- Beta: Co-op Multiplayer - 29 June 2026
Hello Monster Tamers and Farmers! After a gruelling half year of work, online co-op multiplayer is available in Beta! This is a soft beta launch to ensure that all the systems are functioning properly. Please let me know if you wish to be part of the tests! Steam Beta Password: MultiplayerTestYou can reach out on Discord: https://discord.gg/Cd2U3EQdgV Email: [email protected]
- Quick Stash + Changes - 8 June 2026
EA Patch - .80606 Newest update with bug fixes, balancing and a few QOL features. I feel were getting close to bug free (fingers crossed) finally and with that, I can focus on larger features. For anyone on controllers, let me know how the previous update feels now and if you find any other issues. That is still priority for me. --- Features ---- Quick stash button added to inventory that automatically deposits like items into nearby chests- Change password menu and button in "General Settings" to access it when signed in --- Other Changes ---- Hotbar buttons now have little selection image over them for readability- Initial map menu zoomed out to see entire world- Fishing life skill EXP can now only be obtained if a fish actually nibbled- More hints and lore added to sleeping fader- Tool tips added to some buttons- Large wall decorations can no longer be placed on top part of walls in…
- EA Update: Massive Controller and UI fixes - 26 May 2026
Hello Monster Tamers and Farmers! It has been a few weeks since the last update and a very busy one at that. I wanted to address the concerns over the controller issues in depth. Along with this, you may notice a change in the UI and scaling for most menus. Since Chronomon is multi-platform, it was absolutely necessary to make sure that any screen from phones -> tablets -> Ultra wide screen monitors etc looked good and scaled properly. This is in preperation with hopefully some upcoming good news... We may be porting to consoles soon! From here on out, I'll be focusing my time on completing the relationships and marriage feature as well as some light Co-op multiplayer. Thanks again everyone for supporting this tiny 1 man studio! Changelog--- Features --- Twist button added to player editor menuShops now sell all items available in the same dayNew Items: Chain link fences (sold at ViceVa…
- EA Update .80587 - Idle Animations, bug fixes and more - 4 May 2026
EA Patch - .80587 Hello Monster Tamer and Farmers! From the previous update, I have decided to dedicate all time to squash bugs in preperation for 1.0. The last update provided me a way to view silent bugs that may not be seen by you or myself and of which were likely causing more prominent "Ghost Bugs". This latest update will handle quite a few of those silent bugs. In addition, a few new things were added! The world felt a bit "unmoving" so NPCs will now have idle animations! Nothing fancy but a bit of love to get them up and moving. In addition, a nursery was added to Fenland forest for A. A means to choose what trees grow on your farm and B. A way to finish out Umbra Wilds build area for those that did not have the seed types needed. Change Log --- Features --- Nursery added to Fenland forest to purchase tree seeds --- Other Changes --- NPC idle animations addedIncreased chance to…
- EA Update .8058 Bug Fixes / ChangeLog - 23 April 2026
EA Update .8058(x)Monster Tamers and Farmers! We are getting closer to the 1.0 update and just around the corner is the 1 year launch anniversary. We have come so far and still so much work to do! Planned features Features that made it in this update Umbra Wilds - Island exploration is now available! You can begin the quest speaking to a new camp located south of Palmshore. This will begin your journey to create a boat that will be available in your boathouse (once you upgrade it) and include quite a few things! 4 new Monsters (Nephlume, Nephlord, Wyrmie, Mantiraith)3 large maps to explore5 new build areasAntique decoration set (Bed, chair, couch, multiple tables, wall art and much more)Fossil Museum - Scattered around the world will be areas that you can now dig up with your shovel giving you valuable fossils. These fossils can be given to a new town build area in Fenland Village once…
- Chronomon - Upcoming Updates - 22 March 2026
Hello Monster Tamers and Farmers! Due to the overwhelming negative reviews recently with the controls, I have temporarily removed controller support from the store page. The game will still allow controllers but to save face, I can't confidently say it is a feature. The latest patch will address the long requested a/b swap along with other known issues. Rest assured I am on the scene to fix everything else in hopes to redeem the latest reviews. If you see anything or wish to help out in testing, either respond to this event, join the discord (https://discord.gg/Cd2U3EQdgV) or email me at [email protected] I will continue pushing out updates until we get to 1.0 and thank you again for the support! EA Update .8055 - In-Progress --- Controller ---- A/B on controller officially set to default pattern for accept/close- Actions sometimes acting twice with one click- Safe area set a…
- EA .8049 Fishing Channel + Fixes - 25 February 2026
Update .8049! Fishing Channel && Bug Fixes There were a few rare but important bugs to address so this patch was pushed out to address them. I want to also address a few controller issues where a/b for dialog advancing are swapped. For anyone with the issue, disabling auto steam input in the controller settings before starting the game will fix this. The next update will have this automatically handled as well. I'm amazed after a year since EA launched that bugs are still popping up. Good news is they are on the rarer side and will be addressed like any monster tamer; Full force. --- Upcoming Features ---We have a few features that I planned for 1.0! I will be working on them over the coming weeks. Boathouse Island Exploration The boathouse will soon transport you to a faraway island, ripe with new opportunities and hours of exploration and fun. Multiple new maps to explore including a…
- Chronomon EA .8040 Price Reduction And Update - 11 February 2026
Hello Monster Tamers and Farmers! The time has come for the massive pre-1.0 release (just to double check compatibility and bugs). With this update comes quite a few changes. Price Reduction: Steam: $14.99usd -> $9.99usd Mobile Android/Apple: $9.99usd -> Free to try and $4.99 unlock full game The reason for the price drop is to stay competitive (but let's be honest, there are a ton of AMAZING games for $15) and I felt although Chronomon has a ton of content, that it was only fair for the price to reflect the experience. On another note, Chronomon has not done that well in terms of sales, the customer is always right and with the reduction i'm hoping more people will give it a try. Current News:Multiplayer -I would like to be as transperant as possible. I have spent the last few months working on the live multi-player. It still needs more work but in reality, I'm not sure that adding it…
- 1.0 Co-op Multiplayer - 10 November 2025
Upcoming 1.0 News Update! MultiplayerOriginally I was going to wait until after 1.0 to see if it was well recieved... but have considered that it has to have Co-op online multiplayer! Without a doubt. Development for this is going to be rough and take a while but I wanted to keep everyone up to date from the last update put out. The current progress in supporting multiplayer is as follows; Players can join and leave. Join codes are given to the host. All farm data is transferred over and spawned in. Movement and object interaction works. There are a few things that will need more time as they are significantly more complex. The monsters have such a deep AI that they are causing issues. Fret not, I will get it down perfectly. NPCs and cutscenes will also cause some headaches. Build AreasAlong with the other features previously shown, the map will now be filled with areas that you can hel…
- Preparing for 1.0! - 16 October 2025
Hello Farmers and Monster Tamers! Release Date: TBD but very likely this year and sooner rather than laterYou may have noticed that updates are coming out less frequently. We have begun focusing on larger, feature rich content now that most of the issues have been ironed out. I wanted to take a moment and let you know what we have going on as we prepare for the 1.0 Full launch! Xbox Release - We have officially been approved to release on our first console! Controller and UI ChangesMassive changes happened on the controller front in a ninja update. We have heard the communities concerns and made sweeping changes to QOL for the UI and ensuring a modern control scheme (Cough... A/B changes). The 1.0 update will come with more fixes and changes ensuring our Steam Deck and controller users are comfortable. Modern UI Help Hints To assist in know what you can do, a mini UI pop-up will appear…
- EA .8025 Gym Time - 4 September 2025
Early Access .8025--- Features --- Training Equipment: Treadmill (Move Speed), Training Dummy (Stamina), Salt Stone (Max hunger)Vicevale gym shop to sell above equipmentOutfit sets grant buffs (Shown in wardrobe menu and shop) --- Balancing --- All base monster's HP increased by 10Base stat changes for the following: Pyrlingua, Incheon, Vemeon (all evos), Bansheet, Branchus, Snarpina, Vefudgeraptor, Creamadame, Artiknight, Drastaroid, Snackbot, All legends, Amoeboss and all slime element evolutions --- Other Changes --- Mr. Lift gym counter schdule moved in front of vending machineExit "use item on monster" button moved to stop overlap with item info pop upItems dropped always move towards player nowIncreased size of achievement list objectsMax energy/hunger and move speed added to monster info menuRare Gigaguin idle animation eyebrows sprite issuesPlayer pupils on leaderboards change i…
- EA Patch .8023 - 20 August 2025
Early Access .8023 Released --- Features --- Side Quests Added: Ca'raijyn, Tariq, Lyra, Keith --- Other Changes --- Item info pop-up moved to left side of screen to for sure not cover the hotbarCrop tiles now blocked from having debris grow on them dailyChanged move swap menu discard/confirm button to be more obviousPlayer pupils now change in the player info menu --- Bugs --- Farm mon teleporting outside buildings if not the barnPVP loading into a black screen in any match styleNice map monsters sometimes not where they are supposed to be (in walls or void)Veyrin meetup cutscene in 3rd town not activatingLevel 100+ mine rooms sometimes not removing all FOWAnimation and soft lock issues with mining town elevatorTariq, Keith schedule path wrongCan't remove item from sell chest on farm sometimesNo night monsters spawning in South Farm 1Missing collisions in Chillspire on fireplacesButterf…
- EA Patch .8021 - 13 August 2025
Early Access .8022 Small patch today to fix a few long lived bugs but most importantly, add in quick tap/click to turn. Don't ask how this wasn't in. I hope it helps!--- Features --- Quick Tap/click to turn playerSchedule additions: Clover,Side quests added for: Scotty, Mr. Lift, Clover, Hopper, Crafty, Faye --- Other Changes --- Inventory button slots size increasedPlayer pupils will now only change color instead of the whole eyeTurn delay settings buttonFishing and finish crafting items dropped auto move to playerHovering over hearts show exact friendship amountHovering over Imprint borders show tree type (Attack, Defense, Support) --- Bugs --- Inventory items sometimes going invisible when dragging or swappingL2/Shift button not working sometimesMonster skill buttons staying open if entering turn-based battle
- EA Patch .8021 - 11 August 2025
Early Access .8021 Previous updates broke the auto-sign in for online accounts. I have added a new button in the settings menu (other) that will let you link your local data back up to that account. Be sure to be in the game before doing this, the save afterwards to get the data back up to recent. Let me know if you have any questions or issues! --- Other Changes ---- Max level monsters are no longer included in the EXP share- Meet Isabella first cutscene can be activated in other schedules now - Added "Re-Link" account button to settings menu- Fishing items automatically move to player now- Item info pop up no longer shows when dragging (to keep off hotbar) --- Bugs ---- Settings save/load issue causing cloud load issues- First game run though, monsters will not work on the farm, just walk around- Missing tile in Camillia allowing void walk- Long trainer names not fitting in VS screen-…
- EA Update .8019 Translations - 7 August 2025
Early Access .8018 This update may seem a bit smaller but translations are no joke of a feature to implement. Note* These translations were not professionally done. Because of the massive amount of text in game, I was not able to financially handle it. For this I apologize. I have a few discord users helping comb through the translations, if anyone has any issues, wants too help please don't hesitate too reach out and I'll get them fixed! --- Features ---- Translations (Simplified Chinese, English, French, German, Japanese, Korean, Portuguese, Russia, Spanish) --- Other Changes ---- All plots created have a chance to give worms (not just the center 1) with shovel upgraded- Worm chance increased from 5% to 10% when using shovel- Tutorial quests : Find bait, Fishing, Fish grinder, Firepit cooking, Heal w/ Items- "Grind All" button added to grinder- PVP points given when winning clamped to…
- EA Update .8015 - 29 July 2025
Early Access .8015 --- Features --- ViceVale Festival - Neon LightsVicevale NPCs extra schedulesNeon Nexus arcade mini games (Breezeke Blitz, Incheon Slither, Scorch Squadron)Quick sign-in button added to cloud loadingAuto deposit/withdraw all items button for inventoriesChillspire Build Level 2 - Move Relearning house --- Other Changes --- Massive pathfinding overhaul for farm monsters increasing performance, battery life and stopping intermittent lagFarm monsters can now work while in any buildingHot bar will always clamp to right side of screen when opening inventoryRottato evolution line rare color changed from green -> purpleAdded 2 more shop NPCs to Chillspire (to stop confusion on where to interact)Town builds now require creds on top of materialsMap fixes in Vicevale and nexusSpecia shops can now accept items as a currencyFarm monsters can now be walked over while followingSligh…
- EA Update .8013 - 18 July 2025
Early Access .8013 --- Features --- Town festivals (Camilla - Founders Day)New Palmshore town build - Flea Market (Including expanded town and buildings) with 2 new shopsCamillia NPCs schedules upgrade (Rain, Weekend), quests added and new cutscenes --- Other Changes --- Auto-Rotation for landscape left/right in mobile addedAuto-Sort now combines like itemsJunk items get a fun catch dialogAchievement icon changed : Skills & RanchingAchievements fixed: Fishing fervor, Defcon, Support Master, Elemental Guru, Aquatic Monsters, Contractor, Expert Tamer, In the rough, Mayor's Right Hand, Quest Quencher, Raider Rumble, Rancher, Ranch Hand, Element House, Skill Arbitor, Skill Novice, Tactician, Whoa Bro, Move Maestro, All buildings Achs, Alchemist, Sommelier, Taste Tester, You can cook, Swap Fest, Waterhorse, ApplesBreezeke hit box too large (Can't walk above them)Silos now process grass -> ha…
- EA Update .8011 - 9 July 2025
Early Access .8011 --- Features --- Chillspire dungeon addedTrash cans now permanently allow you to throw away itemsPlayer can now add grass to silo (Instead of just monsters) --- Other Changes --- Unity project upgrade from 2021 -> Unity 6Game launch speeds increased by 25%Decreased storage requirementsMobile battery usage decreased by 15%Performance speeds increased 10-45%Android SDK 35 targeted (New google requirements)Inn costs increased - Heal monster party while sleeping at inns nowSkill names fixed, Exoskeleton and Vampire BiteRare monster palette changes + evolution line - Mandeblite, Blobby(s), Artiknife, LognawFish weights now show in info box top/center when clicking items --- Balancing --- Water damaged to Electric from 2x -> 1x --- Control Fixes --- Unable to open main menu after exiting the monster storagePassport menu issues moving through each NPCShift/L2 not always work…
- PVP Update .8010 - 5 July 2025
Early Access .8010 --- Features --- Online PVP (Assign defense team, 1v1, 3v3, 6v6) Moved to VicevalePVP LeaderboardsMultiple town constructions in progress, Vicevale added. --- Other Changes --- MonPC added to Solaris online centerSolaris map fixed walkable wall tileSell amount shown on item infos while in sell chestAdded settings option to remove hold/drag to move decorationsWalking behind daycare counter in Palmshore now possibleQuest items needed keep aspect ratio in menu nowRecipes changed : Octopus StirfryObjects can't be dragged while not in free roam stateMonster EXP now shows as max when maxed out levelMill ready items now drop when breaking itShrapnel skill has wrong name (Metal Maelstorm)Repair building name added to job boardMine boss level monsters levels changed (5 + level) and monster typesMine treasure chests guaranteed to give items nowCode added to handle out of versio…
- EA Update .8009 - 25 June 2025
Early Access .8009 As promised we are diving into deeper, more meaningful features! This update contains a crucial features, The online friend system, that will be needed for more multiplayer features in the future. --- Features ---- Friend System: Add/Accept/Block and gift monsters/gift items- Click/Touch to interact with objects on screen. Farming objects will move the player as well- Piggy Bank - Purchase in Solaris and quest added for Krynth - Slider added to count selector --- Other Changes ---- Mail system setup to change player levels JIC for the bugzes- Count selector menu now moves with the hotbar position settings- Fishing in Camellia before finishing sewers missing text- MP items no longer heal all moves, only the one selected- Shark can no longer be caught with grasshoppers- Fishing junk no longer has a quality/weight- Cliff jumps added to Fen Crossroads to navigate south fr…