- Feed the Cups 1.0 Launches October 16! - 14 September 2026
Hey, store managers!It’s official: Feed the Cups 1.0 launches on October 16!We’re so excited to share the news with you! Our latest chapter, Chapter 8: Bar Street, will be joining the main branch as part of the 1.0 update, too.Coming in 1.0: Chapter 8, Bar StreetWe’re heading to Bar Street for Chapter 8! You’ll be serving up beer, cocktails, and other alcoholic drinks in a variety of glasses, then putting those glasses through the dishwasher so they’re ready to use again.When pouring beer, keep an eye on how much foam spills over. Each customer has their own preference, so you’ll need to get it just right!Once they’ve finished their drinks, customers will leave their empty glasses on trays in the customer area that still have room. It’s up to you to collect them and get them washed for the next round. Keep those trays clear, though: if a customer spends too long looking for somewhere to…
- The 0.9test internal build is now open! - 13 March 2026
Hello, store managers!The v0.9.x internal test is now open!Please note that this version may contain issues preventing normal gameplay!Content in this version is subject to adjustment based on testing feedback!Internal Test Content:The subway station will currently only lead to the newly added Chapter 5 levels.A new initial cargo sorting logic has been added to the subway station (toggleable at the ticket inspector's post).Chapter 8, Stage 1 is now open for testing.Chapter 8: Bar Street Information:Chapter 8 features a bar theme where you must use various glasses to craft different drinks and clean used glasses with the washing machine!In Chapter 8, Stage 1 (the Beer Level), when filling glasses with beer, pay attention to whether the overflowing beer foam matches the customer's request!Glasses used by customers will be placed on trays with available slots in the customer area. If cus…
- 🎉🎉Happy Spring Festival 2026 🎉🎉 - 15 February 2026
Dear Cup Friends,Happy Spring Festival 2026! 🎉Thank you all for your continued support and love for FEED THE CUPS! On this joyous occasion, we are thrilled to announce:FEED THE CUPS Steam Community Item System has passed review and will officially unlock on February 16, 2026! 🎈This release includes:Collectible Cards, Profile Backgrounds, and Emoticons.There are eight Collectible Cards in total:Collectible Cards - Information:Steam Collectible Cards are virtual cards on the Steam platform that you can earn by playing games on Steam. Completing a full set allows you to craft the game's badge and obtain tradable Steam Community items.Steam Collectible Cards Rules:https://steamcommunity.com/tradingcardsSteam Collectible Cards FAQ:https://steamcommunity.com/tradingcards/faqP.S. Items for the Points Shop will be added gradually in the future — stay tuned!
- 💖💖Dear shopkeepers, Happy Valentine's Day!💖💖 - 13 February 2026
Dear Cup shopkeepers,The little demon is here with heart-racing magic! 💖 As Valentine's Day 2026 (February 14) approaches, a wave of "pink interaction" is sweeping through the game — the little demon and all goblin staff are now wearing love gloves, and CupMart is packed with sweet surprises! 🎁Hurry and spend this sweet time with your special someone!💖💖📅 Event PeriodFebruary 14, 2026 – February 20, 2026🔥 Event Details 🔥The little demon and all goblin employees will be wearing "love gloves"!During the event, the Cup Cup Mart gacha will feature a special Valentine's pool — you'll have a chance to obtain character-themed love gloves.PS: The little demon has a secret to share — the drop rate for love gloves has been quietly increased to 25.1086%! Why this number? Because in the Cup Cup Mart configuration table, the weight value for love gloves is set to 520! 💘Finally, we w…
- 🎉🎉 Happy New Year to all the store owners! 🎉🎉 - 31 December 2025
🎉 New Year EventLimited-Time Carnival: From January 1st to January 7th, the drop rate of the "New Year Scarf" costume is increased!🍻 UpdatesReduced difficulty and customer flow for random company-owned stores.Lowered difficulty and customer flow for large-bottle customers.Fixed incorrect passive skills for characters: Bear, Fox, Wolf, Ghost.Adjusted Crocodile's passive skill effect and description.Modified speed events: Speed affects cutting, squeezing, opening, smashing, and stirring.Fixed issue where taking another order's cup during large-bottle customer's cup-taking caused failure.Fixed uncompleted bars being recognized as subway company-owned stores.Fixed customers queuing at seats in the new subway station map.Revised daily income statistics for accuracy.Fixed potential issue causing freeze during settlement.Added preparation time for subway company-owned stores Park 3 and…
- Christmas New Version Preview! - 19 December 2025
Little Demon: Dear shop owners, are you ready for the Christmas big update? 🎉 Here comes the new version preview announcement!Steam Achievement Update!New achievements on Steam are currently unlockable. The unlock feature will be available in the Christmas version. If you've already completed the achievement conditions, you can unlock them directly in the new version!Some achievements have added Steam statistics functionality, which will display achievement progress. This feature will also take effect in the Christmas version.Metro Station Gameplay Overhaul!Daily designated stores require consumption of Green Tickets to enter (based on team size, only the leader spends the ticket).The reward for not completing the stage is reduced, while the reward for completion is increased.All stages are now at Demon difficulty 4, with the higher difficulty being a new random difficulty.Several…
- 0.8.4 Beta Open! - 4 December 2025
Hello, everyone, store managers~Major Update: After persistent efforts, the underlying issue preventing inventory service from exchanging items in GodotSteam Engine has been resolved. The update includes the following:New Character: Alligator – Requires completing a new character task (picking up discarded trash 10 times from bookshelves).Costume Decomposer – Allows decomposing duplicate costumes into Button Coins.Cupcake Machine – Use Button Coins to randomly draw new costumes (more coins required for specific character costumes).Mail System – Costumes obtained by completing levels are now received as mail, which can be opened at the mailbox for random costumes (previously unopened mails in older versions are now claimable).Accumulated Online Time – Earn 1 mail per hour of online play (even while running the business, redeemable at home mailbox).Massive Costume…
- 🎃🎃Hello Halloween🎃🎃 - 31 October 2025
Dear all store managers,🎃 Happy Halloween! 🎃From October 31st to November 1stDuring the holiday period, simply complete one ranked game to earn a limited-edition pumpkin hat!From October 31st to November 6thTo make the holiday atmosphere even more vibrant, all customers will become slightly translucent during the holiday period, as if traveling between reality and fantasy. Additionally, the goblins will also be wearing pumpkin hats to serve you!Other updates:Chapter 7-4 unlocked: Chapter 7, Stage 4 and its corresponding difficulty are now available.House upgrade unlocked: Upgrade your house after completing 7-4.New house furniture unlocked: Purchase corresponding furniture after upgrading your house.Rug optimization: All previously purchased rugs have been refreshed!
- Version 0.8 Official Update - 21 September 2025
Hello, Dear Store Managers,Version 0.8 is now live!Version 0.8 Update Details: Cup Coin Calculation Formula Adjustment:Price Mult: Only affects the Unit Price revenue per cup (no longer increases the base value of Tips or Crit Earnings).Tip Mult: Only affects the Tip revenue per cup.Crit Earnings: Only affects the Crit revenue per cup.Total Mult: Affects Unit Price, Tips, and Crit Earnings simultaneously.Formula:Base Price = Drink Sale Price + Base Price ModifierBase Tip = Base Price × Base Tip Ratio (default 20%)Unit Price = Base Price × (1 + Price Mult + Total Mult)Tip = Base Tip × (1 + Tip Mult + Total Mult)Crit = Base Price × (1 + Crit Earnings + Total Mult)Card Adjustments:Each selectable Card type is now fixed at 20 cards (new Cards added for types with fewer than 20).All Cards have been rebalanced and adjusted based on the latest formula.For values on Cards that require adjustmen…
- Feed The Cups to Join 2025 Multiplayer Games Fest! - 5 August 2025
Calling all milk tea tycoons!Feed The Cups is serving up fun at the Multiplayer Games Fest, August 4–12!The more, the merrier! Team up with friends, whip up tasty drinks, and run the ultimate milk tea empire!
- Beta Testing for macOS Version Now Open! Version: 0.8.1x - 1 August 2025
Dear Store Managers,The macOS version test is now live! Version: 0.8.1xHow to ParticipateTest Version → Join Testing → 0.8test - Open TestingImportant NotesHigh Risk of Instability Version 0.8 involves massive adjustments. Expect critical issues including but not limited to: ► Logic errors ‧ Level softlocks ‧ Crashes ‧ Save data corruption ⚠️ Back up saves manually to prevent data loss.Frequent Updates Required Test builds update extremely frequently. Always ensure you’re on the latest version: ► Verify updates via Steam Offline → Online to trigger version checks.macOS Stability Notice The macOS version is more crash-prone compared to Windows.Cross-Platform Features ► Cloud Saves: Synced across Windows/macOS (Back up saves first!). ► Cross-Platform Play: Enabled between macOS/Windows (Requires identical version numbers).Version 0.8.100 Update NotesCard Adjustme…
- 0.8.x Early Beta Testing is Live! - 18 July 2025
Hello, dear store managers~The beta test for version 0.8.x is now open!How to Participate: Beta Version → Participate in Testing → 0.8test → Open TestingImportant Notes: Version 0.8 introduces massive adjustments, and the beta version may contain numerous issues that could disrupt normal gameplay. Potential problems include (but are not limited to) logic errors, level soft locks, crashes, save file corruption, and more. Please back up your save files before participating to avoid data loss.Beta updates may occur very frequently. It is recommended to ensure you are always on the latest version while testing. (You can verify updates by switching Steam to offline mode and then back online.)Testing Phases: The beta test will be divided into two phases:Phase 1: Testing all content except Chapter 7, including new formulas, cards, logic adjustments, etc. Testing Period: Late July to early Augu…
- 0.7.512 Update - 29 May 2025
Update Content: Adjusted the button configuration interface and added controller key mapping settings (Ensure Steam Controller key bindings are accurate when setting controller keys). Fixed an issue where Gray Wolf's skill dash might not activate when pressing the skill key (Triggered under specific operations; requires pressing the skill key again). Removed all devices from preloading; they are now loaded upon call. Slightly reduces memory usage. Clear cached house data when entering stages, significantly reducing memory usage during stages (Drawback: Requires reloading when returning home after clearing a stage). Fixed: Issue where "Scented Golden Cheese" could not be selected in Stage 3-4. Fixed: "Fructose Machine Upgrade+" not appearing after upgrading the Fructose Machine.
- 0.7.498 Update - 25 May 2025
Update content: Fixed an issue where unfinished levels appeared in random subway stages. Adjusted the collision detection intensity for gray wolf dash to prevent high-speed movement from breaking through collision walls. Fix persistent issues: The problem where large-bottle customers would not take their cups under specific circumstances.
- 0.7.496 Update - 24 May 2025
Wolf Skill Updates: Fixed an issue where joystick amplitude would affect the dash distance of gray wolves. Reconstructed dash logic to fix the problem of different dash distances when stationary vs. moving. Dash can now be performed in any direction, but direction cannot be changed during dash. Fixed the issue of excessive sliding after dash due to low friction. Reduced cooldown time for pup dash from 3 seconds to 2.5 seconds. Dash speed is now fixed and no longer affected by movement speed. Fixed the issue where sliding wouldn't slow down when passing over items on the ground (with the trade-off that placing crates can no longer slow down sliding under "Slippery++" conditions). As we're currently developing Chapter 7 content, the version may be unstable. To avoid frequent updates to the main branch, fixes will be prioritized for the 0.7test branch version first. To join the test branch…
- v0.4.795 Update - 23 May 2025
Update Content: Experimentally disabled . Adjusted penalty "After-Meal Stroll": No longer activates during meal pickup. (Customers will not experience slowdown stacking with the "Phone Distraction" penalty when retrieving meals.) Reduced negative effects of the "Phone Distraction" penalty. Extended protection duration for "Reasonable Stacking": Increased from 30 seconds to 60 seconds. Fixed text localization errors.
- 0.7.494 Update - 22 May 2025
For screen tearing issues in fullscreen mode, try adjusting settings in Settings > Graphics > Default Settings Or change these settings when in fullscreen mode: VSync = Enabled Max Frame Rate = Same as Monitor Update Contents: Changed "Unlimited" to "Same as Monitor" in the "Max Frame Rate" option under Graphics Settings. - Sets frame rate based on the current monitor refresh rate to resolve tearing caused by refresh rate mismatch. Added default settings for , , and in Settings > Graphics > Default Settings. Refactored speed multiplier logic with the following changes: - Fixed "Delivery Sluggish" penalty causing delivery drones to move too slowly. - Slightly increased beaver movement speed when not in water. - Reworked Gray Wolf active skill: 1. Increased dash distance while moving. 2. Fixed excessive sliding when dashing from a stationary position. 3. Dash direction now aligns with cur…
- 0.7.493 Update - Fix stuttering bug - 20 May 2025
After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic. To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified. Optimizations for GODOT Stuttering Issues: Reduced fixed physics iterations per frame to lower computational overhead. Experimentally enabled and features (unknown long-term stability risks). Fixed severe frame drops when using a controller alongside keyboard input. Modified character types experimentally to reduce physics-related resource consumption. Other Updates: Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations. Fixed inability to throw boxes when the bear character…
- Version 0.7.491 Update - 19 May 2025
Update Contents: Refactored street light logic to fix the issue where lights failed to turn on at night due to engine updates. Refactored running timer to fix the issue where the timer above the head didn't count during running due to engine updates. Removed the text "Cannot throw fruit boxes" from bear skill descriptions. Fixed an issue in Level 6-4 where customers wouldn't pick up their order after specific operations when ordering large bottles with double cups.
- Version 0.7.49 Update - 18 May 2025
Update Contents: - Optimized NPC multiplayer synchronization logic. - Fixed the issue where host and client speed became inconsistent after beavers rub hands in multiplayer mode. - Corrected Goblin animation issues. - Fixed the problem where passing obstacles did not trigger speed reduction and animation slowdown. - Resolved the inability to use skill dash when grey wolves remain stationary. - Improved animation logic and fixed animation playback issues during multiplayer sessions.