- v2.3.2 Icelandic, Traditional Chinese and more! - 24 October 2024
Hi everyone! We're releasing a small update, together with two new languages! And not just any language... the game is now available in Icelandic thanks to our friends from Nörd Norðursins! ❤️ Changelog: Added Added Icelandic localization Added Traditional Chinese localization You can now retry submitting highscores in case of network errors Changed Reorganized bottom bar to give it more space Trimmed the tutorial to make it easier to digest for new players When you're about to lose heart due to the maximum, we no longer jiggle the maximum but show a proper tooltip with the house icon to make this easier to understand for new players Thanks! Mario, Michael & Mathias - Sonderland
- v2.3.1 Changelog - 14 March 2024
Fixed Fixed an exploit where you could unlock infinite perk stacks Fixed an exploit where you could gain unlimited mastery points Fixed upgrade progress not appearing on home tile when triggering the next during an ongoing upgrade Fixed two issues with the focus navigation between renown screen buttons
- Content Update 2.3 Out Now - 4 March 2024
Hi everyone, today we're excited to release a new content update for the game and a few other changes! In this patch, we introduce a new game mode called the "Weekly Gauntlet". This mode has been teased in our previous post and you had the chance to playtest it on the beta branch and give feedback - thanks to all who participated and gave feedback, we've made some adjustments and it is now added to the game. The Weekly Gauntlet offers introduces a new element: alternate win conditions! You will be challenged to complete a series of three tasks and settlements without losing, each featuring a different objective to complete. The set of tasks will reset every week on Wednesdays and add in a new rotation. Each week, you will have three attempts at completing the tasks and top the leaderboard! We are looking forward to extending some elements to other game modes if you guys like this new ki…
- v2.3 Beta Branch Available - 23 February 2024
Hi everyone! We've just opened a beta branch for Landnama's v2.3 content update which brings a brand new game mode with alternate win conditions: the Weekly Gauntlet! It is available for play testing already and we would love to hear your feedback, suggestions... and bug reports. In the Gauntlet, you are challenged to complete three tasks in a succession without failing. Each task introduces a new win condition to the settlement for which you will have to strategize and make the best of the randomly selected region and clan. Choose your task, complete all of them and win the Gauntlet! Here's a sneak peak at the new tasks and win conditions for the mode: Build 10 houses Reach 10 production with the Gothi Produce a 100 Heart with one of the production buildings Explore 10 sea tiles Reach 15 production with one of your production buildings Build 10 buildings around curiosities or landmark…
- Content Update 2.2 Out Now - 21 December 2023
Hi everyone! Our next free content update is now live and brings balancing changes, some visual improvements, quality of life features, two new clans to unlock, new daily trial modifiers and a new difficulty level! The Mastery system has been changed to grant more points (from 3 to a total of 6 now). The design goal is to make the choice less restrictive, the power curve steeper and generally allow you to have more tools at your disposal to tackle challenging maps. You will be able to try more versatile builds depending on the needs. Support production buildings (all except Shipbuilder) can now also be built on any biome type (except Glacier). With this change, we want to allow you to create more interesting and fun synergies by connecting production lines which the biome type hard requirement was preventing in most cases. We also swapped the default and quality bonus for Hallowed Groun…
- v2.2 Beta Branch Available - 14 December 2023
Hi everyone! We've just opened a beta branch for Landnama's v2.2 update! We'd love to get your feedback on the content patch over the weekend. The update brings balancing changes, some visual improvements, quality of life features, two new clans to unlock, new daily trial modifiers and a new difficulty level! The Mastery system has been changed to grant more points (from 3 to a total of 6 now). The design goal is to make the choice less restrictive, the power curve steeper and generally allow you to have more tools at your disposal to tackle challenging maps. You will be able to try more versatile builds depending on the needs. Support production buildings (all except Shipbuilder) can now also be built on any biome type (except Glacier). With this change, we want to allow you to create more interesting and fun synergies by connecting production lines which the biome type hard requiremen…
- Changelog Update 2.1.0 - 16 November 2023
Hi everyone! While we're already prepping the next content update, we have a smaller update for you, which brings some fixes, quality of life improvements and visual improvements we're excited about. Enjoy and stay tuned for more soon! Added All saga screens now have a button to access the monthly leaderboard Added visuals for each production building to be shown on adjacent bonus tiles Changed Improved visibility of the focus highlight for buttons The Hrosskell clan ability's wording has been improved; when playing this clan, the Winter's Toll screen includes the clan ability The winter tooltip is more clear by showing "Last Year's Production" The mastery menu now automatically preselects the mastery with the most points The mastery menu buttons now highlights the selected one better Increased the fade duration between menu screen music tracks Improved the layout of the leaderboards fo…
- Major Update v2.0 Out Now - 16 October 2023
Hi everyone! We’re thrilled to release the first major update to Landnama, and it’s a big one! We’ve overhauled the game quite a bit and are really excited to hear what you think. One of the main areas we really wanted to focus on was how difficulty worked in the game. We’ve tried to move away from anything that felt too random or unfair, and changed events to allow more player choice with less punitive outcomes. Frequency of negative events is now tied to player chosen difficulty levels and the region selection has become part of the difficult scaling. Overall we wanted to give players autonomy around deciding what kind of challenge they wanted and when. Another big area we wanted to focus on was adding depth, especially with how a settlement played out. With this in mind, the building system has been rethought entirely and has been completely rebuilt around production. From there we s…
- v2.0 Beta Branch Available - 29 September 2023
Hi everyone, We're excited to share our first big update for Landnama! It's been almost exactly two months since the release and we have been hard at work to address all your feedback, and we'll continue to listen so we can evolve Landnama into the game you want it be. While staying true to the core gameplay mechanics, we've overhauled many of the game systems to add more depth and strategy, reworked difficulty scaling, and removed a lot of the punishing random elements that didn't feel fun. To play the beta version of v2.0.0 right-click Landnama in your Library and choose "Properties". In the following menu select the tab "Betas" and choose the branch "v2_beta". Please note the beta branch is fully localized only in English, German and French as of now. We'd love to hear your feedback on the changes, it has been and still is crucial in helping us shape the future of this game! Here’s w…
- Big Update Preview & Call For Feedback - 18 August 2023
Hi everyone, Thanks for your patience while we plan and work on this big update. We’ve really tried to take in everyone’s feedback and evolve the game in a way that addresses how you want it to grow while maintaining the elements you enjoy. We wanted to share an overview of what we’re working on and get your feedback so we can make Landnama as good as it can be. So please, share any of your thoughts and feelings about this, we want to hear from you! The main areas we are currently working on are making the randomly generated elements less punishing and not as much of a focus, and adding more depth and replayability. Here are some of the solutions we’re working on. We’d love to hear as much feedback as possible from you over the next week or two while we work on this update, then we’ll share a detailed breakdown with a version for you to test as soon as we can. We can then continue the c…
- New Chinese Localization & Bugfixes – Patch v1.2.0 - 3 August 2023
Hi everyone! This update doesn't have any balancing or new content yet, for this we will need some time – we want to get this right and deliver you a content update that makes as many of you as happy as possible. But we're very happy to release a new update with an completely reworked Chinese localization and some bugfixes in the meantime: CHANGED - Completely reworked the Chinese localization - The Vegvísir button on the winter screen now has a confirm dialog to avoid misclicks - Default music volume is now at 75% FIXED - The pause button now always has the correct state at the start of a settlement - The exploration time cost no longer displays negative values but the correct value of 1 month Thank you for your support!
- Challenging survival city-builder Landnama is out now - 3 August 2023
Landnama from developer Sonderland scratches a very weird itch as it mixes exploration, survival and city-building into one and it's quite a challenge too. Read the full article here: https://www.gamingonlinux.com/2023/08/challenging-survival-city-builder-landnama-is-out-now
- A Message From the Devs - 2 August 2023
Hi everyone! Thank you again to all that purchased, played the game and gave us feedback or left a review so far! ❤️ We’re really humbled by the response the game received at launch. We’re a small studio, it is our first game as a team and we definitely didn’t expect it to get that much exposure. Unfortunately, we also hear from those of you who have not found the game to their liking, be it for its simplicity, overall difficulty and balancing, lack of content or replayability or the subpar chinese localization. We’re sorry the game did not live up to your expectations and wanted to thank you again for your feedback. The past days have been a roller coaster of emotions for us as you can imagine. We worked on this project for almost two years, took risks, tried our best but ultimately ended up letting some of you down and many more who have it on their Wishlist waiting to see how we stir…
- Improving Difficulty and Masteries – Patch v1.1.0 - 1 August 2023
Hi everyone! First of all, thank you to the many players who purchased and played the game! We're thrilled to have had so many of you excited about the game's release and received a ton of feedback.❤️ We understand that many of you were disappointed with the general difficulty of the game and reliance on RNG. We want to say we're sorry that the game did not meet your expectations. We hear you and assure you we're working hard to take the game to the next level! As a first step in that direction, we want to highlight two changes from the patch notes below. Casual is now the default difficulty and called Normal We hear you on the difficulty levels and realize that the "Normal" difficulty level was the wrong entry point for new players. If you found the game too difficult, we strongly recommend starting a new saga on the new, improved "Normal" difficulty! Masteries now only grant bonuses,…
- Landnama is now officially released on Steam! - 31 July 2023
Hi everyone! Landnama is officially out! 🥳 Iceland beckons your Viking clans, go forth and try to settle the land of fire and ice! Thank you all who have helped us along the way with feedback, suggestions and support! We're thrilled to enter a new chapter for both our studio and the game. We are a tiny self-funded independent team of three from Germany, France and Canada. We've put our humble hearts and souls into this game and we hope you will enjoy it ❤️🔥 See you in Iceland! Mario, Michael & Mathias a.k.a. Sonderland https://store.steampowered.com/app/2339040/Landnama/
- Landnama releases on July 31 - 19 July 2023
Hi friends! To start off, we’d like to thank all of you for your awesome support, patience and feedback! ❤️ After almost two years of hard work, we're thrilled to announce that Landnama will release on Steam on 31/07/2023! Yes, in just two weeks time. We've also just updated the demo with many changes and language options (DE, FR, RU and CN). So jump in and check them out until the full release is here! We can't wait for everyone who's been waiting and many more to embark on epic sagas! Cheers, Mario, Michael & Mathias aka Sonderland https://store.steampowered.com/app/2339040
- Settling Iceland with the devs #2 - 9 June 2023
Hey everyone, we're happy to announce our livestream to celebrate the Steam Next Fest! Two thirds of our team will be answering your questions and will try to settle Iceland with you. We'll also be showcasing a new mechanic that will be in the release version of the game, so even if you've played the demo or playtests, you have a reason to tune in! ;-) We're looking forward to seeing you, ehrm, being seen by you? Michael, Mario & Mathias
- Settling Iceland with the devs #1 - 9 June 2023
Hey everyone, we're happy to announce our livestream to celebrate the Steam Next Fest! Two thirds of our team will be answering your questions and will try to settle Iceland with you. We'll also be showcasing a new mechanic that will be in the release version of the game, so even if you've played the demo or playtests, you have a reason to tune in! ;-) We're looking forward to seeing you, ehrm, being seen by you? Michael, Mario & Mathias
- Landnama Demo is out! - 1 June 2023
Hi, friends! We're super excited to announce that we've just released the DEMO for Landnama! Be ready to set sail and survive the Icelandic winter for four cold years with the clans of your choice! Learn the ropes of establishing a thriving homestead that you will need to settle the whole island in the upcoming full version of the game! It's a huge milestone for our tiny team, and it has been an awesome (and crazy) journey from the early sketches to the version we have now! It wouldn't have been possible at all without all the support we received from the community and during our Alpha #1 and Alpha #2 playtests on Steam! THANKS TO YOU ALL! You can add Landnama to your Wishlist on Steam to stay up-to-date with future news and information about the game! :) Do you have friends who missed the last playtests? Share the news with them that they can now try it out! Cheers, Michael, Mario & Ma…
- Landnama Alpha Playtest #2 - 17 May 2023
Hey friends! the first playtest a few weeks ago was tremendously helpful for us and we walked away from it with weeks worth of work. Now we're happy to announce that we've implemented most of the feedback we got from you – so this coming weekend we're inviting you to round two of the public alpha playtest for Landnama! Alpha Playtest #2 From Friday, May 19th at 6PM CEST to Sunday, May 21st at 6 PM CEST. As with the last playtest there's no embargo on streaming the game or making videos about it. Do share if you feel like it! The platform of choice to share feedback is our friendly Discord server again! Thank you all for your feedback so far and for your interest in our game!