SPSTEAMPULSELIVE ANALYTICS
Machine Armor Zero

Machine Armor Zero Steam news

Midnight Altar Games | Jan 19, 2024 | game

Released

0players observed · 5 October 2026 - 22:29:03 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Machine Armor Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews14
  • Release dateJan 19, 2024
  • DeveloperMidnight Altar Games
  • PublisherMidnight Altar Games

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Midnight Altar GamesPublisher: Midnight Altar Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Machine Armor Zero Steam news

Machine Armor Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor update: fullscreen switching, bug fixes, gameplay changes, announcement - 25 November 2024

    We have released a minor update that fixes a couple of outstanding issues. We will also be adjusting our release strategy for future content. Keep an eye out for an announcement coming soon with more details. "Long Road" is still coming. Patch Notes: 1: Added an option to switch between windowed and full screen. You can now also adjust the window size as needed. 2: Fixed an issue with reversed stereo 3: Tutorial level has been removed. 4: Relics are now available as boss drops, allowing for some very powerful combinations if you're lucky. 5: Various UI elements have had minor tweaks. 6: Moderate performance increase Please feel free to give any feedback about issues you encounter after this update. Also please remember that this is NOT the big update. We hope to have news regarding the marketing and release strategy of the big update very soon.

  • Coming Soon - Machine Armor Zero: Long Road (Patch 0.2) - 26 June 2024

    Machine Armor Zero update 0.2 will feature a huge number of changes, additional features and content. Here is a preview: Pilot Classes Skill System Equipment New: Pilots 3 Pilot classes to choose from Rogue Majin Fighter Pilot skills Each pilot has a skill tree with about 20 skills each. Secondary Weapons: There are about 11 secondary weapons. Secondary weapons attach to main weapons and grant special benefits. Some of them include: Attack speed module Seek module Pierce module Flat damage module Crit Chance module Energy leech module and more Equipment System You can now find and equip various items (Normal, Rare and Unique). - Items are persistent across runs New Areas and Enemies You will be able to explore a diverse world, find waypoints to return and explore later, and fight new enemies and bosses Other: Performance improvements Improved resolution support Bug Fixes And much more P…

  • Minor Update: Tech rebalance, class unlocks, fullscreen fix - 8 February 2024

    Minor Update Notes: Removed all downsides for tech abilities and rebalanced all tech costs Added unlockables for class abilities only. Cosmetic effect of base classes are still DLC only. This will allow players to equip the ability of any other class, regardless of their selected class, but they must unlock this first by beating hell mode. Fixed fullscreen switching issue Reduced clearing radius of bosses and special enemies

  • Minor update: Motion sickness option - 26 January 2024

    Added option button to adjust mech movement for people sensitive to motion sickness.

  • Early Access Road Map - 21 January 2024

    Hey all, here is a rough outline of whats planned for some of the next major updates to Machine Armor Zero Controller Support Steam Achievements Tweaks to unlockables and weapon synergies Tooltip explanations Additional enemy types, bosses, boss abilities and end game challenges Additional weapons "Long Road" Additional game mode Additional customization layer (Pilots, special weapons) Incremental tweaks (sound effects, environment art, etc) Optimizations for lower end systems Thanks everyone for your continued support during early access! Dont forget to leave feedback and reviews.

  • Early Acccess patch 1: Damage numbers, upgrade points - 20 January 2024

    Patch Notes: Upgrades: Resetting upgrades no longer has a cost. The amount returned will always be 100% of total General: Added option for damage numbers Added option to turn off HP HUD and show number only Enemy turrets now have a red glow to differentiate them from ally turrets Death animation and gameover screen are skippable Mega upgrades: Flat Damage: Tripled the potency Double shot: Changed to salvo shot chance Shield Stamina: Tripled potency Minor Upgrades: Duration: Doubled the potency Cooldown: Doubled the potency Damage %: Doubled the potency Fire damage: Changed to flat damage Bug Fixes Eye beam graphic now adjusts based on height Chargeup graphic now adjusts based on height

  • SURPRISE: Machine Armor Zero has LAUNCHED - 19 January 2024

    SURPRISE! Machine Armor Zero is now live! Due to life events. Machine Armor Zero has gone live 1 week early! Unsure if its for you? Try the demo first

  • Prerelease Patch: Update - 15 January 2024

    Patch Notes: Pre-Release patch notes: 1: Lightning Gun Now grants base chain lightning chance per level instead of maximum level Now summons a lightning dragon drone at maximum level 2: Flamethrower No longer has a stacking attack speed buff. Now deals damage over time at base level No longer deals DOT damage at max level, now grants all weapons a chance to spread ground fire 3: Blaster Now always fires ultra shots at maximum level No longer grants chance to fire ultra shots at maximum level, now grants a chance to gain blaster charge at maximum level 4: Beam Beam has been renamed to Cryo beam. No longer grants double shot chance per level. Now grants a chance for any weapon to freeze enemies No longer always pierces by default At maximum level, it evolves into Nuclear Beam, granting all weapons a chance to restore nuke ammo 5: Meteor Gun No longer grants Auto Meteor per level. Now gran…

  • Demo Patch: Update 1 - 13 January 2024

    Patch Notes: Increased the base duration of tooltips Added "Skip tutorial" button to main menu Added tutorial hint for zooming in and out Updated starting zoom to be less zoomed in Enhancement pod now has "gravity" attack by default Enhancement pod evolution now increases the level of all other weapons by 2 (allowing them to increase beyond maximum level) Added overlay to starting screen indicating early access/demo builds Weapons and weapon levels are now displayed on the weapon select screen Added arrow indicator to tutorial for rendezvous point Incrementally updated to match final release

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2024Minor update: fullscreen switching, bug fixes, gameplay changes, announcement1783872412122646
28 February 2024Minor Update: Tech rebalance, class unlocks, fullscreen fix5589599109266568488
326 January 2024Minor update: Motion sickness option5519792046252757854
420 January 2024Early Acccess patch 1: Damage numbers, upgrade points5510784213104065865
519 January 2024SURPRISE: Machine Armor Zero has LAUNCHED5510784213101600658
615 January 2024Prerelease Patch: Update6300039510133446749
713 January 2024Demo Patch: Update 16300039510127554699

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