- Mexican Entertainment System Sale - 21 September 2026
MEXICAN ENTERTAINMENT SYSTEM From September 21th to 28nd, Steam goes tricolor with the return of the Mexican Entertainment System: a showcase where Mexican developers showcase their talent, creativity, and pure passion for video games. These aren't just any games here: these are treats made with love, determination, and a good touch of spice. Stories that captivate you, laughs that are contagious, and action that you shouldn't sleep on it.Underboard is 30% off all week!Check out the Autobattler Bundle with the newly released Crown Siege
- Party-Based RPG Fest - 14 September 2026
Thank you to Steam for organizing the Party-Based RPG Fest - September 14th - 21stUnderboard recently released its 2nd major content update: The Endless (full patch notes)And we have big plans for where the game goes from here. So please be sure to add it to your Wishlist, and considering picking it up during a future sale!
- Patch 1.2.5 - 26 August 2026
Endless ChangesThe Zone Level Multiplier in endless runs now starts scaling much faster after zone 4, but it still has the same cap at map 32. This is intended to have a more distinct separation between the early, mid and late parts of the progression curve in an endless run:Zones 1-4 serve as the early part of the run where you should have plenty of time to build a starting team.Zones 5-16 serve as the middle part of the run where the difficulty starts ramping much faster and your team really starts to get tested. Notably, you now reach zone 16 with a 400% multiplier (from 270%), and this is still the earliest zone where you can fight the unique endless boss.Zones 17-32 serve as the late part of the run where min-maxing your team becomes the focus if you want to keep climbing and reach the difficulty cap at zone 32 with the 1000% multiplier.Mastery ChangesReserved Mind now requires 2 M…
- Patch 1.2.4 - 18 August 2026
Endless Runs ChangesWe want to have a difficulty cap in endless runs to serve as a benchmark for your teams and a good stopping point if you only care about beating the content. The thing is that some players want to keep going after that to min max their teams, but we felt the difficulty cap didn't provide enough increase in difficulty for those players.Nerfing player power across the board in order to make the difficulty cap harder would make things too hard for new players, but we also didn't want to just make the difficulty cap harder without giving enough time for players to prepare their teams for the added difficulty, so we knew we had to extend the journey to reach the difficulty cap as well.Endless runs still progress in difficulty the same way until map 16, where they reach a Zone Level Multiplier of 270%, but now that multiplier continues to increase up to map 32, reaching a…
- Patch 1.2.3 - 13 August 2026
ChangesItems and spells in the collection now show their quality upgrades.All maps now have 1 less normal combat and 1 more superior combat. Besides the additional difficulty, this also gives the first map more interesting navigation decisions and buffs how many consumables from superior combats you can get per map.The mastery trait Mind now grants 30% Skill Resistance on its first bonus (from 20%). This means that the first bonus of Mind is no longer a downgrade when compared to Preparation, which is the base trait Mind replaces with its mastery.The quality upgrades for the Power Conduit spell now grant a base Inspiration amount of 1 / 2 / 3 (from 1 / 1 / 2), but now grant additional Inspiration equal to 3% of Available Mana at all qualities (from 3% / 6% / 10%),The Moon spell now grants its "+5% Maximum Mana per combat completed while undefeated" as an additional amount of flat Maximu…
- Patch 1.2.2 - 12 August 2026
ChangesThe Bonfire Navigation mastery now requires getting a team of 7 characters instead of 9. This allows to unlock the mastery before endless runs again.The Zone Boss in the Horizon Paths was still blocking many players from unlocking endless runs. Now the phase 2 of the boss has about -10% Maximum Health, -20% Total Resistances, -20% Attack Damage and -15% Skill Damage, but their Convergence trigger skill now grants 40% Maximum Health and Heal to allies on death instead of 30%. This should allow more players to win the fight directly, but it also makes it easier to kill at least one enemy in that phase to start gaining progress through the Ghost system across multiple rounds.The mastery trait Slice was trivializing the new boss in endless runs due to his high Maximum Health, so it no longer grants "+3% Target Health dealt as Piercing Damage on Critical Attack", it now grants "+30% P…
- Patch 1.2.1 - 8 August 2026
This patch mainly touches on the balance of endless runs, since it seems we missed the mark on that and they were much easier than intended, especially the final boss. Since the intention is that these are the hardest content in the game, we want to provide a tough challenge that requires very good teams to beat.ChangesThe new Zone Boss in endless runs was completely rebalanced to be a lot more challenging, with a focus on increasing his defences by a lot and reducing his energy costs a bit. The intention is to allow the boss to last for longer and use more skills to actually challenge your teams.The Zone Level Multiplier now scales higher from Zone Levels 5 and above, with the highest multiplier at Zone Level 16+ being almost double from what it was before.Zone modifiers in endless runs now have 2 tiers. The first one is similar to the previous set of modifiers and will appear from Zon…
- Underboard: The Endless is Out Now! - 6 August 2026
This major update introduces passive skills for player characters, an item and spell quality system, new masteries earned from zone bosses, a whole new roster of enemies for the Horizon Paths, and Endless Runs as the game's toughest challenge yet, featuring a brand-new final boss.Character Passive SkillsAll characters in bonfires now appear with a random passive skill based on their attributes, these are meant to be somewhat close in power to ancient items, so they provide a decent amount of power by themselves, but to truly shine you'll have to build synergies around them.Some superior combats now also reward a new consumable to reroll a character's passive skill in case you want to look for a better one on a particular character.Item and Spell Quality SystemAll items and spells can now have increased quality, which makes them more powerful, and some even gain new effects. To add quali…
- Underboard: The Endless - Official Trailer - 30 July 2026
Reach higher levels of power to face the new challenges in Underboard: The Endless, coming August 6, 2026!This major update introduces passive skills for player characters, an item and spell quality system, new masteries earned from zone bosses, a whole new roster of enemies for the Horizon Paths, and Endless Runs as the game's toughest challenge yet, featuring a brand-new final boss.We'll share more details on the release day with the patch notes, stay tuned!
- Underboard: The Endless - Announcement - 23 July 2026
Underboard: The Endless releases on August 6th 2026!Open your way through The Endless and find the Underboard's secrets.Stay tuned in the following days to know more about what's coming with this major update, we have a new trailer and a few more things in the works.
- 1.2 Major Update News - 25 June 2026
It has been almost 3 months since our last major update for Underboard, and as we have mentioned before, our intention is to keep expanding the game with periodic major updates, so we want to share a bit of news about what's coming next.We have been working on the 1.2 major update and it's getting closer to being ready. The main new feature you can expect is "endgame runs", but there are a lot more changes that will affect the entire game, so even new players will have a better experience.You can expect to hear more about the 1.2 major update around mid to late July, with a release date shortly after. Stay tuned!
- Game Effect Showcase 2026 - 25 May 2026
Today kicks off the Game Effect Showcase 2026, hosted by Game Effect!Game Effect Showcase 2026 is a digital event focused on highlighting independent video games developed by Spanish-speaking studios. Throughout the week, players will discover promising titles, demos, upcoming releases, and featured projects through a special Steam event alongside a video showcase featuring announcements, trailers, and world premieres.Underboard is 20% OFF for the next 2 weeks as a part of the event!More games?2 Left Thumbs has a total of 5 games taking part in this Showcase! If you are interested in supporting additional indie games, then please do consider checking out these titles as well.
- Patch 1.1.8 - 17 April 2026
Zone 4 Boss ChangesWe've been getting more player feedback about the last boss of the game being too difficult still, even after the previous nerfs in balance patches before the 1.1 update. As this is currently the last boss of the game, we do want for it to be challenging, but we've identified a specific improvement for this fight thanks to recent feedback, which is how hard it is to gain progress between lost combat rounds.To improve the balance of the boss we've done the following changes:Phase 2 enemies now have 30% less Maximum Health.Phase 2 enemies have a new "Convergence" skill, which triggers when they die to grant 30% of their Maximum Health as Maximum Health to all allies, with a Heal of equal value to fill that gained Maximum Health over 5 seconds.Phase 3 enemies now have 10% less Maximum Health.This makes phase 2 enemies significantly easier to kill at the start of the comb…
- Patch 1.1.7 - 13 April 2026
FixesFixed certain masteries that applied modifiers on map areas from not working after exiting and continuing a saved exploration.Fixed a bug with the Shrine reservation spell preventing characters from regenerating Energy if they lost Focus while at full Energy.Fixed the collection only showing 99% while all the collection categories were already at 100%.Fixed the Forgotten Guardian from counting as a character for unlocking the mastery that requires getting a team of 9 characters.Fixed the Forgotten Guardian costing Life to revive after dying in a combat.
- Patch 1.1.6 - 11 April 2026
ChangesAdded all the missing localized texts for Korean.Balance ChangesThe Athlete now gains 120% Skill Power as Armor (from 110%) and his Skill Cost is 100 (from 120).The Knight now gains 120% Skill Power as Armor (from 90%) and his Skill Cost is 100 (from 120).The Baby now applies 120% Skill Power as Burn (from 100%).The Devil now applies 120% Skill Power as Burn (from 80%).The Hippie now applies 110% Skill Power as Poison (from 120%).The Witch Doctor now applies 80% Skill Power as Poison (from 90%).The Scrapper and Blacksmith now grant 120% Skill Power as Armor (from 100%) and their Skill Cost is 80 (from 100).The Butcher and Executioner now have a Skill Cost of 60 (from 80).The Officer and Sheriff now have a Skill Cost of 120 (from 100).The Disciple and Monk now have a Skill Cost of 100 (from 60).The Madman and Necromancer now gain 1 Combat Use to their summon skill per 2 Charisma (…
- Patch 1.1.5 - 9 April 2026
ChangesAdded all the missing localized texts for German.Added an ESC button in the bottom left corner of the UI for the tutorial and normal runs.
- Patch 1.1.4 - 7 April 2026
ChangesAdded all the missing localized texts for Simplified Chinese.
- Patch 1.1.3 - 6 April 2026
ChangesAdded all the missing localized texts for Spanish.FixesFixed being able to cast an active spell without starting a combat by opening and closing the map or book UI while casting a spell.Fixed the cases where enemies that started the combat unable to act due to Stun or Sleep were visually walking anyway.Fixed the Bonfire Navigation mastery from sometimes revealing bonfires that were not the farthest.
- Patch 1.1.2 - 5 April 2026
ChangesAdded all the missing localized texts for Japanese. The other languages are on the way.FixesFixed a bug where characters dying from Piercing Damage due to the Winged Scarab item didn't turn into corpses and remained stuck in place. They now die properly and you can't dupe items via this method any longer.Fixed the spell reward options from being shown progressively lower and lower in the screen due to rerolling.Fixed the new gem passive spells not granting their attribute based bonuses properly when picked.
- Patch 1.1.1 - 4 April 2026
ChangesAdded new Steam achievements for all the new masteries in Rise of the Summoners.FixesFixed a game freezing bug when losing an exploration with a Forgotten Guardian summoned. The exploration now ends correctly.Fixed a bug causing the character percent in the collection to show a value bigger than it should.Fixed a bug causing previously activated reservation spells to not reactivate on loading an exploration.We're still working on a few more bug fixes for the next patch, as well as translating all the new text to all other languages.