- Dark Souls 2 now has seamless co-op, from the same creator as Elden Ring's - 21 September 2026
Soulslike modder 'Yui' strikes again! Not content with bringing seamless co-op to Elden Ring, they've now added multiplayer to Dark Souls 2. Read the full story on PCGamesN: Dark Souls 2 now has seamless co-op, from the same creator as Elden Ring's
- Dark Souls 2 seamless co-op mod is "close" to being playtest-ready, having morphed into one of its creator's "most complicated and ambitious projects to date" - 18 June 2026
Prolific FromSoft game multiplayer modder Yui is "close" to being ready to open up alpha testing of their latest seamless co-op mod, this time for Dark Souls 2 . Despite it following the the footsteps of their seamless co-op mods for the likes of Elden Ring , Nightreign , and the original Dark Souls , Yui said this DS2 mod's turned out to be a very different kettle of fish and one of their "most complicated and ambitious projects to date". Read more
- Online features for the PC version of Dark Souls II have been reactivated. - 30 November 2022
Online features for the PC version of Dark Souls II (DX9) have been reactivated. We thank you once again for your patience and support regarding the restoration of the Dark Souls servers. https://store.steampowered.com/app/236430/DARK_SOULS_II/
- Announcement - 8 April 2022
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- Becoming the Dark Soul - 22 September 2021
It's somehow 10 years since the release of Dark Souls - perhaps the most significant release of the last decade, in fact, given the huge impact From Software's meticulously designed adventure has had. To celebrate we're returning to one of our favourite pieces of writing about the game, from none other than Souls connoisseur Rich Stanton. I love the Great Grey Wolf Sif, and have fought alongside her. I have killed her five times across PC and Xbox 360, and the last was the one that mattered. With other Dark Souls bosses, I enjoy Summoning other players to help. But never with Sif. The fight is one that saddens me. It is a duel to be savoured, a consummation devoutly to be wished. Even the first time, before knowing much at all about Dark Souls, there was something special about Sif (the wolf's gender is up for debate, incidentally). I reviewed the game back in the day, and so was playin…
- Have you ever gone to great lengths to save an NPC? - 6 September 2021
Spoiler warnings for Mass Effect 2. I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness. Anyway, she melted. In fact, most of my crew died in that final mission, but Kelly was the first, melting down into flesh chowder in a giant frosted glass tube. Afterwards I read that the only way to save everyone was to max out your relationship stats, upgrade your ship to the nth degree, and hightail it over to the suicide mission the moment you can. R…
- Dark Souls 2 player beats the game without talking to anyone - 15 July 2021
It's not until you see someone decide to forgo something like talking to people that you realise how much you rely on it. One player decided to beat Dark Souls 2 while staying silent in-game, waiving levelling up, shopping, upgrades, repairs, or Estus Flasks as they went. Content creator Ymfah's latest video features some impressive boss fights that offer little leeway for them to get hit, though it's the goofs I'm keener on. Sometimes starting a boss fight without talking to them requires you to simply run up to them and bop them on the head with a club though other times, Ymfah has to think on their feet. The Dark Souls 2 player took questions about the run over on Reddit , explaining to one person that item breaks were often unplanned, though most of the run went pretty smoothly. "I was not sure if the Shrine of Winter would open without lighting all four first bonfires since Aldia p…
- Hundreds of people are competing to finish Dark Souls without being hit - 22 July 2020
Beating the final boss of a Dark Souls game can be an overwhelming experience. You reflect on your journey, the countless hours and failed attempts that led you to this moment, and a wave of emotion rolls over you. The Twitch channel of Eric “McRaptor” Harper was host to a litany of these moments during the recent “Souls-4-Souls” (SFS) charity tournament that ran in late April. When you think of competitive gaming tournaments, Dark Souls probably doesn’t spring to mind. However, SFS featured 25 challenge runners racing through Soulsborne games as quickly as possible whilst trying to take zero hits. Thousands tuned in to watch. (more…)
- Five of the Best: Game Over screens - 29 May 2020
Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more. Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now! Today's Five of the Best is... Read more
- Modder Superior Dark Souls Trilogy Remixed - 3 February 2020
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. Dark Souls modders are forged in the flames of adversity. While mostly limited to technical improvements (such as Durante’s fixes for the wonky original PC port) and small texture packs, the past few years have brought about a whole new genre of Souls mods for all three games. While limited in what can be added to the trilogy (though breakthroughs are being made on that front, too), it turns out that by creatively rearranging what’s already there, you can get what feels almost like a new game. Today, we take a peek at a bundle of B-Side adventures across the entire series. (more…)
- Tough Love: On Dark Souls' Difficulty - 7 December 2019
You Died: The Dark Souls Companion is one of the great gaming books of the last few years - it's passionate, perceptive and wonderfully partisan. (We should also mention that it's the work of two friends of Eurogamer, Keza MacDonald and Jason Killingsworth.) Killingsworth is currently running a Kickstarter campaign to produce a beautiful hardback version of the book, which will include a new chapter. He's kindly allowed us to publish this extract as a taster. Dark Souls' most obvious trait also happens to be its least interesting; fixating on 'gosh, this game's hard' seems a bit obvious when we could be talking about its themes, its lore, its fascinating game design. Dark Souls is more than a Tough Mudder challenge for the couch-bound. But Dark Souls' difficulty is also inescapable and, rightly or wrongly, it's what the game is most famous for. Ask players for their recollections, and t…
- Games of the Decade: Dark Souls is the cold at the heart of everything - 25 November 2019
To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive , and read about our thinking about it in an editor's blog . What I remember most about Dark Souls is the cold. This is impossible, of course, and may seem to fly in the face of the game's most celebrated maxim - is not Dark Souls the game that commands us to praise the sun? Nonetheless, eight years since From Software's Gothic labyrinth of an RPG overturned an entire industry's notions of challenge and myth-making, everything I love and dread about the game seems to resolve itself into a question of temperature. The huddled damp of Firelink Shrine. The shivering darkness of New Londo. The ashpiles of the Kiln, where long-ago-melted iron pillars stream sideways like windblown icicles. Even Anor Londo, the heavenly…
- Eight years after release, Dark Souls modders figure out how to make custom maps - 5 November 2019
It might be surprising, but until this point it's been pretty much impossible to import a custom map into the original Dark Souls. According to Souls modders, the closest you could get was importing maps from Demon's Souls - and while modders have worked on custom maps for some time, problems with the specific file format used for collision detection in Dark Souls 1 meant that progress was stalled. Until now, that is, as several modders have figured out a way to import working custom maps into the game. As explained by modder Zullie , progress began in earnest when modder Meowmaritus created a tool to import models , but without collision detection (in layman's terms, the physics required to make things actually solid). The next step was carried out by modder Horkrux , who recently developed a way to create collision maps. Read more
- Watch us play 21 games from the last 20 years - 6 September 2019
OK, so I know Eurogamer's actual birthday was two days ago , but as is our style, the Eurogamer video team is once again Late to the (birthday) Party. Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as part of our Late to the Party series. During that time we've shared our love (and/or hatred) for over one hundred and fifty different games and thanks to this, we've been able to make a compilation episode of LTTP that features one game from every year that Eurogamer has been alive. In this video, Aoife, Zoe and I are joined by some friendly video team faces from the past (who?!) as we play our way through the 20 years worth of games, including 1999's Dino Crisis, 2006's Gears of War and 2017's PlayerUnknown's Battlegrounds. Basically, if you want a healthy dose of nostalgia (or just want to feel rather old) this…
- Developers and industry legends on the games that defined the last 20 years - 5 September 2019
As Eurogamer turns 20, we thought, you know what? It's not all about us. It's also about the developers, the people behind the virtual magic that inspired the creation of Eurogamer two decades ago. Without the developers, we wouldn't be here. And so, we thought we'd ask a few of them (20, in fact!) to pick the games that defined the last 20 years, and see what would come of it. We approached a broad range of people, from top executives and legendary talent to tiny indies. We asked them to pick a game that defined the last 20 years, but left it up to them to interpret the question. It could be a game that defined the industry, that meant a lot to them professionally or personally, or is just a favourite. We're delighted with the responses (thank you to everyone who contributed!). There's some fantastic insight here, super cool anecdotes and the odd surprising choice. We hope you enjoy it…
- Meet the mind behind the first Dark Souls mega-mod - 19 March 2019
It might seem strange to frame it this way, but the act of modifying your favourite game is tantamount to admitting it could've been just a bit better: that maybe the developers should have taken a turkey baster to the gloopy Blood Soldiers of Un-Garth, that the instant-kill spike trap right before the save point was perhaps just a bit too punitive. It's ironic it takes an ardent superfan to recognise the true flaws in a work, no matter how great - it's only by fully internalising where the brilliant design shines through that you can recognise the dusty corners that could use a bit more illumination. Of course, mods can never truly complete even the most flawed games, at least if we hold the creator's original vision as the blueprint - the modder's own voice adds to the experience, editing and compensating and harmonising in a way that might be more pleasant than the original, but irre…
- Huge and ambitious Dark Souls 1 mod reimagines and expands FromSoftware's masterpiece - 5 January 2019
A new and ambitious mod for Dark Souls 1 has reignited the game's community after surprise-launching this week. Dark Souls: Daughters of Ash is Dark Souls re-imagined and massively expanded, according to its lone creator. Redditor Grimrukh said they spent over 1000 hours over the course of 2017 and 2018 building the mod for Dark Souls: Prepare to Die Edition on PC. Read more…
- A guide to loving Berserk, the manga inspiration for the Souls games - 3 January 2019
A Panel Shaped Screen is a monthly column where Giada Zavarise explores how comics and video games inspire each other. This week she wants you to try Berserk, a manga inspiration for Dark Souls You might have heard of Berserk already. A few people have pointed out the similarities between Hidetaka Miyazaki s Souls series and the manga Berserk. Perhaps you ve even gotten curious, toyed with the idea of getting into it, but without a clear idea of where to start. Or perhaps you got the impression that Berserk is not for you. You may have heard Berserk is filled with violence, sexual assault, gore, grim characters and questionable content. And for the most part, you would be right. But at its core, Berserk is about love. (more…)
- An ode to video game doors - 11 December 2018
It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs. And yet, the fundamental nature of doors that makes them seem so mundane also imbues them with a kind of magic. How do I open it? And what could be behind it? A good door is a locus of challenge and mystery; mystery that could give way to delight, wonder, or even a good scare. A good door is a teasing paradox that does everything in its power to entice and invite, but also puts up a decent effort to keep you out, at least long enough to intrigue and fire up your imagination. Some games highlight the versa…
- Playing today's games in a thousand years - 22 September 2018
Ask a young adult today what a floppy disk is and you'll likely earn puzzled silence. To them, they are ancient artefacts. Demonstrate an "old" game (say, from around 2000) to a kid today, and they might look at it with disbelieving curiosity. Did games really look like that, once upon a time, in the unfathomable recesses of antiquity? Similarly, to me, 30 years old, games of the early 90s (and the machines that run them) already exude a certain alien primitivity. Revisiting them several decades after their prime with a historian's curiosity is as fascinating as it is frustrating: it's easy to bounce off old games and their archaic workings. The advance and change of technology is rapid, and, as many have pointed out, presents daunting problems regarding the preservation of older games. But there are other issues that may be less urgent, issues that are just as real. Let's assume for th…