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Moonlighter 2: The Endless Vault

Moonlighter 2: The Endless Vault Steam news

Digital Sun | Nov 19, 2025 | game

Released

391players observed · 24 September 2026 - 09:55:19 UTC

ActionAdventureRPGEarly AccessSteam Store

  • Latest observed players391 · 24 September 2026 - 09:55:19 UTC
  • SteamPulse tracked peak3,823
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Moonlighter 2: The Endless Vault news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players391 · 24 September 2026 - 09:55:19 UTC
  • SteamPulse tracked peak3,823
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews3,007
  • Release dateNov 19, 2025
  • DeveloperDigital Sun
  • Publisher11 bit studios

Genres: Action, Adventure, RPG, Early Access

Company pages: Developer: Digital SunPublisher: 11 bit studios

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Moonlighter 2: The Endless Vault Steam news

Moonlighter 2: The Endless Vault news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.0 version - Hotfix 1 - 10 September 2026

    Fellow merchants!First of all, we want to say a huge thank you for supporting Moonlighter 2 and its 1.0 release.Since launch, we’ve been spending a lot of time with you: reading your reviews, going through your reports, and following your posts and conversations across Discord, Reddit, and the Steam Discussions. Your feedback has been incredibly valuable in helping us understand where the 1.0 experience needed some extra attention.The result is this patch, which addresses most of the concerns raised by the community during the 1.0 release. We’ll keep reading, listening, and working on the game in the weeks and months to come, but we felt a hotfix was much needed so you can enjoy the 1.0 experience in a better, smoother way right now.A big focus of this update is stability. While we’ve done our best to eliminate crashes and believe this version should be significantly more stable, if you…

  • Moonlighter 2: The Endless Vault is Available Now! - 2 September 2026

    Hello Merchants,Here we are!After months of Early Access, countless expeditions, thousands of shops opened, relics collected, dungeons conquered, and an enormous amount of feedback from our community, Moonlighter 2: The Endless Vault is officially out of Early Access on PC, and console versions are available now! This is a huge milestone for all of us. Throughout Early Access, we’ve been listening to your feedback, fixing, balancing, reworking, and adding new content to make the journey through Tresna better with every update. And now, the full adventure of Will and his crew is ready for you to experience. Check out our launch trailer here:There’s plenty waiting for you in Tresna, including the conclusion of the main story, new equipment, new challenges, new ways to customise your shop, and a whole new postgame adventure for those who simply can’t stop exploring the Endless Vault.Here’s…

  • Moonlighter 2: The Endless Vault (PS5) Review - 31 August 2026

    Digital Sun had one job with Moonlighter 2: The Endless Vault : do not screw up the thing that made the first game a sleeper hit. For the most part, it did not. But “mostly” is doing a lot of work in that sentence because the sequel trades away some of what made the original feel unlike anything else at the time and never quite finds something to replace it. Moonlighter ’s pixel art was a huge part of its appeal. It was beautifully animated, gave each run a distinct visual identity and allowed the shop to glow with personality. It was also a major reason Moonlighter stood out. The art style was immediately recognizable, looked fantastic in motion and made screenshots pop. Moonlighter 2: The Endless Vault trades that pixel art for a 3D isometric style, and for me, it is a downgrade in ways that affect more than just the aesthetics. Here’s the thing about pixel art in a game built around…

  • Developer Update #8 - Release Timezone Map & Gamescom 2026 - 31 August 2026

    Hi everyone!We’re currently getting ready for the release of Moonlighter 2: The Endless Vault 1.0, and it’s getting closer and closer! While we’re putting the final touches on the game, we’ve also made our way to Cologne for Gamescom 2026.We wanted to take a little break to share a few photos from the event and give you a glimpse of our stand here at Gamescom. We’ve had the chance to meet so many amazing people from our community! Every conversation, playthrough, and piece of feedback we’ve received has been incredibly valuable to us. It’s always special to see you playing the game in person and hear your thoughts directly, and we’re taking plenty of notes to help us make Moonlighter 2 the best it can be before the full release. Join Us for Reddit AMAs!Can’t make it to Gamescom, but still want to chat with the team? We’ve got you covered!We’ll be hosting three Reddit AMAs over the next…

  • Meet us at Gamescom 2026! - 24 August 2026

    Hi everyone! If you’re heading to Gamescom 2026, we have some exciting news for you! We’ll be there together with our friends from 11 bit studios, alongside the teams behind some other amazing upcoming games, including Crop, and Trainwatch!Gamescom is always a great opportunity for us to meet players in person, and this year we’re especially excited to show you what we’ve been working on. If you’re attending the event, make sure to stop by our stand and say hello! We’ll be happy to show you the game, answer your questions, hear your feedback, or simply have a chat. You’ll also have the chance to meet other developers working on the upcoming games mentioned above, so there will be plenty to see, play, and talk about!Where Are We?You can find us in Hall 10.2, on the 2nd floor. Our location is marked in red below: Link to full interactive map here. Disclaimer: Click on the "Floor 1" dropdo…

  • Moonlighter 2: The Endless Vault Launches on September 2nd! - 5 August 2026

    Hello Merchants, After almost a year of this journey, we’re excited to announce that Moonlighter 2: The Endless Vault will officially leave Early Access on September 2nd! With version 1.0, we’ll be introducing even more content waiting for you in Tresna, completing the Moonlighter 2 experience. Starting today, we’re also releasing a free demo of the full game for everyone who hasn’t had the chance to experience the Early Access version! And while you’re waiting for launch, if you don’t already own the first Moonlighter, we’re also hosting a Steam giveaway! (More details below.) Check out our new Date Reveal Trailer here: Upcoming Content in Version 1.0The full release will bring a wealth of new content to Moonlighter 2: The Endless Vault, giving you even more ways to explore, fight, and customize your adventure.Expand your arsenal with four new Endless Weapon Aspects:Endless Short Sword…

  • EA Update #7 - Summary of Early Access Content So Far - 31 July 2026

    Hello Merchants, It's hard to believe how much has changed since the launch of Moonlighter 2: The Endless Vault in Early Access! Over the past months, we've been working closely with all of you, reading your feedback, balancing the game, introducing new mechanics, and expanding Tresna with every major update. Every patch has been shaped by your suggestions, and today we'd like to take a moment to look back at everything we've added so far. Here's a quick summary of what has arrived in Early Access:4 New Weapons2 New Gadgets1 New ArmourHex and Poison Perk PathsBoss Rush ModeNew Location - Greed ColosseumThe Endless Vault V and VIBLOBLETS!!!More combat roomsUpgraded and New VendorsNew Shop CustomizationsBalancing The RelicsNew Shop MechanicsNew Quests and Cutscenesand many more None of this would have been possible without your incredible feedback. Every bug report, suggestion, balance di…

  • EA Update #6 – Current Development Status & Expanding the Armoury - 30 June 2026

    Hello Merchants! Welcome back to another entry in our monthly Early Access development series! We are happy to share that development is progressing according to plan, and we are still on track for the full release. Following the latest Blob-Life Update, which introduced new Bloblets companions, weapons, perks, Boss Rush Mode, and much more, the team is still hard at work preparing even more content for Version 1.0. If you haven't had the chance to check it out yet, you can read more about the latest update here:https://store.steampowered.com/news/app/2350790/view/525376260116841170 As we get closer to launch, we would like to give you a glimpse of the brand new equipment currently being forged for Moonlighter 2. Meet the Endless weapon set and our newest armour, all inspired by the mysteries and riches of the Endless Vault:Endless SwordInspired by the Endless Vault's relentless pursuit…

  • [Hotfix #6] - Small fixes & Improvements - 3 June 2026

    Hello Merchants, We are coming back with small round of another fixes, which should improve your experience with latest patch: Fixed an issue where the game could crash during the Boss Rush Mode.Fixed an issue that made the keybinds unmodifiable.Fixed an issue where the FPS could drop when using both controller and M&K inputs.Fixed an issue where it was impossible to continue after Aeolia Greed Colosseum boss.Fixed an issue causing the Tech Taalik miniboss in Greed Colosseum to be stuck in animation.Fixed an issue where there was no autosave after completing Boss Rush quests.Fixed an issue causing softlocks during some Boss Rush quests. Thank you so much for your ongoing feedback!~ Digital Sun & 11 bit studios Teams

  • [Hotfix #5] - Performance fix for DX11 - 27 May 2026

    Hello Merchants, We fixed an issue which was connected to DX11 and it's performance compatibility. We still reccomend to update your DX to ver. 12, even if the problems will be gone, as it can cause compatibility problems in the future. Thank you for you ongoing feedback! ~ Digital Sun & 11 bit studios Teams

  • Join our shopkeeping contest! - 22 May 2026

    Fellow merchants! To celebrate the release of the Blob-Life Balance Update, we’re hosting a community contest on our Discord! This time, we’re asking you to put the new Bloblet effects and aromas to work and do what every great merchant does best:MAKE IT RAIN! How to EnterJoin our Discord and share a screenshot of your best shop high score in #high-shop-scoresYou can submit as many screenshots as you like. Participations are unlimited, so keep improving your run and chasing that top score. Feel free to share your screenshots on the Steam forums as well, but keep in mind that only submissions posted in our Discord will be considered for the contest. You’ll find plenty of fellow Moonlighter fans there!You may use relics from previous runs, take advantage of the calendar system, experiment with Bloblet effects, or use any other strategy available in the latest version of the game.As long a…

  • Blob-Life Update is Available Now! - 20 May 2026

    Hello merchants, Even the bravest dungeon crawler needs a break sometimes. Between dangerous treasure runs and managing the shop, Will deserves a little companionship - and now he can finally get it. The Blob-Life Balance Update is now live in Moonlighter 2: The Endless Vault, bringing adorable Bloblet companions, new shop upgrades, tougher challenges, fresh gear, and many many more as we continue the road through Early Access toward full launch later this year. Meet Your New Bloblet CompanionsCollectible Bloblets are here! Complete special tasks to earn a brand-new currency used to adopt these stylish little companions, each with their own unique look and apparel.Once they settle into your shop, they grant temporary bonuses like:Increased relic valueBetter customer tipsAdditional helpful boosts for your businessBecause honestly, everything’s better with a Bloblet around. Boss Rush Mode…

  • Moonlighter 2’s New Update Brings Shop Upgrades, A Poison Path, And Bloblet Companions - 20 May 2026

    Moonlighter 2: The Endless Vault just got its second big content update, including new player options and story progression. Launching in early access last November from developer Digital Sun, Moonlighter 2: The Endless Vault has been steadily adding new content, including the Greed & Glory Update in March. Today, we got the Blob-Life Update, containing content as cute as the new companions or as scary as the new challenge difficulty. To get your hands on a new Bloblet friend, you’ll just need to encounter them on a treasure run, adopting them with a new currency type added to the update. Each Bloblet can be customized with a sleek outfit, and will even provide buffs to your shop when they settle in, including a boost to the value of your items and the amount of tips you receive. Speaking of the shop, it can now be upgraded to level 4, and a new Pet Seller vendor can be found, too. Ther…

  • EA Progress #5: On a Way to 2nd Content Update - 23 April 2026

    Hello Merchants, Moonlighter 2: The Endless Vault was featured in the Second Wind Event today! Since most of our previous updates already revealed a lot of content coming in the 2nd Content Update, we don’t have too much new to share just yet. We’re still hard at work on all the features we’ve teased before, applying your feedback and going through your suggestions. However, we didn’t want to leave you without any news. We’re planning to release the 2nd Content Update in May, so you’ll be able to try all the new features in about a month! You can check out most of the upcoming features, including a new difficulty mode, perk path, and Blobblet skins, in our previous update here: After revealing part of the content, here's a proper look to all those features in our video we have shared during Second Wind event: Apart from all the features coming into the upcoming Content Update, we can al…

  • EA Progress #4 - Your feedback after the patch, and our next steps - 31 March 2026

    Hello Merchants! We are coming back to you with another monthly progress update, which will tease you a little bit, what we are about to implement next. Let's visit Tresna once more: Your Amazing FeedbackWe just want to start by saying: we're so happy that so many of you jump back into portals, and we’ve been reading each one of your reviews, comments, and discussions. Seeing your excitement, on the road to release. Of course, this are only couple of them and we couldn't pack them all here.

  • [Hotfix #4] - Second Round of Small Fixes - 27 March 2026

    Hello Merchants! We’re coming to you with another focused list of changes. Thank you for your ongoing feedback to last update! Highlights: Removed a stuck spot in the first room of AeoliaMage Puppet should no longer teleport out of rangeAchievement for the last endless vault now properly unlocks retroactively for some playersFixed a blocker during Tyke fight caused by platforms disappearingWill's Awakening buff icon no longer remains on the screen after expiringCrackling Edge perk now properly increases critical chance instead of providing a 0% buffFlame Rush perk now properly increases damage instead of providing a 0% buffNimbus Regalia armor no longer disappearing from Will's model after exiting the shopAdjusted Elite Flag Fisherman's healing in the Greed Colosseum to prevent him from being unbeatableOST no longer stays muffled throughout the onboarding runaway sceneFixed an issue wit…

  • [Hotfix #3] - Small Fixes - 13 March 2026

    Hello Merchants! We’re coming to you with another focused list of changes. Rest assured, we are still deep in development, continuously working on improvements based directly your feedback and suggestions. So keep those messages coming! Here’s what’s been cleaned up in this Hotfix:Fixed an issue causing players to be stuck by the end of the colosseum roomFixed an issue with a chest being unresponsive in specific situationsFixed The Last Frontier and An Amazing Swing perksFixed an issue causing some achievements to pop too early in the gameSeveral other small adjustments and fixes See you in Tresna! ~ The Digital Sun and 11 bit studios Teams

  • Greed & Glory Update - 11 March 2026

    Hello Merchants, Our 1st Early Access Content Update is live! As we mentioned before, we’re constantly gathering your feedback, which helps us improve your experience in Tresna. This is the first Content Update, but there’s still more to come before the full release. As a reminder: during Early Access there will be one more Content Update, followed by even more content when version 1.0 launches. We’ll keep teasing what’s coming in our monthly updates and keep you informed about our progress! Below you can find our updated Roadmap:In general, this patch makes the overall experience smoother for both new and returning players, and we cannot wait for your valuable feedback about it! Overall changes and additions include:20 Combat Rooms SetNou & Anacard’s Perks SetSliver’s Perks SetNew Upgrades at Eris's and K33P3R'sAnother Endless Vault Challenge to beatShop Cosmetics SetNew Dungeon PathNe…

  • EA Progress #3 - Glimpse from Colosseum and 1st Update Launching Next Month! - 27 February 2026

    Hello Merchants,As promised, we’re back with a monthly update on the progress of our Early Access development!At the moment, we can now confirm that the 1st Content Update will launch in March! And there are plenty of new features coming that you’ll be able to try out.In our last news post, we shared some of them with you: Cosmetics and new shop customization options A glimpse of a new weapon - Bio-Blitz (dual-gun weapon with its own timing and flow) New Perk type (Hex) And new armor You can read all the details in our previous Steam News:But today, we want to focus on a feature we haven’t shown you before - The Greed Colosseum, which will be part of the upcoming 1st Content Update!The Greed ColosseumOne of the biggest pieces of feedback we’ve seen on Discord and Steam discussions is that you wanted higher risk-reward gameplay.That’s why we built something to meet that need.After defeat…

  • EA Progress #2 - First Look at What’s Coming In The First Content Update - 30 January 2026

    Fellow merchants! First of all, thank you for your every review, bug report, and thoughtful message you’ve shared since Early Access launched. We are thrilled that you want to take an active part in Moonlighter 2’s development. And we couldn’t be happier to welcome you behind the counter! As outlined in our roadmap, this Early Access will focus on fewer but more substantial updates, rather than a constant stream of smaller patches. We’ll still be quick with hotfixes and bug fixes whenever needed, but for major updates, we want them to feel meaningful. In the meantime, we want to be more transparent about what we’re building between those updates. That’s why these Early Access Updates exist: to show our current progress! And we are planning to consequently publish one update per month, until the full release of the game, to keep you posted! So, let us show you what awaits you in the “Con…

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 20261.0 version - Hotfix 11843481262692293
23 June 2026[Hotfix #6] - Small fixes & Improvements1834602721184828
327 May 2026[Hotfix #5] - Performance fix for DX111833968530885477
427 March 2026[Hotfix #4] - Second Round of Small Fixes1828441623104427
513 March 2026[Hotfix #3] - Small Fixes1826992588595665
61 December 2025[Hotfix #2] - Tyke's Small Fixes1817483467045724
721 November 2025[Hotfix #1] - Balance, Performance & Steam Deck Improvements1816849002015679

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