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Pirate Patrol

Pirate Patrol Steam news

INDIELLIGENT | Jan 27, 2026 | game

Released

0players observed · 24 September 2026 - 13:50:56 UTC

ActionIndieRPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Pirate Patrol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews46
  • Release dateJan 27, 2026
  • DeveloperINDIELLIGENT
  • PublisherINDIELLIGENT

Genres: Action, Indie, RPG, Simulation, Strategy

Company pages: Developer: INDIELLIGENTPublisher: INDIELLIGENT

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pirate Patrol Steam news

Pirate Patrol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug fixes - v1.0e - 2 March 2026

    Fixed the issues identified in player-submitted bug reports.

  • Bugfix v1.0d - 1 March 2026

    In some rare cases, bugs that could cause the game to crash have been fixed.

  • Hotfix v1.0c: UI Improvements - 31 January 2026

    We added switches to the Settings screen that allow you to toggle Fullscreen and Borderless Window modes.You can enable or disable the game window border from the Settings menu, and you can also toggle these options at any time during gameplay using the following keys:F8: Window Border ON / OFF F9: Fullscreen ON / OFF

  • Hotfix v1.0b - 31 January 2026

    Hotfix: Fixed an issue that prevented players from initiating attacks on enemy sector bases.

  • Hotfix v.1.0a - 29 January 2026

    Hotfix, v.0.1a -Resolved an issue causing deployable turrets to incorrectly ignore enemy capital ships and capital ship-mounted turrets under certain targeting conditions. -Updated the deployable turret UI by replacing the “ammo” label with a bullet icon to represent remaining ammunition. Targets acquired. Good hunting out there, Captains.

  • Pirate Patrol v1.0 – Full Release is OUT NOW! - 27 January 2026

    🚀 Pirate Patrol v1.0 – Full Release is OUT NOW!After a long journey of development, testing, balancing, and invaluable community feedback, Pirate Patrol officially leaves Early Access today. Version 1.0 is now live on Steam, delivering the complete tactical experience we’ve been building together.Pirate Patrol is a deep, tactical space combat game designed for players who enjoy thinking, planning, and adapting rather than rushing blindly into battle. ⭐ Key Features⚓ Command a powerful capital ship and manage its economy Deploy fighters, pay your crew, repair damage, and make strategic decisions that shape your journey.🚀 Issue tactical orders in real time Send your fighters to hunt down enemies, respond to distress calls, and control the flow of battle.🗺️ Procedurally generated universe Every run offers new maps, encounters, and challenges — no two adventures are the same.🧠 Advanced…

  • Update v.0.9.2 - 25 January 2026

    New Rule: If there are no enemies nearby and you enter a planet’s orbit or dock with a station, the Neural Network timer does not count down.

  • Update v0.9.1 - 24 January 2026

    (TL;DR at the end) With this update, we’re rolling out several improvements and minor bug fixes, most of them directly inspired by suggestions and requests from our community. ImprovementsWe’ve added a Neural Network Control toggle to the Settings menu, giving players full control over how they manage Neural Network speed.When enabled (default), players can adjust Neural Network speed using the mouse wheel.When disabled, the mouse wheel is deactivated for this purpose.Regardless of this setting, Neural Network speed can still always be adjusted using the + and – keys on the keyboard.The Autosave feature can now be configured from the Settings menu, with 15-minute and 30-minute options.For new players, we now display a small mouse-over helper tooltip during the first two levels, explaining how to fire when turrets are selected. These hints automatically disappear after reaching Level 2,…

  • Hotfix v0.9b - 21 January 2026

    Minor bug fixes.

  • Hotfix v0.9a - 21 January 2026

    Minor bug fixes...

  • War Has Begun. All Hands to Stations. - 21 January 2026

    Since 2022, Pirate Patrol has been shaped side by side with our community.Throughout its development, we carefully listened to your feedback, suggestions, and requests, refining the game step by step into its final form.Now, Pirate Patrol stands as a polished experience: Cleaned of bugs, refined in UI, enhanced with smoother animations and improved visuals, carefully balanced in gameplay, and reinforced with systems designed to elevate overall player experience. What began as an idea has evolved into a sci-fi strategy and tactics game that fans of the genre can lose themselves in for hours.RC1With v0.9, Pirate Patrol enters a new phase. This update marks RC1 — Release Candidate 1, now open to all players.To everyone who supported Pirate Patrol during Early Access: thank you. Your trust and feedback made this possible.There is a galaxy to save. A hard war awaits you, Captain.

  • Hotfix v.0.8.6d - 20 January 2026

    Some minor, non game-break bugs, fixed.

  • Hotfix v.0.8.6.c - 19 January 2026

    Cleaned up a few rare issues caused by mines.

  • 🔧 Hotfix Update – v0.8.6b - 19 January 2026

    Hey everyone!This hotfix takes care of a few pesky bugs and brings some small but important improvements to make the experience smoother.What’s new in this hotfix:Fixed several minor bugsAdded an autosave featureMade a handful of UI improvementsTweaked level-up XP progressionBridge/Fighter/Turret panels now keep their positions on the Tactical screen when toggling other panels.Thanks a lot for playing and for all the feedback — it really helps us shape Pirate Patrol. More updates coming soon!— See you in space, Captains🚀

  • Our Final Trailer is Live - 17 January 2026

    X: https://x.com/Indielligent/status/2012392036108792169Youtube:

  • Hotfix v.0.8.6a - 16 January 2026

    Bug fixes:-Following reports from our community, various minor bug fixes and stability improvements have been implemented.Game:-Sector descriptions on the strategic galaxy map have been updated and refined.

  • Old Friends Have Returned: Update v0.8.6 - 15 January 2026

    🏴‍☠️ Pirate Patrol – Update v0.8.6Old Friends Have ReturnedHello Captains,Pirate Patrol v0.8.6 is now live! This update delivers an important feature from our development roadmap alongside several fixes based directly on community bug reports. As always, thank you for helping us shape Pirate Patrol during Early Access. 💙So, what’s new?🛡️ New Skill: Old FriendsA brand-new skill that can significantly impact gameplay balance and expand the game’s lore.After liberating the Epsilon Cloud sector, former pirate factions operating in the region decide to stand with Captain Lionheart in the fight against the corporatocracy. These old allies now return to the battlefield.Once unlocked, you can activate Old Friends from the Fighter tab on the tactical map.What does Old Friends do?Once per mission, you can call in friendly fighter escorts to support The Father’s defenses.These escorts are elite…

  • Hotfix-2: 01/08/2026 - 8 January 2026

    Smal hotfix about asteroid collisions.

  • HotFix: 01/08/2026 - 8 January 2026

    Hotfix:We’ve fixed a rare issue where asteroid collisions with enemy capital ships could cause the game to crash.Thanks for the bug reports — keep them coming! 🚀

  • Update v.0.8.5 - Strategy Upgrade - 7 January 2026

    🚀 Galaxy Map Goes Strategic! – New Update LiveWith the latest update, the Galaxy Map in Pirate Patrol has finally become a core, strategic part of the gameplay loop.🌌 A Living Galactic MapThe Pirate Patrol galaxy is made up of sectors and the planets within them. Think of each sector as an independent “state” inside the Galactic Federation — each one containing planets with different roles and values.In the story, the monopolistic overlords of the Corporatocracy attempt a full-scale coup against the Federation. Using their newly developed Autonex war robots, they place planets under blockade and seize control across the galaxy.That’s where you come in.(Ingame Help Screen)⚔️ Liberate Planets. Free Sectors. Win the War.You command the advanced warship prototype The FATHER, and your mission is clear:Liberate planets one by oneBreak Autonex blockadesCleanse entire sectors of enemy control…

Patch notes and updates

S.noRelease datePatch nameGID number
12 March 2026Bug fixes - v1.0e1825727806718821
21 March 2026Bugfix v1.0d1825727806714529
331 January 2026Hotfix v1.0c: UI Improvements1823191198607735
431 January 2026Hotfix v1.0b1823191198606855
529 January 2026Hotfix v.1.0a1823191198603108
625 January 2026Update v.0.9.21822556746165652
721 January 2026Hotfix v0.9b1822556746157490
821 January 2026Hotfix v0.9a1822556746155924
920 January 2026Hotfix v.0.8.6d1821922921822605
1019 January 2026Hotfix v.0.8.6.c1821922921822279
1119 January 2026🔧 Hotfix Update – v0.8.6b1821922921821306
1216 January 2026Hotfix v.0.8.6a1821922921814717
138 January 2026Hotfix-2: 01/08/20261821288646579586
148 January 2026HotFix: 01/08/20261821288646579010
1521 December 2025Bug Fixes1819386365099030
1622 June 2025BugFixes: v.0.8.2a1802893906832509
1725 May 2025HotFix v.0.8.1b1800357164512671
1825 May 2025HotFix v.0.8.1a1800357164488918
1925 May 2025HotFix v.0.8a1800357164486785
2016 January 2025Update Notes for v.0.7h Alpha: Bug fixes1789039014345515

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