- Update 0.79 - 30 September 2026
Pardon the delay in updates; I've been working multiple jobs over the past year to make ends meet. We've been pushing builds to the testing branch the whole time, and 0.79 brings all of that to the main branch at once.Merk Mayhem is playable solo now. Pick a mode and a map, set the match size, and bots fill the empty seats. Nineteen modes, two maps, sixteen guns, and Firefight, a PvE survival mode. MAJOR UPDATE v0.79Bots & Solo PlaySolo play added: pick a mode and a map, set the match size, and bots fill the rest.Match size counts you: six default, twelve ceiling in most modes.Bots play the objective: points, flags, the King, carriers and the Mark.Bot matches count toward stats and achievements; bots never enter Ranked.Matches return to the lobby; map, mode and bot count stick.Bots navigate both maps, sprint, wall run, only chase what they can see, and only shoot inside their gun's rang…
- Update 0.20 - 9 June 2025
Patch v0.20Bot ImprovementsAdded bullet inaccuracy scaling to bots for more balanced firefights.Fixed bot auto-balancing logic when using "Up To N Bots" setting.Visual & UI FixesFixed Niagara color coding, enemy and ally effects now display correctly.Loadout menu now correctly displays your equipped weapon when selecting mods, instead of defaulting to the Assault Rifle.Combat AdjustmentsThrowing Knife Aim Assist added: a distance-based aim assist cone improves targeting on close-range throws. The closer the enemy, the stronger the correction.Map FixesResort: Corrected various texture issues.Content RemovalFully removed Plasma Protocol content:Weapons: Charge Rifle, Sticky LauncherAbilities: Plasmatic Shields, Plasma Mine, Warp BladeThese will return with the full Plasma Protocol Update this Summer.Control the Chaos. Master the Mayhem.
- April Update (v0.19) - 1 May 2025
Major Update – v0.19 Implemented base AI bots for custom matches. "Up to N Bots" allows bots to populate matches until players join. Bot Mechanics will continue to be fleshed out and will soon adapt loadouts and swap weapons based on player choices. Map Progress: Cliffside – Nearly finalized Resort – Implemented and Nearly Finalized Fixes and Improvements Fixed player spawn bugs and mode-related stability issues. Fixed reload animation glitches across multiple weapons. Fixed a bug causing the crosshair to disappear on weapon swap. Added customizable audio settings. Optimized Toxin Grenade visual effect for improved performance. Control the Chaos. Master the Mayhem.
- Upcoming April Update! - 5 April 2025
We've got an exciting update coming your way this April! Here's a quick look at what's new and what's changing: New Map: Azure Isle Experience intense battles set in a luxurious modern resort on a secluded island. This stunning cliffside location features sleek architecture, open terraces, large pools, and plenty of palm trees, perfect for thrilling encounters at every corner! Key Bug Fixes and Improvements: UI Color Preferences: Fixed an issue where your selected UI colors weren't saving properly. Bot Issues: We're actively working on a fix for bots standing idle after respawn before we push this update. Expect this in 1-2 weeks. Spawn & Mode Stability: Fixed player spawn issues and mode-related bugs. Reload & Weapon Handling: Addressed multiple reload animation glitches. Crosshair Visibility: Corrected a bug causing the crosshair to disappear when swapping weapons. Audio Settings: Add…
- Merk Mayhem is Going Paid This Friday! - 26 March 2025
As we move from free to paid Early Access this Friday at 12:00 PM EDT, we've got some exciting updates and questions for you: We're making this shift because we firmly believe in a fair and player-friendly model. We don't support aggressive Games as a Service monetization. There will never be paid season passes or pay-to-win elements, and If we ever introduce premium currency, it will always be earnable in-game in a fair, rewarding, and player-focused way. Bots Are Almost Here!: Bots are working smoothly and are currently being fine-tuned. We're targeting full, seamless integration by the end of April. How excited are you to try them out? Bug Fixes Galore: Thanks to your awesome feedback, we've crushed a bunch of bugs, but don't stop there! Keep sending your reports our way, and expect another patch with even more fixes in the coming days. Maps Update: On Friday, you'll dive into two fu…
- Update 0.18 - 10 March 2025
New Weapons Charge Rifle (Temporary) Experimental burst rifle with a brief charge-up time. No damage drop-off, but features ADS recoil. Uses a battery system, requires pickups instead of reloads. Note: This weapon will be removed in the vanilla launch. R4 Shotgun 4-round revolver shotgun as a powerful secondary option. 4 pellets per shot, optimal at close range. Dumps the magazine on reload. UI/UX Loadouts are now selectable upon loading into a match and will be applied when you spawn. Cliffside has been temporarily removed from the match settings menu. Bug Fixes Player nametags should now appear correctly. Enhanced Reload + Military Expert now correctly speeds up weapon reload animations. Poison now deals damage as intended. Warp Blade teleport no longer recalls old knife locations. Loadout abilities now apply correctly in Hotel Elysium. Throwing Knife aim assist slightly improved. Sti…
- Patch Notes for 2/20/2025 - 20 February 2025
- Fixed a bug where you could mantle through ceilings - The Extended Mag mod at Level 3 now guarantees at least 1 extra round for all weapons, including Launchers, Revolvers, DBS (Double Barrel Slug), and the Heavy Sniper.
- Patch Notes for 2/12/25 - 12 February 2025
- Added Color Coded Niagara Explosive Smoke effect to Blast Pipe - Increased Max Poison Stack to 5 and slightly buffed tick rate
- Patch Notes for 2/11 - 11 February 2025
- Added Emissive Colors and Textures to Blast Pipe and added a visible laser for better target acquisition.
- Patch Notes for 2/8 - 8 February 2025
- Fixed Kill Z being too high in Canyon WhiteBox
- Patch Notes for 2/7/25 - 7 February 2025
- Slightly buffed aim assist for Burst Rifle - Added slight aim assist to Revolver
- Update 0.17 - 4 February 2025
New Weapons Heavy SMG High-caliber submachine gun designed for mid-range engagements. Fires slower than traditional SMGs, trading rate of fire for increased damage per shot and improved stability. Best for controlled bursts and consistent TTK at medium range. Double Barrel Slug Shotgun Hard-hitting precision shotgun firing slug rounds. High damage per shot, rewarding accuracy and fast follow-ups. Sticky Launcher (Temporary) Experimental launcher firing explosive adhesive grenades that stick to surfaces before detonating. Note: This weapon will be removed in the vanilla launch. Weapon Mods Shattercaps Mod → Replaced by Piercing Rounds Mod Bullets now penetrate walls and enemies, with diminishing damage after penetration. Mod Tier Scaling: Tier I: Penetrates one wall OR one enemy (50% damage after penetration). Tier II: Penetrates one wall AND up to two enemies (better damage retention).…
- Merk Mayhem Developer Update - 2 February 2025
We’re currently focused on debugging and optimizing core systems to improve stability and performance. Additionally, in response to community feedback regarding empty lobbies, we have begun developing bots to fill matches until real players join, ensuring a more consistent gameplay experience. While we haven’t released a public update in a while, we’ve introduced work-in-progress maps and weapons for testing. These additions will help us gather valuable data and refine content before full integration. We greatly appreciate your continued support—please keep bug reports coming! Every piece of feedback helps us refine and improve the game. Thank you for being part of this journey as we work toward a more polished experience in preparation for late March. Expect further updates soon.
- Free-to-Paid Transition! - 21 January 2025
As Merk Mayhem approaches its first anniversary in Early Access, we’re excited to celebrate this milestone with a look back at what’s live and a preview of the thrilling updates on the horizon. This Spring, we’ll also be making an important change: transitioning from Free-to-Play to a one-time price of $4.99 on March 28th. What’s Live Now Thanks to your incredible support, Merk Mayhem has grown into a dynamic multiplayer FPS. Here’s what you can jump into today: Game Modes: Team Deathmatch (TDM) delivers fast-paced, squad-based action. Weapons: A robust arsenal featuring SMGs, ARs, Shotguns, Marksman Rifles, and Sidearms, giving you the tools to dominate every engagement. Abilities: A balanced roster of 21 tactical, lethal, and passive abilities to suit every playstyle. Weapon Mods: 7 unique mods you can level up to give your guns the edge in battle! Coming in Spring 2025 The main branc…
- Update 0.16 - 15 December 2024
UI/UX Weapon-specific kill feed icons have been implemented, along with a new precision icon for headshot kills. Gamemodes Team Deathmatch is now live and selectable in lobbies! Default Settings: 50 Kills 12 Minutes Multiplayer Features Lobbies: A simple lobby system streamlines hosting with customizable settings: Server Name Server Visibility Map Selection Player Count Game Mode Steam Invites: Easily join friends in matches through Steam, regardless of server visibility.
- Update 0.15 - 14 November 2024
Update 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements! Combat: Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates. Currencies & Economy: An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks. Credits: Primary in-game currency earned through play. . Points are earned through gameplay via kills, assists, damage, and more! Use: Convert to Merits and Marks. Conversion: 25 Credits = 1 Merit, 100 Credits = 1 Mark. Merits: General currency earned by leveling up and performing well with weapons. Use: Unlock weapons, mods, abilities, and combat kits. Conversion: 4 Merits = 1 Mark. Price Breakdown: Primary Weapons = 7 Merits Mods = 3 Merits Abilities = 5 Merits Secondary Weapons = 3 Merits Combat Kits = 5 Merits Marks: Premium, cosmetic-only curre…
- Updates 0.13 & 0.14 - 24 October 2024
Aim Assist Implemented mild bullet magnetism for Assault Rifles, Shotguns, SMGs, and select sidearms. UI/UX Players can now toggle between locked and unlocked weapon swaps: Locked: Pressing “1” equips your primary, pressing “2” equips your secondary Unlocked: Pressing “1” or “2” swaps weapons. Killfeed now also shows the assisting player if applicable. Weapon Mods Magazine Extension Tier I: Increases magazine capacity by 10% (rounding down). Tier II: Adds another 10% (20% total, rounding down). Tier III: 30% total magazine capacity increase (rounding up). Condenser Barrel Tier I: Increases Range by 10% Tier II: Adds another 10% (20% total). Tier III: 30% total Range increase. Shatter Caps: Converts rounds into explosive projectiles at the cost of base damage. 50% direct hit damage and 40% AoE damage. No AoE dropoff at range. Tier I: 0.5-meter splash damage radius. Tier II: 1-meter splas…
- Update 0.12 - 5 September 2024
Weapon Tuning Burst Rifle Increased base damage Lowered headshot multiplier Auto Shotgun Slightly lowered rate of fire Slightly increased base damage Revolver Lowered base damage and headshot multiplier These changes are retroactively reflected on the website changelog. Combat Rating: Implemented a lifetime combat rating for players that is calculated based on kills, deaths, assists, and time played in seconds. The combat rating can be seen on steam leaderboards and on the in-game scoreboard and is calculated as: https://images.squarespace-cdn.com/content/v1/6541210b2084f9329a587716/4e9ff472-ecd2-42ca-901f-f12a9a6ff3c2/Screenshot+2024-09-05+102502.jpg?format=2500w Weapon Mods: Weapons can apply one mod at level 5 and two at level 20, mods also level up after 100, 250, and 500 kills. Implemented 4 of 7 mods so far: Radar Link Tier I: Extends radar range by 10%. Tier II: Increases ping fr…
- Merk'd Monday! - 2 September 2024
Join us tonight at 9:00 PM ET to play some Merk Mayhem with the community! We'll be testing the unlock system and weapon/ability balance! RSVP via our discord event, join our server here: https://discord.gg/Z8puhpyeaD
- Update 0.11 - 19 August 2024
Merk Mayhem Update 0.11 AUG 19 We’re rolling out some significant enhancements and new features in this update, focusing on unlockable content, new weapons, and a refined progression system. Weapons: Implemented Revolver Stats Overview: Fire Rate: 130 RPM Magazine: 6 rounds Damage: 88 Body, 124 Head TTK: 0.46 - 0.92 seconds Implemented Auto Shotgun Stats Overview: Fire Rate: 288 RPM Magazine: 10 Rounds Damage: 60 Body, 90 Head (12 Pellets) TTK: 0.42 - 0.83 seconds (Body), 0.21 - 0.42 seconds (Head) Implemented Burst Rifle Stats Overview: ADS: 1.7x Fire Rate: 180 Bursts per Minute Magazine: 36 rounds (3 rounds per burst) Damage: 18 Body, 30 Head TTK: 0.67 - 1.33 seconds (Body), 0.33 - 0.67 seconds (Head) Progression: Ability Unlocks: Stock: Stim, Frag Grenade, Solemn Sight 3 Level Up Tokens required for other abilities Combat Kit Unlocks: Stock: Hound 1 Level Up Token to unlock other kit…