Super VHS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2344680
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperLIKE MOTHS, LIKE ROBOTS
- PublisherLIKE MOTHS, LIKE ROBOTS
- Parent gameNot available
Genres: Adventure, Indie, Free To Play
Company pages: Developer: LIKE MOTHS, LIKE ROBOTSPublisher: LIKE MOTHS, LIKE ROBOTS
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Super VHS Steam news
Super VHS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- SVHS mechanics playtest - 18 May 2026
gamers, I am asking for feedback on movement feel, item interactions, and inventory systems in SVHS you can find the playtest here: https://evilempire.itch.io/svhs-movement-interaction-playtest discussion is happening in discord but there's also an anonymous google survey on game exit, or you can just write something somewhere and i'll try find it all my love, 9/11
- Super VHS updates! - 27 July 2025
SVHS discord server!We have a discord server for SVHS here: https://discord.gg/wQ4AJcumfU Please join to keep an eye on development and give feedback! Or talk movies and games!New gameplay trailer!You may have already seen it on the steam page itself, but here's an updated gameplay trailer: Game Dev Journey Interview and 80 Level coverage!I spoke a little with GDJ about SVHS here. It's a short bit about my experience making SVHS so far. 80.lv covered some social media posts here (first person blinker) and here (jiggle physics)New SVHS key art!SVHS has a new logo, and some new key art from artist Dakota Lee (System Shock 2, Gloomwood, Selaco, Fallen Aces, Dusk). You can find more of his work on twitter, bluesky, and instagramNew things and updates in the game:Halloween in the warehouse and lots of laser VFX - particles, smoke, muzzle flash, radial forces etc (watch out for haunted tapes…
- May/June Progress! - 15 June 2024
First up: 4000 wishlists! Thank you to everyone following this game. I will kiss you on the mouth, each, personally, 4 times. There's a subreddit now, r/supervhs. Steam is terrible at notifications, so the best place to follow updates or ask Q's is there or on twitter for now. I'll still do roundups like this on Steam though. I will have an important announcement for SVHS soon! Not a release date sorry, but it has lots of pros and 1 con. Stay tuned. New Stuff: Here's a VCR that shoots VHS tapes and the tapes are gravity detonators: boom fluttering tape trails in-game render I've finally made the correct Re:View set (plus the trivia podiums!), which meant I had to come up with a way of changing sets. All the sets have had visual improvements and upgrades too. Introducing the AutoHydraulic Triple Lifter, from Evans Heavy Industries: don't stare into the black void for too long Also...phon…
- Happy Halloween! - 1 November 2023
Here's some halloween spooks I've been working on, a mix of props and sets from several years of specials. Plus, the cornfields: This GIF could be too scary!! watch at your own risk!! Watch this rest of this video here (just having a little halloween fun): Happy spookmas!
- August/September Updates! - 13 September 2023
Inventory System There's now a basic inventory system functional in-game. Very old school and nothing complex - there's a few items you'll collect and need along the way so these are stored and can be recalled/used whenever you need them. Reworked Exterior Snow Environment The snow environment outside the warehouse was previously just a flat plane and skybox. it's now a full snow mountain landscape, with 5 square kilometers (3 miles) of gentle ridges and hills. Same vibe, just not as terribly executed. Who knows whats out there! new landscape in-editor (WIP) rendered in game, warehouse circled in red Plinketto Board Upgrades The tapes on the Plinketto board can now be easily swapped with any others you find - just aim at an empty spot while holding a tape and press drop to smoothly glide it into place. Additionally, when you drop the ball the UI tells you what tape you landed on. No mor…
- Recent Progress! - 27 June 2023
Some new stuff I've recently been working on: - added flashlight - added VHS camera mode - fixed missing Plinketto signage - fixed (I think) bottle throwing bug (they'd freeze in midair and never throw) - fixed warehouse layout innaccuracies I've also been spending a lot of time recently rebuilding the character/camera movement and feel. Everything from FOV and sensitivity, to movement speed, camera roll & shake, audio cue timing, and lens distortions. Trying to avoid feeling like that default Unreal Engine FPS thing. In particular, since there's now a VHS camera and VHS mode, I've been focusing on getting that to really feel tactile and realistic, not just like a filter over the regular mode. So our perspective shifts up and right (like it's shoulder mounted), we have real user time + date, time spent in VHS mode ("recording"), real camera movements I tracked from my own footage, 4:3,…
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