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Into Samomor

Into Samomor Steam news

Sang Hendrix | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID2373890
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSang Hendrix

Into Samomor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2373890
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSang Hendrix
  • PublisherSang Hendrix
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Sang HendrixPublisher: Sang Hendrix

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Into Samomor Steam news

Into Samomor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo 2.6.0 - Adjustments to demo - 27 April 2025

    Hi players, It's been months since the last update, and I've worked hard all day to bring you this new demo version. I hope you enjoy a better experience with these changes! Increased the hitbox of The Parasite, making it easier to hit with the bow. Arrows now fire from the exact position where you aim your bow. Smoother boss and player movement. Slightly reduced wait time for using the bow and DNA vial, making them easier to use. Removed unnecessary dialogues for a more streamlined experience. Optimized performance for better gameplay. Removed all localization due to significant dialogue changes in the previous version. Only Vietnamese and English are now available. A special thanks to all translators who joined the Discord and volunteered to help with the project! Numerous backend improvements. Discord https://discord.com/invite/W4YJ7PrSe5

  • Devlog 14 - Fresh Sneak Peeks from the Game - 30 November 2024

    Hey everyone! I've been revisiting and re-drawing some work from years ago—super excited to share it with you! Check it out below: A Character Overhaul A Random Map Some Ability Recipes That’s all for now! Thank you for supporting the development—it truly means a lot. I'd love to hear what you think!

  • Devlog 13 - More overhauls! - 22 November 2024

    Hey everyone! I’m really excited to share some updates with you today. New Dialogue System I felt the old dialogue style was a bit outdated, so I gave it a fresh, modern look. Hopefully, it feels more engaging. Dynamic Weather Changes Weather is now more than just a backdrop—it’s unpredictable and can even be dangerous. I think this will add a layer of intensity to your travels, keeping you on your toes as you explore. More Side Quests The main quest is heavily story-driven, but I’m adding tons of side quests to expand the world. These smaller stories give you more freedom to dive into different aspects of the game’s lore and characters. Progress Update One ending still needs to be finalized, and there’s plenty of tweaking and polishing left to do. But progress is steady, and I’m working hard to bring everything together. That’s it for now! Thanks for following along with the developmen…

  • Demo 2.5.0 - A better demo - 3 November 2024

    Hi players, A new demo update has been released with some crazy changes. Please see below. 100% New Dialogues The dialogues have been reworked completely. Special thanks to An Airborne Cat for helping me with English issues. I'm confident the dialogue in this update is better, more natural, more fluid, and has more emotion attached to each character. Less Dialogue A lot of original dialogue has been removed. The demo, originally designed for a 15-minute play, can now probably be finished within 10 minutes. The good thing is that means you can try the combat quicker. Characters Show More Emotion Nope, Jack is still chill, but in this update, I've added some details that help with character development. Tutorial Boss Adjustment I got feedback about the boss fight being too long and that she had too much health. I reduced her health and added a minor move to ensure she isn't too easy to de…

  • Devlog 12 - New gifs and the state of the game - 29 October 2024

    Hey all, here are some new images I want to show you guys today. Quiver Whenever you equip a bow, you'll wear a quiver. New effects A lot of new abilities are in the work. Here's one of them. What do you think it'll do? 👀 New puzzles that only your dog can solve I feel like I've shown too much about the combat without showing you guys the story, the characters, and the puzzles. I'm adding more puzzles that only your dog can solve or require both to work together. Progression The game is about 90% complete, with only one story branch left to wrap up. I've been expanding it by adding more puzzles and areas, creating a bigger world filled with activities. You can explore anywhere without restrictions and reach certain areas in multiple ways, giving it a mini open-world feel. That's all for this devlog. Thank you for reading! 💋

  • Demo 2.4.0 - Character Customization and more - 24 October 2024

    Hi players, I'm excited to show you some big changes in this demo update. Character Customization You now have the option to customize your character at the beginning of the demo. Starter item After customization, you can choose one of many items which you can start the game with. Aim Assist When you attack, the character will auto-turn in the direction of the nearby enemy Mouse support On PC, you can attack with Mouse buttons. Left click for the left-handed weapon and right click for the right-handed one. Simplified intro The game's intro is basically the demo itself. I decided to simplify the storyline in the intro. In addition, some of the characters' dialogues have been changed or removed. Do you want to contribute ideas to the project? Visit my Discord and tell me about it! https://discord.com/invite/W4YJ7PrSe5

  • Demo 2.3.0 - Dialogues overhaul and plently of changes - 15 October 2024

    Hi players, A new update is here with many changes that I think will improve your experience in general with the demo. Please read the changelog below. - Reduced dialogue amount. - Completely changed the dialogues of Jack and Emma. - No more difficulty selection, the demo will auto-select easy mode. - Right before the boss fight, you'll be able to save the game. - Some minor improvements in the environment. - Fixed an issue related to "playtime" when opening the load scene. Note: Because the dialogues have changed, you guys might see the other languages aside from Vietnamese and English are not translated in some parts. This will be fixed in future updates. Do you want to contribute ideas to the project? Visit my Discord and tell me about it! https://discord.com/invite/W4YJ7PrSe5

  • Demo 2.2.3 - Bug fixes and a new feature - 11 October 2024

    In this update, new minor bugs are introduced so I can do more demo updates, and the old ones are fixed. If standing outside the forest for too long, you will no longer get a bunch of random errors such as missing files. A new feature that could help you have an easier time in combat is also introduced. Please go to Options > toggle on Auto face to nearby enemy. With this, I hope the control will slightly be easier. When you attack, the character will auto-target the nearest enemy. In the next update, I plan to nerf the intro boss to make it easier and remove the difficulty option at the beginning of the game. That's all for this update. Thank you guys for reading! :D Do you want to contribute ideas to the project? Visit my Discord and tell me about it! https://discord.com/invite/W4YJ7PrSe5

  • Devlog 11 - Bonfire - 9 October 2024

    Hey all, here's what's new today. Bonfire At a bonfire, you can sleep and wait till morning or night. At night, monsters are more dangerous but drop more rewards. New enemy What do you think of this? 👀 Weather update The game will change the color theme to grayish when it's raining. Progression I've finished 2 endings of the game. 1 ending remains. That's all for this devlog. Thank you for reading! 💋 Do you want to participate in the development of the game? Join us on our Discord. https://discord.com/invite/W4YJ7PrSe5

  • Devlog 10 - More news and possibly a new game mode - 2 October 2024

    1. No new GIF for today but 2 endings have been completed and I'm planning on creating a whole new game mode that focuses purely on combat, possibly it'll be a Roguelike gameplay. You'll venture from area to area and defeat bosses. Every time it's a new experience. What do you guys think of it? Would you like to try it? 2. Aside from the Roguelike game mode, I also want to implement a monster capture element. Can you win the game without capturing monsters? Yes, but now you have more options to play. I don't know which method I should use to capture the monsters yet, probably not by throwing balls, but in the meantime, if you have any idea, feel free to tell me via Discord or here. Do you want to participate in the development of the game? Join us on our Discord. https://discord.com/invite/W4YJ7PrSe5

  • Devlog 09 - Earthbending - 28 September 2024

    Behold, Earthbending right in the game. I'm thinking of creating abilities that resemble ATLA, and these abilities need you to do certain things to be useful. It kinda makes the game a bit harder as it's not automatic, but I believe the combat will be more interesting this way. The above one is a basic earthbending move, I think I'll need to watch the show again and see what the Melonlord does, then create more abilities. Feel free to join the Discord and give me some ideas xD. https://discord.com/invite/W4YJ7PrSe5

  • Demo 2.2.2 - Hot Fix - 27 September 2024

    This update should fix the crucial bug this_eventMap when you load a save file. Please update the game, it should work immediately. 🙏🏻 Do you want to contribute ideas to the project? Visit my Discord and tell me about it! https://discord.com/invite/W4YJ7PrSe5

  • Demo 2.2.1 - New languages Ukrainian, Turkish and bug fixes - 26 September 2024

    A new demo update has been released that brings you a better experience and new languages! Below here is the list of changes. New Languages: Turkish and Ukrainian I want to send a special thanks to 💋team Arslingua Çeviri💋 for translating the demo into Turkish. I also want to thank 🙏🏻Grigorii 🙏🏻 for translating the demo into Ukrainian. Please change your demo language in the Options menu. New loading icon New title screen I've been keeping this art on my laptop for months without finishing it. Not wanting to further push it to the bottom of my to-do list, I decided to finalize it. I hope you guys will like this one, although it's lean toward an action vibe rather than a mystery vibe. New item notification Obtaining items will now show the item on top of the player. Performance Optimization The game's performance has been optimized further. Bugs Fix A lot of bugs have been fixed, in…

  • Devlog 08 - Lots of new stuff! - 21 September 2024

    Sorry all for the infrequent updates. I update to X a lot but I forgot not everyone uses that platform, so here I am making up for you guys with plenty of updates. A new enemy: Baby Jelly A bunch of enemies are already ready to be explored in the full release. My recent work is Baby Jelly, which can burn anything and chase the **** out of you if you provoke it. It has a lore that you can find out more about when the game is out. Fashion You can change how your character looks with 50+ equipment (currently). Either be an emo kid or furry or anything, your call. If you have more equipment idea, pls tell me via Discord (link below) Weather System The weather system is and will be enhanced. It'll have a day-night cycle, with the night being quite dark and long but you'll get more rewards exploring at night. Lots of new caves to explore It's not a diverse world without dungeons and caves. I'…

  • Demo 2.2.0 - Lots of changes - 16 August 2024

    After receiving a lot of feedback from you guys, I've made some changes that I believe will improve your experience further. Demo ver 2..2.0 New Language: Turkish A special thanks to 💖Mert 💖 for translating the demo into Turkish. Less dialogues The demo might have a lot of dialogues, therefore I decided to replace them with shorter ones or even remove them. Take all weapons In previous versions, you can only equip 1 weapon at a time. In this version, you can take all weapons and use them simultaneously. Switch weapon button -> Use second hand's weapon button Completely removed the switch weapon button. Tutorial boss is more balanced Swapped the phases of the tutorial boss so it seems easier. Improved Bow Reduced the chance for arrows to miss. Improved damage feedback A minor change to the damage feedback but hopefully it'll make you feel more satisfied. Performance Optimization Bug fi…

  • Demo 2.1.1 - Ability translation bug fixes - 26 July 2024

    This a quick update to fix the translation error when you open the DNA Vial and Technique menu. The abilities and techniques should display the correct description now. Special thanks to Mellas for telling me about this bug. That's all for this update! Thank you guys for reading and remember to wishlist the game if you haven't. Cheers!

  • Demo 2.1.0 - Spanish and Steam Achievement! - 24 July 2024

    A new update is up! Please read the changelog below. - New Language: Spanish! - Steam Achievement has returned with a total of 6 achievements. - A minor adjustment to dialogues. - A minor adjustment to the Options menu and Equipment menu UI. - Fixed an error related to saving the game the second time. - Pls do tell me if you encounter any bug

  • Demo 2.0.9 - Dialogues overhaul, new Jack design, shadows! - 10 July 2024

    A new update that enhances the overall experience is here. - New dialogues, mostly for Jack. - New Jack character design. - The characters and enemies now cast shadows. You can turn them off in Options. I've received feedback on Steam achievements not being able to unlock in the demo. No worries about that, because it'll return in the next update! That's all! Thank you guys for reading and remember to wishlist the game if you haven't. Cheers!

  • Demo 2.0.8 - Tutorial Boss adjustment and more! - 30 June 2024

    Firstly, I've received a lot of wishlists throughout the week. Thank you all for playing Into Samomor's demo and wishlisting the game. Now, let's head to the changelog. - Colliding with the tutorial boss won't cause damage if she's resting. - New option in the menu: Quests. It's also treated like a Diary, feel free to read Henry's thoughts about the events around him in this menu. - New Icon Indicator system: Wider range, better animations. Going around will show icons on items that can be interacted with. - New dialogues, better explain why Jack acts so casually toward everything in the demo. - Fixed a bug that causes the tutorial boss to show behind the window. - Fixed a bug that causes Jack to be invisible but still interactable. That's all for this update! Thank you guys for reading and remember to wishlist the game if you haven't. Cheers!

  • Demo 2.0.7 - Bow bug fixes - 28 June 2024

    - Fixed a bug where shooting arrow crashes the game with bug "list".

Patch notes and updates

S.noRelease datePatch nameGID number
111 October 2024Demo 2.2.3 - Bug fixes and a new feature6931694080293664168
227 September 2024Demo 2.2.2 - Hot Fix6339469370185148672
31 August 2023Demo Version 1.0.6 is here!5124584686264739114
425 July 2023Demo Version 1.0.5 - More gameplay improvements and difficulty select5124584051988565880
512 July 2023Demo Version 1.0.4 is now here!5124582150176777751
66 July 2023Update the Demo to version 1.0.3 now to enter the kitchen!5124582150156343017
75 July 2023Into Samomor Demo version 1.0.2 is here!5124582150151922336
82 July 2023The Demo has been updated to Version 1.0.1!5124582150141525852

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