Eldegarde news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 ¡ 8 October 2026 - 19:21:50 UTC
- SteamPulse tracked peak3,642
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score61% positive
- Total reviews5,845
- Release dateJan 21, 2026
- DeveloperNotorious Studios
- PublisherNotorious Studios
Genres: Action, Adventure, Massively Multiplayer, RPG
Company pages: Developer: Notorious StudiosPublisher: Notorious Studios
Eldegarde Steam news
Eldegarde news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Regarding Refunds on Steam - 5 March 2026
Hello everyone,We wanted to provide an update regarding refunds.We have been in direct communication with Steam and worked with their team to expand the refund eligibility window for recent purchases. Under Steamâs standard policy, refunds are typically available within 14 days of purchase and with less than 2 hours of playtime.For players who purchased the game within the past 2 weeks, Steam has agreed to allow refunds regardless of playtime.If you purchased the game during this timeframe and would like to request a refund, please submit a refund request through Steamâs normal refund process. When submitting your request, please include a note stating that you played more than 2 hours but purchased the game within the last 2 weeks, and that the developers have confirmed refunds are allowed for these purchases.We sincerely appreciate everyone who has supported the game and spent time plâŚ
- A team of volunteers is fighting to preserve "mini-MMO" Eldegarde after its sudden removal from Steam - 5 March 2026
Fantasy "mini-MMO" Eldegarde has been pulled from sale on Steam and will be shut down indefinitely at the end of March, just two months after its 1.0 launch. Starting its life as a PvPvE fusion of Arc Raiders' extraction gameplay and World of Warcraft's class design, it gradually evolved to offer more substantial PvE experiences in response to player feedback. Unfortunately, developer Notorious Studios, founded by former Blizzard veterans, says the game's full release "didn't gain enough traction to sustain the studio financially long term," and has made the decision to bring it to an early end. Read the rest of the story... RELATED LINKS: Feeling like World of Warcraft with more tension and higher stakes, this fantasy extraction "mini MMO" just hit 1.0 Multiplayer action RPG from ex Blizzard devs confirms 1.0 launch date, and it's got a much-needed name change
- Sunsetting Eldegarde (For now...) - 4 March 2026
Dear Players,After a year on Steam through Early Access and into its recent 1.0 release, Iâm saddened to share that we have decided to sunset Eldegarde, taking the game offline indefinitely. While our team at Notorious is incredibly proud of the quality, experience, and passionate community we built with Eldegarde, it unfortunately didnât gain enough traction to sustain the studio financially long term. The game will no longer be for sale on Steam, but it will remain online and playable until March 31st. Players who purchased the game in the past two weeks are eligable for a full refund, but you will be unable to continue playing the game.Eldegarde was an incredibly ambitious game for a new, small startup studio. It featured a unique combat system that blended Action RPG combat with MMO-like classes and spells, a session-based extraction mode that offered both PvPvE and PvE experiences,âŚ
- GM Season 1 - Update 4 - 19 February 2026
GeneralFixed paladin armor rendering issues on low graphicsFixed an audio bug that would occur with Skeletons under specific circumstances Maps(This will be in a patch tomorrow 2/19) Fixed an issue with spawners where the time before spawn would sometimes be double, resulting in issues where the Wheat Field Ogre would never spawn or be very delayedCryptFixed Arcane Eye sometimes teleporting into inaccessible areasAdded Hunter AltarsUIFixed "Stash All" button not functioning after switching characters while in the inventory screenAdded a gameplay option to choose if "Stash All" can access the soul pouchCleaned up rendering for vendor art and animationsReduced spectator search time when there isn't another player to switch toItemsFixed an issue where goblins would sometimes drop no itemsCombatSprintReverted sprint stamina cost changeSprinting is back up to costing 10 stamina per second whâŚ
- GM Season 1 - Update 3 - 12 February 2026
General"Stash All" button added to the backpack while viewing the stashFixed stuck black screen in ArenaAdded "Gear & Items Protected" indicator to match selectionImproved performance in menu screenFixed destructibles instantly disappearing when destroyed on low physics qualityMapsGreenwood NightRemoved duplicate wheat field ogre spawnReduced the wheat field ogre spawn time by 2 minutesNote: We have recognized an issue where the time before the ogres and other late spawning mobs spawn, is increased if no player has been near the spawner. We're looking into this issue for next week's patch.ItemsReduced the stats of Epic gear slightlyReduced the stats of Legendary gear significantly to reduce the gap between Epic and Legendary by ~50%CombatSprintReduced cost of sprinting by 50%Adjusted the Rogue burst of speed trait to trigger at 90% staminaQuestsClass CampaignsReduced the final quest levâŚ
- GM Season 1 - Update 2 - 5 February 2026
GeneralNameplatesFixed nameplates disappearing for TeammatesPerformanceBetter light batching for a small improvement to shadow renderingLegacy popupRemoved a first time account Early Access popup that referred to "Legacy: Steel & Sorcery"MapsGreenwood NightAdded a second Armored Ogre that spawns somewhere else in the mapGoldbrookFixed player collisions under the river near a waterfallUpdated the map image to remove the pvp area indicator and include some missing buildings and pathsFixed the "PVP Zone Crownhill" pop up from getting stuck onCryptsExpanded the platform for fighting the Greater WraithArenaPotential fix for black screen between roundsPVP MapsAdded text below the pvp maps to show High Quality Loot drops in themItemsBlocking PotionNow doubles block regen for a short duration instead of giving pips back instantlyUnique Crafting MaterialsAdded additional chances for enemy-specifâŚ
- GM Season 1 - Update 1 - 29 January 2026
GeneralNameplatesFixed nameplates flickering in PVE modeFixed nameplates showing through walls in PVE modeFixed nameplates not showing while Down But Not Out for yourself and enemy playersPossible fix for wizard frost orb sheath and priest gleaming star explosion VFX not cleaning upMapsGreenwoodFixed hole in the terrain at the back of the north Ogre caveOgres now spawn at a random time later in the adventureOgre respawn timer increasedGreenwood NightRemoved the Armored Ogre from Baron's EstateCryptsFix to reduce frequency of audio crackling issue in the CryptsMorthog's LairFix to prevent players from getting stuck inside the door, and allow them to teleport if they doMoved starting spawn point forward so that the third player joining doesn't get pushed into the extractionIncreased size of fall reset volumes, issues might still occur with the reset not workingArenasFixed Ruin cloud risinâŚ
- Eldegarde (PC) Review - 22 January 2026
I was a bit skeptical when diving into Eldegarde because of how it was sold to meâbeing described as World of Warcraft meets ARC Raiders . It was a questionable proposal since I scarcely have time for World of Warcraft these days, and scarcely have interest in ARC Raiders. I kid, of course, I know quite a lot of people enjoy ARC Raiders , but personally, Iâm not a huge fan of games where the player has to make the majority of the fun. I had hoped that Eldegardeâs conceit of an MMORPG-styled Extraction Game would bridge the gap and pull me towards it, but unfortunately, it did notâfalling prey to my aforementioned issue. It has some interesting ideas, but not enough gameplay to sustain a whole gameâor at least my attention for a long time. As far as I could tell, there is not much of a traditional story in Eldegarde , at least not in the form of a straightforward narrative, which makes sâŚ
- Feeling like World of Warcraft with more tension and higher stakes, this fantasy extraction "mini MMO" just hit 1.0 - 21 January 2026
We've never really seen an actual World of Warcraft killer. We've seen rival MMOs come and go, with the likes of Final Fantasy 14, Old School Runescape, and Guild Wars 2 pushing their way to the front of the chasing pack, but never quite managing to topple Blizzard's age-old goliath. But, in 2025 alone we saw various new WoW-inspired alternatives appear. Fellowship is perhaps the most prominent, followed by Eldegarde , previously known as Legacy: Steel and Sorcery. Notorious Studios' extraction-based MMO had a lot of promise, but struggled to stick the early access landing. But that was over a year ago, and with a snazzy new name and a lot of fine-tuning, Eldegarde has officially launched in 1.0. Read the rest of the story... RELATED LINKS: Multiplayer action RPG from ex Blizzard devs confirms 1.0 launch date, and it's got a much-needed name change
- Gold Master Release - Patch Notes - 21 January 2026
GeneralThe wait is over, Eldegarde has gone Gold Master! Step into a living fantasy realm forged for online action: carve your path through perilous adventures, plunder fallen enemies, and chase legendary loot that turns close calls into triumphs. Then test everything youâve earned in the Arena, where skill, timing, and nerve decide who rises and who falls. Rally your allies, sharpen your steel, and make your name known across Eldegarde.MapsA new PvE Mode is here! Dive into dungeons, chase loot, and battle brutal creatures without worrying about other players crashing the party. Itâs you versus the world. Go make your legend.Prefer higher stakes and bigger rewards? In PvP Mode, every run is a gamble - other players can hunt you down, and defeat means losing everything. The danger is real, but so is the payoff: rarer loot, richer hauls, and the glory you only get when everything is on thâŚ
- Eldegarde Reaches Gold Master - 21 January 2026
Fellow Adventurers,Today, weâre excited to announce that Eldegarde (formerly Legacy: Steel & Sorcery) has officially reached Gold Master.Over the past year in Early Access, weâve shipped four Seasonal Patches packed with major additions and improvements, including:Two new classes: the Wizard and PaladinThree new weapon types for existing classesFour new mapsThe Lodge progression systemArena PvPThe Campaign Quest SystemFishing âŚand much more!From the beginning, our goal with Early Access was to build Eldegarde alongside you, collaborating with the community throughout development to make this Gold Master release as strong as possible.Through 28 Meet the Devs YouTube shows, we shared updates, answered your questions (unfiltered!) live, and listened closely to your feedback. That collaboration helped us deliver countless improvements, from class balance and tuning, to loot adjustments, andâŚ
- Server Maintenance scheduled tomorrow (Jan 21, 2026) - 21 January 2026
Greetings, Adventurers! Our servers will be going under maintenance for approximately three hours tomorrow (January 21, 2026) from 10AM to 1PM PST as we will be deploying the Official Release patch. For real-time updates and more details, please join our official Discord community. âď¸ Thank you for your understanding âď¸ The Notorious Team
- Server Maintenance scheduled tomorrow (Jan 15, 2026) - 14 January 2026
Greetings, Adventurers! Our servers will be going under maintenance for approximately one hour tomorrow (January 15, 2026) from 10AM to 11AM PST as we work on a infrastructure change to the load balancer. We apologize for the inconvenience and appreciate your patience while we enhance your gaming experience. For real-time updates and more details, please join our official Discord community. âď¸ Thank you for your understanding âď¸ The Notorious Team
- Multiplayer action RPG from ex Blizzard devs confirms 1.0 launch date, and it's got a much-needed name change - 20 December 2025
I try not to judge a book by its cover, but the name of a game can quickly set your expectations before you've even laid eyes on it. So I'm personally glad to hear that Notorious Studios, the developer founded by former WoW, Diablo, and Overwatch devs, is no longer calling its PvPvE extraction RPG Legacy: Steel and Sorcery , which manages to be rather a mouthful but not really stick in the brain. As it nears a year in early access with a largely positive reception, Notorious confirms that it's ready for the 1.0 launch in January, complete with a full PvE mode and a brand-new name: Eldegarde . Read the rest of the story...
- Steam Winter Sale - Eldegarde Is 20% Off - 19 December 2025
The Winter of slaughter has begun.Eldegarde is 20% off for the Steam Winter Sale until January 5, including both Supporter Editions. Ahead of our long awaited Gold release and a new season, nowâs the perfect time to jump in. Since its launch, weâve been continually updating the game with major updates, balance changes, and new tools to enhance the chaos. If youâve been waiting, donât.Once again, thank you for all the feedback and bug reports. We're building the game with you and can't wait to share more soonâ˘!
- Legacy: Steel & Sorcery is now Eldegarde! - 19 December 2025
Eldegarde is an action-combat PvPvE extraction RPG set in the classic fantasy world of Eldegarde.Play solo or with friends to gather loot, slay creatures, and defeat other players. With this, comes a total rebrand of our socials, discord and a new subreddit! Links can be found in our Official Links!Incase you missed all of the information around the game, the vod from our Meet the Devs Q&A session are live here: Eldegarde is now on sale for the Steam Winter Sale!This includes all bundles and tiers.Thank you for an amazing 2025.We want to thank all the players, PTR testers, Wardens, Creator Program members, Moderators and YOU! For all the feedback, critiques and memes that fueled our passion to make our game the best it could all year, see you soon for the Gold Master release!- Notorious Team
- Meet the Devs #28: Full Release Announcement - 10 December 2025
Hey all,We are still here and definitely havenât forgotten about you. The last few weeks have been some of the busiest weâve ever had as we prepare for our official launch, and weâve been working through a ton of final touches behind the scenes. We really appreciate your patience while weâve been a bit more quiet than usual.With that said, weâre finally ready to talk about whatâs next.Join us for MTD Episode 28 on December 19 2PM PST, where Chris will walk through everything you can expect in our Gold Master release. â° 2 PM PDT | 5 PM EDT | 10 PM BST đş Watch live on Twitch and DiscordWeâll be covering the key features shipping at launch, what improvements weâve been working on, and some other new things that were kept secret đ¤Ť. Just want to remind you again, that we didn't forget about you. See you all next week.Legacy: Steel & Sorcery is available now:
- Season 3 - Hotfix 4 Patch Notes - 3 December 2025
Season 3 - Hotfix 4 Patch NotesWe will be deploying Hotfix 4 for Season 3 tomorrow (Dec 4th, Thursday) at 12:00PM PST. There is no server downtime for this patch. We will be deploying our servers to roll out first, and then a new client build will follow.đ GeneralFixed an issue where give up / execute could not be used while downed next to an interactable itemđ§ââď¸ ClassesWarriorAbilitiesChargeReduced duration of animation when hitting a wall by 30%Fixed an issue where the Flurry trait would not grant Enrage after hitting a wall with chargeWeaponsMace and ShieldHeadbutt (Evade Attack)Adjusted the hitbox to be shorter and match the visuals, increased the amount of root motion to keep the same rangeClass ToolsSpearReduced the environment collision size to match the width of the spear, preventing it from getting caught on the environment as frequentlyPerksBonecrackers ShoulderplatesEnrageâŚ
- Season 3 - Hotfix 3 Patch Notes - 21 November 2025
Season 3 - Hotfix 3 Patch NotesWe will be deploying Hotfix 3 for Season 3 today at 12:00 PM PST. This is a server-only update and will not require any client download or downtime. Services will remain fully available during the rollout.đ ItemsCharacters created before Season 3 - Update 2 who lost their warbanners have had their warbanners restoredđ QuestsFixed The Motherlode and Stone Heart quests to complete correctlyđ§ââď¸ ClassesWarriorAbilitiesHeroic LeapFixed an issue where the Warrior would be stuck in the air after passing through an enemy with heroic leapFixed an issue where the player's position would continually get reset to the landing spot after completing the leapHunterAbilitiesShockbeetleFixed an issue where the VFX would not display on low visual effects settingsClass ToolsFrost ArrowFixed an issue where the frost arrow root would apply to characters that had received thâŚ
- Season 3 - Update 2 Patch Notes - 14 November 2025
This patch focuses on numerous fixes:Several fixes and optimizations were made to improve performanceFixed several issues related to NPCs respawningFixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.Fixed an issue where Revive wasn't functioning in arena for friendly playersFixed an issue where the match results screen would display incorrect information when ending an Arena matchFixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventoryFixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.Fixed an issue where the Wizard's Frost Armor would clip into the character meshReduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss itAdded a "Coming SâŚ
Patch notes and updates
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