damage. Devotions now give damage to the chosen god. Bugs & Fixes. General: • Experience from Stronger Monsters increased (Should equalize Act 1 & 2 to Act 3 a bit more for most playstyles) • Status can now be considered Prime damage group, to encourage status builds Environment & Visibility: • Player Character collider with environment size reduced by ~50% • Trees in Act 3 colliders reduced by ~70% • Trees in Act 3 col…
- Patch 0.8.2 - 29 April 2025
Enemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move slower • Forest Spirit attach to ally significantly slower, higher cooldown and less stat bonuses • Naga Warrior dash attack made slower • Many ranged monster missiles made slower • All Monsters -10% Damage Summons: • Summon charm effects completely disabled • All summons now have better scaling defenses on higher darkness • All summons ~+100% Life • All summons minor damage increases Blessings: • Buffed Meteor • Buffed Landslide • Buffed Light Rays • Buffed Lightning Orbs • Buffed Time Field • Buffed Lightning Bolt • Attack Area blessing returned Talents: • Buff Sorceress Fire Dragon • Buff Barbarian Ravage • Fix…
- Hades meets Vampire Survivors in a beloved roguelike that just got even better - 27 April 2025
If you're as big a fan of Hades, Vampire Survivors, and Diablo as I am, you need to try Death Must Die . This Steam Early Access marvel expertly blends the best of all three games into something entirely new, and ties it all together with some of the best pixel art I've ever seen. I've been keeping an eye on Death Must Die for some time now, and developer Realm Archive has just released its latest update alongside an avalanche of new content. Read the rest of the story... RELATED LINKS: Diablo style roguelike with Hades deity system drops free Act 2 update Hades meets Vampire Survivors in new Steam indie, with launch sale
- Act III Hotfix Patch - 26 April 2025
We’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely balanced before they were finalized and with them the act became very overtuned. We also don’t track any metrics on what gear most players have and it seems we’ve missed the mark on the difficulty. To adjust that, we are reducing enemy health by 30% and enemy damage by 20% across the board to bring them back to player level. Enemies charming summons: Speaking of enemies, one of the new ones - the siren that can charm your summons - has been especially problematic. The original idea was to have one or two waves in a run that can pose a greater challenge to summon builds, but in practice those waves show up way m…
- Act III - The Darkmoor is LIVE! - 25 April 2025
Step into the water once more, heroes! The Darkmoor awaits…. Act III, with many new enemies, bosses and locations A New god, Aegir of the Seas A New hero, the Druid, which can shapeshift into different forms New summon system, with their own AI behaviours and taunt Tier 3 items and uniques, with powerful abilities Fated Infusions New books and achievements to collect
- The Darkmoor Nears - 10 April 2025
The Lady and The Tide The Lady then came, and with her, the tide, Transforming the desert where Death did reside. Marshlands blossomed and grasses grew tall, Her presence a gift, a green overhaul. ~ Lore of the Land, vol. 4 The Lady Once the keeper of sacred springs and silver lakes, the Lady now walks the still waters beyond the veil. Her grace remained, intertwined with newfound loyalty to Death. And thus was born the Darkmoor - where nature thrives in shadow, nurtured by ancient bones. The bitter cycle never ceases, in a masquerade of life, each death feeds a bloom that should not be. The Tide In the realm of the living, Aegir, God of the Seas, has surfaced from his domain. Even here, in the land of the dead, water answers his call. Things long-thought drowned stir once more and in the deep dark water, something listens - and answers. The campfire flickers, small but bright, a final…
- Act III April 2025 - 25 February 2025
- Snowswatch is here! - 16 December 2024
The legendary Snowsfather has returned to spread joy, laughter, and plenty of presents to all who join in the festivities! Don't forget to check under the Snowswatch tree, enjoy the winter scenery and have a happy holiday season!
- Procedural Horde Patch is now LIVE! - 10 October 2024
We are closing the beta branch today and releasing the new Procedural Horde Patch! 0.7.70 - Procedural Horde Patch! ENEMY SUBTYPES: Face off against new enemy subtypes, each with special powers for both minions and elites. WAVE VARIETY: Every run now features procedurally generated waves, creating new and varied encounters. PACT OF GREED: Unlock the Pact of Greed after defeating Act 2—play Act 1 with Act 2 difficulty and get Tier 2 rewards. Improved Item Generation A lot of changes in the formula have been made. Generally, items now tend to drop with fewer affixes, but every item is more tailored to specific builds and play styles. Additionally, more affixes can spawn on more item types to improve build making. The base affixes of items are now displayed in white and any rolled for or enhanced affixes in green. Item drops favor the currently played character. Fixed ranged affixes spawni…
- Balance Branch - 26 August 2024
Hey everyone, We're opening the Balance branch that we talked about a few weeks ago. The idea of this branch is to get balance updates tested and ready for the main one and have that iterative process be open. For anyone interested in giving us live feedback as we work on it, please join in and share your thoughts! Please keep in mind that updates will be regular and things may constantly shift up and down. The balance branch will only exist for a couple of weeks, and the intent is to reopen it throughout the development every time after major updates. In the Mailbox there, we discuss the direction we intend to pursue with Death Must Die's gameplay at length. On a separate note we wanted to remind everyone regarding the September 1 patch - as we said in our Quality of Life 2 (The Armory) update in the mailbox, because we decided to prioritize the Armory, the September 1 patch will be de…
- Patch 0.7.57 - Quality of Life: Part II - 16 August 2024
The Armory Browse item collection by type, preset and common affixes Mailbox Receive news about the game's development UI Can now switch between chests in stash panel Added visual indicators for full chests and tabs Improved visuals for multi-equip Added explanation texts to Traveller Fixed Darkness 100 HUD render Other small visual fixes Other QoL Autocompare option for items Audio Reduced Cat sounds frequency and volume Localization Fixed some localization mistakes
- Patch 0.7.40 - Quality of Life - 1 August 2024
Item Loadouts Talent Loadouts Multi-equip Stash Upgrades Loot Rarity Filter
- LIVE Roadmap - 19 July 2024
To keep you informed, we are introducing a new Roadmap. We’ll be updating it after each patch to track our progress and reflect the current short-to-medium plans.
- Patch 0.7.25 - 29 April 2024
Bugfixes Fixed several crash-causing bugs. Fixed summon count items not working. Fixed war chains being spawned with offset from player. Fixed Skadi applying random statuses via the 'Relentless' talent. Fixed leftover boss minimap marker after Temporal Lord time rewind. Fixed leftover lasers after Temporal Lord time rewind. Temporal Lord no longer removes monsters that were spawned prior to the point of time it rewinds to. Fixed 'Generic Pen' unique item not updating stats on equip. Fixed Radiance damage not increasing with levels. Enrage no longer triggered by negative hp regen. Fixed getting stuck during character introduction.
- Patch 0.7.13 - 22 April 2024
First batch of bugfixes for the new content. We've also updated the in-game patch notes with most of the changes from Act II. Bugfixes Fixed shop not resetting. Fixed time field destroying missiles (and not slowing down others). Fixed game hanging after defeating beating Act I. Fixed Dracula glitching out mid-animation. Fixed Rock Hands damage not displaying in the results screen. Fixed campfire selection order for gamepad (characters were swapped when using shoulders to navigate). Fixed stat screen scroll not properly resizing as stats change. Fixed blessings being offered even when you have no slots of their type left. Darkness Darkness Unlock Steps 5 > 10
Patch notes and updates
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