Typhon: Bot vs Bot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 00:47:59 UTC
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews16
- Release dateNov 20, 2025
- DeveloperBrightshade Games
- PublisherBrightshade Games
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Brightshade GamesPublisher: Brightshade Games
Typhon: Bot vs Bot Steam news
Typhon: Bot vs Bot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.3.0 - 27 July 2026
Rift MechanicsGreetings Pilots,We're excited to introduce rift mechanics and four new missions featuring rifts. These rift missions are essentially logical puzzles. First two are puzzles that players can solve beforehand and simply implement the solution in the code, while the last two require players to write the code that solves the puzzle. In-game documentation is already up-to-date, the wiki should be updated in the next few of days.The new missions are interspersed with the existing ones in terms of order. If you already had an unlocked mission that is past one of the rift missions, it will stay unlocked.We'd love to hear your feedback, in Discord or in the game forums!Coding Highlightsbot.extract() can now take a quantity parameterbot.rift()/bot.rifts() methods to detect riftsbot.inventory() returns cargo content by crystal typenew class: Rift; in addition to the usual Entity prop…
- Patch 0.2.4 Released - 14 June 2026
Greetings Pilots,0.2.4 is a larger release than usual. Please see full release notes below:New FeaturesCooldown countdown UI for all systemsNew auto-follow camera mode for tracking specific entitiesGameplay tips during loading screensAbility to inspect information about locked missionsSupport for deleting history entries from both the Lobby and Mission scenesAbility to reset the menu tutorial at any timeImprovementsMinimap & NavigationImproved the Extended/Mini Map:Mouse wheel zoom supportClick-and-drag panningSmoother synchronization between hovered values and highlighted entities in the extended viewTutorials & OnboardingAbility to navigate back and forth through tutorial stepsUpdated the first briefing tutorial to resolve inconsistencies and improve clarityUI & UXMission names are now displayed during briefing and debriefing screens.Added direct navigation to the next mission from th…
- Patch 0.2.3 - Intellisense - 19 May 2026
Greetings, Pilots!Patch 0.2.3 brings Intellisense to the in-game code editor. Currently code completion and doc hints are limited to bot methods/attributes. Completions and documentation for local variables/functions, builtins and other modules will be released in a later patch. In the meantime, please let us know what you think!In addition, every time a code file is saved, a small panel at the bottom of the editor will report if the code has any syntax errors. Please note that only the first error is reported -- CPython's parser does not support error recovery.Happy coding!
- Patch 0.2.2 - 24 April 2026
Greetings Pilots,Patch 0.2.2 has been released.General FixesFixed an issue where signing in via the Steam API could occasionally fail when accessing the achievements system.Fixed incorrect Codex font scaling on high-resolution (large screen) displays.Fixed an issue where the Evolved Grubler did not appear in the Archive after being unlocked.Fixed an issue where the Grubler would not attack if a missile landed nearby.Fixed an issue where incorrect missile explosion effects were triggered when jumping through the simulation timeline.Gameplay & SimulationWhen the simulation timeline reaches the end, pressing Play now resets it to the beginning.AudioIncreased the default music volume in the Main Menu.Tutorial ImprovementsImproved tutorial flow with better camera angles.Removed unnecessary tutorial steps for a smoother experience.Codex & ScriptsAdded additional code examples (e.g., REPAIR_SE…
- Patch 0.2.1 - 19 March 2026
Greeting Pilots,Patch 0.2.1 is out with some minor bugfixes and enhancements:The built-in text editor now shows a "*" next to the file name when the file has been modified and not yet savedFixed some incorrect code examples in the documentationImproved blending of environmental tilesBlock user input while the tutorial is activeImproved text appearance on high-resolution displaysReduced double-click intervalFixed UI issues when switching resolutionsFixed issues with nameplates not being displayed after deployA big thank you to all our players who took time to give us feedback and help us reproduce issues -- we truly appreciate your support!
- Patch 0.2 Now Live - 9 March 2026
Greetings Pilots!Patch 0.2 brings the launch of the Learning Python campaign! It's a lightweight campaign designed to teach players the basics of how to code in Python. There are currently only 7 missions/lessons available. We know people learn in different ways, so we would love to hear your feedback on content and presentation before we go too much further down this path. Also, in addition to several minor bugfixes and as suggested by some of our players, we changed the way rewards are presented. Players will now see the rewards screen at the end of the debriefing for a successful mission (when rewards are available). The demo build has also been updated to contain these learning campaign missions.As usual you can reach us on Discord or at feedback.typhon.game.
- Patch 0.1.4 Released - 2 March 2026
Greetings Pilots!Patch 0.1.4 has been released with a few bugfixes:Fixed an issue in mission 9 (Hostile Ground) where the backend would crash without visible player feedback when a shield was depletedImproved player feedback if the mission execution code crashes for whatever reasonFixed some issues with escape characters in text
- Patch 0.1.3 - 4 February 2026
Greetings Pilots!Patch 0.1.3 has been released. Please see below for a list of changes.QoL/ImprovementsAdded new option to have the camera move parallel to the ground. Go to Settings -> Controls -> Camera Grounded Movement to enableImproved missile animationBuilt-in editor should now no longer save tab characters in files -- all indentation is done with spacesBugfixesScript compilation was failing on Windows machines when using Japanese characters in the path (and presumably other non-ASCII characters)Text editor issues with the
- Patch 0.1.2 Released - 21 December 2025
Greetings Pilots!Patch 0.1.2 has been released on Friday. Below is a summary of changes:Breaking ChangeMethods for bot actions that take one or more ticks to execute, like move_to(), fire(), extract() and activate()/deploy() are now blocking -- they will block until the action completes and also, if applicable, until the cooldown expires. Non-blocking versions of these methods have been introduced, named begin_move_to(), begin_fire(), begin_extract() and begin_activate()/begin_deploy() which keep the original functionality and offer more flexibility. In-game codex and online documentation have been updated. More details on synchronous vs asynchronous methods here.Bugfixesfixed freezing in the text editor fixed horizontal scrolling in text editorfixed cloaking device rangefixed some minor issues with the minimaphangar improvementsupdates for mission 6 and 10eliminated loading screen afte…
- Patch 0.1.1 Released - 10 December 2025
Hello all,Patch 0.1.1 brings several QoL improvements and bugfixes:Improved internal code editor – players can now open multiple resizable edit windows that float on top of the mission screenTutorial now mention markersAdded V-Sync settingAdded Reset User Data settingUpdated Codex iconLocation coordinates are displayed on the minimap on mouse hoverGame version is now displayed on the title screenVarious bugfixesWe are working on improved documentation and creating a set of synchronous methods for the bots that will make it easier for players to send commands, reducing the need to call wait_tick(). All of which will come out in patch 0.1.2.Happy coding!
- Typhon Bot vs Bot is now available! - 20 November 2025
Hello everyone,We are excited to announce that Typhon: Bot vs Bot is now available in Early Access!Thank you to everyone who provided feedback. Based on your input, we have significantly optimized the gameplay flow. Players can now manage mech configuration, script editing, and switch between briefing and debriefing modes directly from the mission screen.We also plan to update the existing demo with this new flow within the next few days.The reason we decided to go Early Access is because we believe community feedback is crucial to creating an amazing game. If you play the game and you can think of a way to make it better, please take a few minutes to leave us a suggestion at feedback.typhon.game.Happy coding!The Dev Team
- Typhon: Bot vs Bot – Early Access Begins Nov 20 - 14 November 2025
In this tactical coding strategy game, you’ll write Python code to control autonomous mechs through combat, navigation, and complex mission scenarios. Your code is your weapon.🚀 What's new in Early Access:20 tactical missions with smarter enemiesVoiceovers for characters and improved tutorial systemMission replays & Mac supportNew crystal types, auxiliary systems & AoE mechanicsSteam Achievements, Codex upgrades & backend fixesJoin our community on Discord, wishlist the game, and be ready to deploy your logic in battle. Your feedback helps shape the future of Typhon.🧠 Your mind is the controller. Your code is the weapon.
- Playable demo now available! - 30 June 2023
We're very excited to announce that a free playable demo of Typhon: Bot-vs-Bot is now available! Community feedback is the most important factor for us in deciding how to build the game, so if you want to help, please give our demo a try then provide us with feedback either using the form available in the demo or right here on the forums. Also, please whishlist Typhon:BvB as the number of whishlists has a huge impact on the game's visibility on Steam. The demo contains one single-player mission and it is currently available for the Microsoft Windows platform only. Happy Coding! The Brightshade Dev Team
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