- Progress - 30 April 2026
Hi all! I have been updating my progress on my Imgur account, but forgot to update here! Inventory - DoneItem Database - DoneQuest System - Done Now I am just adding quests and items as needed. Since the adding to inventory can add any items listed in the Item Database, I just need to add what is needed then start adding some key features. Right now the testing level has the teleportation windmill, quest board, orchard graves, and the entrance to the instance of the mines below. Lighting and adding some game loops is the next step. Cooking and Mining/Smelting are coming first. Story isn't forgotten, it will be present, but I kind of want to keep it simple for the concept build. I don't want to make constant changes and have players feel the parts they have come to love suddenly gone or entirely different. Watching YouTubers such as Jack Scepticeye talk about Subnautica: Below Zero and h…
- Add to Inventory Adjustment! - 16 March 2026
Hi all! Spadez here again to give you more updates! Recently I tried to add a bigger version of the Bellar Root for testing a larger amount added to the inventory at once. I made this stack modifier 5. In my testing I made the max stack of Bellar Root at 3. This is just for testing, max stack will be much bigger later.....however this is where I found the issue. Adding 5 through the modifier really isn't an issue.....until it becomes the first thing you pick up. I had it made the modifier the current stack size and because this is 5 and higher than the max of 3, it throws off and destroys the logic after it, making it add it infinitely which would really break the game in the future. So now I am adding some logic before it adds a new stack to see if the stack modifier is bigger than the max stack and take the difference and have a For Loop so that while the there are remaining amounts i…
- Quests now implemented! - 14 March 2026
HI all! Spadez here with another update as to what is going on. I have completed my quest system. Didn't use a tutorial! I have learned enough to make this stuff on my own and fit what I need. Made it so the first quest "Root of the Problem" can be turned in after the requirements have been met. To do on that is the Tracking system (working on the GUI for basics now so not hard to do) as well as have the items be removed from the inventory when turned in as well as give the rewards. It is all already coded to read, now I just need to have it remove it which is easy. I am working on it checking ALL items in inventory instead of just 1 stack for turn ins, that isn't hard but just need to plug it in. Added to the pile. I fixed an issue with the Add to Inventory function. It was adding the item but not with any stacks, just says 0. I found that when it is picked up and making a new stack, i…
- Quest System! - 8 March 2026
Hi all! Spadez here with some more info about the quest system being implemented! I will touch up on what to expect changes wise for the game in an upcoming info post...but for now here is the detailed information to what is going to be in the quests! In UE5 I will be using a Data Table for this to make it easier in the future. For instance if I add a quest that you can access due to not having it marked as completed due to changes in how it is marked. With this method you can add the unique Data Table Row Name to the Completed Quests section of the Character Save. For those interested in more details, this is how it will look in the Data Table QuestName (Unique Row Name in Data Table)QuestTitle (Text)QuestDetails (Structure)Prerequisites (Structure)PreviousQuests (Text Array)Level (Integer)Reputation (Map Array \&\)Details (Structure)PrerequisiteDeny (Text)QuestProposal (Text)QuestPend…
- The world of Drasta Leor - 1 March 2026
Hi all! Spadez here with some good and bad news! Good news is that I am back in action and able to actually put time into coding again! Attempting to revitalize the project I launched my old unreal project just to get error after error after error. This is due to it being old and simply dragged into the newest Unreal Engine. Which really does suck, but since I have been working on another project I have vastly learned how to improve upon what I had made before. I had watched videos on how to make inventories and how to make quests and I realized going back to these that they are bloated and not at all able to scaled to new items or new quests unless drastically changed. This being said I am back in action, will be posting updates.
- Smelters and Interaction Interface - 8 November 2023
Hello all! There has been a silence lately, but fear not! I have news! I have a few developers/game testers that have been helping me get the (almost final) interaction system tweaks! This doesn't mean I won't be adding more to it, it just means that the core is there and replicates on all clients and the host. Though it was flawed before, we had the Display Message Blueprint showing on everyone's screen whenever the host or anyone else would switch focus on a target that had a "Look at" message. Next we have the Smelting system that was implemented. This only took about 4 hours and that was mostly me troubleshooting. Right now the when you go the smelter (currently just a cube for a placeholder actor) two different 4 square slots will open. The one on top currently holds the Raw ore and the bottom will be the dispensed Ingots. This currently does work, gold has a 5 second interval befo…
- Inventory and Multiplayer - 28 August 2023
Hello all! Currently the inventory system is complete! Now you can store things in the chests in the world and have players access them! A reminder that this game WILL have multiplayer so be wary of whom you invite into your world! This being said I wanted to talk about the multiplayer section. When you start the game it will be single player, you will be able to go to a message board or Quest Board to set your server and invite people. You can send out requests for help from others or answer the help requested by others trying to be World Class! Just a few examples. Someone who is trying to get their Blacksmithing to a higher level might request a Miner and an Adventurer to accompany him down into the mines to get more resources. A person specializing in the line of business might request help transporting their good from one city to another. Now, this is where it gets interesting. The…
- Development Update - 13 June 2023
Hello all! Thank for your patience! I had to take time to get a few things sorted before I was able to continue working on World Class. I now have some enemies, new models, and more! Now that I officially have access to the project files again, I am going to be starting working on this amazing product again! Thank you again so very much and thank you to Chaii Plz! on Discord! Time to get back to work!
- Upcoming Game Update: Version 0.0.06 - 10 April 2023
Quick Info Character creation changes, saving starting to be implemented, new creator partnerships... Developer Notes Overall a lot is going to be changing coming up! We have new character models, hair color, styles, skin tones, body types (Male and Female models), eye color, and character names! I know that sounds basic but we are now working with a few other creators to get most of the basics out of the way! We have enemies and animations for almost everything in the game. This next update is going to be testing the creation of characters and the replication of appearances using the new system. I think we are going to stick with Unreal Engine 5.1 for now because it has a lot of the tools I need to bring this game to where I want it to be. Change Log Game Update: Version #0.0.06 Female/Male model updates Profession resources added 2 new enemies added New animations for new models Main…
- More Information! - 11 March 2023
There is a lot of updates coming with news and hopefully some developer logs. I feel that explaining the update information types now will make the overall news/announcements in the future go smoothly! Either at the end of this month (March) of the end of April there will be a Play Test scheduled for a short check to see how it runs on people's machines. Not sure whether I will be implementing online for the sake of safety, but will have a few things for the community to test by then. Play Test: Date This will be where the objective of the test will be displayed as well as where to find/get help while Play Testing World Class! Things that will be included are the start date/time of the Play Test, how long it will be available, and what features are being tested. Dev Log: #-- This is the meat of what I have been doing. What has worked, what hasn't, and what has been moved up or down in i…
- Store Page Release Day - 2 March 2023
Today is the day! After trial and error; The World Class store page is now up and running! Even though the game is not available for purchase, this opens a lot of options for the upcoming release, play tests, and more. There are a lot of features that become available once this stage has been hit. Since we are trying to be as open in development as possible, it allows us to connect even more to the community! Below are a few questions and answers to explain what the next steps are. Discord: Link How do I play World Class? Just keep an eye out for a Play Test on the store page! Right now just Concept Crew Members have full access when a Play Test is not currently going on. These are people that are constantly discussing with developers during the early stages of creation. More info on this can be found on the discord server. What is a Play Test? This is when we open the game up for testi…