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Fellowship

Fellowship Steam news

Chief Rebel | Oct 16, 2025 | game

Released

157players observed · 6 October 2026 - 04:33:16 UTC

RPGEarly AccessSteam Store

  • Latest observed players157 · 6 October 2026 - 04:33:16 UTC
  • SteamPulse tracked peak43,205
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Fellowship news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players157 · 6 October 2026 - 04:33:16 UTC
  • SteamPulse tracked peak43,205
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews17,551
  • Release dateOct 16, 2025
  • DeveloperChief Rebel
  • PublisherCoffee Stain Publishing, Arc Games

Genres: RPG, Early Access

Company pages: Developer: Chief RebelPublisher: Coffee Stain Publishing, Arc Games

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Fellowship Steam news

Fellowship news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fellowship получит сброс прогресса 22 октября - с новой системой сложности, переработкой предметов и новым подземельем - 2 October 2026

    Разработчики Fellowship, что 22 октября состоится сброс прогресса. Это также ознаменует конец третьего сезона раннего доступа, но вместо перехода к традиционному четвёртому сезону команда вступает в новую фазу подготовки игры к релизу 1.0. Многие крупные структурные изменения невозможно добавить в текущую версию без серьёзных проблем, поэтому разработчики намерены протестировать их на реальных игроках. План выглядит так: 22 октября — сброс и первый крупный этап тестирования, конец ноября или начало декабря — ещё один сброс с учётом полученных данных, затем полноценный релиз 1.0. Авторы сравнивают это с театральной постановкой: техническая репетиция, генеральная репетиция и премьера. Вместе со сбросом вернётся хеллоуинское оформление крепости и косметика прошлого года, а также новые награды. На этот раз их будут выдавать через систему сезонных испытаний, а не за определённое число игр. Р…

  • CAMPFIRE CHECKPOINT: 02/10/2026 - 2 October 2026

    Hello my Fellows, If you missed the Roundtable, it was a BIIIIG one but we’re here to get you all caught up.I was joined by Will and Bretton to talk through what is coming next for Fellowship and, more specifically, what you can expect when we reset progression on October 22nd.We talked about the end of Season 3, what the next few months of development look like on our road towards 1.0, a completely different approach to the journey towards Eternal, changes to Eternal itself, another big iteration on Itemization and, somehow, a brand new Dungeon? WILD.This update is coming in pretty hot and a lot of what you’re about to read is still actively being developed. There are knobs to turn, numbers to change and some details we’re deliberately testing rather than presenting as final solutions.That’s kind of the point. If you missed the stream, you can catch the VOD here: OCTOBER 22ND: THE NEXT…

  • Patch Notes - Weekly Update 0.4.7.0 - 30 September 2026

    Only a few updates this week as the majority of our team has been working on content for 1.0. There are a few changes, mainly bugfixes.Dungeon Restart CrashWe had reports of dungeons crashing after an amount of resets within the same session. We've spent the last few days looking at server logs to identify the memory issue that caused the problem and have made adjustments server-side to resolve. We'll be continuing to monitor player feedback and server reports on playthroughs where dozens of restarts happen within the same session to see if the issue is truly resolved.UIFixed an issue where having more than 15 items in the reforger pushed UI elements outside the bounds of the window.Removed the Scrapper confirmation popup.ElarionFixed an issue causing \ to do zero damage when not looking directly at the target.GundeFixed an issue causing \ and \ procs to no longer remain after death.Ano…

  • Patch Notes - Weekly Update 0.4.6.0 - 23 September 2026

    A quieter week this week as most of the team is working on some larger updates for release in a few weeks that need more testing. In the meantime, we’ve added a few quality-of-life changes and slight adjustments based on the feedback we’ve been receiving.HEROESGunde\ can now be casted while moving, jumping and falling.\ stacks should now track correctly in combat logs and show up in Fellowship LogsRising Spirit\ Max stacks has been increased to 10 (was 5)UIAdded a Progress icon to the Hero Select screen, so players can see at a glance which heroes they are progressing.Fixed an issue where ‘Lisa’ would appear outside of the Stronghold when inspecting Aeona’s Hero Sheet or Cosmetic Screen.Fixed an issue where the Hero render on the Hero Screen would flicker on load.LOOT/ITEMSThe availability of \ and \ now resets at midnight UTC instead of a set amount of hours after purchase.Known Issue:…

  • CAMPFIRE CHECKPOINT: 19/09/2026 - 19 September 2026

    Welcome to the Campfire Checkpoint! Hello my Fellows,We’re back with another Campfire Checkpoint following our latest Fellowship Roundtable.This time I was joined by Game Designer Will to talk through our latest patch, some of the reasoning behind the changes, a first look at Multi-Hero Queuing, and a huge stack of questions submitted by the community. We got through all of the ones we had selected but it definitely wasn’t a short stream. I’ve got a summary for you below for those that prefer the written word.As we continue working towards Fellowship 1.0, a lot of the team’s attention is now focused on larger improvements to the overall player experience. That doesn’t mean we want to sit on changes that can make the game better right now, so let’s start with the latest patch! If you missed the stream, you can catch it here: REFLECTIONS ON THE PATCHQUALITY OF LIFEA big focus for the team…

  • Patch Notes - Weekly Update 0.4.5.0 - 16 September 2026

    A Note on This PatchThis patch we’re introducing some Quality of Life changes, bugfixes and buffs. For balance changes, the intention going forward is to keep looking at the Hero feedback threads we have set up in the ‘Dev Discussion’ area of Discord, and see what we can implement over time while working on 1.0. We are looking at changes to abilities, talents, and legendaries regarding the feedback of heroes and will also open up for more discussion regarding talents and legendaries in the current threads, to see what we can change to make the existing ones more interesting. While there is a lot we would like to do, our focus is split between upkeep and new work, so we are likely to act on the feedback that best aligns with our goals for 1.0 For the Quality of Life changes, we’ve talked with the community regarding what triggers a lot of abandoned games and have made the decision to dro…

  • CAMPFIRE CHECKPOINT: 05/09/2026 - 5 September 2026

    Welcome to the Campfire Checkpoint!Hello my Fellows,As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to contextualise changes, fixes and updates so thanks for that. That’s going to be a bit of theme for today so let’s talk about feedback. ADDITIONS TO OUR FEEDBACK FLOW We want to empower the Developers at Chief Rebel to create their own threads on Discord for specific feedback they need from you in this next phase. This idea came from an attempt to initiate discussion in a recent thread on Discord that was met with both fantastic feedback as well as some skepticism (fair enough!). We know that it’s frustrating to have common feedback yet to be addressed and this specific thread was a bit misplaced in the context of everything. What we want to do, rather than…

  • CAMPFIRE CHECKPOINT: 28/08/2026 - 27 August 2026

    Welcome to the Campfire Checkpoint! We’re back with another Campfire Checkpoint, bringing together some of the biggest topics from our latest Fellowship Roundtable. If you missed the stream, aren’t able to check out the VOD or just prefer written formats, check out all the information below! For this Roundtable, I was joined by Game Designers Will and Ambjörn to talk through our latest patch, some of the thinking behind the changes, and what we’re currently exploring as we continue working towards Fellowship 1.0.We also spent a big chunk of the stream answering questions from Discord and Twitch, covering everything from matchmaking and crafting to Pinnacle Dungeons, server stability, seasonal structure and what the team is looking at next. Unfortunately, due to the sheer number of questions and some of them just not having anything we could add to, we weren’t able to address every quest…

  • Patch Notes - Weekly Update 0.4.4.0 - 26 August 2026

    A Note on This PatchThis patch focuses on across-the-board balance, through both community feedback and Fellowship Logs data, with some heroes receiving larger adjustments than others based on how far behind they are. We're keeping these as straightforward number changes (no major reworks) so we can act quickly if anything ends up too strong. Our dev team's focus remains on bug fixes and 1.0 content, alongside smaller QoL improvements and continued monitoring rather than major reworks. We will continue monitoring over the next couple of weeks and make adjustments where needed.HEROESSylvie\Healing over Time effect increased healing by 27%.\ spawn from \ increased to 4 (was 3).\ damage increased by 65%.\ damage increased by 10%.\ damage increased by 10%.\ talent now also increases Critical Strike chance of \ by 20%. (On all Nettlebolts) Meiko\ damage increased by 50%.\ damage increased by…

  • Patch Notes - Hotfix 0.4.3.1 - 14 August 2026

    ElarionFixed \’s Erupt proc chance when proccing a lunar light salvo being 100%, it now has the intended 25% chance.TariqFixed an issue where the \ Talent damage did not scale correctly beyond the target cap of 8 enemies.Fixed an issue causing the \ Talent to not grant spirit points at the start of a dungeon.SylvieFixed an issue causing \ to not apply correctly when having the Legendary back \ equipped.ArdeosUpdated the \ tooltip to display the correct damage output range.MeikoFixed an Issue that caused \ in combination with the \ talent to lock Meiko's abilities from being used.Xul, The Blood MonolithFixed an issue causing \ to not reset properly when wiping.Shadowlord’s TrialFixed an issue where Shadowlord orbs did not correspond correctly to Kill Score %, causing too few orbs to drop to spawn the Shadowlord, unlike dungeon routes outside Shadowlord's Trial, which granted 100% Kill Sc…

  • Patch Notes - Weekly Update 0.4.3.0 - 12 August 2026

    The Fellowship team has been returning from vacation, and we’re getting back into bug-fixing mode this first week. We wanted to address some of the most commonly raised issues for the community at present, and from there look at revisiting or rebalancing the experience over the next few weeks.Eternal RewardsWe’ve been reading through the feedback on the Eternal experience for high-level players, and we’re not happy with where the focus is with fine-tuning the items. The two major points of friction that are coming through are the availability and usefulness of the crafting materials used to help players ‘complete their loadouts’.Legendary DustThe limited availability of Legendary Dust and the ‘chance’ element of the reroll are negatively compounding each other, and that is something we want to fix. Adjusting the Slot Reroll crafting system is a larger amount of work that we still need t…

  • CAMPFIRE CHECKPOINT: 07/08/2026 - 7 August 2026

    Welcome to the Campfire Checkpoint! Hello my Fellows! Time for another Campfire Checkpoint to kick off what will be our “Road to 1.0” that we’ll be treading for the next while. So, for those of you that missed it, let’s start with a bit of an overview of what was discussed during our most recent Roundtable. Disclaimer, this stream was not a news stream but rather a way for us to start very important, transparent discussions with all of you around the development focus that needs to happen as we look to exit Early Access. FELLOWSHIP ROUNDTABLE OVERVIEW We recently sat down for a candid livestreamed Roundtable with Will, head of our core team (UI, progression, loot, multiplayer, localization), to talk openly about where Fellowship stands and where we're headed next. Reflecting on Season 3The team consider Season 3 one of our strongest efforts yet. New Dungeons, reworked routes, non-loot r…

  • Twitch Summer Drops Fest - 10 July 2026

    Over the next two weeks, we're taking part in the Summer Drops Fest over on Twitch and you'll be able to get a bunch of awesome in game stuff by watching and supporting your favourite streamers.In-Game Title: "The Night Watchman" - watch 1 hour Profile Customisation Icon "Night Watchman" - watch 2 hoursProfile Customisation Banner "Night Watchman - watch 3 hoursPremium Mount "The Sun Lover" - gift 2 subsMake sure to link your account by finding the campaign in the Drops section of Twitch the head over to the Fellowship Directory to get started.NOTE: People that had previously linked their account when we used a different account linking process (with Arc Games) may need to unlink and relink their account.

  • Patch Notes - Weekly Update 0.4.2.0 - 8 July 2026

    HEROESDRs, and Bloodshards, and Thorns - Oh My!Fixed an issue causing the curse \ and reflected damage from \ on plant enemies to ignore player damage reductions.With this change, \ now deal Physical damage.\ now deals Magic damage.Stamina Adjustment 315+The amount of Stamina found on item level 315+ items has been increased by 50%.This amounts to approximately 26% increased maximum health for all heroes (except Tanks, more on this below).The intention with this change is to grant healers a little more room to breathe and react to damage, in Eternal specifically.For Meiko, Xavian, and Helena, the amount of Health gained from each point of Stamina has been reduced by 10%.The changes to Stamina are not focused primarily on making any big changes to Tank’s - rather it is focused on DPS and Healers. As such, we have compensated the increase of Stamina found on 315+ items by reducing the amo…

  • Patch Notes - Weekly Update 0.4.1.0 - 2 July 2026

    GENERALAoE Targeting FixesWe found issues with our previous logic for targeting enemies with area of effect or bouncing mechanics. A good example where this was very noticeable was in the encounter with Vexirah in Silken Hollow. Many abilities would not cleave, splash, or bounce to smaller enemies around Vexirah, even when they were all stacked on top of each other. We have worked through and fixed this across all heroes. This will generally make these types of abilities more reliable in their targeting logic across the entire game. The following is a list of abilities that were affected by this issue.HelenaMeasured StrikeShield SlamShield ThrowMeikoRising StormSpirited VortexForbidden TechniqueXavianSun StrikeBlinding SlashSolar BladesOmega ReprievalSun’s VerdictGundeBlood ArcGrim CarveSlaughterOathshatterTariqHeavy StrikeHeavy Strike - LightningWild SwingFace BreakerChain LightningSle…

  • Patch Notes - Hotfix 0.4.0.7 - 1 July 2026

    Pinnacle DungeonVel’korath the Sanctified, Vision of the CovenantAll Difficulties\ is no longer dispellable and now has a 20 second duration (was infinite).\ runes have received updated visuals to better communicate success / fail criteria for each rune.Nightmare\ now takes 35% of all damage dealt to the \ (was 20%).\ health has been reduced by 20%.\ will no longer be catapulted to the sky by multiple \ hits. Han-Eth, Sentry of Xul\ damage has been reduced by 20%.

  • Patch Notes - Hotfix 0.4.0.6 - 29 June 2026

    HeroesXavian\ damage has been increased by 15%.\ damage has been increased by 15%.All hero ability damage has been increased by 8%.\ healing and \ healing has been increased by 8%.\ damage now deals reduced damage beyond 8 targets (was 5).Talent \ duration has been increased to 18 seconds (was 8 seconds).Talent \ damage has been increased by 8%.Talent \ now heals for 30% of damage dealt (was 20%). GundeThe Legendary \ now has a 25% chance to trigger a double strike (was 20%).Talent \ now increases the Direct Damage of \ by 30% (was 10%).Talent \ will now properly account for its damage increase into \ and \.AeonaTalent \ proc will no longer be removed if canceled out of casting \ or \.\ distance has been reduced to 1000 range (was 1500). Pinnacle DungeonVel’korath the Sanctified, Vision of the CovenantWe have made some adjustments to the Vel’kortah encounter generally, and on Nightmare…

  • Patch Notes - Hotfix 0.4.0.5 - 28 June 2026

    PINNACLE DUNGEONWe have now opened the gates for \ and \ difficulty Xul, The Blood Monolith.Hard DifficultyPlayers can enter Hard difficulty once they have timed any Eternal 15 Dungeon.The challenge has been increased, as bosses have access to Hard mechanics.The \ mount will be granted to players who defeat Xul, The Blood Monolith on Hard.The Chest contains a \, allowing players to upgrade any item to 315 Regal and 5 / 8 Tempers.Rare Mount drop \ can drop in the chest. Nightmare DifficultyPlayers can enter Nightmare difficulty once they have timed any Eternal 25 Dungeon.The challenge has been increased, as bosses have access to Hard + Nightmare mechanics.The Chest contains a \, allowing players to upgrade any item to 315 Regal and 8 / 8 Tempers.Rare Mount drop \ can drop in the chest. HEROESHelenaFixed an issue causing the \ mount trigger \ when using its idle animation. XavianXavian’s…

  • Patch Notes - Hotfix 0.4.0.4 - 26 June 2026

    HEROESGundeFixed an issue causing the Necklace Attunement “The River” to block Gunde from being able to use abilities for a few seconds when using his \ ability. ElarionFixed an issue causing the Necklace Attunement \ to block Elarion from being able to use abilities for a few seconds when using his \ ability. HelenaFixed an issue causing Helena’s \ to cause \ to reduce the cooldown of \ by 10 seconds. It is now properly being reduced by 6 seconds when using \, as intended. CursesMinions spawned by Bosses no longer trigger \ upon death. Dungeon ScoreFixed an issue where scores were not being registered in some cases. Discord Account LinkingFixed an issue in the flow when linking accounts through web browser.

  • Maintenance Patch & Weekly Reset - 25th of June - 25 June 2026

    Whilst we launched Early Access Season 3 on Monday, our weekly Server Maintenance and patches will continue to drop on Thursday mornings (Swedish Time) moving forward. This will be the time when we award Armor Trims for the top players on the leaderboard and reset eligibility for Bloodstones for those taking on the Pinnacle Dungeon. Since we started on Monday, we discussed whether to make Week 1 extra short, or a extra long. We figured since awarding new Trims and Bloodstones early means more rewards for the players so… “Welcome to Week 2!” Behind the scenes we are finalizing the ‘Hard’ and ‘Nightmare’ difficulties of Xul, the Blood Monolith, and are working to open them up very soon. In the meantime, enjoy your Armor Trims and Bloodstones for the week as well as a few additional tuning updates and fixes. HeroesHelenaA bug was found with how \ were interacting with Helena’s \ mechanic,…

Patch notes and updates

S.noRelease datePatch nameGID number
130 September 2026Patch Notes - Weekly Update 0.4.7.01845383656377970
223 September 2026Patch Notes - Weekly Update 0.4.6.01844751498218778
316 September 2026Patch Notes - Weekly Update 0.4.5.01844115010489229
426 August 2026Patch Notes - Weekly Update 0.4.4.01842212951297290
514 August 2026Patch Notes - Hotfix 0.4.3.11840944183779724
612 August 2026Patch Notes - Weekly Update 0.4.3.01840944183774130
78 July 2026Patch Notes - Weekly Update 0.4.2.01836506165580818
82 July 2026Patch Notes - Weekly Update 0.4.1.01836506165567353
91 July 2026Patch Notes - Hotfix 0.4.0.71836506165565620
1029 June 2026Patch Notes - Hotfix 0.4.0.61836506165560344
1128 June 2026Patch Notes - Hotfix 0.4.0.51836506165557934
1226 June 2026Patch Notes - Hotfix 0.4.0.41836506165552988
1324 June 2026Patch Notes - Hotfix 0.4.0.21836506165546188
1423 June 2026Patch Notes - Hotfix 0.4.0.11835871199315748
1521 June 2026Patch Notes: Fellowship | Early Access Season 31835871199310429
1621 June 2026Patch Notes: Fellowship | Early Access Season 31835871199310424
1721 June 2026Patch Notes: Fellowship | Early Access Season 31835871199310421
1821 June 2026Patch Notes: Fellowship | Early Access Season 31835871199310415
1921 June 2026Patch Notes: Fellowship | Early Access Season 31835871199310392
2026 February 2026Upcoming Hotfix - February 271825727806708301

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