SPSTEAMPULSELIVE ANALYTICS
The Banished Vault

The Banished Vault Steam metadata

Lunar Division | Jul 25, 2023 | game

Released

0players observed · 24 September 2026 - 06:08:03 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak102
  • Units sold (VGI)6,030
  • Revenue (VGI)$113,000
  • Review score78% positive

The Banished Vault metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak102
  • Units sold (VGI)6,030
  • Revenue (VGI)$113,000
  • Review score78% positive
  • Total reviews201
  • Release dateJul 25, 2023
  • DeveloperLunar Division
  • PublisherBithell Games

Genres: Indie, Strategy

Company pages: Developer: Lunar DivisionPublisher: Bithell Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Banished Vault Steam metadata

The Banished Vault metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2341070/metadata
Steam Storehttps://store.steampowered.com/app/2341070/
Steam Communityhttps://steamcommunity.com/app/2341070
PCGamingWiki search
IGDB searchSearch IGDB for The Banished Vault

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 157 positive, 44 negative

Price and discount

$24.99

Platforms

Windows, Mac

Categories

Single-player, Full controller support, Steam Cloud, Family Sharing

Achievements

44

Platform releases
  • Steam 25 July 2023

Latest Steam announcements

  • Amberspire will release on May 6th! - 4 March 2026

    We've been quietly working away on Amberspire for a little while, and it's finally ready to be shared with everyone soon.Amberspire will launch on Steam on May 6th 2026!We'll be posting a whole lot of sneak peeks and previews on our socials (@BithellGames on everything) between now and launch, so be sure to check those out in the meantime.We're so excited to get Amberspire into your hands. Wishlist, tell a friend, and we'll see you soon!Watch the teaser now!

  • New Bundle and Creator Keys - Bithell Games' Legacy Celebration - 8 December 2025

    We've reached the last week of our legacy games celebration, and we're rounding things off with the first title from our Lunar Division label.The Banished Vault is a strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. We're still so happy with this game's reception, and have had a lot of fun seeing people put their strategy game skills through their paces. There have been some very impressive runs!ICYMI: Since launch, we've added two free content updates: Salvage and Androids.The Banished Vault will be on sale all this week and is included in our NEW BUNDLE where you can purchase all six of our self-published games together (or complete the set if you already own one or more) for 10% off! If it's been sitting on your wishlist for a while or you want to gift the game to a friend, now is the perfect time.We're also sending out The Banished Vault…

  • Patch 1.6.1 - 30 November 2023

    A couple of small but serious exploits and sources of corrupted save data fixed! Thank you for reporting bugs and playing The Banished Vault. Prevented starting maneuvers while in the location screen, leading to exploits. Fixed multiple causes of corrupted save data while exiting the game under rare circumstances. Prevented opening the pause menu while rolling dice, leading to corrupted data. Fixed the previously known issue of losing cargo items while transferring items to ships under rare circumstances.

  • Androids Content Update - 21 November 2023

    The Androids update (v1.6) is live! These are robotic Exiles that you can find on abandoned ships in solar systems. Androids do not need Stasis to hibernate, and they have a condition value instead of faith. This has interesting implications for how they handle hazards and how long they last on your journey! Get more info in the featurette video, or the design diary. The in-game manual has an additional page added to it – the external pdf has been updated and if you have version 1 of the physical rulebook, we have prepared a pdf of just the additional page. Access the pdf and manual here. The Changelist (🌙 = community report) Added androids. 🌙 Fixed a tooltip issue with the hibernation screen Fixed a issue with incorrect artifact stacking on abandoned ships Known issues A minor ship inventory issue has been fixed, but found too late to make it into this patch, so will be updated in a…

  • Upcoming Update - v1.6 - Androids - 7 November 2023

    Hi all, A small quick note from us that the next update has been revealed as Androids. We'll have more details soon, but androids will add robotic Exiles you can find on your journey and add to your crew. The update will go live on November 21st, and like the Salvage update will not be compatible with in-progress journeys. - nic

  • Salvage & Achievements - 19 October 2023

    Hi all, The Salvage & Achievements (v1.5) update is live! We have 41 achievements for you to go hunting for, many of them secret. The Salvage side of the update is a free bit of content we’ve added to the game, which adds derelict ships and debris for you to discover throughout the game. Debris can show up in various locations throughout the solar system, and are time-worn remnants of others passing through the galaxy. Ships can appear anywhere in the solar system, but will require engines and fuel to recover and make part of your fleet. They may even have interesting cargo as well. If you’re interested in the design side behind the salvage, I’ve written a whole design diary on it here: https://medium.com/@lunardivision/salvage-64015fa1b50a In addition to the updates we’ve folded in a handful of bugfixes, and some balancing to account for the new additions. As previously mentioned, beca…

  • Patch 1.4.2 - 6 September 2023

    Hello all, Patch 1.4.2 is live, with a small handful of big bugs fixed in the area of losing and duplicating Exiles. See the changelist below for details. We are not planning another patch between now and the first of our two content updates, still aiming for October. If some issues arise we’ll take a look at them. One warning about the next update, version 1.5: this update will have new content and balance adjustments for the solar systems and procedural generation. Because of this and other technical details, when the update is applied any in-progress journeys cannot continue and will have to be restarted. All progress you've made outside of journeys (game configuration unlocks) are unaffected. We understand this is not an ideal situation, but due to the nature of procedural generation, the small size of our team, and general technical/scope details, it is unavoidable. We have spent a…

  • Patch 1.4.1 - 3 August 2023

    Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not! This patch is a big amalgamation of things we couldn’t get in for the final release, and a bunch of things that showed up after. I appreciate many people who reported bugs in the forums. Hopefully things stabilize from here, but if more issues come up feel free to post them and we’ll take a look. That said, myself and the team are going to take a much needed break, so the next patch may not appear for at minimum several weeks, or even a month or longer. Please be patient with this, we’re taking some time to recharge before diving into the proper updates we have planned. The Changelist(🌙 = community report) Balance 🌙Ships finish moving before the Gloom destroys a regio…

  • Out Now!! - 25 July 2023

    Hi all! The Banished Vault is out now! Get started on your journey across the galaxy. Here's a bunch of links to all the various supporting material we've published in recent weeks: The physical copy of the in-game manual! Get your own copy to flip through in person and appreciate the gorgeous art, and extra notes pages to write down any ideas you come up with. A PDF version of the manual! Identical to the in-game version, just as a pdf so you can have it open on a second screen. The video featurettes! We've published 10 (and more to come) featurettes on the game, breaking down all the various systems and mechanics in small bite sized videos. These have the same information as the manual but in video form, if you find that easier to internalize. Upcoming videos will have a full walkthrough of the tutorial, and more 'behind the scenes' style for the dice and math. The design diaries! The…

  • Featurette Roundup 2 - 21 July 2023

    Hello! We've been publishing more featurette videos this week! They're on Hibernation, Artifacts, Hazards & Dice, Faith, and the Energy Calculator. These pretty much cover the rest of the main systems and mechanics in the game. There will be one more video Monday on the manual, and then the game is out Tuesday! ~nic

  • Featurette Roundup 1 - 14 July 2023

    Hello! In case you've missed them, we've been releasing short featurettes on the game daily and will do so up to launch. They'll touch on various aspects of the game from ship navigation, construction, hazards, hibernation and more! You can see the whole playlist here if you like, or just watch below. Next week I'll post another roundup as more come out. ~nic

  • Release Date Announce & Physical Manual Availability - 11 July 2023

    Hey all! Great news: the release date for The Banished Vault is officially July 25th, in two weeks! If you haven't wishlisted, definitely do so you are notified when the game launches. Also if you know anyone who might be interested in the game, please pass it along! Additionally, the in-game manual is now available to purchase in a physical form! Written and laid out by me and full of unique art by Garin, some of which didn't make it into the game! Check it out here -> https://a.co/d/hQASUFz It's a really cool document to hold in your hand! It's the same as what is in the game but in person Garin's art really shines: That's all for now! I'll be posting more updates in the lead up to the launch. ~ nic

  • Design Diary 11: Teaching The Game - 21 June 2023

    This week’s design diary is about an incredibly important feature in the game — its manual. I go into why the game has a manual, both from a design and player point of view. Also — this entry is the last of the scheduled run! I hope you’ve enjoyed it. I will certainly write more in the future, but only when I have enough to talk about. The manual in game You’ll laugh, but making a tutorial is surprisingly hard. Of course all of gamedev is hard, but making a tutorial stands apart in its difficulty. From a technical point of view, a tutorial is an intruder into an already messy system, demanding special exceptions and consideration, interrupting the flow of the game. From a design point of view, tutorials try to satisfy many different goals — teaching the game’s controls, systems, rules and processes; introducing the setting and world, setting expectations for the player, and so on. Tutor…

  • Design Diary 10: Solar System Art Design - 14 June 2023

    Today’s design diary is the first art focused one, going into the evolution of the art and style of the delta-v/energy maps displaying the solar systems. You can track a lot of the design evolution of the game by looking at how the art and interface change over time. I’ll be doing a guided tour of the look of the map of solar systems in The Banished Vault, and you’ll be able to see those changes in theme, interface, information, and generally just visual look. The origin point of the map are delta-v maps, which provide a clean graph structure for the energy costs in traveling around the solar system. These maps don’t reflect all the details that go into spaceflight, but are still very detailed and provide a great abstract view of how the solar system is organized, and how spaceflight is considered from a resource cost perspective. This is the first image ever taken of The Banished Vault…

  • Design Diary 09: Designing Upgrades, Research, and Artifacts - 7 June 2023

    Today’s design diary is more design focused, going into the research/upgrade system of the game, expanding on the aspects that players encounter across solar systems. Some artifacts you’ll find, abandoned in the solar systems. I’ve spent a lot of time in the diaries going into what players see and do within a solar system, but the structure of the game has players visit many in sequence. In between those solar systems, the player can get upgrades to start changing how they play in future solar systems — abilities for their crew, engines, ships, and building blueprints. Engines and ships are fairly straightforward — purchasing them unlocks the ability to construct those ships and engines in future solar systems. These start expanding the player’s options for moving around the solar system, but don’t necessarily make the game immediately easier. They are expensive to produce, and still re…

  • Design Diary 08: Generating Solar Systems with Noise and Decks - 31 May 2023

    Today’s design diary is a technical deep dive into noise, a specific kind of random number generation. I personally had never used noise, so its implementation was a big transition point in the project. The second part is about decks, a system to produce non-linear results from a range of values. As The Banished Vault progressed from prototype and demonstration systems, a transition was necessary for the game to use Noise instead of RNG to procedurally generate its solar systems. The difference between the two is subtle but very important to make a procedural game functional. It was something I had heard of for a long time but never personally implemented. I’ll be writing as if to explain it to myself many years ago, who didn’t have a full understanding of the concepts. For a more technical explanation I would high recommend this GDC talk that goes into some detail on Noise and RNG. The…

  • Design Diary 07: Dice - 24 May 2023

    Today’s design diary goes in detail on dice systems, which are an important feature in the game. In the previous design diary on space horror, I go into why hazards and unpredictability are useful in a game like this. This post goes through the design evolution on the various dice systems and how they did and didn’t produce the desired outcomes. The solar systems in The Banished Vault are presented to you in a very stable way — because moving between locations is a function of their energy and not distance, the cost to move between locations is always the same, and the planets themselves don’t move. The process of constructing outposts and gathering resources are pretty well known in advance. All of this means much of the game is technically solvable, but is hard or time-consuming to do so because of the layered complexities. This solvable quality has some positive traits: the player kn…

  • Design Diary 06: Balanced Complexity - 17 May 2023

    This blog post describes the design iteration of the pacing and math complexity explored in the Thrust Simulation & Pacing entry. The game’s math evolves and simplifies further, to settle on a nice middle ground that satisfies multiple goals. In The Banished Vault, the player doing math can be a complicated subject. The math calculations the player is doing has an immediate effect on the pacing of performing missions and generally playing the game. The math needs to be complex enough to provide interesting friction and terrain for the player, but not so much that the player spends most of their time caught up in small details with large repercussions. As much as the game rewards planning and precision, it’s a goal of mine to allow seat-of-your-pants and playing off estimates as well. In the previous design diary on pacing, the thrust math was briefly made more complex, and then immediat…

  • Original Soundtrack Is Live - 15 May 2023

    Just a quick little bulletin from us, but the original game for the soundtrack is live on Bandcamp and streaming services. A full album of ambient gothic space horror by nervous_testpilot and Dreamtrak. Get a listen in and let the mood wash over you. https://nervoustestpilot.bandcamp.com/album/the-banished-vault-original-game-soundtrack

  • Design Diary 05: Action Systems - 10 May 2023

    Today’s entry is a catalog of all the action systems implemented in the game, the original one, and two subsequent ones after some internal feedback rounds, leading up to the current one as it is in the game. The rest of the design diary entries here. Time is a funky thing in The Banished Vault, as explained in a previous entry. A turn is a nebulously large amount of time, on the scale of months or years. Meanwhile, actions are smaller subdivisions of time, but also possibly representing a vague concept of energy, logistics, or communication limits. The narrative justification is vague because the game started with a global action set, available to the player across all planets. Spend an action building something on a planet, and that’s one fewer action you can spend doing something anywhere else. Piloting ships doesn’t cost an action (but might cost turns). The global action system, on…

Patch notes and updates

S.noRelease datePatch nameGID number
130 November 2023Patch 1.6.15395937983661706955
221 November 2023Androids Content Update5382426458970413634
319 October 2023Salvage & Achievements5218041989043497802
46 September 2023Patch 1.4.25141476355679491670
53 August 2023Patch 1.4.15124585319850061872

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2341070
Live current players0
SteamPulse tracked peak102
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateJul 25, 2023
DeveloperLunar Division
PublisherBithell Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent78%
Positive reviews157
Negative reviews44
Total reviews201
Steam recommendations189
Achievements44
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2341070/

Short description

A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging universe of The Banished Vault.

About this game

Survive a journey across space in the Auriga Vault, an interstellar gothic monastery crewed by the last remaining exiles of a terrible disaster. Explore hostile solar systems, construct outposts, and craft precious materials to keep your crew alive. During the long hibernation between suns, expand the knowledge and ability of your exiles, and delay the arrival of The Gloom. The Banished Vault is a run-based strategy game of solar system exploration, resource and crew management, and outpost construction. Procedurally generated solar systems are displayed as realistic energy maps, with various bodies presenting different challenges. Plan your movements carefully, as engines and fuel behave according to a simplified but punishing rocket equation. Construct outposts in orbit and on planet surfaces, considering the space needed, hazards, and accessibility. Resources are not tracked globally, and must be harvested and transported by your star ships from various locations to be used. Search for artifacts to bring back to the Vault to unlock abilities for your exiles and new buildings to construct. Dice challenges test your exiles’ faith enduring hazards in a hostile universe. Complete your run by surviving long enough to write the story of your Vault and transmit it home. The voyage is challenging - your exiles might die or be left behind. If you are reduced to one exile, the journey fails. No one can survive alone. FEATURES Unique gameplay and solar system presentation using simplified but realistic math. Challenging and permanent decisions reward planning and careful play. Tense risk management and exploration involving dice challenges and unforeseen outcomes. Gorgeous hand-drawn art and board game style aesthetic. A stark and hostile original setting inspired by Alien and The Book of the New Sun . An extensive and carefully written manual that combines tutorial, game explanation, and reference guide.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

The Banished Vault's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Banished Vault's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Banished Vault at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$24.99$24.99No discountSteam Store

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Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Football Manager 2615,15224 September 2026 - 02:41:42 UTC82,75035,608Sports Interactive

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