- Update: Version 1.4! - 21 July 2024
Hi, Captains of Fortune! In this update, I focused on fixing issues I had found shortly after release but hadn't had time to fix. CHANGES IN VERSION 1.4: - Fixed the bug that sometimes caused the portal to not appear after the first time it was called. - Improved the enemy spawn algorithm when the player quickly moves in the usual direction. - Fixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed. - Fixed an issue where some ranged enemies wouldn't attack properly at x2 speed (in other words, enemies wouldn't catch fire if there was a lot of lag :D) - Fixed an issue that did not allow the correct state transition to an enemy at x2 speed in case of lag. - Partial change in randomness in chest loot…
- Update: Version 1.3! - 24 June 2024
Hi, Captains of Fortune! If you like the game, I invite you to leave a review on the store page and give me some feedback in the Community Hub so that I can gradually improve the gameplay of MOTK:FB. CHANGES IN VERSION 1.3: - I removed x3 speed from battles. Since I'm sure someone will be dissatisfied, here are the reasons for this choice: 1) It created a lot of bugs! Several users noticed that it generated problems with magical attacks and thrown weapons, but in reality, it generated other less visible but annoying problems, such as the incorrect calculation of damage received from status effects in the case of a large number of enemies involved. 2) The excessive speed of movement contrasted with the "medieval" setting of the game, as it is not intended to be a frenetic game but a tactical one (and perhaps even relaxing at low difficulties). 3) In Early Access, the maximum game speed w…
- Update: Version 1.2! - 3 June 2024
Hi, Captains of Fortune! It took me a long time to publish this update because I wanted to include 5 more languages in the game so more of our friends could play MOTK without the frustration of the foreign language. CHANGES IN VERSION 1.2: - 5 new languages added! Unfortunately, for budget reasons, I had to use an automatic translator, but, as far as possible, I tried to have the best possible result: the new languages are: Polish Korean Turkish Traditional Chinese) Thai - Several of you have told me that starting Adventure mode is difficult because it is not possible to craft many items due to the lack of reputation. To resolve this issue, the player will now start the Adventure with 200 reputation points. Tell me if the quantity is enough or not. However, my goal is that the player cannot craft objects in the first 2-3 so they have to make do and then appreciate the crafting fun…
- Update: Version 1.1! - 26 May 2024
Hi, Captains of Fortune! How's the game going? Do you like it? give me your feedback so I can improve it! If you like the game, I also ask you to write a review on the store page so as to attract other players. For you, it's little, it takes you a minute at most, but for me, it's truly a very important thing. Super thanks! CHANGES IN VERSION 1.1: - I added another type of merchant in Adventure because you pointed out to me that it was not possible to sell items dropped by enemies. While I was at it, I made sure that the merchant could sell you some enemy drops, but only the most common ones. The symbol on the sign is a purple star. - Fixed the bug that prevented you from selling to merchants some items that were so rare that the merchant himself would never be able to sell them to you. - I fixed that annoying bug that caused helmets to disappear from the camp battle. - I added a common…
- Version 1.0 is now available!!! - 24 May 2024
Finally, the day has arrived! Version 1.0 has been released! It's been a year since MOTK:FB was released in Early Access. In recent months I have happily listened to your suggestions and many of them are now in the game. I hope you will continue to support the game
- Update: Early Access 4.4! Character customization and Races!!! - 22 May 2024
Hi, Captains of Fortune! I finally introduced character customization and races! I've wanted to do it for a long time, but there was always something more concrete that needed to be implemented. CHANGES IN EARLY ACCESS 4.4: - Character customization! Now, when you start a new Adventure, you will have the opportunity to customize your alter ego. There are not many variables: face, hair, beard, tunic, and, above all, RACE; however, for each variable, there are many choices, so I hope you find one that works for you. Customization is only present at the start of the Adventure; therefore, after the start, you will not be able to change the physical aspects of your character. - Although the races were officially already present, it was only an aesthetic effect. Now, each race has bonuses and penalties for learning the various skills. So, an elf will increase his bow skill faster than an orc.…
- Update: Early Access 4.3! SUPPORTS arrived!!! - 17 May 2024
Hi, Captains of Fortune! Today I bring you many changes and great news: the "Supports" CHANGES IN EARLY ACCESS 4.3: - SUPPORTS!!! What are the Supports? Are you tired of seeing your soldiers taking beatings without being able to do anything? From today, you can intervene! Supports are "objects" that, by selecting them from the inventory and clicking on the battlefield, will generate a specific attack at the desired point. They are not designed to turn the tide of a battle but to make you more involved in it and help your brave friends in times of need. For now, the Supports available are the following: arrow volley fire arrow volley poison arrow volley healing arrow volley piercing arrow volley trebuchet volley explosive mixture incendiary mixture freezing mixture poisonous mixture repulsive mixture attractive mixture. - In Adventure, I added 60 seconds to the duration of the portal. -…
- Update: Early Access 4.2! - 14 May 2024
Hi, Captains of Fortune! Some quick changes to balance the start of the Adventure mode. CHANGES IN EARLY ACCESS 4.2: - Now, "Exploration" type missions give a reward when completed: 100 coins and 10 reputations. It's not much, but this way, the player will always have an income available if he manages to extract from the battle. - In the first two days of Adventure mode, the available missions will only be "Exploration" type missions. This way, the player has time to gain some experience with the game before having to rush to face the more challenging missions. - The recruitment of mercenaries at the beginning of the game was really too high, so I set that mercenaries can only have equipment whose unit cost does not exceed 1000 coins. In any case, at the beginning, I recommend recruiting the cheapest soldiers and using the weapons in the containers next to the forge. - I removed the obj…
- Update: Early Access 4.1! - 13 May 2024
Hi, Captains of Fortune! Some quick changes in this update. CHANGES IN EARLY ACCESS 4.1: - Those who had already installed the game before version 4.0 will have had some problems with the controls. This is due to the fact that I had to change them during the development of 4.0, and therefore, an incompatibility could have arisen. This issue is the main reason for this update and should have been resolved. - Now, even doing Exploration missions, you will have a minimal reward in money and reputation. This should avoid situations where the player is unable to generate money. - I changed some UI icons because today I found some more pleasant ones. That's all for now; see you in the next update! FACE THE HORDE, GRAB THE LOOT, CROSS THE PORTAL.
- SUPER UPDATE - EA 4.0!!! Adventure mode is here!!! - 11 May 2024
Hello, Captains of Fortune! I finally released the new update!!! I've been working on it for months, so I really hope you like it. The main core of this update is the Adventure mode. This mode will allow you to create your own band of mercenaries from scratch. The ultimate goal is to save the royal family: princess, prince, queen, and king. Once you have completed these missions, you can continue playing for your personal pleasure as much as you want, considering that the enemies will become stronger and stronger day by day. Here are the main changes in this update: - Adventure mode. - Hundreds of new items (weapons, armor, magic items, etc.). - 4 new maps (with resources suited to its biome). - Missions (only in Adventure mode). - Extraction from the battlefield by summoning a portal. What to do in Adventure mode? This mode is divided into two parts: camp and battle. Here is a list of…
- We are close to the final release!!! - 29 April 2024
Hello, Captains of Fortune! I'm finalizing the latest implementations for the last big news before the final release, namely the introduction of the Adventure mode (or Career, or Story, it doesn't have a specific name). In this mode, the game will transform (roughly) into a sort of RPG, roguelike, "extraction shooter," top-down, bullet hell, shoot 'em up, "looter shooter," and others. On the other hand, my games often blend multiple video game genres to be different from the crowd. This big fat update should be out within a week. A few weeks will follow, during which I will fix the bugs and try to implement the ideas you gradually propose to me. If all goes well, MOTK:FB should be released from Early Access between May 14-24, 2024. I still have several very nice ideas to add, but I'm waiting to fix the main bugs of version 1.0 I dedicated 1 year to this project, and I hope you enjoy it…
- News about Career Mode and future prices! - 29 February 2024
Hello, Captains of Fortune! I'm near the end of development on Career Mode, but it will still take several days to be released. Obviously, it will come out not without bugs and imbalances; in fact, it is one of the reasons why I preferred to release MOTK in Early Access. However, I am sure that with your help, I can optimize everything as best as possible! To accommodate those who have not yet purchased MOTK, I would like to say that once the update containing the Career mode is released, the game will increase its value, and its cost will reach 9.99 dollars/euros. After that, once out of Early Access, MOTK will take its definitive value, which should be at least 12.99 dollars/euros. Career mode should give much more longevity to the title, in addition to the fact that the most potent weapons in the game will only be usable there, not in Quick Runs. As you can see, those who chose to tr…
- Update: Early Access 3.3! - 24 January 2024
Hi, Captains of Fortune! I'm working hard to implement all the new features of Story mode. Perhaps it would be more correct to talk about Career Mode instead of Story Mode. However, I stopped for a moment to update the current version of the alpha and show you that the project is still alive and full of energy; the silence is only due to hard work and personal commitments. CHANGES IN EARLY ACCESS 3.3: - Thanks to your help, I corrected some translation errors! Anyone of you who wants to help improve translations in your language is welcome! - Fixed the bug where you could not remove weapons from the selected mercenary using the left click. - Fixed a bug related to moving items in the inventory and improved the inventory system overall. - It is now possible to move 3 different quantities of a particular object if it is a type of object that allows cumulative quantities, such as potions.…
- Update: Early Access 3.2! MERCENARY CAMP!!! - 19 December 2023
Hi, Captains of Fortune! This update is important on a symbolic level because it is the first update focused on Story Mode! Obviously, you will only be able to play the new features relating to this mode when it is finished, but in the meantime, I would like to let you know about the progress, hoping to make your mouth water :D CHANGES IN EARLY ACCESS 3.2: - I corrected some of the new translations thanks to you. For this reason, I would like to thank them very much: SirMadnessTV for French Xavi Nihon for Spanish Anyone of you who wants to help improve translations in your language is welcome! NEWS ABOUT STORY MODE: As you may have already noticed, the new feature of this update is the mercenary camp! This camp will be your headquarters. Here you can: - craft new equipment - cook delicious food - sell and buy items - recruit new mercenaries - manage your soldiers - find new missions - .…
- Update: Early Access 3.1! NEW LANGUAGES!!! - 2 December 2023
Hi, Captains of Fortune! These days, I've been working very intensely because I wanted to include more languages in MOTK... but I didn't think I'd have to translate so many words! :D I have chosen the most spoken languages on Steam (except Italian because it is my native language), so don't be angry with me if yours is not present. If the game is successful, I will gladly add other languages. IMPORTANT: the translations (excluding English and Italian) were done using an automatic translator. Consequently, the quality of these translations will be of a medium-low level, with some terms completely incorrect compared to the context in which they are found. Consider these translations more like a gift from a friend of yours who, like you, has difficulty interacting in a language other than his native :D CHANGES IN EARLY ACCESS 3.1: - The following languages have been added: Italian Simplifi…
- Update: Early Access 3.0!!!!! - 28 November 2023
Hi, Captains of Fortune! Today, I bring you a juicy update! The gameplay has been slightly changed, especially the final part, but you will notice it. Lots of bug fixes and some quality-of-life improvements! I hope you like it. I recommend you read the entire text of the update, at least the first part. CHANGES IN EARLY ACCESS 3.0: GAMEPLAY: - I have introduced a time limit to runs/battles so as not to make the games too boring. The limit is approximately 20 minutes. In reality, it is not a real limit, but it becomes one due to the difficulty the player will encounter; let me explain better. In addition to increasing the traditional difficulty, these two events will occur: - at the 17th minute, the dragons will appear, who are now much stronger. - at minute 20, Death will also appear, more or less like in Vampire Survivors. Both events will be reported to the player 30 seconds before, w…
- Update: Early Access 2.8! - 22 November 2023
Hi, Captains of Fortune! Here I am back after the flood! :D I want to fix the main bugs remaining in the battle so that we can move on to the development of the story mode soon. CHANGES IN EARLY ACCESS 2.8: - I modified the first map (the green one) because sometimes the shops were created at points that were unreachable to the player. Now all the rock groups have been opened and the player is free to enter them. It is also possible to exploit these small passages to carry out a sort of Thermopylae tactic, but enemy projectiles must be taken into account. - The minimap of the previously mentioned map has been updated. - I finally fixed the bug that didn't allow you to stack multiple consumable resources of the same type in the same slot! - I added the functionality of being able to withdraw 3 different types of quantities from a slot: 1) click - get everything 2) LeftAlt + click - pick…
- SLOW RETURN TO NORMALITY - 15 November 2023
Hello, my friends! Since I published the news about the flood I suffered, I have received more interest (likes and comments) than any update made in recent years! This made me extremely happy and made me understand that in addition to the developer-player bond, there is a bit of love
- SAD NEWS ... - 3 November 2023
My friends, yesterday my town suffered an incredible flood. In just a few hours the rain managed to fill the rivers that descended from the nearby mountains; I have never seen so much water fall in such a short time (about 6 hours). A riverbank near my house gave in to the force of the water and broke. Unfortunately, there were victims and several people are still missing. Many people risked drowning in their own homes. I'm fine, but a lot of mud has entered my house (as well as those of my neighbors), so I have to roll up my sleeves and clean everything, saving what can be saved. The hardware I work with is upstairs, so all my games are safe, but, as I imagine you will understand, all the development will have to come to a complete stop for a few days. I will be able to continue to provide support in the Community Hub before bed. When everything gets back to normal, I will be happy to…
- Update: Early Access 2.7! INCREASING SKILLS!!! - 2 November 2023
Hi, Captains of Fortune! CHANGES IN EARLY ACCESS 2.7: - Finally, mercenaries will now be able to increase their skills! When a mercenary uses a weapon, such as a sword, his sword skill will increase over time, regardless of the number of attacks he makes. For now, it is not possible to exceed 100% of the value. The health skill increases for all mercenaries equally, without having to do anything. The speed skill cannot be increased. - As you asked me, now each object shows the name of its category, so it is possible to immediately understand whether, for example, a sword is two-handed or not. This is especially useful with the new skill system. - Now, it is no longer possible to place mercenaries too close together in formation. Formations are becoming increasingly important in gameplay. - I added 4 new books. In practice, they are the "Supreme" version of the existing ones and are gray…