SPSTEAMPULSELIVE ANALYTICS
Rise Again

Rise Again Steam news

StoryAge | Nov 6, 2025 | game

Released

0players observed · 5 October 2026 - 19:04:27 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Rise Again news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews36
  • Release dateNov 6, 2025
  • DeveloperStoryAge
  • PublisherStoryAge

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: StoryAgePublisher: StoryAge

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rise Again Steam news

Rise Again news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Community Update #14: Weapons - 18 September 2026

    We worked hard... And we've brought you new weapons from the Blacksmith. Weapons Weapon Acquisition, Identification has changed. You can now purchase weapons directly at the Base and start using them immediately. Weapon Attacks Reforged Weapons Dagger, Dual Blade, Hammer, Rapier updated! New Weapons Short Sword, Long Sword, Dual Battle Axes, Great Axe, Bardiche added! Losability & Durability Don't forget! Equipped items (Weapons, Elixirs, etc.) have Durability and can be lost. Prepare yourself for battle when you rise again! Losability When you die (aka Permadeath), your equipped items are lost. Who knows? Maybe your enemies loot them. Or perhaps they simply slip from your hands or fall off... Losability (Stealability) is the chance of losing an item (or having it stolen). Even an item you've just acquired can be lost when you die! Durability When you die (aka Permadeath), the Durabilit…

  • Rise Again [Unstable] v0.12.0-earlyaccess+260918 - 18 September 2026

    Rise Again Release Notes Rise Again v0.12.0-earlyaccess+260918 In this version, we will be able to use new weapons. Highlights Gameplay: Merchant Market Stall, Reroll, Trade Box mechanics added! Gameplay: Dagger, Short Sword, Dual Blades, Hammer, Rapier weapon animations updated! Gameplay: Fist added! Gameplay: Dual Battle Axes, Long Sword, Great Axe, Bardiche weapons added! Gameplay: Stash Chest added! Gameplay: Weapon Mastery Table removed (Weapon Identification system changed)! Gameplay: Merchant Market Stall, Reroll, Trade Box mechanics added! Gameplay: Weapon Identification moved to Weapon Racks! Gameplay: Item Losability (Stealability) & Durability (Fragility/Breakability) updated! Gameplay: Item Losability (Stealability) & Durability (Fragility/Breakability) notifications added! How can I switch to Unstable branch? By following the tutorial, you can switch between Default (Stable…

  • Community Update #13: Merchant Upgrades - 9 August 2026

    As you know, "Trade is Power!" Merchant now opens new stalls at the Base, buys your items, and replenishes his wares. Market Stalls Help the Merchant unlock the Market Stall, and they'll bring even more items to the Base. You'll be able to prepare more before heading into battle... Trade Box Your bag is full, and here's what you need! A Trade Box where you can sell your items... Sell 'Em All Got things you don't need? Sell them! Too many potions? Sell them! Earn coins and spend them on upgrades Reroll Items Once you have met the merchant, they'll show you items. Use Reroll (the dice) to refresh the Merchant's wares and browse different items...

  • Rise Again "Bags, Spells & Wishes" Major Update has been released! - 26 June 2026

    Rise Again Early Access Major Update 1 | "NEW GAME REQUIRED!" Bags, Spells & Wishes Inventory, Bags, Belts, Poison & Psychic damage types, new Spells, new Fairys Wishes and new Enemy Types... Note: Due to new Inventory System, changes to the Progression System, and updates to Abilities (Spells) and their Input System, NEW GAME REQUIRED! Inventory, Bags & Belts As announced in the "Community Update #12: Inventory & Equipment", the Inventory System has now been added to Rise Again. We can now purchase Bags to carry more items with them, and equip Belts to increase the number of consumables (such as elixirs, scrolls, etc.) that can be used during combat. New Spells & Fairys Wishes New Damage Types have been added. Now not only rogues or traps can poison you, you can also deal Poison Damage to them. In addition, you now have a better understanding of how creatures' minds work. You can effec…

  • Rise Again [Unstable] v0.11.0-earlyaccess+260429.1 - 29 April 2026

    Rise Again Release Notes Rise Again v0.11.0-earlyaccess+260429.1 | New Game Required In this version, we will be able to casting Instant, Charged, Channeling Spells... Note: Due to the changed Abilities (Spells) and their Input System changes, New Game Required! Highlights Gameplay: New Status Effects & Damage Types (Poison, Psychic) added! Gameplay: New Spellcasting / Ability Input Managements (Charged, Channeling) implemented! Gameplay: 12 New Spells added! Available Spell Count in the Current Version: 38 Gameplay : Some Ability Animation Blending managements refactored! Core : Abilities (Melee / Weapon, Dash, Spells etc.) and Ability Inputs refactored! Gameplay Fog of Nightmare Damage Type changed to Psychic Damage! Spell (Page) Selection UI updated! Environmental Effect Volumes (Environmental Hazards) updated! Now, the effect (E.g. Burn) increases stack periodically (depending on th…

  • Community Update #12: Inventory & Equipment - 6 March 2026

    Ahh, my fingers are tired… Because I've been doing Tailoring and Leatherworking. And I've come to you with Bags and Belts. Inventory System Did you notice? Inventory has been added to the Roadmap! And with this update, it's coming to you. Many players had requested features for the Inventory, including the use of 1, 2, 3, 4 (D-pad). Oh… and now the Supplies used at the Camp (Ration, Ink, Whetstone) are clearly visible in your bag. We've blended our ideas with your requests and tried to implement the Inventory in a way that fits Rise Again. We hope you enjoy the new Inventory System. Inventory We designed the Inventory to allow you to use items as smoothly as possible. You can now carry more of some items that were previously tracked statistically. But wait a minute! Where do we put these items? How much can we actually carry? How much space can a wizard, an adventurer, have to carry ite…

  • Rise Again [Unstable] v0.11.0-earlyaccess+260305 - 6 March 2026

    Rise Again Release Notes Rise Again v0.11.0-earlyaccess+260305 | New Game Required In this version, we will be able to manage Item & Inventory... Note: Due to the new Inventory System and changes to the Progression System, New Game Required! Highlights Inventory: Inventory (Bag & Equipment) System added! User Interface: Stats Menu (UI) changed to Inventory (Bag & Equipment) Menu added! Belt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added! Progression: Inventory / Equipment Container Base (Meta Progressions) upgrades added! Inventory: Ration, Ink, Whetstone changed from Stats to Items! Progression : Progression (Advancement) System refactored! Control : Input based Abilities (Weapon & Consume (Pocket)) moved to Item based Abilities! Collectible : Drop Item and their Datas, Behaviors refactored! User Interface : Aspect, Essay, etc. Button and Data manageme…

  • Rise Again v0.10.0-earlyaccess+251128 - 28 November 2025

    Rise Again Release Notes Rise Again v0.10.0-earlyaccess+251128 Temporary Effect bar Highlights Combat: Challenge Room (Monument, etc.) ignore objective information added! Combat: Temporary Effect Bar now displays many effects (Aspect, Essay, Consumable, etc.)! Maybe in the future the number can be reduced for visuality. Story: Challenge Room (Monument, etc.) Low Health awareness talk added! Advancement: Aspect Descriptions/Quotes added! Balance Goblin Drummer Fear Duration: 4 ⇒ 2.5 Unidentified Spell & during attempt spell drop chances updated! Ink & Whetstone (Supply) drop rate increased! Fixes Defend the Shrine doesn't complete & map entrance (Next Map Passage) doesn't open issue solved! Explosive Barrel Trap multiple triggering (visual only) issue fixed! and more...

  • Rise Again v0.10.0-earlyaccess+251117 - 17 November 2025

    Rise Again Release Notes Rise Again v0.10.0-earlyaccess+251117 Highlights Story: Wiz Talks/Chats (Monologues) about Meet with Scout added! Fixes Sometimes Monument doesn't drop Weapon issue fixed! Pyromaniac Max Health/Health Loss doesn't work issue fixed! Fog of Nightmare Physic Interaction is now matching with visuals fixed! Orc Guard targeting continue after defeating issue fixed! and more...

  • Rise Again v0.10.0-earlyaccess+251112 - 12 November 2025

    Rise Again Release Notes Rise Again v0.10.0-earlyaccess+251112 Highlights Visual: The Size of the Interaction Bubble has been limited! Visual: Grimoire, Weapon Mastery Newly Item Sparkle Particle (VFX) added! Visual: Training Dummy is now rooted (similar to Knockback Immunity)! It no longer moves. Balance Environment Boundary Fall Damage: 10% ⇒ 2% Fixes Widescreen some Menu/UI issues fixed! and more...

  • Rise Again v0.10.0-earlyaccess+251109 - 9 November 2025

    Rise Again Release Notes Rise Again v0.10.0-earlyaccess+251109 Balance Shrine (now easier) wave interval duration increased! Fixes Combat: Troll Warlord Explosive Potion reticle Indicator prediction (pillar hit) issue solved! Combat: Troll Warlord Explosive Potion reticle Indicator VFX updated! Combat: Shrine & Scout Event instant summon issue fixed! Combat: Shrine collision (enemies & players stucking) issue fixed! Combat: Shrine summons same enemy type (unit type randomization) issue fixed! and more...

  • Rise Again v0.10.0-earlyaccess+251108 - 8 November 2025

    Rise Again Release Notes Rise Again v0.10.0-earlyaccess+251108 Highlights Visual: Aspect Tutorial Particle updated! Visual: Some Crate visuals updated! Combat: Root effect now interrupts/prevents some enemies (e.g. Goblin Warrior) from starting their attack. Balance Bouncing Balls Stun (dazed like 0.1 sec stun) added! Grasper Rock Cooldown: 1.6 ⇒ 2.4 Fixes Combat: Rooted Enemy Attack with movement issue fixed! Combat: Root Particle fades/finishes before effect issue fixed! and more...

  • Rise Again v0.10.0-earlyaccess+251107 - 7 November 2025

    Rise Again Release Notes Rise Again v0.10.0-earlyaccess+251107 (and v0.10.0-earlyaccess+251106.1) Highlights Gameplay: Resource (Supplies) & Camp Media Tutorial (Watch & Learn Tutorial) added! Combat: Regeneration Full Health Notification added! Gameplay: "Free Spells" Signboard added to Base! (For better understanding to Inscription Desk) Gameplay: Troll Warlord, Slide Then Throw screen (off screen) indicator added! Tutorial: First Tutorial Combat drop hardcoded to Gold! (To solving the overwhelming tutorial flow) Balance Rapier (Combos) Knockback Forces increased! Unidentified Spell Drop chance increased! Fixes Biome 2 (Underworld) stucking in Room issue fixed! Gameplay: Sometimes Shrine (Bless) doesn't gives Bless fixed! Map: Gameplay Area Obstacle Collisions updated! and more...

  • Rise Again Released! - 6 November 2025

    Rise Again - Early Access Release Rise Again Early Access released now (November 6, 2025)! Gather your scrolls, inscribe the spells, and be among those who reach Rise Again! Thanks We started designing Rise Again years ago. Together with our small team, we've been developing Rise Again alongside you for quite some time now. With the Public Demo, we believe we've established a solid and enjoyable foundation for the Rise Again. When we first began, there weren't many games quite like Rise Again. From time to time, we couldn't help but wonder "Will another Fast-Paced, Realistic, and Atmospheric Action Roguelike that captures the feel of a Traditional ARPG ever appear?". HOWEVER, today Rise Again stands before you, offering a distinct experience even if you're familiar with many of the genres that inspired it. We'd like to Thank All The Players who have supported us throughout this journey…

  • Rise Again v0.10.0-earlyaccess+251106 - 6 November 2025

    Rise Again Overview of the Rise Again Early Access Release! Game Contents Rise Again v0.10.0-earlyaccess+251106 Gameplay Element Amount Aspect (Playstyle) 4 Attribute (Upgradable Stat) 7 Gemstone (Affix / Passive Effect Container) 6 Affix (Passive Effect) 21 Essay (Conditional Effect) 21 Spell (Active Ability) 26 Weapon (Active Ability) 4 Fairys Wish (Passive Ability) 11 Consumable* (Single-use Ability & Effect) 17 Bless (Special Effect) 2 Enemy Type (Unit) 13 Boss / Mini Boss 4 And there are many Allies, Quests & Story Events... *Consumable is a type of item that includes Potions & Scrolls. Release Notes Rise Again v0.10.0-earlyaccess+251106 Overall (From v0.0.x to v0.10.x-earlyaccess) features of Rise Again! In this version, we will be able to experience first Early Access version... Highlights Combat: Aspects (i.e. Playstyles) added! Combat: Attributes added! Combat: Gemstones (Affix…

  • Early Access Trailer - 26 October 2025

    Rise Again - Early Access Trailer Rise Again will be released soon in Early Access. Add to your Wishlist & Follow, don't miss updates!

  • Rise Again at Steam Next Fest! - 13 October 2025

    Steam Next Fest Steam organizes events featuring Demos, giving players the opportunity to discover new games. Rise Again will be part of this Steam Next Fest. We've spent a long time developing and refining the Rise Again Demo based on your feedback. Now the demo will be available at Steam Next Fest with its latest version. So, what does the demo offer? Try the Rise Again Demo to: Experience fast-paced action Understand core structures and loops Meet a few friends and foes Hear whispers of the story You can find all the features explained in the Release Notes. Play the Rise Again Demo at Steam Next Fest and don't forget to add it to your wishlist! Release Notes Rise Again v0.9.0-demo+251012 and older... Overall (From v0.0.x to v0.9.x-demo) features of Rise Again Demo for Steam Next Fest! In this version, we will be able to experience the latest Demo... Highlights Gameplay: Aspect (i.e.…

  • Early Access Roadmap - 2 October 2025

    That day... I saw a wizard advancing step by step toward the Lich in the depths of darkness. I thought, I need to talk about her, I need to bring her story to you. And yesterday, as I laid out papers on my desk and wrote down what I needed to do, my experiences flashed before my eyes. My hands were writing the Rise Again Early Access Roadmap... As you know, Rise Again tells the story of a wizard's adventure against the Lich. Rise Again combines Realistic Visuals, fast-paced Combat, Hack n Slash, and Dungeon Crawler elements with Action Roguelike gameplay. We will release Rise Again in Early Access to provide you with the best experience and to shape it based on your valuable feedback. We have prepared a Roadmap so you can see the stages that lie ahead. You can view the Early Access Roadmap here or on the Steam Page (Roadmap).

  • Community Update #11: Challenges & Passages - 18 September 2025

    I'll tell you where the path leads us. But before that, let me tell you about the Challenges. Challenges What’s this? A Shrine... As you delve deeper, you will discover different rooms that have their own unique battles and loot. In one such room, you find yourself in the middle of the conflict. Perhaps it's your noise, or the creatures have set an ambush. Complete the challenge, claim your loot, and continue your descent into the depths. So how will you notice these challenges? By looking ahead through the passage... Passages What lies ahead? What lies further down the passage? Let's see where the road will take us, then decide what to do. Advance stronger and with a plan. Be ready for different challenges. Play the updated Demo now! Release Notes Rise Again v0.8.4-demo+250918 In this version, we will be able to experience and choose Challenges, find the shop and more... Highlights Gam…

  • Community Update #10: Biomes - 5 September 2025

    Finally... Hello everyone, We've just discovered a new area, and I’m finally able to share it! With new visuals and information, let's take a look at the Biomes. Forest (Settlements / Village) Forest, Settlement/Village, or Outdoors... Forest feels more peaceful and calm compared to the dungeons. Although we occasionally encounter Goblins, securing the place isn't too difficult. Cave A place near the surface where tribes like Goblins, Orcs, Trolls, etc. live. In the Enemies and Bosses News, we mentioned the Cave. For example, going beneath a structure near the Graveyard leads us to the Cave. By defeating enemies, we advance further and reach deeper levels. We know, we are far from the Lich. However, as their numbers decrease, they get summoned. Underworld Wait, don’t eat! Don’t eat unknown mushrooms. They might be poisonous... Underworld is a place of Mushrooms, Beasts, Stalactites, Sta…

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2026Rise Again [Unstable] v0.12.0-earlyaccess+2609181844115010494599
229 April 2026Rise Again [Unstable] v0.11.0-earlyaccess+260429.11831432155565246
36 March 2026Rise Again [Unstable] v0.11.0-earlyaccess+2603051826362059924197
428 November 2025Rise Again v0.10.0-earlyaccess+2511281817483467039266
517 November 2025Rise Again v0.10.0-earlyaccess+2511171816307528971007
612 November 2025Rise Again v0.10.0-earlyaccess+2511121816215235359789
79 November 2025Rise Again v0.10.0-earlyaccess+2511091815580768367628
88 November 2025Rise Again v0.10.0-earlyaccess+2511081815580768329814
97 November 2025Rise Again v0.10.0-earlyaccess+2511071815580768298404
106 November 2025Rise Again v0.10.0-earlyaccess+2511061815580768257589

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