SPSTEAMPULSELIVE ANALYTICS
Bloxitivity

Bloxitivity Steam news

55 Revolver | Jan 21, 2016 | game

Released

0players observed · 23 September 2026 - 02:58:12 UTC

CasualIndiePuzzle-PlatformerLevel EditorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Bloxitivity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews30
  • Release dateJan 21, 2016
  • Developer55 Revolver
  • PublisherKOMODO

Genres: Casual, Indie

Company pages: Developer: 55 RevolverPublisher: KOMODO

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bloxitivity Steam news

Bloxitivity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bloxitivity Recap; Guide, Workshop, Features, Patches - 29 January 2016

    Hey everyone - Kain here! Since the game's release, we've been working hard to improve Bloxitivity and its player experiences as much as possible. Below is a recap of what we've been able to accomplish thus far thanks to your reviews, videos, and other feedback: Features, Updates We created a Jumpstart Tutorial Video to help new players get acquianted with the way the game is played. We're starting to see player-created content show up in the Workshop! Changing between First-Person, Third-Person, and Top-Down camera views by pressing the 'C' key is now mentioned in the Pause Menu. Third-Person view is now the default instead of First-Person. Vertical Camera Movement in First-Person and Third-Person views is now slower/smoother, and is toggleable in the Options Menu under the Controls tab. It is off by default. When an Official or Extra Level has been completed, there is now a Next Level…

  • Bloxitivity Recap; Guide, Workshop, Features, Patches - 29 January 2016

    Hey everyone - Kain here! Since the game's release, we've been working hard to improve Bloxitivity and its player experiences as much as possible. Below is a recap of what we've been able to accomplish thus far thanks to your reviews, videos, and other feedback: Features, Updates We created a Jumpstart Tutorial Video to help new players get acquianted with the way the game is played. We're starting to see player-created content show up in the Workshop! Changing between First-Person, Third-Person, and Top-Down camera views by pressing the 'C' key is now mentioned in the Pause Menu. Third-Person view is now the default instead of First-Person. Vertical Camera Movement in First-Person and Third-Person views is now slower/smoother, and is toggleable in the Options Menu under the Controls tab. It is off by default. When an Official or Extra Level has been completed, there is now a Next Level…

  • 1/26/2016 Minor Update - 26 January 2016

    The issue with some achievements not working has been fixed. All achievements should now work as intended, though any progress towards unearned achievements has been lost. For example; regardless of the number of Official Levels someone has played through, all 25 will need to be completed from this point forward to earn the achievement '25 Revolver'. Completing the requirements for an achievement in a single session is not necessary. For example; while attempting to earn '25 Revolver', you can play through the first 20 Official Levels, exit the game, then load it up at a later date to complete the remaining 5 Levels.

  • 1/26/2016 Minor Update - 26 January 2016

    The issue with some achievements not working has been fixed. All achievements should now work as intended, though any progress towards unearned achievements has been lost. For example; regardless of the number of Official Levels someone has played through, all 25 will need to be completed from this point forward to earn the achievement '25 Revolver'. Completing the requirements for an achievement in a single session is not necessary. For example; while attempting to earn '25 Revolver', you can play through the first 20 Official Levels, exit the game, then load it up at a later date to complete the remaining 5 Levels.

  • 1/23/2016 Part II, Windows x86 (32-bit) Fix - 24 January 2016

    Greetings everyone - Kain here! Just have a quick update for anyone using Windows x86 (32-bit). We had gotten feedback of the game not launching with 32-bit versions of Windows and we've implemented a fix. If it doesn't work for you right away, try the following to make Steam comply: Uninstall Bloxitivity. Exit, then relaunch Steam. Reinstall Bloxitivity. Thanks everyone!

  • 1/23/2016 Part II, Windows x86 (32-bit) Fix - 24 January 2016

    Greetings everyone - Kain here! Just have a quick update for anyone using Windows x86 (32-bit). We had gotten feedback of the game not launching with 32-bit versions of Windows and we've implemented a fix. If it doesn't work for you right away, try the following to make Steam comply: Uninstall Bloxitivity. Exit, then relaunch Steam. Reinstall Bloxitivity. Thanks everyone!

  • 1/23/2016 Jumpstart Tutorial Video, Updates And Notifications - 23 January 2016

    Greetings everyone - Kain here! I just wanted to quickly go over a few things that we've seen brought up in comments and around the web. We've gotten a lot of feedback regarding the controls, getting started, camera modes, and vertical camera movement. I made a quick video and uploaded it to YouTube (and to the Community Hub here on Steam) that goes over these things and gets new players ready to jump into the game. Bloxitivity Jumpstart Tutorial We've gotten some feedback about a couple of achievements not working. We're looking into this and should know more soon. We fixed an issue where users could not upload levels to the Workshop due to "All fields not filled..." message disabling the 'Submit' button. If you have other questions, comments, or conerns let us know in the Discussion Forum !

  • 1/23/2016 Jumpstart Tutorial Video, Updates And Notifications - 23 January 2016

    Greetings everyone - Kain here! I just wanted to quickly go over a few things that we've seen brought up in comments and around the web. We've gotten a lot of feedback regarding the controls, getting started, camera modes, and vertical camera movement. I made a quick video and uploaded it to YouTube (and to the Community Hub here on Steam) that goes over these things and gets new players ready to jump into the game. Bloxitivity Jumpstart Tutorial We've gotten some feedback about a couple of achievements not working. We're looking into this and should know more soon. We fixed an issue where users could not upload levels to the Workshop due to "All fields not filled..." message disabling the 'Submit' button. If you have other questions, comments, or conerns let us know in the Discussion Forum !

  • Now Available on Steam - Bloxitivity, 17% off! - 21 January 2016

    Bloxitivity is Now Available on Steam and is 17% off!* Bloxitivity is a puzzle/platformer with a powerful twist - you get to create the puzzles and then share them with friends and fans using the Steam Workshop or the XML files used by the game! What will you create? *Offer ends January 28 at 10AM Pacific Time

  • Pre-Launch Patch And Known Issues - 21 January 2016

    Greetings everyone - Kain here! We've gotten even more amazing feedback from everyone playing the game pre-launch which helped us target some things that needed additional work. They are as follows: Included in patch: Vertical camera movement in first-person and third-person views is now optional (off by default) and can be toggled via the Controls tab in Options. Vertical camera movement is now slower to reduce discomfort. The music slider now updates properly and retains your applied settings. The master volume slider can now be set to 0, effectively turning off music and sounds completely. The achievements for clearing the first official level and viewing the credits now work as intended. Known issues that we're looking into: Game throws a crash message on quit for some players. This does not affect gameplay and the game does quit as intended. This is an issue with the build of Unity…

  • Pre-Launch Patch And Known Issues - 21 January 2016

    Greetings everyone - Kain here! We've gotten even more amazing feedback from everyone playing the game pre-launch which helped us target some things that needed additional work. They are as follows: Included in patch: Vertical camera movement in first-person and third-person views is now optional (off by default) and can be toggled via the Controls tab in Options. Vertical camera movement is now slower to reduce discomfort. The music slider now updates properly and retains your applied settings. The master volume slider can now be set to 0, effectively turning off music and sounds completely. The achievements for clearing the first official level and viewing the credits now work as intended. Known issues that we're looking into: Game throws a crash message on quit for some players. This does not affect gameplay and the game does quit as intended. This is an issue with the build of Unity…

  • 1/11/2016 - Updates And Notifications - 11 January 2016

    Greetings everyone - Kain here! We've been getting a lot of feedback the past few days from press and testers and we decided to do a quick pre-release patch and announcement to address as much as possible. Camera Movement We got a lot of requests for expanded vertical camera movement in first and third-person camera views so the latest patch includes an increased vertical range in those two camera modes. Please be aware that this was not something we had planned for, and as a result there is a bit of clipping into the protagonist's head when looking downward in first-person view. We are looking into the best way to fix this, but we wanted everyone to be able to look around properly as soon as possible. Next Level There is now a menu option when completing a level that allows you to move to the next level without having to return to a previous menu. Camera Modes We noticed a lot of peopl…

  • 1/11/2016 - Updates And Notifications - 11 January 2016

    Greetings everyone - Kain here! We've been getting a lot of feedback the past few days from press and testers and we decided to do a quick pre-release patch and announcement to address as much as possible. Camera Movement We got a lot of requests for expanded vertical camera movement in first and third-person camera views so the latest patch includes an increased vertical range in those two camera modes. Please be aware that this was not something we had planned for, and as a result there is a bit of clipping into the protagonist's head when looking downward in first-person view. We are looking into the best way to fix this, but we wanted everyone to be able to look around properly as soon as possible. Next Level There is now a menu option when completing a level that allows you to move to the next level without having to return to a previous menu. Camera Modes We noticed a lot of peopl…

Patch notes and updates

S.noRelease datePatch nameGID number
126 January 20161/26/2016 Minor Update3819571572130483522
224 January 20161/23/2016 Part II, Windows x86 (32-bit) Fix3819571572130483630
323 January 20161/23/2016 Jumpstart Tutorial Video, Updates And Notifications3819571572130483727
421 January 2016Pre-Launch Patch And Known Issues3819571572130483843
511 January 20161/11/2016 - Updates And Notifications3819571572130483947

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.